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		<id>http://nexusthegame.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arparso</id>
		<title>NexusWiki - User contributions [en]</title>
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		<updated>2026-08-16T20:01:36Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://nexusthegame.net/wiki/Template:CampaignScriptCommands</id>
		<title>Template:CampaignScriptCommands</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Template:CampaignScriptCommands"/>
				<updated>2014-08-11T16:22:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: background color change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #4285B1; background: #E0E0E0; text-align: center; margin: 2em 0;&amp;quot;&amp;gt;&lt;br /&gt;
'''Campaign script commands'''&lt;br /&gt;
----&lt;br /&gt;
''Equipment and stock''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[obj:uInset]] - [[obj:uInstallDevice]] - [[obj:uRemoveDevice]] - [[obj:uSetRequired]] - [[obj:uSetResourcePoints]] - [[uAddDevicesToStock]] - [[uClearResourceStock]] - [[uFleetScreenReadOnly]] - [[uRepairPlayersFleet]] - [[uShowFleetScreen]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''Mission progression''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[uEnterMission]] - [[uEnterMissionQuick]] - [[uSetNextMission]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
''Miscellaneous''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[obj:uCopyReproducableDevTypes]] - [[obj:uSetParent]] - [[uDifficultyLevel]] - [[uGet]] - [[uGetNPC]] - [[uGetPlayersFleet]] - [[uGui_EnableCommand]] - [[uPlayBink]] - [[uPlayBriefing]] - [[uSelectNR]] - [[uSetDetectionLevel]] - [[uSetStoryDate]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;[[Script commands|- view all commands -]]&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Template:ScriptStructureCommands</id>
		<title>Template:ScriptStructureCommands</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Template:ScriptStructureCommands"/>
				<updated>2014-08-11T16:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: background color change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;border: 1px solid #4285B1; background: #E0E0E0; text-align: center; margin: 2em 0;&amp;quot;&amp;gt;&lt;br /&gt;
'''Script structure commands'''&lt;br /&gt;
----&lt;br /&gt;
''Structure''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Choose]] - [[ChooseFirst]] - [[Delay]] - [[If]] - [[IsValid]] - [[When]] - [[While]]&lt;br /&gt;
&lt;br /&gt;
''Variable manager''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Ceil]] - [[Cos]] - [[Exp]] - [[Floor]] - [[Log]] - [[Max]] - [[Min]] - [[Not]] - [[Pow]] - [[Rnd]] - [[Round]] - [[Sin]] - [[Sqrt]] - [[Col]] - [[CHeat]] - [[CPlanck]] - [[CInv]] - [[CAdd]] - [[CAdda]] - [[CMul]] - [[CLerp]] - [[CBrig]] - [[CEqu]] - [[GetVal]] - [[IsName]] - [[Rot]] - [[V2Rot]] - [[R2Vec]] - [[Requ]] - [[RNull]] - [[SLen]] - [[SCat]] - [[SSub]] - [[SNum]] - [[SNumPad]] - [[SCmp]] - [[SiCmp]] - [[Set]] - [[SetVal]] - [[XfIdent]] - [[XfTran]] - [[XfRotX]] - [[XfRotY]] - [[XfRotZ]] - [[XfRot]] - [[XfScale]] - [[XfInv]] - [[XfTran]] - [[XfMul]] - [[Vec]] - [[VNull]] - [[VRandomOrth]] - [[VLen]] - [[VSqLen]] - [[VNorm]] - [[VNeg]] - [[VAdd]] - [[VSub]] - [[VMul]] - [[VDot]] - [[VCross]] - [[VEqu]] - [[VXform]]&lt;br /&gt;
&lt;br /&gt;
''Selection''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[AddItem]] - [[AddList]] - [[AllNum]] - [[Copy]] - [[CopyIf]] - [[DeleteSelect]] - [[Deselect]] - [[Dim]] - [[Empty]] - [[ExecList]] - [[obj:Colony]] - [[FindUnder]] - [[FirstNotScanned]] - [[GetFreeSel]] - [[GetN]] - [[IndexOf]] - [[InSelection]] - [[MaxList]] - [[NumOf]] - [[Pick]] - [[PickFirst]] - [[PickMax]] - [[PickN]] - [[RemoveFirst]] - [[RemoveItem]] - [[Select]] - [[SelectBoats]] - [[SelectDevices]] - [[SelectEx]] - [[SelectShips]] - [[SelWeightMul]] - [[SetN]] -[[SubList]]&lt;br /&gt;
&lt;br /&gt;
''Event handling''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Call]] - [[ClearTimer]] - [[Disable]] - [[Enable]] - [[EventEx]] - [[LocalEvent]] - [[MEvent]] - [[PEvent]] - [[Return]] - [[RootEvent]] - [[Timer]] - [[StartTimer]] - [[UCall]] - [[UEvent]] - [[UTimer]] - [[EnableGUIEvents]] - [[RequestFiredEvent]] - [[obj:tRequestCriticalDamageEvent]] - [[obj:tRequestDetectionEvent]] - [[obj:tRequestEnergyOnMax]] - [[obj:tRequestNoShipsInRangeEvent]] - [[obj:tRequestOverforceEvent]] - [[obj:tRequestShipInRangeEvent]]&lt;br /&gt;
&lt;br /&gt;
''Statemachine''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[ChangeState]] - [[ChangeTick]] - [[GetMachine]] - [[IsInState]] - [[LeaveState]]&lt;br /&gt;
&lt;br /&gt;
''Multiplay''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[MpGameOver]] - [[MpGetPlayer]] - [[MpGetPlayerCount]] - [[MpGetPlayerKills]] - [[MpGetPlayerGain]] - [[MpGetTeamKills]] - [[MpGetTeamGain]] - [[MpGetTeamRace]] - [[MpGetWinningCondition]] - [[MpGetWinningConditionParam]] - [[MpHoldPrepare]] - [[MpHoldPrepare]] - [[MpIsIndividual]] - [[MpIsPlayerValid]] - [[MpEnableJumpIn]] - [[MpEnableJumpOut]] - [[MpSetDead]] - [[MpSetTeamGain]] - [[MpSetPlayerGain]] - [[MpSetWinnerTeam]] - [[MpSetWinnerPlayer]] - [[MpSpawnPoint]] - [[SetSceneRadius]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;small&amp;gt;[[Script commands|- view all commands -]]&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2014-08-11T16:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: fixed some bad background colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding: 1em; margin: 1em auto 1em; border: 1px solid #4285B1; width: 400px; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; line-height: 160%;&amp;quot;&amp;gt;'''Nexus Wiki'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;lt;/span&amp;gt; the premier source for the dedicated Nexus player &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;&amp;lt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; float:right;&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E0E0E0;&amp;quot;&lt;br /&gt;
| '''Nexus: The Jupiter Incident'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gameplay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Mode Walkthrough|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; clear: right; float:right;&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #E0E0E0;&amp;quot;&lt;br /&gt;
| '''Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/aff-nexus1 Angels Fall First]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon 5: Conflicts of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/babylon-5-conflicts-of-loyalty-2 Babylon 5: Conflicts of Loyalty 2]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/freespace-evolution Freespace: Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/halo-fleet-command Halo: Fleet Command]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/new-conflicts-13 New Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-battlestar-galactica1 Nexus: Battlestar Galactica]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexusthe-aurora-affair Nexus: The Aurora Affair]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaser Mod: Easy Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://home.earthlink.net/~cgh5541/index.html Old mod site with some remaining working Dl links (Campaigns &amp;amp; mods)]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-age-of-war Star Trek: Age of War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-enhanced-space-combat Star Trek: Enhanced Space combat]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-universe-at-war Star Trek: Universe at War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.elite-games.ru/othersgames/nexus/files.shtml Spacetech Reprise RU &amp;amp; ENG version included in file]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: War Begins]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/the-grunt-invasion The Grunt Invasion]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-war-of-the-damned War of the damned]&lt;br /&gt;
|- style=&amp;quot;background-color: #E0E0E0;&amp;quot; &lt;br /&gt;
| '''Mini-Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/warfare-mod-building-ships-mid-combat Warfare]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==This Wiki==&lt;br /&gt;
With the official homepage gone long ago, there is no definitive place to keep being informed about Nexus and its modding scene. This Wiki aims to fill that hole and to create a collaborative work representing the definitive source of information about the game, its lore and its modding facilities as well as any undergoing or already released community mods or projects.&lt;br /&gt;
&lt;br /&gt;
===Want to help?===&lt;br /&gt;
Helping is easy. We've still got lots of articles missing and lots of content to edit. If you're already familiar with Wikis, then start with adding the missing content to all those red links. Add a mod description, fill in missing info about ship classes or write something about modding, that might help other players or modders.&lt;br /&gt;
&lt;br /&gt;
Not familiar with Wiki editing? Have a look at our [[Help:Editing|help article]] to learn the basics about text formatting and article structuring.&lt;br /&gt;
&lt;br /&gt;
==Modding reference==&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Guide to Modelling Parameters]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
:*[[Mod and Nexus Mission New Weapons List]]&lt;br /&gt;
:*[[Ingame Names]]&lt;br /&gt;
:*[[Nexus Bugs]]&lt;br /&gt;
:*[http://arparso.de/nexus/forum/index.php Active Nexus modding forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{RandomScreen}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2014-08-11T15:57:42Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Restoring last known spam-free version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding: 1em; margin: 1em auto 1em; border: 1px solid #4285B1; width: 400px; background-color: #16203A;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; line-height: 160%;&amp;quot;&amp;gt;'''Nexus Wiki'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;lt;/span&amp;gt; the premier source for the dedicated Nexus player &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;&amp;lt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; float:right;&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Nexus: The Jupiter Incident'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gameplay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Mode Walkthrough|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; clear: right; float:right;&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/aff-nexus1 Angels Fall First]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon 5: Conflicts of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/babylon-5-conflicts-of-loyalty-2 Babylon 5: Conflicts of Loyalty 2]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/freespace-evolution Freespace: Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/halo-fleet-command Halo: Fleet Command]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/new-conflicts-13 New Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-battlestar-galactica1 Nexus: Battlestar Galactica]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexusthe-aurora-affair Nexus: The Aurora Affair]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaser Mod: Easy Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://home.earthlink.net/~cgh5541/index.html Old mod site with some remaining working Dl links (Campaigns &amp;amp; mods)]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-age-of-war Star Trek: Age of War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-enhanced-space-combat Star Trek: Enhanced Space combat]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-universe-at-war Star Trek: Universe at War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.elite-games.ru/othersgames/nexus/files.shtml Spacetech Reprise RU &amp;amp; ENG version included in file]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: War Begins]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/the-grunt-invasion The Grunt Invasion]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-war-of-the-damned War of the damned]&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mini-Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/warfare-mod-building-ships-mid-combat Warfare]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==This Wiki==&lt;br /&gt;
With the official homepage gone long ago, there is no definitive place to keep being informed about Nexus and its modding scene. This Wiki aims to fill that hole and to create a collaborative work representing the definitive source of information about the game, its lore and its modding facilities as well as any undergoing or already released community mods or projects.&lt;br /&gt;
&lt;br /&gt;
===Want to help?===&lt;br /&gt;
Helping is easy. We've still got lots of articles missing and lots of content to edit. If you're already familiar with Wikis, then start with adding the missing content to all those red links. Add a mod description, fill in missing info about ship classes or write something about modding, that might help other players or modders.&lt;br /&gt;
&lt;br /&gt;
Not familiar with Wiki editing? Have a look at our [[Help:Editing|help article]] to learn the basics about text formatting and article structuring.&lt;br /&gt;
&lt;br /&gt;
==Modding reference==&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Guide to Modelling Parameters]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
:*[[Mod and Nexus Mission New Weapons List]]&lt;br /&gt;
:*[[Ingame Names]]&lt;br /&gt;
:*[[Nexus Bugs]]&lt;br /&gt;
:*[http://arparso.de/nexus/forum/index.php Active Nexus modding forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{RandomScreen}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Help:Editing</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Help:Editing"/>
				<updated>2011-08-30T15:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 193.201.81.3 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here it is, the Nexus Wiki. You want to contribute, but don't know how? Don't worry - adding to a Wiki is as easy as writing a forum post. This page is meant to assist you in writing and formatting your Wiki articles as well es editing already existing ones.&lt;br /&gt;
&lt;br /&gt;
==Editing an article==&lt;br /&gt;
Browse to an article and click the 'Edit' button in the upper left corner of the screen. Apply your changes to the text and click on 'Show preview' to see the results. If you are happy with it, click on 'Save page' and you are done.&lt;br /&gt;
&lt;br /&gt;
==Creating a new article==&lt;br /&gt;
There are basically two ways to create a new article:&lt;br /&gt;
#you follow a red link to a page, that doesn't exist yet and start editing this page&lt;br /&gt;
#you append the desired name of the page to the url of this Wiki: &lt;br /&gt;
::&amp;lt;pre&amp;gt;http://nexusthegame.net/wiki/&amp;lt;pagename&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Either way, you're going to end up on a page, that isn't registered yet. If you click on the 'Create' button in the top left corner, where the 'Edit' button should be instead, enter some text and save your changes, then you have successfully created a new page. Be sure to place links to this page on other pages to make it easier to find the new page.&lt;br /&gt;
&lt;br /&gt;
==Text formatting==&lt;br /&gt;
Writing plain text is good, but you can enhance the reader's experience by formatting your text appropiately. Make text '''bold''' to stand out or ''italic'' to emphasize important parts. Use lists and tables to structure the information you're going to present and divide your article into sections to help the reader find, what he or she wants.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Character formatting&lt;br /&gt;
|-&lt;br /&gt;
|Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;''italic''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|''italic''&lt;br /&gt;
|-&lt;br /&gt;
|Bold text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''bold'''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''bold'''&lt;br /&gt;
|-&lt;br /&gt;
|Bold and Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''''bold and italic'''''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''''bold and italic'''''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Section formatting&lt;br /&gt;
|-&lt;br /&gt;
|Headings (of different levels)&lt;br /&gt;
|&amp;lt;pre&amp;gt;==level 2==&lt;br /&gt;
===level 3===&lt;br /&gt;
====level 4====&lt;br /&gt;
=====level 5=====&lt;br /&gt;
======level 6======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
an article having more than 3 headings will automatically create a table of contents at the top of the page&lt;br /&gt;
|''can't be shown''&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal rule&lt;br /&gt;
|&amp;lt;pre&amp;gt;----&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Lists&lt;br /&gt;
|-&lt;br /&gt;
|Bullet List&lt;br /&gt;
|&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&lt;br /&gt;
|-&lt;br /&gt;
|Numbered List&lt;br /&gt;
|&amp;lt;pre&amp;gt;#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&lt;br /&gt;
|----&lt;br /&gt;
|-&lt;br /&gt;
|Definition List&lt;br /&gt;
|&amp;lt;pre&amp;gt;;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&lt;br /&gt;
|-&lt;br /&gt;
|Mixing Lists&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linking to other pages==&lt;br /&gt;
Of course you can link to other pages on this Wiki and to other websites as well. Linking to a Wiki page, that doesn't exist yet, is perfectly fine, too. This may actually encourage other authors to create that page (or you may go ahead and do that, as well).&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Internal Links&lt;br /&gt;
|-&lt;br /&gt;
|Internal link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
If you link to a page, that wasn't created yet, the link will be colored red until someone creates this page and fills it with content&lt;br /&gt;
|[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&lt;br /&gt;
|-&lt;br /&gt;
|Named link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident|Best game of the world]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Instead of showing the name of the page you're linking to, it'll show the name you specified after |&lt;br /&gt;
|[[Nexus - The Jupiter Incident|Best game of the world]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[#top]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#Linking to other pages|Section headings]] and the [[#top|top]] of the page are automatically anchored&lt;br /&gt;
|[[#top]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor at another page&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident#Mods]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[[Nexus - The Jupiter Incident#Mods]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | External Links&lt;br /&gt;
|-&lt;br /&gt;
|External link&lt;br /&gt;
|&amp;lt;pre&amp;gt;http://forum.keyswow.com&amp;lt;/pre&amp;gt;&lt;br /&gt;
|http://forum.keyswow.com&lt;br /&gt;
|-&lt;br /&gt;
|External link with a different name&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com Support-Forum]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com Support-Forum]&lt;br /&gt;
|-&lt;br /&gt;
|External link as number&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Modding_Tools</id>
		<title>Modding Tools</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Modding_Tools"/>
				<updated>2011-03-18T09:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modding tools are there to help and guide you in your modding endeavours. The official tools available for Nexus allow you to convert 3d models and textures for use in-game, to create new solar systems to set your missions in and to aid you in creating and debugging your mission scripts. Several fan-made tools also enable you un- and repack the game's archive files, which is pretty useful to inspect the game's scripts and game structure. Finally you've also got a bunch of helpful tools making managing your tacticstypes.ini less cumbersome and a small selection of modding ressources you can incorporate into your mod, e.g. to improve its visual quality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Tools===&lt;br /&gt;
&lt;br /&gt;
[http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mod-tools Nexus Mod Tools] by Mithis Entertainment&lt;br /&gt;
:- also supplied with the game&lt;br /&gt;
:- includes modding manual, a [[Model Viewer|model viewer]], a [[Nexus Model/Texture Converter|model and texture converter]], a solar system editor and mission editor&lt;br /&gt;
:-also includes Excel spreadsheets to make tacticstypes.ini and efx.ini editing easier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File extraction and/or packing===&lt;br /&gt;
&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/downloads/elfartos-datool datool] by ElFarto&lt;br /&gt;
:- able to extract and create Nexus' .dat- and .dap-archives, except the movie files (nexus_01.dat, nexus_02.dat, etc)&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/downloads/new-nexus-tool-created-by-socarr nexus tool] by Socarr&lt;br /&gt;
:- able to decrypt Nexus' movie files to bink format (nexus_01.dat, nexus_02.dat, etc.)&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,129.0.html DatXTract] by Arparso&lt;br /&gt;
:- GUI-enabled tool for extracting .dat and .dap-archives, except the movie files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File conversion===&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,155.0.html model converter] by Arparso&lt;br /&gt;
:- converts Nexus' models (.msh) to Wavefront .obj format&lt;br /&gt;
[http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-texture-converter texture converter] by Arparso&lt;br /&gt;
:- converts Nexus' textures (.tex) to Targa .tga format&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Importer===&lt;br /&gt;
[http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mesh-importer Milkshape 3D importer plugin] by Rainman&lt;br /&gt;
:- imports Nexus' models (.msh) in Milkshape 3D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/downloads/tacticstype-tool Tacticstype tool] by Mularac&lt;br /&gt;
:- detects free shipclass/devicetype/shiptype IDs and can also assign each item a new number in numerical order&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,74.0.html OpenOffice spreadsheets for tacticstypes.ini and efx.ini] by Arparso&lt;br /&gt;
:- spreadsheets with attached macros to make creating/editing tacticstypes.ini and efx.ini easier (scroll down for the efx.ini sheet)&lt;br /&gt;
:- this is mainly a conversion of the Excel sheets included with the official modding tools, but with new macros to make it work in OpenOffice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modding ressources===&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,83.msg739.html#msg739 dynamic lighting] by jstubbles/Arparso/GeoModder/Mularac&lt;br /&gt;
:- describes a method to achieve dynamic lighting in your mod (e.g. from weapon fire), also including a sample patch for the vanilla Nexus campagin&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/addons/nexus-pack-of-suns Pack of suns] by DreamorCZ&lt;br /&gt;
:- contains blue, red, white and yellow stars for use in Nexus mods&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/addons/hd-asteroids-pack HD Asteroids pack] by DreamorCZ&lt;br /&gt;
:- new asteroid models with much higher detail&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Talk:SubList</id>
		<title>Talk:SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Talk:SubList"/>
				<updated>2011-01-23T11:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Help:Editing</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Help:Editing"/>
				<updated>2011-01-16T13:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 205.213.195.70 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here it is, the Nexus Wiki. You want to contribute, but don't know how? Don't worry - adding to a Wiki is as easy as writing a forum post. This page is meant to assist you in writing and formatting your Wiki articles as well es editing already existing ones.&lt;br /&gt;
&lt;br /&gt;
==Editing an article==&lt;br /&gt;
Browse to an article and click the 'Edit' button in the upper left corner of the screen. Apply your changes to the text and click on 'Show preview' to see the results. If you are happy with it, click on 'Save page' and you are done.&lt;br /&gt;
&lt;br /&gt;
==Creating a new article==&lt;br /&gt;
There are basically two ways to create a new article:&lt;br /&gt;
#you follow a red link to a page, that doesn't exist yet and start editing this page&lt;br /&gt;
#you append the desired name of the page to the url of this Wiki: &lt;br /&gt;
::&amp;lt;pre&amp;gt;http://nexusthegame.net/wiki/&amp;lt;pagename&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Either way, you're going to end up on a page, that isn't registered yet. If you click on the 'Create' button in the top left corner, where the 'Edit' button should be instead, enter some text and save your changes, then you have successfully created a new page. Be sure to place links to this page on other pages to make it easier to find the new page.&lt;br /&gt;
&lt;br /&gt;
==Text formatting==&lt;br /&gt;
Writing plain text is good, but you can enhance the reader's experience by formatting your text appropiately. Make text '''bold''' to stand out or ''italic'' to emphasize important parts. Use lists and tables to structure the information you're going to present and divide your article into sections to help the reader find, what he or she wants.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Character formatting&lt;br /&gt;
|-&lt;br /&gt;
|Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;''italic''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|''italic''&lt;br /&gt;
|-&lt;br /&gt;
|Bold text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''bold'''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''bold'''&lt;br /&gt;
|-&lt;br /&gt;
|Bold and Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''''bold and italic'''''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''''bold and italic'''''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Section formatting&lt;br /&gt;
|-&lt;br /&gt;
|Headings (of different levels)&lt;br /&gt;
|&amp;lt;pre&amp;gt;==level 2==&lt;br /&gt;
===level 3===&lt;br /&gt;
====level 4====&lt;br /&gt;
=====level 5=====&lt;br /&gt;
======level 6======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
an article having more than 3 headings will automatically create a table of contents at the top of the page&lt;br /&gt;
|''can't be shown''&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal rule&lt;br /&gt;
|&amp;lt;pre&amp;gt;----&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Lists&lt;br /&gt;
|-&lt;br /&gt;
|Bullet List&lt;br /&gt;
|&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&lt;br /&gt;
|-&lt;br /&gt;
|Numbered List&lt;br /&gt;
|&amp;lt;pre&amp;gt;#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&lt;br /&gt;
|----&lt;br /&gt;
|-&lt;br /&gt;
|Definition List&lt;br /&gt;
|&amp;lt;pre&amp;gt;;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&lt;br /&gt;
|-&lt;br /&gt;
|Mixing Lists&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linking to other pages==&lt;br /&gt;
Of course you can link to other pages on this Wiki and to other websites as well. Linking to a Wiki page, that doesn't exist yet, is perfectly fine, too. This may actually encourage other authors to create that page (or you may go ahead and do that, as well).&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Internal Links&lt;br /&gt;
|-&lt;br /&gt;
|Internal link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
If you link to a page, that wasn't created yet, the link will be colored red until someone creates this page and fills it with content&lt;br /&gt;
|[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&lt;br /&gt;
|-&lt;br /&gt;
|Named link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident|Best game of the world]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Instead of showing the name of the page you're linking to, it'll show the name you specified after |&lt;br /&gt;
|[[Nexus - The Jupiter Incident|Best game of the world]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[#top]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#Linking to other pages|Section headings]] and the [[#top|top]] of the page are automatically anchored&lt;br /&gt;
|[[#top]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor at another page&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident#Mods]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[[Nexus - The Jupiter Incident#Mods]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | External Links&lt;br /&gt;
|-&lt;br /&gt;
|External link&lt;br /&gt;
|&amp;lt;pre&amp;gt;http://forum.keyswow.com&amp;lt;/pre&amp;gt;&lt;br /&gt;
|http://forum.keyswow.com&lt;br /&gt;
|-&lt;br /&gt;
|External link with a different name&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com Support-Forum]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com Support-Forum]&lt;br /&gt;
|-&lt;br /&gt;
|External link as number&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Help:Editing</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Help:Editing"/>
				<updated>2011-01-12T11:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 202.108.5.35 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here it is, the Nexus Wiki. You want to contribute, but don't know how? Don't worry - adding to a Wiki is as easy as writing a forum post. This page is meant to assist you in writing and formatting your Wiki articles as well es editing already existing ones.&lt;br /&gt;
&lt;br /&gt;
==Editing an article==&lt;br /&gt;
Browse to an article and click the 'Edit' button in the upper left corner of the screen. Apply your changes to the text and click on 'Show preview' to see the results. If you are happy with it, click on 'Save page' and you are done.&lt;br /&gt;
&lt;br /&gt;
==Creating a new article==&lt;br /&gt;
There are basically two ways to create a new article:&lt;br /&gt;
#you follow a red link to a page, that doesn't exist yet and start editing this page&lt;br /&gt;
#you append the desired name of the page to the url of this Wiki: &lt;br /&gt;
::&amp;lt;pre&amp;gt;http://nexusthegame.net/wiki/&amp;lt;pagename&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Either way, you're going to end up on a page, that isn't registered yet. If you click on the 'Create' button in the top left corner, where the 'Edit' button should be instead, enter some text and save your changes, then you have successfully created a new page. Be sure to place links to this page on other pages to make it easier to find the new page.&lt;br /&gt;
&lt;br /&gt;
==Text formatting==&lt;br /&gt;
Writing plain text is good, but you can enhance the reader's experience by formatting your text appropiately. Make text '''bold''' to stand out or ''italic'' to emphasize important parts. Use lists and tables to structure the information you're going to present and divide your article into sections to help the reader find, what he or she wants.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Character formatting&lt;br /&gt;
|-&lt;br /&gt;
|Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;''italic''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|''italic''&lt;br /&gt;
|-&lt;br /&gt;
|Bold text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''bold'''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''bold'''&lt;br /&gt;
|-&lt;br /&gt;
|Bold and Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''''bold and italic'''''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''''bold and italic'''''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Section formatting&lt;br /&gt;
|-&lt;br /&gt;
|Headings (of different levels)&lt;br /&gt;
|&amp;lt;pre&amp;gt;==level 2==&lt;br /&gt;
===level 3===&lt;br /&gt;
====level 4====&lt;br /&gt;
=====level 5=====&lt;br /&gt;
======level 6======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
an article having more than 3 headings will automatically create a table of contents at the top of the page&lt;br /&gt;
|''can't be shown''&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal rule&lt;br /&gt;
|&amp;lt;pre&amp;gt;----&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Lists&lt;br /&gt;
|-&lt;br /&gt;
|Bullet List&lt;br /&gt;
|&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&lt;br /&gt;
|-&lt;br /&gt;
|Numbered List&lt;br /&gt;
|&amp;lt;pre&amp;gt;#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&lt;br /&gt;
|----&lt;br /&gt;
|-&lt;br /&gt;
|Definition List&lt;br /&gt;
|&amp;lt;pre&amp;gt;;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&lt;br /&gt;
|-&lt;br /&gt;
|Mixing Lists&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linking to other pages==&lt;br /&gt;
Of course you can link to other pages on this Wiki and to other websites as well. Linking to a Wiki page, that doesn't exist yet, is perfectly fine, too. This may actually encourage other authors to create that page (or you may go ahead and do that, as well).&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Internal Links&lt;br /&gt;
|-&lt;br /&gt;
|Internal link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
If you link to a page, that wasn't created yet, the link will be colored red until someone creates this page and fills it with content&lt;br /&gt;
|[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&lt;br /&gt;
|-&lt;br /&gt;
|Named link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident|Best game of the world]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Instead of showing the name of the page you're linking to, it'll show the name you specified after |&lt;br /&gt;
|[[Nexus - The Jupiter Incident|Best game of the world]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[#top]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#Linking to other pages|Section headings]] and the [[#top|top]] of the page are automatically anchored&lt;br /&gt;
|[[#top]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor at another page&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident#Mods]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[[Nexus - The Jupiter Incident#Mods]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | External Links&lt;br /&gt;
|-&lt;br /&gt;
|External link&lt;br /&gt;
|&amp;lt;pre&amp;gt;http://forum.keyswow.com&amp;lt;/pre&amp;gt;&lt;br /&gt;
|http://forum.keyswow.com&lt;br /&gt;
|-&lt;br /&gt;
|External link with a different name&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com Support-Forum]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com Support-Forum]&lt;br /&gt;
|-&lt;br /&gt;
|External link as number&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Help:Editing</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Help:Editing"/>
				<updated>2011-01-08T15:21:09Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 206.125.165.20 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here it is, the Nexus Wiki. You want to contribute, but don't know how? Don't worry - adding to a Wiki is as easy as writing a forum post. This page is meant to assist you in writing and formatting your Wiki articles as well es editing already existing ones.&lt;br /&gt;
&lt;br /&gt;
==Editing an article==&lt;br /&gt;
Browse to an article and click the 'Edit' button in the upper left corner of the screen. Apply your changes to the text and click on 'Show preview' to see the results. If you are happy with it, click on 'Save page' and you are done.&lt;br /&gt;
&lt;br /&gt;
==Creating a new article==&lt;br /&gt;
There are basically two ways to create a new article:&lt;br /&gt;
#you follow a red link to a page, that doesn't exist yet and start editing this page&lt;br /&gt;
#you append the desired name of the page to the url of this Wiki: &lt;br /&gt;
::&amp;lt;pre&amp;gt;http://nexusthegame.net/wiki/&amp;lt;pagename&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
Either way, you're going to end up on a page, that isn't registered yet. If you click on the 'Create' button in the top left corner, where the 'Edit' button should be instead, enter some text and save your changes, then you have successfully created a new page. Be sure to place links to this page on other pages to make it easier to find the new page.&lt;br /&gt;
&lt;br /&gt;
==Text formatting==&lt;br /&gt;
Writing plain text is good, but you can enhance the reader's experience by formatting your text appropiately. Make text '''bold''' to stand out or ''italic'' to emphasize important parts. Use lists and tables to structure the information you're going to present and divide your article into sections to help the reader find, what he or she wants.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Character formatting&lt;br /&gt;
|-&lt;br /&gt;
|Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;''italic''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|''italic''&lt;br /&gt;
|-&lt;br /&gt;
|Bold text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''bold'''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''bold'''&lt;br /&gt;
|-&lt;br /&gt;
|Bold and Italic text&lt;br /&gt;
|&amp;lt;pre&amp;gt;'''''bold and italic'''''&amp;lt;/pre&amp;gt;&lt;br /&gt;
|'''''bold and italic'''''&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Section formatting&lt;br /&gt;
|-&lt;br /&gt;
|Headings (of different levels)&lt;br /&gt;
|&amp;lt;pre&amp;gt;==level 2==&lt;br /&gt;
===level 3===&lt;br /&gt;
====level 4====&lt;br /&gt;
=====level 5=====&lt;br /&gt;
======level 6======&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
an article having more than 3 headings will automatically create a table of contents at the top of the page&lt;br /&gt;
|''can't be shown''&lt;br /&gt;
|-&lt;br /&gt;
|Horizontal rule&lt;br /&gt;
|&amp;lt;pre&amp;gt;----&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Lists&lt;br /&gt;
|-&lt;br /&gt;
|Bullet List&lt;br /&gt;
|&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*Item 3&lt;br /&gt;
**Item 3.1&lt;br /&gt;
**Item 3.2&lt;br /&gt;
*Item 4&lt;br /&gt;
|-&lt;br /&gt;
|Numbered List&lt;br /&gt;
|&amp;lt;pre&amp;gt;#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
#Item 1&lt;br /&gt;
#Item 2&lt;br /&gt;
#Item 3&lt;br /&gt;
##Item 3.1&lt;br /&gt;
##Item 3.2&lt;br /&gt;
#Item 4&lt;br /&gt;
|----&lt;br /&gt;
|-&lt;br /&gt;
|Definition List&lt;br /&gt;
|&amp;lt;pre&amp;gt;;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
;Definition term&lt;br /&gt;
:Definition description&lt;br /&gt;
;term 2&lt;br /&gt;
:explanation&lt;br /&gt;
:another explanation&lt;br /&gt;
|-&lt;br /&gt;
|Mixing Lists&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre&amp;gt;*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
*Item 1&lt;br /&gt;
*Item 2&lt;br /&gt;
*#Numbered Subitem 1&lt;br /&gt;
*#Numbered Subitem 2&lt;br /&gt;
;term&lt;br /&gt;
:description&lt;br /&gt;
:*Item 1&lt;br /&gt;
:*Item 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Linking to other pages==&lt;br /&gt;
Of course you can link to other pages on this Wiki and to other websites as well. Linking to a Wiki page, that doesn't exist yet, is perfectly fine, too. This may actually encourage other authors to create that page (or you may go ahead and do that, as well).&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 90%; margin: 2em auto;&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #4285CC; color: white;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:15%&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;width:45%&amp;quot; |You type&lt;br /&gt;
! style=&amp;quot;width:40%&amp;quot; |You get&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | Internal Links&lt;br /&gt;
|-&lt;br /&gt;
|Internal link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
If you link to a page, that wasn't created yet, the link will be colored red until someone creates this page and fills it with content&lt;br /&gt;
|[[Nexus - The Jupiter Incident]]&lt;br /&gt;
[[Some page, that doesn't exist yet]]&lt;br /&gt;
|-&lt;br /&gt;
|Named link&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident|Best game of the world]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
Instead of showing the name of the page you're linking to, it'll show the name you specified after |&lt;br /&gt;
|[[Nexus - The Jupiter Incident|Best game of the world]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[#top]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[#Linking to other pages|Section headings]] and the [[#top|top]] of the page are automatically anchored&lt;br /&gt;
|[[#top]]&lt;br /&gt;
|-&lt;br /&gt;
|Link to an anchor at another page&lt;br /&gt;
|&amp;lt;pre&amp;gt;[[Nexus - The Jupiter Incident#Mods]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[[Nexus - The Jupiter Incident#Mods]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; | External Links&lt;br /&gt;
|-&lt;br /&gt;
|External link&lt;br /&gt;
|&amp;lt;pre&amp;gt;http://forum.keyswow.com&amp;lt;/pre&amp;gt;&lt;br /&gt;
|http://forum.keyswow.com&lt;br /&gt;
|-&lt;br /&gt;
|External link with a different name&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com Support-Forum]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com Support-Forum]&lt;br /&gt;
|-&lt;br /&gt;
|External link as number&lt;br /&gt;
|&amp;lt;pre&amp;gt;[http://forum.keyswow.com]&amp;lt;/pre&amp;gt;&lt;br /&gt;
|[http://forum.keyswow.com]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/SubList</id>
		<title>SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/SubList"/>
				<updated>2011-01-04T10:02:57Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Protected &amp;quot;SubList&amp;quot; ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SubList'''(list1, list2);&lt;br /&gt;
&lt;br /&gt;
Removes the elements of ’list2’ from ’list1’.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/SubList</id>
		<title>SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/SubList"/>
				<updated>2011-01-04T10:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: removed spam, reverted to old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SubList'''(list1, list2);&lt;br /&gt;
&lt;br /&gt;
Removes the elements of ’list2’ from ’list1’.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/SubList</id>
		<title>SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/SubList"/>
				<updated>2011-01-04T10:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 91.217.90.56 (Talk) to last version by 79.142.64.19&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;as,&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/SubList</id>
		<title>SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/SubList"/>
				<updated>2010-12-27T14:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 79.142.64.19 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SubList'''(list1, list2);&lt;br /&gt;
&lt;br /&gt;
Removes the elements of ’list2’ from ’list1’.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/SubList</id>
		<title>SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/SubList"/>
				<updated>2010-12-26T19:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: removed spam, reverted to old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SubList'''(list1, list2);&lt;br /&gt;
&lt;br /&gt;
Removes the elements of ’list2’ from ’list1’.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Races</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Races"/>
				<updated>2010-09-23T21:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 99.58.185.39 (Talk) to last version by Hades&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Earth (ISA and Megacorps)===&lt;br /&gt;
&lt;br /&gt;
The Earth-based ISA recently lost the Martian Civil War against the corporations based in the colonies. Years earlier, humanity's first extrasolar colony/exploration ship Noah's Ark was sent through a wormhole near Mars, only to have the wormhole collapse, leaving no trace of the ship. Having found no other wormholes in the Solar System, the Noah's Ark was presumed destroyed and all hands lost - little did they know that it actually succeeded. After the war, the corporations exert their control on everything outside Earth's orbit, constantly competing and fighting each other. At the start of the single-player campaign, alien life has not yet been discovered, and AIs are banned by the Sector Earth convention, symbolically signed by Richard when he was 10, having caused the collapse of the first two Internets on Earth and the AI Wars.&lt;br /&gt;
&lt;br /&gt;
===Noah Colony===&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the inhabitants of the Solar System, Noah's Ark, commanded by Richard Cromwell, made it through the wormhole, damaged but intact. When the Mars wormhole collapsed behind them, the colonists proceeded with their original mission: find a suitable planet and establish a colony. As prompted by earlier surveys by probes, an Earth-class planet existed in the system, which they promptly claimed as their own, dubbing the system and the colony planet &amp;quot;Noah.&amp;quot; Some time after the arrival of Noah's Ark, the Noah Colony made contact with the Vardrag Confederacy, a highly advanced but peaceful alien race who offered the new arrivals a deal: the Vardrags would give the humans advanced technology and the IP Drives if, in exchange, the humans helped the Vardrags fight the battle against their warlike, reptilian enemies, the Gorg Empire.&lt;br /&gt;
&lt;br /&gt;
===Vardrag Confederacy===&lt;br /&gt;
&lt;br /&gt;
The Vardrags are an unusual and extremely advanced alien race who had forged a large empire by the time they encountered the Noah colonists. The Vardrag homeworld has become a planet-sized city with enormous platforms in orbit. The Vardrags' main problem have been the constant skirmishes with the Gorg Empire. While Vardrag advanced weapons and defenses managed to keep the enemy at bay and despite their initially hideous biology, the Vardrags are pacifists - they severely disliked war. Discovering that the Noah Colony humans could be just as aggressive as the Gorgs, they gave the colonists advanced technology in exchange for their services as mercenaries. Most of their technology, however, was kept secret even from the Noah colonists; for example, technology that can force ships out of Interplanetary Drive mode, reactionless drives (labelled &amp;quot;gravity drives&amp;quot; in the game), extraordinarily resilient shields, and the massively powerful Cataclysm missiles. Vardrags prefer to travel in massive Cityships, larger and more powerful than either Noah or Gorg battleships. Leaving most of the fighting to their Noah Colony mercenaries and Raptor allies, they nevertheless maintain a defense force protecting their major systems from all kinds of threats.&lt;br /&gt;
&lt;br /&gt;
===Gorg Empire===&lt;br /&gt;
&lt;br /&gt;
The Gorgs are a warlike, green-skinned, reptilian and bloodthirsty race who constantly seek out systems to conquer and enemies to fight. If neither of these are available, they turn on each other, usually resulting in bloody civil wars. This is, perhaps, the primary reason why they have no centralized authority; each Clan's sphere of influence extends only to its own ships and territories. On occasion, Clans form temporary alliances to either fight the Vardrag Confederacy or to gain hegemony above the others. While the Gorgs are proud warriors, they are not above using &amp;quot;lesser&amp;quot; aliens as mercenaries to do their bidding.&lt;br /&gt;
&lt;br /&gt;
The original reason for the Gorg's war against the Vardrags was an event called the &amp;quot;Wormhole Cataclysm,&amp;quot; when the wormholes connecting different regions began to realign, eventually leaving remote star systems isolated, trapping everyone caught in it. The Gorgs, believing the Vardrags to be the only ones capable of perpetrating such a massive catastrophe, immediately declared war on the Vardrags.&lt;br /&gt;
&lt;br /&gt;
===Raptors===&lt;br /&gt;
&lt;br /&gt;
The Raptors are the elite, reptilian soldiers of the Vardrag Confederacy. They fill a role similar to the Noah colonists; however, unlike the humans, the Raptors have been genetically and cybernetically enhanced by the Vardrags to be better warfighters and have unquestionable loyalty to the Confederacy and its allies. There have been reports, though, of rogue Raptors attacking Noah convoys. These Raptors are descendants of those who were cut off from the Confederacy during the Wormhole Cataclysm and as such, they have remained cybernetically unenhanced.&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
&lt;br /&gt;
Ghosts are a secretive and enigmatic race, inhabiting the system called Mist. They do, however, on occasion work as spies and scouts for the Vardrag Confederacy and the Noah Colony. All their communication is done either through text messages or a carefully-chosen representative, who is granted the honor of seeing the Ghosts' true form. It is suspected that the Ghosts have powerful psychic abilities that allow them to enhance their technology beyond what other races might achieve. Ghost ships are particularly weak as they are designed for stealth, not combat. The Ghosts' main strength lies in their Cloaking Device's ability to make their ships invisible to most sensors (except for close-range scans), hence their name. Their weapons are designed for precision strikes to allow a Ghost ship to disable an enemy ship and retreat before the enemy realizes the attacker.&lt;br /&gt;
&lt;br /&gt;
===Mechanoids (Also known as &amp;quot;The Entity&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
Little concrete information is available on the Mechanoids, except that they attempt to subjugate and/or destroy everything they encounter. According to the Vardrags, the recent Wormhole Cataclysm (realigning of the wormhole network) and the collapse of several stars are the works of the Mechanoids. There is a theory that they are rogue AIs created by the long-dead Creators, and are trying to remake the universe to fit their needs, even if it means they have to eliminate all who stood on their way.&lt;br /&gt;
&lt;br /&gt;
The Mechanoid nanomachines themselves are not alive, but instead controlled by a vast and powerful artificial consciousness known as &amp;quot;The Entity&amp;quot;. The mechanoid nanomachines can change their physical shape at will. Usually, they take on the form of a complex geometric shape about 1/8 the size of Angelwing and can fire a powerful energy blast that can destroy many ships in only a few shots. There have also been reports of massive Mechanoid spheres, ranging from the size of a Vardrag Cityship to half the diameter of Earth's Moon. They are capable of subjugating almost any machine -- even the ships of other races -- to their own ends, and can also take control of living beings if they have cybernetic implants.&lt;br /&gt;
&lt;br /&gt;
===Creators===&lt;br /&gt;
&lt;br /&gt;
The only thing known about the beings called the Creators, sometimes called Planners, is that they have monitored and, perhaps, directed humanity's development for centuries up until the 17th Century, when the last Creator died, leaving behind the secret base behind Pluto, the Angelwing, and a dormant AI who would later become known as Angel. It is hinted that the Mechanoids were also originally made by the Creators, but they betrayed and attacked their masters. &lt;br /&gt;
&lt;br /&gt;
===Locusts===&lt;br /&gt;
&lt;br /&gt;
This bio-organic species acts much like its Terran namesake, consuming energy and bio-matter from any nearby sources, whether from ships, Mechanoids, or entire planetary eco-systems. Completely uncommunicative, they seem to exist only to feed, regardless of the consequences. While encountered only in two missions throughout the game, they are nonetheless deadly foes. The Locusts, being entirely organic, do not have starships, but instead are organized much like Earth's social insects, with three castes: Worker, Warrior, and Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Text taken from [http://en.wikipedia.org/wiki/Nexus_the_jupiter_incident Wikipedia]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Mission_Making_Tutorial</id>
		<title>Mission Making Tutorial</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Mission_Making_Tutorial"/>
				<updated>2010-02-22T22:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: fixed two smaller errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;='''''NEXUS TJI mission-making'''''=&lt;br /&gt;
&lt;br /&gt;
As you probably know by now, thanks to Arparso's great tutorial about [[Nexus:TJI_Scripting_Structure|Nexus's scripting structure]], that every mission in this game is divided in MACHINES, STATES, and Rules. But that only deals with one part of the mission, the &amp;quot;body&amp;quot; of it, in a way.&lt;br /&gt;
In order to illustrate this concepts I will be pasting here a [[Demo_mission|Demo mission]] I've made with this article in mind.&lt;br /&gt;
&lt;br /&gt;
==''The main parts of the mission''==&lt;br /&gt;
Here is a collection of the main parts a mission is divided into&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The heading===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Each mission starts, of course, with the basics of the mission: it's identity number, it's name, and where it'll take place (note that you can't change locations in a single mission):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MISSION &amp;lt;num&amp;gt;&lt;br /&gt;
name &amp;quot;&amp;lt;the name of the mission&amp;gt;&amp;quot; &lt;br /&gt;
DefLocation &amp;quot;&amp;lt;name of the location&amp;gt;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The &amp;quot;name of the location&amp;quot; is a &amp;quot;navpoint&amp;quot; created with the Solar System editor, one you can find in the &amp;quot;universe\systems\&amp;quot; folder.&lt;br /&gt;
Unlike the number, the name of the mission doesn't have to be unique, you can put anything in there, even the same title that some other mission, as long as the numbering is not the same (well... that's not entirely true... if you place a letter instead of a number, the game will treat it as a mission number &amp;quot;0&amp;quot; and it will never give you a conflict, even if you label two or more missions as &amp;quot;NUMBER A&amp;quot;).&lt;br /&gt;
Following that is a list of the current objective numbers, in this fashion:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
OBJECTIVE&lt;br /&gt;
	1&lt;br /&gt;
	2&lt;br /&gt;
	...&lt;br /&gt;
END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Finally, as an example, here's the [[Demo_mission#Heading|Demo mission's heading]] (note that everything after &amp;quot;//&amp;quot; and between &amp;quot;/* - */&amp;quot; is interpreted by the game as a comment):&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MISSION 1  //mission number&lt;br /&gt;
Name &amp;quot;Demo Mission&amp;quot; //name of the mission&lt;br /&gt;
DefLocation &amp;quot;NAV_CHAKRIS_IV&amp;quot;  //the location where the mission will take place&lt;br /&gt;
&lt;br /&gt;
OBJECTIVES //in here we place the number of objectives that will be included in the mission&lt;br /&gt;
	1&lt;br /&gt;
	2&lt;br /&gt;
	3&lt;br /&gt;
END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===The SceneInit Rule===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is a very special rule, critical to any mission, and that is for the fact that this rule takes place '''before''' the mission starts. In this rule you can do pretty much anything you want, but there are a few things mandatory to do here.&lt;br /&gt;
&lt;br /&gt;
*The radius of the mission, in meters, as defined by the [[SetSceneRadius]](&amp;lt;num&amp;gt;); command.&lt;br /&gt;
*The setting of the variables associated to each of the ships that will appear on the mission (though critical for most missions, it's not mandatory), defined by the command &amp;lt;name of the variable&amp;gt; := [[GetSceneObj]](&amp;quot;&amp;lt;name of the ship&amp;gt;&amp;quot;);&lt;br /&gt;
&lt;br /&gt;
This rule is special also because it's the first link to any of the Machines you've written for this mission, in here you call the Machines (or Machines) you want your mission to start with.&lt;br /&gt;
Unlike any other Rule, this one doesn't go inside a State, it only goes beneath the &amp;quot;RULES&amp;quot; block, as all the Machines in your mission do.&lt;br /&gt;
Here's the [[Demo_mission#SceneInit|SceneInit]] rule of the [[Demo_mission|Demo mission]], as well as the start of the &amp;quot;RULES&amp;quot; block:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
RULES&lt;br /&gt;
&lt;br /&gt;
	RULE 	event sceneInit&lt;br /&gt;
			:action&lt;br /&gt;
				SetSceneRadius(100000);	//this is, as the name suggests it, the radious in meters of the scene.&lt;br /&gt;
		&lt;br /&gt;
				GuiSelect(0);   //this is required to start a cinematic scene&lt;br /&gt;
		&lt;br /&gt;
				SetRelation(#race_player, #race_spacetech, 2);&lt;br /&gt;
				SetRelation(#race_player, #race_gorg, 2);&lt;br /&gt;
				SetRelation(#race_gorg, #race_player, 2);&lt;br /&gt;
				SetRelation(#race_spacetech, #race_player, 2);&lt;br /&gt;
				SetRelation(#race_player, #race_Human_E, 1);  //the relations between the races that will appear in &lt;br /&gt;
                                                                              //the game. the &amp;quot;race_player&amp;quot; is the playable race, &lt;br /&gt;
				                                              //and the number mean what sort of relationship they &lt;br /&gt;
                                                                              //share with other races, more info on that is &lt;br /&gt;
									      //located on the modding manual&lt;br /&gt;
				&lt;br /&gt;
				sp := GetSceneObj(&amp;quot;Mayflower&amp;quot;);&lt;br /&gt;
				bs := GetSceneObj(&amp;quot;Hawkeye&amp;quot;);   //in here we define the &amp;quot;Scene Objects&amp;quot;, the ships and other&lt;br /&gt;
                                                                //interactive obects&lt;br /&gt;
&lt;br /&gt;
				drone := GetSceneObj(&amp;quot;Nightingale&amp;quot;);&lt;br /&gt;
				&lt;br /&gt;
				gorg1 := GetSceneObj(&amp;quot;Feral&amp;quot;);&lt;br /&gt;
				gorg2 := GetSceneObj(&amp;quot;Darkclaw&amp;quot;);&lt;br /&gt;
				&lt;br /&gt;
				Disappear(drone);&lt;br /&gt;
				Disappear(gorg1);&lt;br /&gt;
				Disappear(gorg2); //we disappear the ships that are bound to appear via ip drive&lt;br /&gt;
				&lt;br /&gt;
				Playmusic(1);          //in here we set the number of the music track (as defined in the&lt;br /&gt;
                                                       //mod_sound.ini file, in the universe\engine\ folder&lt;br /&gt;
				&lt;br /&gt;
				GetMachine(&amp;quot;Director&amp;quot;):ChangeState(IntroMovie, 0);&lt;br /&gt;
				GetMachine(&amp;quot;Objectives&amp;quot;):ChangeState(monitor,0);    // with these commands we &amp;quot;call&amp;quot; the machines &lt;br /&gt;
                                                                                    //that would define the game, and their given&lt;br /&gt;
                                                                                    // state&lt;br /&gt;
				&lt;br /&gt;
				FadeScreen(1, 0, 0);                       //we &amp;quot;fade&amp;quot; the screen, make it black&lt;br /&gt;
			:end&lt;br /&gt;
	END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The body of the mission===&lt;br /&gt;
---&lt;br /&gt;
The sintax of this part has already been brilliantly explained by Arparso in his [[Nexus:TJI_Scripting_Structure|Tutorial]], so I will only offer some advices here. Always use different states when there's a remarkable change in the mission (arrival of ships, discovery of stuff, etc), and try to keep your mission as tidy as possible. Machines can run simultaneously, so having a lot of them is never a good idea. Try to divide them into clear, differenced tasks (one of the AI, one or two for the actual mission, etc).&lt;br /&gt;
So, here's the body of the [[Demo_mission|Demo mission]]: [[Demo_mission#body|body]] &lt;br /&gt;
Also, don't forget that once you've finished with all your machines, included all the files that you wanted to include (to include a file you have to do this: &amp;quot;#include &amp;quot;&amp;lt;name of the file&amp;quot; &amp;quot;, and it would be like you wrote the content of that file in the mission file, so keep a close watch on the mission syntax when including files!) you have to '''END''' the mission. Just add a final ''END'' on the bottom, after the last included file and just above the ''ENTITIES'' section.&lt;br /&gt;
&lt;br /&gt;
===The ''ENTITIES'' section===&lt;br /&gt;
---&lt;br /&gt;
Here's defined the settings of each of the mission's ships, like name, class, race, location, heading, etc, in this fashion:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
SHIP&lt;br /&gt;
	&amp;lt;content&amp;gt;&lt;br /&gt;
END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Whereas the content may be:&lt;br /&gt;
&lt;br /&gt;
*Name &amp;quot;&amp;lt;name of the ship&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Race #&amp;lt;race of the ship&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*ShipType #&amp;lt;ship type of the ship, as defined in the SHIPTYPE part of the tacticstypes.ini&amp;gt;&lt;br /&gt;
or&lt;br /&gt;
*Class #&amp;lt;class of the ship, as defined in the SHIPCLASS part of the tacticstypes.ini&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Position &amp;lt;x y z coordinates of the ship&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Orientation &amp;lt;pitch heading and bank of the ship&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Devices #&amp;lt;dev 1&amp;gt; #&amp;lt;dev 2&amp;gt; ... #&amp;lt;dev n&amp;gt; ; Note that this is optional, every device you place here will be added to the ship, so ''BE CAREFUL'' with it.&lt;br /&gt;
&lt;br /&gt;
You may also add NPC's here to the mission's ships:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
NPC&lt;br /&gt;
	&amp;lt;content&amp;gt;&lt;br /&gt;
END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
with the content being:&lt;br /&gt;
&lt;br /&gt;
*Name &amp;quot;&amp;lt;name&amp;gt;&amp;quot;&lt;br /&gt;
*ID &amp;lt;num&amp;gt; The id is the way to link this NPC to each dialog&lt;br /&gt;
*Face &amp;lt;num&amp;gt; If this line is not provided, then the game will use the ID number as face number&lt;br /&gt;
* Rank &amp;lt;num 1-10&amp;gt;&lt;br /&gt;
* Medals #&amp;lt;medal 1&amp;gt; ... #&amp;lt;medal n&amp;gt; ;&lt;br /&gt;
* CrewLevel &amp;lt;num&amp;gt; The level of the crew&lt;br /&gt;
* Skill 1 &amp;lt;num&amp;gt; The skill of this npc in the Military area&lt;br /&gt;
* Skill 2 &amp;lt;num&amp;gt; idem but in the engineering area&lt;br /&gt;
* Skill 3 &amp;lt;num&amp;gt; idem but in the scientific area&lt;br /&gt;
* XP &amp;lt;num&amp;gt; The experience of this npc.&lt;br /&gt;
&lt;br /&gt;
That pretty much covers it. Here's [[Demo_mission#Entities|Demo mission's ENTITIES]] area:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ENTITIES&lt;br /&gt;
&lt;br /&gt;
	SHIP&lt;br /&gt;
		Name &amp;quot;Hawkeye&amp;quot;&lt;br /&gt;
		Race #race_Player&lt;br /&gt;
		ShipType #styp_ep6_Siege_Battleship&lt;br /&gt;
		Position -1000 838 -8966&lt;br /&gt;
		Orientation 0 0 0&lt;br /&gt;
&lt;br /&gt;
		NPC&lt;br /&gt;
			Name &amp;quot;Johan Mastropiero&amp;quot;&lt;br /&gt;
&lt;br /&gt;
			ID 1&lt;br /&gt;
			Face 20&lt;br /&gt;
			Rank 3&lt;br /&gt;
			Medals ;&lt;br /&gt;
			CrewLevel 1&lt;br /&gt;
			Skill 1 0&lt;br /&gt;
			Skill 2 0&lt;br /&gt;
			Skill 3 0&lt;br /&gt;
			XP 0&lt;br /&gt;
		END&lt;br /&gt;
	END&lt;br /&gt;
&lt;br /&gt;
	SHIP&lt;br /&gt;
		Name &amp;quot;Nightingale&amp;quot;&lt;br /&gt;
		Race #race_SpaceTech&lt;br /&gt;
		ShipType #styp_Frigate&lt;br /&gt;
		Position 2441.14 -8877.7 2618.99&lt;br /&gt;
		Orientation 180 0 0&lt;br /&gt;
	END&lt;br /&gt;
&lt;br /&gt;
	SHIP&lt;br /&gt;
		Name &amp;quot;Mayflower&amp;quot;&lt;br /&gt;
		Race #race_Human_E&lt;br /&gt;
		ShipType #styp_Supportship&lt;br /&gt;
		Position -12843.8 -1399.87 -5833.99&lt;br /&gt;
		Orientation 0 0 0&lt;br /&gt;
&lt;br /&gt;
		NPC&lt;br /&gt;
			Name &amp;quot;James Carson&amp;quot;&lt;br /&gt;
&lt;br /&gt;
			ID 2&lt;br /&gt;
			Face 26&lt;br /&gt;
			Rank 2&lt;br /&gt;
			Medals ;&lt;br /&gt;
			CrewLevel 1&lt;br /&gt;
			Skill 1 0&lt;br /&gt;
			Skill 2 0&lt;br /&gt;
			Skill 3 0&lt;br /&gt;
			XP 0&lt;br /&gt;
		END&lt;br /&gt;
	END&lt;br /&gt;
&lt;br /&gt;
	SHIP&lt;br /&gt;
		Name &amp;quot;Feral&amp;quot;&lt;br /&gt;
		TechCat 31 20&lt;br /&gt;
		TechPointsScanned 0&lt;br /&gt;
		Race #race_Gorg&lt;br /&gt;
		ShipType #styp_ep6_gorg_escortcruiser&lt;br /&gt;
		Position -5890.52 -22.7949 7108.39&lt;br /&gt;
		Orientation -92.7069 -36.0036 47.6695&lt;br /&gt;
	END&lt;br /&gt;
&lt;br /&gt;
	SHIP&lt;br /&gt;
		Name &amp;quot;Darkclaw&amp;quot;&lt;br /&gt;
		TechCat 31 30&lt;br /&gt;
		TechPointsScanned 0&lt;br /&gt;
		Race #race_Gorg&lt;br /&gt;
		ShipType #styp_ep3_gorg_heavy_battleship&lt;br /&gt;
		Position -5892.08 769.904 6509.39&lt;br /&gt;
		Orientation -92.7069 -36.0036 47.6695&lt;br /&gt;
	END&lt;br /&gt;
&lt;br /&gt;
END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==''Auxiliary parts of a mission''==&lt;br /&gt;
---&lt;br /&gt;
I'll now move to explain two other files linked to every mission. Although they're not critical to a mission, they're advised to be included, as they're the files that contain the dialogs and objectives.&lt;br /&gt;
&lt;br /&gt;
===Dialogs===&lt;br /&gt;
---&lt;br /&gt;
The dialogs of each mission go into a file (any file, as long as it is a .ini file. Moreover, two or more mission's dialogs could go into one or more files, although that's not encouraged. Best to keep things nice and tidy) in the \universe\texts\dialogs\ folder.&lt;br /&gt;
The dialog syntax is as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dialog&lt;br /&gt;
	&amp;lt;content&amp;gt;&lt;br /&gt;
END &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
with the content being:&lt;br /&gt;
&lt;br /&gt;
*name &amp;lt;identifier number of the dialog, the one that links the dialog to the mission&amp;gt;&lt;br /&gt;
*Layout &amp;lt;where it's located on the screen, see the manual&amp;gt;&lt;br /&gt;
*NPC &amp;lt;id number of the npc saying this&amp;gt;&lt;br /&gt;
*distort &amp;lt;num ranging from -1 to 3&amp;gt; it's the level of interference in a dialog (with -1 being none whatsoever)&lt;br /&gt;
*ExpireEvent &amp;lt;event to occur when the dialog ends (in the same state where the dialog was called, of course)&amp;gt;&lt;br /&gt;
Here is the text build of each dialog:&lt;br /&gt;
&amp;lt;pre&amp;gt;	&lt;br /&gt;
	text&lt;br /&gt;
	{&lt;br /&gt;
				&amp;lt;language (0 for English, 2 for Spanish, 1 for Hungarian...)&amp;gt; &amp;quot;&amp;lt;content&amp;gt;&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Here are the dialogs corresponding to the [[Demo_mission|Demo mission]]: [[Demo_mission#Dialogs|Dialogs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
in case of being this a dialog with a choice system built-in, a few things are added:&lt;br /&gt;
&lt;br /&gt;
*ChooseTime &amp;lt;num in seconds&amp;gt; the amount of time the dialog stays on the air by itself&lt;br /&gt;
&lt;br /&gt;
and the text build will look something like this:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	text&lt;br /&gt;
	{&lt;br /&gt;
		&amp;lt;language1&amp;gt; &amp;quot;&amp;lt;text in language 1&amp;gt;&amp;quot;&lt;br /&gt;
		&amp;lt;language2&amp;gt; &amp;quot;&amp;lt;in language 2&amp;gt;&amp;quot;&lt;br /&gt;
		.........&lt;br /&gt;
	}&lt;br /&gt;
	options&lt;br /&gt;
		{&lt;br /&gt;
			&amp;lt;language1&amp;gt; &amp;quot;&amp;lt;1° choice in language 1&amp;gt;&amp;quot;&lt;br /&gt;
			&amp;lt;language2&amp;gt; &amp;quot;&amp;lt;in language 2&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
			.........	&lt;br /&gt;
		}&lt;br /&gt;
		&amp;lt;event generated by choice 1&amp;gt;&lt;br /&gt;
		{&lt;br /&gt;
			&amp;lt;language1&amp;gt; &amp;quot;&amp;lt;2° choice in language 1&amp;gt;&amp;quot;&lt;br /&gt;
			&amp;lt;language2&amp;gt; &amp;quot;&amp;lt;in language 2&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
			.........&lt;br /&gt;
		}&lt;br /&gt;
		&amp;lt;event generated by choice 2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
		............&lt;br /&gt;
&lt;br /&gt;
		{&lt;br /&gt;
			&amp;lt;language1&amp;gt; &amp;quot;&amp;lt;n� choice in language 1&amp;gt;&amp;quot;&lt;br /&gt;
			&amp;lt;language2&amp;gt; &amp;quot;&amp;lt;in language 2&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
			.........&lt;br /&gt;
		}&lt;br /&gt;
		&amp;lt;event generated by choice n&amp;gt;&lt;br /&gt;
	END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
unfortunately, there aren't any dialogs with such choices in the [[Demo_mission|Demo mission]], but I can provid you with an example, taken from my mission &amp;quot;Consequences&amp;quot; available in the Stargate Mod: War Begins PB4, 5, 6 and 7 (at the time this article was written):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
DIALOG&lt;br /&gt;
	name dialog_consequences_c2_4&lt;br /&gt;
	Layout 6&lt;br /&gt;
	ExpireEvent TimerFail&lt;br /&gt;
	NPC 9&lt;br /&gt;
	distort -1&lt;br /&gt;
	text&lt;br /&gt;
	{&lt;br /&gt;
            	0 &amp;quot;They aren't responding sir, and they are charging weapons. What do we do sir? Fight or flee?&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
        options&lt;br /&gt;
      {&lt;br /&gt;
         0 &amp;quot;We fight. All hands to battle stations!&amp;quot; &lt;br /&gt;
      }&lt;br /&gt;
      Fight&lt;br /&gt;
&lt;br /&gt;
      {&lt;br /&gt;
         0 &amp;quot;We came here to fight the replicators, no the Lucians. Major, get us out of here.&amp;quot;&lt;br /&gt;
      }&lt;br /&gt;
      Flee&lt;br /&gt;
&lt;br /&gt;
     END  //we end the choices&lt;br /&gt;
END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
---&lt;br /&gt;
The Objectives of a mission go into any file (in pretty much the same way that the dialogs) in the \universe\texts\mod_texts\ or in the \universe\texts\texts\ folders. Each dialog is linked to a mission with the mission's number, in this fashion:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
TEXT &amp;quot;objective_&amp;lt;num of mission&amp;gt;_&amp;lt;numv of objective&amp;gt;&amp;quot;&lt;br /&gt;
	&amp;lt;language&amp;gt; &amp;quot;&amp;lt;text in that language&amp;gt;&amp;quot;&lt;br /&gt;
END&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
And that's pretty much it. The [[Demo_mission|Demo Mission's]] objectives are located [[Demo_mission#Objectives|here]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Template:RandomScreen</id>
		<title>Template:RandomScreen</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Template:RandomScreen"/>
				<updated>2010-01-20T12:46:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Me_normandy.jpg|600px|border|SSV Normandy]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_romulan2.jpg|600px|border]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_romulan.jpg|600px|border]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_defiant.jpg|600px|border|Defiant]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Fs2nexus_fenris_greenbeam.jpg|600px|border|GTC Fenris firing green beam cannon]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Fs2nexus_fenris_explosion.jpg|600px|border|GTC Fenris in front of explosion]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Stiletto.jpg|border|600px|Stiletto corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Longsword.jpg|border|600px|Longsword corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:KSK_frigate.jpg|border|600px|KSK frigate]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Kensai.jpg|border|600px|Kensai]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Stiletto_corvette.jpg|border|600px|Light corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Supportship.jpg|border|600px|Support ship]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Gorgcruiser.jpg|border|600px|Gorg Cruiser]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Cruiser.jpg|border|600px|Cruiser]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Template:RandomScreen</id>
		<title>Template:RandomScreen</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Template:RandomScreen"/>
				<updated>2010-01-20T12:44:01Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: edited image width to max 600px to better fit main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Me_normandy.jpg|600px|border|SSV Normandy]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_romulan2.jpg|600px|border]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_romulan.jpg|600px|border]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_defiant.jpg|600px|border|Defiant]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Fs2nexus_fenris_greenbeam.jpg|600px|border|GTC Fenris firing green beam cannon]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Fs2nexus_fenris_explosion.jpg|600px|border|GTC Fenris in front of explosion]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Stiletto.jpg|border|Stiletto corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Longsword.jpg|border|Longsword corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:KSK_frigate.jpg|border|KSK frigate]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Kensai.jpg|border|Kensai]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Stiletto_corvette.jpg|border|Light corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Supportship.jpg|border|Support ship]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Gorgcruiser.jpg|border|Gorg Cruiser]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Cruiser.jpg|border|Cruiser]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2010-01-20T01:38:33Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: replaced screenshot with random screen selection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding: 1em; margin: 1em auto 1em; border: 1px solid #4285B1; width: 400px; background-color: #16203A;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; line-height: 160%;&amp;quot;&amp;gt;'''Nexus Wiki'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;lt;/span&amp;gt; the premier source for the dedicated Nexus player &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;&amp;lt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; float:right;&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Nexus: The Jupiter Incident'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gameplay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Mode Walkthrough|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; clear: right; float:right;&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/aff-nexus1 Angels Fall First]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon 5: Conflicts of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/babylon-5-conflicts-of-loyalty-2 Babylon 5: Conflicts of Loyalty 2]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/halo-fleet-command Halo: Fleet Command]&lt;br /&gt;
|-&lt;br /&gt;
|[[New Conflicts]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-battlestar-galactica1 Nexus: Battlestar Galactica]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexusthe-aurora-affair Nexus: The Aurora Affair]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaser Mod: Easy Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-age-of-war Star Trek: Age of War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-enhanced-space-combat Star Trek: Enhanced Space combat]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-universe-at-war Star Trek: Universe at War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: War Begins]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/the-grunt-invasion The Grunt Invasion]&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mini-Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/warfare-mod-building-ships-mid-combat Warfare]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==This Wiki==&lt;br /&gt;
With the official homepage gone long ago, there is no definitive place to keep being informed about Nexus and its modding scene. This Wiki aims to fill that hole and to create a collaborative work representing the definitive source of information about the game, its lore and its modding facilities as well as any undergoing or already released community mods or projects.&lt;br /&gt;
&lt;br /&gt;
===Want to help?===&lt;br /&gt;
Helping is easy. We've still got lots of articles missing and lots of content to edit. If you're already familiar with Wikis, then start with adding the missing content to all those red links. Add a mod description, fill in missing info about ship classes or write something about modding, that might help other players or modders.&lt;br /&gt;
&lt;br /&gt;
Not familiar with Wiki editing? Have a look at our [[Help:Editing|help article]] to learn the basics about text formatting and article structuring.&lt;br /&gt;
&lt;br /&gt;
==Modding reference==&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{RandomScreen}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Template:RandomScreen</id>
		<title>Template:RandomScreen</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Template:RandomScreen"/>
				<updated>2010-01-20T01:35:07Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Created page with '&amp;lt;choose&amp;gt; &amp;lt;option&amp;gt;SSV Normandy&amp;lt;/option&amp;gt; &amp;lt;option&amp;gt;border&amp;lt;/option&amp;gt; &amp;lt;option&amp;gt;border&amp;lt;/option&amp;gt; &amp;lt;o...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Me_normandy.jpg|border|SSV Normandy]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_romulan2.jpg|border]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_romulan.jpg|border]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:St_esc_defiant.jpg|border|Defiant]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Fs2nexus_fenris_greenbeam.jpg|border|GTC Fenris firing green beam cannon]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Fs2nexus_fenris_explosion.jpg|border|GTC Fenris in front of explosion]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Stiletto.jpg|border|Stiletto corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Longsword.jpg|border|Longsword corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:KSK_frigate.jpg|border|KSK frigate]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Kensai.jpg|border|Kensai]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Stiletto_corvette.jpg|border|Light corvette]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Supportship.jpg|border|Support ship]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Gorgcruiser.jpg|border|Gorg Cruiser]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;[[File:Cruiser.jpg|border|Cruiser]]&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/File:Me_normandy.jpg</id>
		<title>File:Me normandy.jpg</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/File:Me_normandy.jpg"/>
				<updated>2010-01-20T01:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: SSV Normandy from Mass Effect imported and playable in a custom Nexus mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SSV Normandy from Mass Effect imported and playable in a custom Nexus mod&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/File:St_esc_romulan2.jpg</id>
		<title>File:St esc romulan2.jpg</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/File:St_esc_romulan2.jpg"/>
				<updated>2010-01-20T01:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: romulan warship from Star Trek: Enhanced Space Combat mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;romulan warship from Star Trek: Enhanced Space Combat mod&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/File:St_esc_romulan.jpg</id>
		<title>File:St esc romulan.jpg</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/File:St_esc_romulan.jpg"/>
				<updated>2010-01-20T01:26:39Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: romulan warship from Star Trek: Enhanced Space Combat mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;romulan warship from Star Trek: Enhanced Space Combat mod&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/File:St_esc_defiant.jpg</id>
		<title>File:St esc defiant.jpg</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/File:St_esc_defiant.jpg"/>
				<updated>2010-01-20T01:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: the Defiant from Star Trek: Enhanced Space Combat mod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the Defiant from Star Trek: Enhanced Space Combat mod&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/File:Fs2nexus_fenris_greenbeam.jpg</id>
		<title>File:Fs2nexus fenris greenbeam.jpg</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/File:Fs2nexus_fenris_greenbeam.jpg"/>
				<updated>2010-01-20T01:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: A GTC Fenris cruiser (from the Freespace SCP) shooting its green beam cannon
(custom mod)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A GTC Fenris cruiser (from the Freespace SCP) shooting its green beam cannon&lt;br /&gt;
(custom mod)&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/File:Fs2nexus_fenris_explosion.jpg</id>
		<title>File:Fs2nexus fenris explosion.jpg</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/File:Fs2nexus_fenris_explosion.jpg"/>
				<updated>2010-01-20T01:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: A GTC Fenris cruiser (from the Freespace SCP) flying in front of a big explosion
(custom mod)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A GTC Fenris cruiser (from the Freespace SCP) flying in front of a big explosion&lt;br /&gt;
(custom mod)&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2010-01-20T01:01:12Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Added external links to most mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding: 1em; margin: 1em auto 1em; border: 1px solid #4285B1; width: 400px; background-color: #16203A;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; line-height: 160%;&amp;quot;&amp;gt;'''Nexus Wiki'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;lt;/span&amp;gt; the premier source for the dedicated Nexus player &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;&amp;lt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; float:right;&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Nexus: The Jupiter Incident'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gameplay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Mode Walkthrough|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; clear: right; float:right;&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/aff-nexus1 Angels Fall First]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon 5: Conflicts of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/babylon-5-conflicts-of-loyalty-2 Babylon 5: Conflicts of Loyalty 2]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/halo-fleet-command Halo: Fleet Command]&lt;br /&gt;
|-&lt;br /&gt;
|[[New Conflicts]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-battlestar-galactica1 Nexus: Battlestar Galactica]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexusthe-aurora-affair Nexus: The Aurora Affair]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaser Mod: Easy Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-age-of-war Star Trek: Age of War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-enhanced-space-combat Star Trek: Enhanced Space combat]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-universe-at-war Star Trek: Universe at War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: War Begins]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/the-grunt-invasion The Grunt Invasion]&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mini-Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/warfare-mod-building-ships-mid-combat Warfare]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==This Wiki==&lt;br /&gt;
With the official homepage gone long ago, there is no definitive place to keep being informed about Nexus and its modding scene. This Wiki aims to fill that hole and to create a collaborative work representing the definitive source of information about the game, its lore and its modding facilities as well as any undergoing or already released community mods or projects.&lt;br /&gt;
&lt;br /&gt;
===Want to help?===&lt;br /&gt;
Helping is easy. We've still got lots of articles missing and lots of content to edit. If you're already familiar with Wikis, then start with adding the missing content to all those red links. Add a mod description, fill in missing info about ship classes or write something about modding, that might help other players or modders.&lt;br /&gt;
&lt;br /&gt;
Not familiar with Wiki editing? Have a look at our [[Help:Editing|help article]] to learn the basics about text formatting and article structuring.&lt;br /&gt;
&lt;br /&gt;
==Modding reference==&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Longsword.jpg|border|center|link=Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Ships</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Ships"/>
				<updated>2010-01-20T00:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Angelwing=&lt;br /&gt;
&lt;br /&gt;
=Earth=&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stiletto.jpg|frameless|border|Link=Stiletto|Stiletto corvette]]&lt;br /&gt;
|[[Stiletto]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stiletto_corvette.jpg|frameless|border|Link=Spacetech light corvette]]&lt;br /&gt;
|[[Spacetech light corvette]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Longsword.jpg|frameless|border|Link=Longsword]]&lt;br /&gt;
|[[Longsword]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kensai.jpg|frameless|border|Link=Kensai]]&lt;br /&gt;
|[[Kensai]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KSK_frigate.jpg|frameless|border|Link=KSK Frigate]]&lt;br /&gt;
|[[KSK Frigate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Noah colony=&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frigate.jpg|frameless|border|Link=Frigate|Frigate]]&lt;br /&gt;
|[[Frigate]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Destroyer.jpg|frameless|border|Link=Destroyer]]&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cruiser.jpg|frameless|border|Link=Cruiser]]&lt;br /&gt;
|[[Cruiser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battleship.jpg|frameless|border|Link=Battleship]]&lt;br /&gt;
|[[Battleship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supportship.jpg|frameless|border|Link=Support Ship]]&lt;br /&gt;
|[[Support Ship]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Vardrags=&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vardrag_cityship.jpg|frameless|border|Link=Cityship]]&lt;br /&gt;
|[[Cityship]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vardrag_explorer.jpg|frameless|border|Link=Explorer]]&lt;br /&gt;
|[[Explorer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Raptors=&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Killer.jpg|frameless|border|Link=Killer]]&lt;br /&gt;
|[[Killer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hunter.jpg|frameless|border|Link=Hunter]]&lt;br /&gt;
|[[Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Master.jpg|frameless|border|Link=Master]]&lt;br /&gt;
|[[Master]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Gorgs=&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgdestroyer.jpg|frameless|border|Link=Gorg Destroyer]]&lt;br /&gt;
|[[Gorg Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgcruiser.jpg|frameless|border|Link=Gorg Cruiser]]&lt;br /&gt;
|[[Gorg Cruiser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgbattleship.jpg|frameless|border|Link=Gorg Battleship]]&lt;br /&gt;
|[[Gorg Battleship]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Ghosts=&lt;br /&gt;
{| style=&amp;quot;background-color: transparent;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost_destroyer.jpg|frameless|border|Link=Ghost Destroyer]]&lt;br /&gt;
|[[Ghost Destroyer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost_cruiser.jpg|frameless|border|Link=Ghost Cruiser]]&lt;br /&gt;
|[[Ghost Cruiser]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost_battleship.jpg|frameless|border|Link=Ghost Battleship]]&lt;br /&gt;
|[[Ghost Battleship]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2010-01-20T00:30:09Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Small overhaul to the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding: 1em; margin: 1em auto 1em; border: 1px solid #4285B1; width: 400px; background-color: #16203A;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; line-height: 160%;&amp;quot;&amp;gt;'''Nexus Wiki'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;lt;/span&amp;gt; the premier source for the dedicated Nexus player &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;&amp;lt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; float:right;&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Nexus: The Jupiter Incident'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gameplay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Mode Walkthrough|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; clear: right; float:right;&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon 5: Conflicts of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon 5: Conflicts of Loyalty 2]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Halo: Fleet Command]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaser Mod: Easy Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Age of War]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Trek: Enhanced Space combat]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Wars Eternal Conflicts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: War Begins]]&lt;br /&gt;
|-&lt;br /&gt;
|[[New Conflicts]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nexus: The Aurora Affair]]&lt;br /&gt;
|-&lt;br /&gt;
|[[The Grunt Invasion]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Universe at War]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==This Wiki==&lt;br /&gt;
With the official homepage gone long ago, there is no definitive place to keep being informed about Nexus and its modding scene. This Wiki aims to fill that hole and to create a collaborative work representing the definitive source of information about the game, its lore and its modding facilities as well as any undergoing or already released community mods or projects.&lt;br /&gt;
&lt;br /&gt;
===Want to help?===&lt;br /&gt;
Helping is easy. We've still got lots of articles missing and lots of content to edit. If you're already familiar with Wikis, then start with adding the missing content to all those red links. Add a mod description, fill in missing info about ship classes or write something about modding, that might help other players or modders.&lt;br /&gt;
&lt;br /&gt;
Not familiar with Wiki editing? Have a look at our [[Help:Editing|help article]] to learn the basics about text formatting and article structuring.&lt;br /&gt;
&lt;br /&gt;
==Modding reference==&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Longsword.jpg|border|center|link=Longsword]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2010-01-13T21:51:31Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: removed the keyswow forum passage - the Wiki isn't about keyswow, it's about Nexus ... there's not even a link to the forum here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
==The Game==&lt;br /&gt;
*[[Characters]] - major characters of the singleplayer campaign&lt;br /&gt;
*[[Races]] - descriptions of the different races you'll encounter&lt;br /&gt;
*[[Ships]] - information about the various types of ships in the game&lt;br /&gt;
*[[Gameplay]] - how to play the game, game features&lt;br /&gt;
*[[Timeline]] - detailed description about all major events of the storyline&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
*[[Story Mode Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
;Modding Help:&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
&lt;br /&gt;
;Existing Mods:&lt;br /&gt;
:*[[Babylon 5: Conflicts of Loyalty]]&lt;br /&gt;
:*[[Halo: Fleet Command]]&lt;br /&gt;
:*[[Phaser Mod: Easy Mode]]&lt;br /&gt;
:*[[Star Trek: Age of War]]&lt;br /&gt;
:*[[Star Trek: Enhanced Space combat]]&lt;br /&gt;
:*[[Star Wars Eternal Conflicts]]&lt;br /&gt;
:*[[Stargate: War Begins]]&lt;br /&gt;
:*[[New Conflicts]]&lt;br /&gt;
:*[[Nexus: The Aurora Affair]]&lt;br /&gt;
:*[[The Grunt Invasion]]&lt;br /&gt;
:*[[Universe at War]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/AddItem</id>
		<title>AddItem</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/AddItem"/>
				<updated>2009-12-02T10:35:55Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''AddItem''' ''(list, item);''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds an object to the list. ’list’ is the identifier of the selection.&lt;br /&gt;
&lt;br /&gt;
{{ScriptStructureCommands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script structure commands]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/NexusWiki:Administrators</id>
		<title>NexusWiki:Administrators</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/NexusWiki:Administrators"/>
				<updated>2009-12-02T10:35:25Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/AddItem</id>
		<title>AddItem</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/AddItem"/>
				<updated>2009-11-28T08:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''AddItem''' ''(list, item);''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds an object to the list. ’list’ is the identifier of the selection.&lt;br /&gt;
&lt;br /&gt;
{{ScriptStructureCommands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script structure commands]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/AddItem</id>
		<title>AddItem</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/AddItem"/>
				<updated>2009-11-26T16:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 120.28.64.85 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''AddItem''' ''(list, item);''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds an object to the list. ’list’ is the identifier of the selection.&lt;br /&gt;
&lt;br /&gt;
{{ScriptStructureCommands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script structure commands]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/AddItem</id>
		<title>AddItem</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/AddItem"/>
				<updated>2009-11-26T14:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: reverted page after spam attack...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''AddItem''' ''(list, item);''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds an object to the list. ’list’ is the identifier of the selection.&lt;br /&gt;
&lt;br /&gt;
{{ScriptStructureCommands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script structure commands]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/AddItem</id>
		<title>AddItem</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/AddItem"/>
				<updated>2009-11-14T08:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 159.148.185.173 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''AddItem''' ''(list, item);''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds an object to the list. ’list’ is the identifier of the selection.&lt;br /&gt;
&lt;br /&gt;
{{ScriptStructureCommands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script structure commands]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2009-10-23T09:02:08Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Keywow forums status:''' Offline&lt;br /&gt;
&lt;br /&gt;
'''Forum offline until:'''  N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Game==&lt;br /&gt;
*[[Characters]] - major characters of the singleplayer campaign&lt;br /&gt;
*[[Races]] - descriptions of the different races you'll encounter&lt;br /&gt;
*[[Ships]] - information about the various types of ships in the game&lt;br /&gt;
*[[Gameplay]] - how to play the game, game features&lt;br /&gt;
*[[Timeline]] - detailed description about all major events of the storyline&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
*[[Story Mode Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
;Modding Help:&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
&lt;br /&gt;
;Existing Mods:&lt;br /&gt;
:*[[Halo: Fleet Command]]&lt;br /&gt;
:*[[Phaser Mod: Easy Mode]]&lt;br /&gt;
:*[[Star Trek: Age of War]]&lt;br /&gt;
:*[[Star Trek: Enhanced Space combat]]&lt;br /&gt;
:*[[Stargate: War Begins]]&lt;br /&gt;
:*[[New Conflicts]]&lt;br /&gt;
:*[[Nexus: The Aurora Affair]]&lt;br /&gt;
:*[[Universe at War]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/SubList</id>
		<title>SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/SubList"/>
				<updated>2009-10-18T21:44:03Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 91.214.47.168 (Talk) to last version by Arparso&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SubList'''(list1, list2);&lt;br /&gt;
&lt;br /&gt;
Removes the elements of ’list2’ from ’list1’.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Talk:Modding_weapon_ranges_and_accuracy</id>
		<title>Talk:Modding weapon ranges and accuracy</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Talk:Modding_weapon_ranges_and_accuracy"/>
				<updated>2009-10-15T10:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/SubList</id>
		<title>SubList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/SubList"/>
				<updated>2009-10-15T10:13:25Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Reverted edits by 91.214.44.121 (Talk) to last version by LordValarian&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SubList'''(list1, list2);&lt;br /&gt;
&lt;br /&gt;
Removes the elements of ’list2’ from ’list1’.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Talk:Deselect</id>
		<title>Talk:Deselect</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Talk:Deselect"/>
				<updated>2009-09-06T10:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: removed spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Script_commands</id>
		<title>Script commands</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Script_commands"/>
				<updated>2009-08-12T21:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: /* Ship related commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This aims to be a complete listing of all the script commands available while editing [[Nexus - The Jupiter Incident]] files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.&lt;br /&gt;
&lt;br /&gt;
==Script structure commands==&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Choose]]&lt;br /&gt;
*[[ChooseFirst]]&lt;br /&gt;
*[[Delay]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[If]]&lt;br /&gt;
*[[IsValid]]&lt;br /&gt;
*[[When]]&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 33%;&amp;quot; |&lt;br /&gt;
*[[While]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variable manager===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Ceil]]&lt;br /&gt;
*[[Cos]]&lt;br /&gt;
*[[Exp]]&lt;br /&gt;
*[[Floor]]&lt;br /&gt;
*[[Log]]&lt;br /&gt;
*[[Max]]&lt;br /&gt;
*[[Min]]&lt;br /&gt;
*[[Not]]&lt;br /&gt;
*[[Pow]]&lt;br /&gt;
*[[Rnd]]&lt;br /&gt;
*[[Round]]&lt;br /&gt;
*[[Sin]]&lt;br /&gt;
*[[Sqrt]]&lt;br /&gt;
*[[Col]]&lt;br /&gt;
*[[CHeat]]&lt;br /&gt;
*[[CPlanck]]&lt;br /&gt;
*[[CInv]]&lt;br /&gt;
*[[CAdd]]&lt;br /&gt;
*[[CAdda]]&lt;br /&gt;
*[[CMul]]&lt;br /&gt;
*[[CLerp]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[CBrig]]&lt;br /&gt;
*[[CEqu]]&lt;br /&gt;
*[[GetVal]]&lt;br /&gt;
*[[IsName]]&lt;br /&gt;
*[[Rot]]&lt;br /&gt;
*[[V2Rot]]&lt;br /&gt;
*[[R2Vec]]&lt;br /&gt;
*[[Requ]]&lt;br /&gt;
*[[RNull]]&lt;br /&gt;
*[[SLen]]&lt;br /&gt;
*[[SCat]]&lt;br /&gt;
*[[SSub]]&lt;br /&gt;
*[[SNum]]&lt;br /&gt;
*[[SNumPad]]&lt;br /&gt;
*[[SCmp]]&lt;br /&gt;
*[[SiCmp]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[SetVal]]&lt;br /&gt;
*[[XfIdent]]&lt;br /&gt;
*[[XfTran]]&lt;br /&gt;
*[[XfRotX]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[XfRotY]]&lt;br /&gt;
*[[XfRotZ]]&lt;br /&gt;
*[[XfRot]]&lt;br /&gt;
*[[XfScale]]&lt;br /&gt;
*[[XfInv]]&lt;br /&gt;
*[[XfTran]]&lt;br /&gt;
*[[XfMul]]&lt;br /&gt;
*[[Vec]]&lt;br /&gt;
*[[VNull]]&lt;br /&gt;
*[[VRandomOrth]]&lt;br /&gt;
*[[VLen]]&lt;br /&gt;
*[[VSqLen]]&lt;br /&gt;
*[[VNorm]]&lt;br /&gt;
*[[VNeg]]&lt;br /&gt;
*[[VAdd]]&lt;br /&gt;
*[[VSub]]&lt;br /&gt;
*[[VMul]]&lt;br /&gt;
*[[VDot]]&lt;br /&gt;
*[[VCross]]&lt;br /&gt;
*[[VEqu]]&lt;br /&gt;
*[[VXform]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Selection===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[AddItem]]&lt;br /&gt;
*[[AddList]]&lt;br /&gt;
*[[AllNum]]&lt;br /&gt;
*[[Copy]]&lt;br /&gt;
*[[CopyIf]]&lt;br /&gt;
*[[DeleteSelect]]&lt;br /&gt;
*[[Deselect]]&lt;br /&gt;
*[[Dim]]&lt;br /&gt;
*[[Empty]]&lt;br /&gt;
*[[ExecList]]&lt;br /&gt;
*[[obj:Colony]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[FindUnder]]&lt;br /&gt;
*[[FirstNotScanned]]&lt;br /&gt;
*[[GetFreeSel]]&lt;br /&gt;
*[[GetN]]&lt;br /&gt;
*[[IndexOf]]&lt;br /&gt;
*[[InSelection]]&lt;br /&gt;
*[[MaxList]]&lt;br /&gt;
*[[NumOf]]&lt;br /&gt;
*[[Pick]]&lt;br /&gt;
*[[PickFirst]]&lt;br /&gt;
*[[PickMax]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[PickN]]&lt;br /&gt;
*[[RemoveFirst]]&lt;br /&gt;
*[[RemoveItem]]&lt;br /&gt;
*[[Select]]&lt;br /&gt;
*[[SelectBoats]]&lt;br /&gt;
*[[SelectDevices]]&lt;br /&gt;
*[[SelectEx]]&lt;br /&gt;
*[[SelectShips]]&lt;br /&gt;
*[[SelWeightMul]]&lt;br /&gt;
*[[SetN]]&lt;br /&gt;
*[[SubList]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event handling===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Call]]&lt;br /&gt;
*[[ClearTimer]]&lt;br /&gt;
*[[Disable]]&lt;br /&gt;
*[[Enable]]&lt;br /&gt;
*[[EventEx]]&lt;br /&gt;
*[[LocalEvent]]&lt;br /&gt;
*[[MEvent]]&lt;br /&gt;
*[[PEvent]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Return]]&lt;br /&gt;
*[[RootEvent]]&lt;br /&gt;
*[[Timer]]&lt;br /&gt;
*[[StartTimer]]&lt;br /&gt;
*[[UCall]]&lt;br /&gt;
*[[UEvent]]&lt;br /&gt;
*[[UTimer]]&lt;br /&gt;
*[[EnableGUIEvents]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[RequestFiredEvent]]&lt;br /&gt;
*[[obj:tRequestCriticalDamageEvent]]&lt;br /&gt;
*[[obj:tRequestDetectionEvent]]&lt;br /&gt;
*[[obj:tRequestEnergyOnMax]]&lt;br /&gt;
*[[obj:tRequestNoShipsInRangeEvent]]&lt;br /&gt;
*[[obj:tRequestOverforceEvent]]&lt;br /&gt;
*[[obj:tRequestShipInRangeEvent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statemachine===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[ChangeState]]&lt;br /&gt;
*[[ChangeTick]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[GetMachine]]&lt;br /&gt;
*[[IsInState]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[LeaveState]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplay===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[MpGameOver]]&lt;br /&gt;
*[[MpGetPlayer]]&lt;br /&gt;
*[[MpGetPlayerCount]]&lt;br /&gt;
*[[MpGetPlayerKills]]&lt;br /&gt;
*[[MpGetPlayerGain]]&lt;br /&gt;
*[[MpGetTeamKills]]&lt;br /&gt;
*[[MpGetTeamGain]]&lt;br /&gt;
*[[MpGetTeamRace]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[MpGetWinningCondition]]&lt;br /&gt;
*[[MpGetWinningConditionParam]]&lt;br /&gt;
*[[MpHoldPrepare]]&lt;br /&gt;
*[[MpHoldPrepare]]&lt;br /&gt;
*[[MpIsIndividual]]&lt;br /&gt;
*[[MpIsPlayerValid]]&lt;br /&gt;
*[[MpEnableJumpIn]]&lt;br /&gt;
*[[MpEnableJumpOut]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[MpSetDead]]&lt;br /&gt;
*[[MpSetTeamGain]]&lt;br /&gt;
*[[MpSetPlayerGain]]&lt;br /&gt;
*[[MpSetWinnerTeam]]&lt;br /&gt;
*[[MpSetWinnerPlayer]]&lt;br /&gt;
*[[MpSpawnPoint]]&lt;br /&gt;
*[[SetSceneRadius]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mission script commands==&lt;br /&gt;
&lt;br /&gt;
===Scene===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[AddMechaLegion]]&lt;br /&gt;
*[[AddNavigPoint]]&lt;br /&gt;
*[[Area]]&lt;br /&gt;
*[[AreaExplosion]]&lt;br /&gt;
*[[AssignSecret]]&lt;br /&gt;
*[[celestial:uPlanetSurfBattle]]&lt;br /&gt;
*[[ClearArea]]&lt;br /&gt;
*[[CloseGate]]&lt;br /&gt;
*[[EnableAI]]&lt;br /&gt;
*[[EndTraffic]]&lt;br /&gt;
*[[GameOver]]&lt;br /&gt;
*[[GenAsteroidField]]&lt;br /&gt;
*[[GetHidden]]&lt;br /&gt;
*[[GetSceneObj]]&lt;br /&gt;
*[[GetStation]]&lt;br /&gt;
*[[GuiEnable]]&lt;br /&gt;
*[[GuiSelect]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[MissionObjective]]&lt;br /&gt;
*[[MoveNPC]]&lt;br /&gt;
*[[npc:uStepRank]]&lt;br /&gt;
*[[npc:uAddMedal]]&lt;br /&gt;
*[[npc:uHasMedal]]&lt;br /&gt;
*[[OpenGate]]&lt;br /&gt;
*[[PlayEfx]]&lt;br /&gt;
*[[PlayMovie]]&lt;br /&gt;
*[[PlayMusic]]&lt;br /&gt;
*[[PreCacheNPC]]&lt;br /&gt;
*[[UQuitMission]]&lt;br /&gt;
*[[ScanEnable]]&lt;br /&gt;
*[[SelectShip]]&lt;br /&gt;
*[[SelectSquadron]]&lt;br /&gt;
*[[SetArea]]&lt;br /&gt;
*[[SetAreaAbs]]&lt;br /&gt;
*[[SetFogColor]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[SetFogDensity]]&lt;br /&gt;
*[[SetListOrder]]&lt;br /&gt;
*[[SetListPriority]]&lt;br /&gt;
*[[SetMotionFactor]]&lt;br /&gt;
*[[SetObjectivePrimary]]&lt;br /&gt;
*[[SetOwnRace]]&lt;br /&gt;
*[[SetPlayersRace]]&lt;br /&gt;
*[[SetScreenFilter]]&lt;br /&gt;
*[[SetXPCategories]]&lt;br /&gt;
*[[ShowMissionStatus]]&lt;br /&gt;
*[[SoundEnable]]&lt;br /&gt;
*[[StartCountdown]]&lt;br /&gt;
*[[StartTraffic]]&lt;br /&gt;
*[[StopCountdown]]&lt;br /&gt;
*[[Transmission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jump===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[AppearFleet]]&lt;br /&gt;
*[[JumpInShips]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[SetFleetEntry]]&lt;br /&gt;
*[[StartJump]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations of races===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[ForbidFirePurp]]&lt;br /&gt;
*[[GetNavigPoint]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[GetRelation]]&lt;br /&gt;
*[[Race2civilization]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[SetRelation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Messages and postings===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Dialog]]&lt;br /&gt;
*[[DeletePendingDialogs]]&lt;br /&gt;
*[[HideDialog]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[NoTitle]]&lt;br /&gt;
*[[NoTutorial]]&lt;br /&gt;
*[[Title]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[TitleNoTime]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Camera handling===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[CamBoatView]]&lt;br /&gt;
*[[CamGoRound]]&lt;br /&gt;
*[[CamLinear]]&lt;br /&gt;
*[[CamLocate]]&lt;br /&gt;
*[[CamLockPos]]&lt;br /&gt;
*[[CamLookAt]]&lt;br /&gt;
*[[CamMoveAndTurn]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[CamMoveTo]]&lt;br /&gt;
*[[CamOrient]]&lt;br /&gt;
*[[CamOrientAbs]]&lt;br /&gt;
*[[CamOrientRoll]]&lt;br /&gt;
*[[CamRoll]]&lt;br /&gt;
*[[CamShift]]&lt;br /&gt;
*[[CamTargetView]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[CamTripleMode]]&lt;br /&gt;
*[[CamTurnTo]]&lt;br /&gt;
*[[CamWeaponView]]&lt;br /&gt;
*[[ChangeLocation]]&lt;br /&gt;
*[[FadeScreen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship related commands==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Add2Fleet]]&lt;br /&gt;
*[[AddBreachPoint]]&lt;br /&gt;
*[[AnimateShip]]&lt;br /&gt;
*[[Appear]]&lt;br /&gt;
*[[BlinkShip]]&lt;br /&gt;
*[[ClearLampSignal]]&lt;br /&gt;
*[[CreateShip]]&lt;br /&gt;
*[[DeleteShip]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Disappear]]&lt;br /&gt;
*[[DockOut]]&lt;br /&gt;
*[[Evacuate]]&lt;br /&gt;
*[[Explode]]&lt;br /&gt;
*[[GetDockPoint]]&lt;br /&gt;
*[[SetLampSignal]]&lt;br /&gt;
*[[NumBreachPoints]]&lt;br /&gt;
*[[NumDockPoints]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[PlayShipAnim]]&lt;br /&gt;
*[[RenameShip]]&lt;br /&gt;
*[[SendTransport]]&lt;br /&gt;
*[[obj:tSetWarning]]&lt;br /&gt;
*[[SetUndamageable]]&lt;br /&gt;
*[[SplitShip]]&lt;br /&gt;
*[[Terminate]]&lt;br /&gt;
*[[UniteShips]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[NumShooters]]&lt;br /&gt;
*[[IsShot]]&lt;br /&gt;
*[[EverShot]]&lt;br /&gt;
*[[EnableEvacBoats]]&lt;br /&gt;
*[[EnableUnit]]&lt;br /&gt;
*[[GetDefense]]&lt;br /&gt;
*[[SendCommand]]&lt;br /&gt;
*[[SetFlakTargets]]&lt;br /&gt;
*[[obj:tAwayFrom]]&lt;br /&gt;
*[[obj:tAwayFromIntensity]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[obj:tClearAway]]&lt;br /&gt;
*[[obj:tClearAwayAll]]&lt;br /&gt;
*[[obj:tClearCommand]]&lt;br /&gt;
*[[obj:tClearFire]]&lt;br /&gt;
*[[obj:tClearForbid]]&lt;br /&gt;
*[[obj:tClearGuard]]&lt;br /&gt;
*[[obj:tClearTerritory]]&lt;br /&gt;
*[[obj:tDamage]]&lt;br /&gt;
*[[obj:tDamageRecalc]]&lt;br /&gt;
*[[obj:tDange]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[obj:tDangerBase]]&lt;br /&gt;
*[[obj:tAutoEnergyMode]]&lt;br /&gt;
*[[obj:tEnergyMode]]&lt;br /&gt;
*[[obj:tEngineMode]]&lt;br /&gt;
*[[obj:tFireTo]]&lt;br /&gt;
*[[obj:tGuard]]&lt;br /&gt;
*[[obj:tPlayerControl]]&lt;br /&gt;
*[[obj:tRequestFirstHitEvent]]&lt;br /&gt;
*[[obj:tSetForbid]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Movement and territory===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[ClearOrient]]&lt;br /&gt;
*[[ClearLongRangeDir]]&lt;br /&gt;
*[[CloseAbs]]&lt;br /&gt;
*[[CloseOff]]&lt;br /&gt;
*[[CloseShip]]&lt;br /&gt;
*[[DeactivateEngine]]&lt;br /&gt;
*[[Distance]]&lt;br /&gt;
*[[EnableDodge]]&lt;br /&gt;
*[[EnableFortPass]]&lt;br /&gt;
*[[ForceOrient]]&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot; |&lt;br /&gt;
*[[InArea]]&lt;br /&gt;
*[[LongRangeArrive]]&lt;br /&gt;
*[[PutShip]]&lt;br /&gt;
*[[PutShipRel]]&lt;br /&gt;
*[[Range]]&lt;br /&gt;
*[[SetAbsSpeed]]&lt;br /&gt;
*[[SetGlobalSpeedFactor]]&lt;br /&gt;
*[[SetLongRangeDir]]&lt;br /&gt;
*[[SetMicroJumpArea]]&lt;br /&gt;
*[[SetSpeedFactor]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[SetTerrArea]]&lt;br /&gt;
*[[SetTerritory]]&lt;br /&gt;
*[[ShipGoRound]]&lt;br /&gt;
*[[obj:tClearMove]]&lt;br /&gt;
*[[obj:tGetMaxVelocity]]&lt;br /&gt;
*[[obj:tGetVelocity]]&lt;br /&gt;
*[[obj:tMoveTo]]&lt;br /&gt;
*[[obj:tMoveToIntensity]]&lt;br /&gt;
*[[obj:tSetTerritory]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Devices and weapons===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[ActivateDevice]]&lt;br /&gt;
*[[ActivateDeviceType]]&lt;br /&gt;
*[[CanPenetrate]]&lt;br /&gt;
*[[DeleteDevice]]&lt;br /&gt;
*[[DeviceFocused]]&lt;br /&gt;
*[[EnableDevice]]&lt;br /&gt;
*[[EnableActivateEvents]]&lt;br /&gt;
*[[EnableMechaEmitShip]]&lt;br /&gt;
*[[FocusDevice]]&lt;br /&gt;
! style=&amp;quot;width: 33%;&amp;quot; |&lt;br /&gt;
*[[GetDevices]]&lt;br /&gt;
*[[GetDevScanned]]&lt;br /&gt;
*[[HasDevType]]&lt;br /&gt;
*[[InSet]]&lt;br /&gt;
*[[InstallDevice]]&lt;br /&gt;
*[[LoadWeapon]]&lt;br /&gt;
*[[Purpose]]&lt;br /&gt;
*[[SetDevScanned]]&lt;br /&gt;
*[[SetPrecision]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[SetRepairFactor]]&lt;br /&gt;
*[[SetScanned]]&lt;br /&gt;
*[[TargetWeapon]]&lt;br /&gt;
*[[TransferDevice]]&lt;br /&gt;
*[[TransferSquadron]]&lt;br /&gt;
*[[WeaponDamage]]&lt;br /&gt;
*[[WeaponMode]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Detection===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[DetectEnable]]&lt;br /&gt;
*[[FreezeReconState]]&lt;br /&gt;
*[[GetDetected]]&lt;br /&gt;
*[[GetIdentified]]&lt;br /&gt;
*[[GetScanned]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[HideShip]]&lt;br /&gt;
*[[IdentEnable]]&lt;br /&gt;
*[[MakeFullyKnown]]&lt;br /&gt;
*[[ScanEnable]]&lt;br /&gt;
*[[SetDetected]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[SetDetectedFaded]]&lt;br /&gt;
*[[SetDevScanned]]&lt;br /&gt;
*[[SetIdentified]]&lt;br /&gt;
*[[SetMisidentified]]&lt;br /&gt;
*[[UnhideShip]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Formations===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[EndFormation]]&lt;br /&gt;
*[[PutFormationWings]]&lt;br /&gt;
*[[StartFormation]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[obj:tClearFollow]]&lt;br /&gt;
*[[obj:tClearFormation]]&lt;br /&gt;
*[[obj:tFollow]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[obj:tSetFormation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Campaign script commands==&lt;br /&gt;
&lt;br /&gt;
These commands are being used by the story rules located in ''universe/story/rules''. They control progression in the campaign and connect the individual missions to one another.&lt;br /&gt;
&lt;br /&gt;
===Equipment and stock===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[obj:uInset]]&lt;br /&gt;
*[[obj:uInstallDevice]]&lt;br /&gt;
*[[obj:uRemoveDevice]]&lt;br /&gt;
*[[obj:uSetRequired]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[obj:uSetResourcePoints]]&lt;br /&gt;
*[[uAddDevicesToStock]]&lt;br /&gt;
*[[uClearResourceStock]]&lt;br /&gt;
*[[uFleetScreenReadOnly]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[uRepairPlayersFleet]]&lt;br /&gt;
*[[uShowFleetScreen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mission progression===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[uEnterMission]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[uEnterMissionQuick]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[uSetNextMission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[obj:uCopyReproducableDevTypes]]&lt;br /&gt;
*[[obj:uSetParent]]&lt;br /&gt;
*[[uDifficultyLevel]]&lt;br /&gt;
*[[uGet]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[uGetNPC]]&lt;br /&gt;
*[[uGetPlayersFleet]]&lt;br /&gt;
*[[uGui_EnableCommand]]&lt;br /&gt;
*[[uPlayBink]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[uPlayBriefing]]&lt;br /&gt;
*[[uSelectNR]]&lt;br /&gt;
*[[uSetDetectionLevel]]&lt;br /&gt;
*[[uSetStoryDate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Help]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Script_commands</id>
		<title>Script commands</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Script_commands"/>
				<updated>2009-08-12T21:06:00Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Undo revision 588 by 217.82.204.86 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This aims to be a complete listing of all the script commands available while editing [[Nexus - The Jupiter Incident]] files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.&lt;br /&gt;
&lt;br /&gt;
==Script structure commands==&lt;br /&gt;
&lt;br /&gt;
===Structure===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Choose]]&lt;br /&gt;
*[[ChooseFirst]]&lt;br /&gt;
*[[Delay]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[If]]&lt;br /&gt;
*[[IsValid]]&lt;br /&gt;
*[[When]]&lt;br /&gt;
! style=&amp;quot;vertical-align:top; width: 33%;&amp;quot; |&lt;br /&gt;
*[[While]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variable manager===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Ceil]]&lt;br /&gt;
*[[Cos]]&lt;br /&gt;
*[[Exp]]&lt;br /&gt;
*[[Floor]]&lt;br /&gt;
*[[Log]]&lt;br /&gt;
*[[Max]]&lt;br /&gt;
*[[Min]]&lt;br /&gt;
*[[Not]]&lt;br /&gt;
*[[Pow]]&lt;br /&gt;
*[[Rnd]]&lt;br /&gt;
*[[Round]]&lt;br /&gt;
*[[Sin]]&lt;br /&gt;
*[[Sqrt]]&lt;br /&gt;
*[[Col]]&lt;br /&gt;
*[[CHeat]]&lt;br /&gt;
*[[CPlanck]]&lt;br /&gt;
*[[CInv]]&lt;br /&gt;
*[[CAdd]]&lt;br /&gt;
*[[CAdda]]&lt;br /&gt;
*[[CMul]]&lt;br /&gt;
*[[CLerp]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[CBrig]]&lt;br /&gt;
*[[CEqu]]&lt;br /&gt;
*[[GetVal]]&lt;br /&gt;
*[[IsName]]&lt;br /&gt;
*[[Rot]]&lt;br /&gt;
*[[V2Rot]]&lt;br /&gt;
*[[R2Vec]]&lt;br /&gt;
*[[Requ]]&lt;br /&gt;
*[[RNull]]&lt;br /&gt;
*[[SLen]]&lt;br /&gt;
*[[SCat]]&lt;br /&gt;
*[[SSub]]&lt;br /&gt;
*[[SNum]]&lt;br /&gt;
*[[SNumPad]]&lt;br /&gt;
*[[SCmp]]&lt;br /&gt;
*[[SiCmp]]&lt;br /&gt;
*[[Set]]&lt;br /&gt;
*[[SetVal]]&lt;br /&gt;
*[[XfIdent]]&lt;br /&gt;
*[[XfTran]]&lt;br /&gt;
*[[XfRotX]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[XfRotY]]&lt;br /&gt;
*[[XfRotZ]]&lt;br /&gt;
*[[XfRot]]&lt;br /&gt;
*[[XfScale]]&lt;br /&gt;
*[[XfInv]]&lt;br /&gt;
*[[XfTran]]&lt;br /&gt;
*[[XfMul]]&lt;br /&gt;
*[[Vec]]&lt;br /&gt;
*[[VNull]]&lt;br /&gt;
*[[VRandomOrth]]&lt;br /&gt;
*[[VLen]]&lt;br /&gt;
*[[VSqLen]]&lt;br /&gt;
*[[VNorm]]&lt;br /&gt;
*[[VNeg]]&lt;br /&gt;
*[[VAdd]]&lt;br /&gt;
*[[VSub]]&lt;br /&gt;
*[[VMul]]&lt;br /&gt;
*[[VDot]]&lt;br /&gt;
*[[VCross]]&lt;br /&gt;
*[[VEqu]]&lt;br /&gt;
*[[VXform]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Selection===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[AddItem]]&lt;br /&gt;
*[[AddList]]&lt;br /&gt;
*[[AllNum]]&lt;br /&gt;
*[[Copy]]&lt;br /&gt;
*[[CopyIf]]&lt;br /&gt;
*[[DeleteSelect]]&lt;br /&gt;
*[[Deselect]]&lt;br /&gt;
*[[Dim]]&lt;br /&gt;
*[[Empty]]&lt;br /&gt;
*[[ExecList]]&lt;br /&gt;
*[[obj:Colony]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[FindUnder]]&lt;br /&gt;
*[[FirstNotScanned]]&lt;br /&gt;
*[[GetFreeSel]]&lt;br /&gt;
*[[GetN]]&lt;br /&gt;
*[[IndexOf]]&lt;br /&gt;
*[[InSelection]]&lt;br /&gt;
*[[MaxList]]&lt;br /&gt;
*[[NumOf]]&lt;br /&gt;
*[[Pick]]&lt;br /&gt;
*[[PickFirst]]&lt;br /&gt;
*[[PickMax]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[PickN]]&lt;br /&gt;
*[[RemoveFirst]]&lt;br /&gt;
*[[RemoveItem]]&lt;br /&gt;
*[[Select]]&lt;br /&gt;
*[[SelectBoats]]&lt;br /&gt;
*[[SelectDevices]]&lt;br /&gt;
*[[SelectEx]]&lt;br /&gt;
*[[SelectShips]]&lt;br /&gt;
*[[SelWeightMul]]&lt;br /&gt;
*[[SetN]]&lt;br /&gt;
*[[SubList]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Event handling===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Call]]&lt;br /&gt;
*[[ClearTimer]]&lt;br /&gt;
*[[Disable]]&lt;br /&gt;
*[[Enable]]&lt;br /&gt;
*[[EventEx]]&lt;br /&gt;
*[[LocalEvent]]&lt;br /&gt;
*[[MEvent]]&lt;br /&gt;
*[[PEvent]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Return]]&lt;br /&gt;
*[[RootEvent]]&lt;br /&gt;
*[[Timer]]&lt;br /&gt;
*[[StartTimer]]&lt;br /&gt;
*[[UCall]]&lt;br /&gt;
*[[UEvent]]&lt;br /&gt;
*[[UTimer]]&lt;br /&gt;
*[[EnableGUIEvents]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[RequestFiredEvent]]&lt;br /&gt;
*[[obj:tRequestCriticalDamageEvent]]&lt;br /&gt;
*[[obj:tRequestDetectionEvent]]&lt;br /&gt;
*[[obj:tRequestEnergyOnMax]]&lt;br /&gt;
*[[obj:tRequestNoShipsInRangeEvent]]&lt;br /&gt;
*[[obj:tRequestOverforceEvent]]&lt;br /&gt;
*[[obj:tRequestShipInRangeEvent]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Statemachine===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[ChangeState]]&lt;br /&gt;
*[[ChangeTick]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[GetMachine]]&lt;br /&gt;
*[[IsInState]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[LeaveState]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Multiplay===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[MpGameOver]]&lt;br /&gt;
*[[MpGetPlayer]]&lt;br /&gt;
*[[MpGetPlayerCount]]&lt;br /&gt;
*[[MpGetPlayerKills]]&lt;br /&gt;
*[[MpGetPlayerGain]]&lt;br /&gt;
*[[MpGetTeamKills]]&lt;br /&gt;
*[[MpGetTeamGain]]&lt;br /&gt;
*[[MpGetTeamRace]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[MpGetWinningCondition]]&lt;br /&gt;
*[[MpGetWinningConditionParam]]&lt;br /&gt;
*[[MpHoldPrepare]]&lt;br /&gt;
*[[MpHoldPrepare]]&lt;br /&gt;
*[[MpIsIndividual]]&lt;br /&gt;
*[[MpIsPlayerValid]]&lt;br /&gt;
*[[MpEnableJumpIn]]&lt;br /&gt;
*[[MpEnableJumpOut]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[MpSetDead]]&lt;br /&gt;
*[[MpSetTeamGain]]&lt;br /&gt;
*[[MpSetPlayerGain]]&lt;br /&gt;
*[[MpSetWinnerTeam]]&lt;br /&gt;
*[[MpSetWinnerPlayer]]&lt;br /&gt;
*[[MpSpawnPoint]]&lt;br /&gt;
*[[SetSceneRadius]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mission script commands==&lt;br /&gt;
&lt;br /&gt;
===Scene===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[AddMechaLegion]]&lt;br /&gt;
*[[AddNavigPoint]]&lt;br /&gt;
*[[Area]]&lt;br /&gt;
*[[AreaExplosion]]&lt;br /&gt;
*[[AssignSecret]]&lt;br /&gt;
*[[celestial:uPlanetSurfBattle]]&lt;br /&gt;
*[[ClearArea]]&lt;br /&gt;
*[[CloseGate]]&lt;br /&gt;
*[[EnableAI]]&lt;br /&gt;
*[[EndTraffic]]&lt;br /&gt;
*[[GameOver]]&lt;br /&gt;
*[[GenAsteroidField]]&lt;br /&gt;
*[[GetHidden]]&lt;br /&gt;
*[[GetSceneObj]]&lt;br /&gt;
*[[GetStation]]&lt;br /&gt;
*[[GuiEnable]]&lt;br /&gt;
*[[GuiSelect]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[MissionObjective]]&lt;br /&gt;
*[[MoveNPC]]&lt;br /&gt;
*[[npc:uStepRank]]&lt;br /&gt;
*[[npc:uAddMedal]]&lt;br /&gt;
*[[npc:uHasMedal]]&lt;br /&gt;
*[[OpenGate]]&lt;br /&gt;
*[[PlayEfx]]&lt;br /&gt;
*[[PlayMovie]]&lt;br /&gt;
*[[PlayMusic]]&lt;br /&gt;
*[[PreCacheNPC]]&lt;br /&gt;
*[[UQuitMission]]&lt;br /&gt;
*[[ScanEnable]]&lt;br /&gt;
*[[SelectShip]]&lt;br /&gt;
*[[SelectSquadron]]&lt;br /&gt;
*[[SetArea]]&lt;br /&gt;
*[[SetAreaAbs]]&lt;br /&gt;
*[[SetFogColor]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[SetFogDensity]]&lt;br /&gt;
*[[SetListOrder]]&lt;br /&gt;
*[[SetListPriority]]&lt;br /&gt;
*[[SetMotionFactor]]&lt;br /&gt;
*[[SetObjectivePrimary]]&lt;br /&gt;
*[[SetOwnRace]]&lt;br /&gt;
*[[SetPlayersRace]]&lt;br /&gt;
*[[SetScreenFilter]]&lt;br /&gt;
*[[SetXPCategories]]&lt;br /&gt;
*[[ShowMissionStatus]]&lt;br /&gt;
*[[SoundEnable]]&lt;br /&gt;
*[[StartCountdown]]&lt;br /&gt;
*[[StartTraffic]]&lt;br /&gt;
*[[StopCountdown]]&lt;br /&gt;
*[[Transmission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jump===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[AppearFleet]]&lt;br /&gt;
*[[JumpInShips]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[SetFleetEntry]]&lt;br /&gt;
*[[StartJump]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Operations of races===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[ForbidFirePurp]]&lt;br /&gt;
*[[GetNavigPoint]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[GetRelation]]&lt;br /&gt;
*[[Race2civilization]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[SetRelation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Messages and postings===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Dialog]]&lt;br /&gt;
*[[DeletePendingDialogs]]&lt;br /&gt;
*[[HideDialog]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[NoTitle]]&lt;br /&gt;
*[[NoTutorial]]&lt;br /&gt;
*[[Title]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[TitleNoTime]]&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Camera handling===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[CamBoatView]]&lt;br /&gt;
*[[CamGoRound]]&lt;br /&gt;
*[[CamLinear]]&lt;br /&gt;
*[[CamLocate]]&lt;br /&gt;
*[[CamLockPos]]&lt;br /&gt;
*[[CamLookAt]]&lt;br /&gt;
*[[CamMoveAndTurn]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[CamMoveTo]]&lt;br /&gt;
*[[CamOrient]]&lt;br /&gt;
*[[CamOrientAbs]]&lt;br /&gt;
*[[CamOrientRoll]]&lt;br /&gt;
*[[CamRoll]]&lt;br /&gt;
*[[CamShift]]&lt;br /&gt;
*[[CamTargetView]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[CamTripleMode]]&lt;br /&gt;
*[[CamTurnTo]]&lt;br /&gt;
*[[CamWeaponView]]&lt;br /&gt;
*[[ChangeLocation]]&lt;br /&gt;
*[[FadeScreen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ship related commands==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Add2Fleet]]&lt;br /&gt;
*[[AddBreachPoint]]&lt;br /&gt;
*[[AnimateShip]]&lt;br /&gt;
*[[Appear]]&lt;br /&gt;
*[[BlinkShip]]&lt;br /&gt;
*[[ClearLampSignal]]&lt;br /&gt;
*[[CreateShip]]&lt;br /&gt;
*[[DeleteShip]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[Disappear]]&lt;br /&gt;
*[[DockOut]]&lt;br /&gt;
*[[Evacuate]]&lt;br /&gt;
*[[Explode]]&lt;br /&gt;
*[[GetDockPoint]]&lt;br /&gt;
*[[SetLampSignal]]&lt;br /&gt;
*[[NumBreachPoints]]&lt;br /&gt;
*[[NumDockPoints]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[PlayShipAnim]]&lt;br /&gt;
*[[RenameShip]]&lt;br /&gt;
*[[SendTransport]]&lt;br /&gt;
*[[obj:tSetWarning]]&lt;br /&gt;
*[[SetUndamageable]]&lt;br /&gt;
*[[SplitShip]]&lt;br /&gt;
*[[Terminate]]&lt;br /&gt;
*[[UniteShips]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
===Movement and territory===&lt;br /&gt;
&lt;br /&gt;
===Devices and weapons===&lt;br /&gt;
&lt;br /&gt;
===Detection===&lt;br /&gt;
&lt;br /&gt;
===Formations===&lt;br /&gt;
&lt;br /&gt;
==Campaign script commands==&lt;br /&gt;
&lt;br /&gt;
These commands are being used by the story rules located in ''universe/story/rules''. They control progression in the campaign and connect the individual missions to one another.&lt;br /&gt;
&lt;br /&gt;
===Equipment and stock===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[obj:uInset]]&lt;br /&gt;
*[[obj:uInstallDevice]]&lt;br /&gt;
*[[obj:uRemoveDevice]]&lt;br /&gt;
*[[obj:uSetRequired]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[obj:uSetResourcePoints]]&lt;br /&gt;
*[[uAddDevicesToStock]]&lt;br /&gt;
*[[uClearResourceStock]]&lt;br /&gt;
*[[uFleetScreenReadOnly]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[uRepairPlayersFleet]]&lt;br /&gt;
*[[uShowFleetScreen]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mission progression===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[uEnterMission]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[uEnterMissionQuick]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[uSetNextMission]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: transparent; text-align: left;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[obj:uCopyReproducableDevTypes]]&lt;br /&gt;
*[[obj:uSetParent]]&lt;br /&gt;
*[[uDifficultyLevel]]&lt;br /&gt;
*[[uGet]]&lt;br /&gt;
! style=&amp;quot;width: 33%&amp;quot; |&lt;br /&gt;
*[[uGetNPC]]&lt;br /&gt;
*[[uGetPlayersFleet]]&lt;br /&gt;
*[[uGui_EnableCommand]]&lt;br /&gt;
*[[uPlayBink]]&lt;br /&gt;
! style=&amp;quot;width: 33%; vertical-align: top;&amp;quot; |&lt;br /&gt;
*[[uPlayBriefing]]&lt;br /&gt;
*[[uSelectNR]]&lt;br /&gt;
*[[uSetDetectionLevel]]&lt;br /&gt;
*[[uSetStoryDate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding Help]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/ExecList</id>
		<title>ExecList</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/ExecList"/>
				<updated>2009-06-19T22:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''ExecList''' ''(list, condition);''&lt;br /&gt;
&lt;br /&gt;
It evaluates the term for all of the list’s elements. This usually means the execution of  the commands, but it can mean something else too, e.g. summarizing. &lt;br /&gt;
E.g.: ExecList(1, Explode_listobject()) all objects that are in the list will explode, &lt;br /&gt;
sum=0; ExecList(1, set(sum, sum+S.energy)) it sums the energy of the list’s objects into a variable called sum.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Return</id>
		<title>Return</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Return"/>
				<updated>2009-06-19T22:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Return''' ''(value)'';&lt;br /&gt;
&lt;br /&gt;
It sets the return value of the event.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/RootEvent</id>
		<title>RootEvent</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/RootEvent"/>
				<updated>2009-06-19T22:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''RootEvent''' ''(event, var_set)'';&lt;br /&gt;
&lt;br /&gt;
It generates an event that can be caught by all the rulesets down from the top machine.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/AddMechaLegion</id>
		<title>AddMechaLegion</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/AddMechaLegion"/>
				<updated>2009-06-19T22:33:23Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''AddMechaLegion''' ''(count)'';&lt;br /&gt;
&lt;br /&gt;
The scene is surrounded by a threatening mecha cloud, that counts ’count’ members. They rustle right at the size limit of the antimecha shield. Rationally it should be given from the SceneInit.&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/GetFreeSel</id>
		<title>GetFreeSel</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/GetFreeSel"/>
				<updated>2009-06-17T11:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''GetFreeSel''' ''();''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It returns a list ID that is empty and that hasn’t been used so far. You can use this, and the DeleteSelect() typically in subroutines to create and delete our lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: ''creating an empty list and filling it with devices''&lt;br /&gt;
&amp;lt;pre&amp;gt;MyList := GetFreeSel();&lt;br /&gt;
Select(MyList, S.device);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible pitfall==&lt;br /&gt;
&lt;br /&gt;
:Be careful with this: subsequent calls to GetFreeSel() will '''always''' return the same list ID, unless you used this list inbetween these calls. The following is WRONG:&lt;br /&gt;
&amp;lt;pre&amp;gt;MyFirstList := GetFreeSel();&lt;br /&gt;
MySecondList := GetFreeSel();&lt;br /&gt;
Select(MyFirstList, s.engine);&lt;br /&gt;
Select(MySecondList, s.weapon);&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Both 'MyFirstList' and 'MySecondList' point to the same list, so 'MyFirstList' doesn't contain engines, but weapons instead! This is because after the first call to GetFreeSel(), the list hadn't been used - so the second call to GetFreeSel() actually returns the exact same list ID! The following would have been RIGHT:&lt;br /&gt;
&amp;lt;pre&amp;gt;MyFirstList := GetFreeSel();&lt;br /&gt;
Select(MyFirstList, s.engine);&lt;br /&gt;
MySecondList := GetFreeSel();&lt;br /&gt;
Select(MySecondList, s.weapon);&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Now both 'MyFirstList' and 'MySecondList' point to different list IDs and can be handled seperatedly.&lt;br /&gt;
&lt;br /&gt;
{{ScriptStructureCommands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script structure commands]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/GetFreeSel</id>
		<title>GetFreeSel</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/GetFreeSel"/>
				<updated>2009-06-17T11:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Arparso: Created page with '&amp;lt;big&amp;gt;'''GetFreeSel''' ''();''&amp;lt;/big&amp;gt;  :It returns a list ID that is empty and that hasn’t been used so far. You can use this, and the DeleteSelect() typically in subroutines to ...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''GetFreeSel''' ''();''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It returns a list ID that is empty and that hasn’t been used so far. You can use this, and the DeleteSelect() typically in subroutines to create and delete our lists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: ''creating an empty list and filling it with devices''&lt;br /&gt;
&amp;lt;pre&amp;gt;MyList := GetFreeSel();&lt;br /&gt;
Select(MyList, S.device);&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Be careful with this: subsequent calls to GetFreeSel() will '''always''' return the same list ID, unless you used this list inbetween these calls. The following is WRONG:&lt;br /&gt;
&amp;lt;pre&amp;gt;MyFirstList := GetFreeSel();&lt;br /&gt;
MySecondList := GetFreeSel();&lt;br /&gt;
Select(MyFirstList, s.engine);&lt;br /&gt;
Select(MySecondList, s.weapon);&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Both 'MyFirstList' and 'MySecondList' point to the same list, so 'MyFirstList' doesn't contain engines, but weapons instead! This is because after the first call to GetFreeSel(), the list hadn't been used - so the second call to GetFreeSel() actually returns the exact same list ID! The following would have been RIGHT:&lt;br /&gt;
&amp;lt;pre&amp;gt;MyFirstList := GetFreeSel();&lt;br /&gt;
Select(MyFirstList, s.engine);&lt;br /&gt;
MySecondList := GetFreeSel();&lt;br /&gt;
Select(MySecondList, s.weapon);&amp;lt;/pre&amp;gt;&lt;br /&gt;
:Now both 'MyFirstList' and 'MySecondList' point to different list IDs and can be handled seperatedly.&lt;br /&gt;
&lt;br /&gt;
{{ScriptStructureCommands}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Script structure commands]]&lt;/div&gt;</summary>
		<author><name>Arparso</name></author>	</entry>

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