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		<id>http://nexusthegame.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riddleols</id>
		<title>NexusWiki - User contributions [en]</title>
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		<updated>2026-04-28T15:42:30Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://nexusthegame.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Timeline"/>
				<updated>2012-10-21T16:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction&lt;br /&gt;
&lt;br /&gt;
;Riddleols&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Lala</id>
		<title>Lala</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Lala"/>
				<updated>2012-10-21T16:26:32Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;gfsd&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;gfsd&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Timeline"/>
				<updated>2012-10-21T16:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction&lt;br /&gt;
&lt;br /&gt;
;Riddleols:&lt;br /&gt;
:*[[lala]]&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Timeline"/>
				<updated>2012-10-21T16:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction&lt;br /&gt;
&lt;br /&gt;
;Riddleols:&lt;br /&gt;
:*lala&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Timeline"/>
				<updated>2012-10-21T16:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction&lt;br /&gt;
&lt;br /&gt;
;Riddleols:&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Timeline"/>
				<updated>2012-10-21T16:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction&lt;br /&gt;
&lt;br /&gt;
;Riddleols;&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident</id>
		<title>Nexus - The Jupiter Incident</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Nexus_-_The_Jupiter_Incident"/>
				<updated>2012-10-21T16:20:02Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align: center; padding: 1em; margin: 1em auto 1em; border: 1px solid #4285B1; width: 400px; background-color: #16203A;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 200%; line-height: 160%;&amp;quot;&amp;gt;'''Nexus Wiki'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;lt;/span&amp;gt; the premier source for the dedicated Nexus player &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;&amp;lt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nexus - The Jupiter Incident]] is a real-time tactical space combat game, that puts you at the control of a higly customizable fleet of deadly warships at the dawn of the 22nd century. Powerful Mega-Corporations are controlling the colonization and conquest of our solar system, when a delicate discovery threatens to shift the balance and change mankinds future once and for all. You play as [[Characters#Marcus Cromwell|Marcus Cromwell]], battle-hardened veteran and the son of the first human born in space, Richard Cromwell, when you are thrown right into massive battles between warring corporations, exotic alien races and relentless machines.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; float:right;&amp;quot; cellpadding=&amp;quot;6&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Nexus: The Jupiter Incident'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|- &lt;br /&gt;
|[[Races]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Gameplay]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Timeline]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Story Mode Walkthrough|Walkthrough]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:1px solid #4285B1; border-collapse:collapse; width: 30%; margin: 1em 2em; clear: right; float:right;&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/aff-nexus1 Angels Fall First]&lt;br /&gt;
|-&lt;br /&gt;
|[[Babylon 5: Conflicts of Loyalty]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/babylon-5-conflicts-of-loyalty-2 Babylon 5: Conflicts of Loyalty 2]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/freespace-evolution Freespace: Evolution]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/halo-fleet-command Halo: Fleet Command]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/new-conflicts-13 New Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-battlestar-galactica1 Nexus: Battlestar Galactica]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexusthe-aurora-affair Nexus: The Aurora Affair]&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaser Mod: Easy Mode]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://home.earthlink.net/~cgh5541/index.html Old mod site with some remaining working Dl links (Campaigns &amp;amp; mods)]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-age-of-war Star Trek: Age of War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-enhanced-space-combat Star Trek: Enhanced Space combat]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-trek-universe-at-war Star Trek: Universe at War]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.elite-games.ru/othersgames/nexus/files.shtml Spacetech Reprise RU &amp;amp; ENG version included in file]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/star-wars-eternal-conflicts Star Wars Eternal Conflicts]&lt;br /&gt;
|-&lt;br /&gt;
|[[Stargate: War Begins]]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/the-grunt-invasion The Grunt Invasion]&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/mods/nexus-war-of-the-damned War of the damned]&lt;br /&gt;
|- style=&amp;quot;background-color: #16203A; text-align: center;&amp;quot; &lt;br /&gt;
| '''Mini-Mods'''&lt;br /&gt;
|-&lt;br /&gt;
|[http://www.moddb.com/groups/the-nexii/downloads/warfare-mod-building-ships-mid-combat Warfare]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==This Wiki==&lt;br /&gt;
With the official homepage gone long ago, there is no definitive place to keep being informed about Nexus and its modding scene. This Wiki aims to fill that hole and to create a collaborative work representing the definitive source of information about the game, its lore and its modding facilities as well as any undergoing or already released community mods or projects.&lt;br /&gt;
&lt;br /&gt;
===Want to help?===&lt;br /&gt;
Helping is easy. We've still got lots of articles missing and lots of content to edit. If you're already familiar with Wikis, then start with adding the missing content to all those red links. Add a mod description, fill in missing info about ship classes or write something about modding, that might help other players or modders.&lt;br /&gt;
&lt;br /&gt;
Not familiar with Wiki editing? Have a look at our [[Help:Editing|help article]] to learn the basics about text formatting and article structuring.&lt;br /&gt;
&lt;br /&gt;
==Modding reference==&lt;br /&gt;
:*[[Modding Tools]]&lt;br /&gt;
:*[[Beginner's Guide]]&lt;br /&gt;
:*[[Script commands]]&lt;br /&gt;
:*[[Guide to nexus datafiles]]&lt;br /&gt;
:*[[Modding weapon ranges and accuracy]]&lt;br /&gt;
:*[[Mod and Nexus Mission New Weapons List]]&lt;br /&gt;
:*[[Ingame Names]]&lt;br /&gt;
:*[http://arparso.de/nexus/forum/index.php Active Nexus modding forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;{{RandomScreen}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Nexus]]&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Gameplay</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Gameplay"/>
				<updated>2012-10-20T22:08:23Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Timeline</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Timeline"/>
				<updated>2012-10-20T22:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Replaced content with &amp;quot;Under construction

Riddleols&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction&lt;br /&gt;
&lt;br /&gt;
Riddleols&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Fight_For_Earth</id>
		<title>The Fight For Earth</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Fight_For_Earth"/>
				<updated>2012-10-20T22:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
You need some hull damaging weapons. If you've followed my suggestions, you&lt;br /&gt;
have them, otherwise add some Nova Plasma Guns or Anti-G Railguns. You should&lt;br /&gt;
also have two wings of Flash Fighters, or a wing of Flash Fighters and a wing&lt;br /&gt;
of Sycthe Gunboats. (Note: Do NOT use the squadrons in this mission, we need&lt;br /&gt;
them for the next mission!). Swap Advanced Sensors for Palantir Sensors.&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Energy Skeeter for Delektron Shell.&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Jamming Shield for Integrity Shield, Energy Skeeter for Delektron Shell.&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x LaserGlobe Flak System for 2x LaserNet Flak System.&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Magma Plasma Gun for 2x Nova Plasma Gun.&lt;br /&gt;
&lt;br /&gt;
-[ Colossus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Crisis Energy Torpedo for 1x Volcano Plasma Gun, Pulsar Missile for 1x&lt;br /&gt;
Volcano Plasma Gun, Eliminator Torpedo for Anti-G Railgun, Battle FireCloud&lt;br /&gt;
Generator for Battle FireStorm Generator.&lt;br /&gt;
&lt;br /&gt;
-[ Sceptre ]-&lt;br /&gt;
Make the weapons loadout the following: 2x Anti-G Railgun, 2x Bubble Energy&lt;br /&gt;
Shell, 2x Volcano Plasma Gun. Swap Layer Shield for Integrity Shield.&lt;br /&gt;
&lt;br /&gt;
-[ Crystal ]-&lt;br /&gt;
Make the weapons loadout the following: 4x Volcano Plasma Gun, 4x Bubble Energy&lt;br /&gt;
Shell.&lt;br /&gt;
&lt;br /&gt;
-[ ALL SHIPS ]-&lt;br /&gt;
If you have extra RPs on any ships, add Fighter Squadrons or Gunboats. The&lt;br /&gt;
weapons take priority here, so make sure you have all my above loadouts first.&lt;br /&gt;
Just spend extras RPs Fighters, it'll help. They're not necessary, just&lt;br /&gt;
helpful, so don't freak if you can't add any.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We've got two new ships to our fleet, the missile cruiser Scepter and the light&lt;br /&gt;
battleship Crystal!&lt;br /&gt;
&lt;br /&gt;
First, let me talk about the loadout. Why did I switch out missiles and bombs&lt;br /&gt;
for shield busters and plasma guns? Simple. We're going to face a somewhat&lt;br /&gt;
overwhelming force here. We need brute firepower. Missiles, torpedoes and bombs&lt;br /&gt;
are nice, but friendly ships can be caught in the blast. We're going to have&lt;br /&gt;
our ships relatively close together (and in close proximity of the enemy) so&lt;br /&gt;
collateral damage has to be minimized. Second, when new enemy reinforcements&lt;br /&gt;
arrive, their shields will be down. You notice we have a ton of plasma guns,&lt;br /&gt;
yes? They do immense hull damage, and with 10 or so firing at once, any ship&lt;br /&gt;
without shields is killed very quickly. Plus, we have 10 or so shield busters,&lt;br /&gt;
so any ship with shields won't have them for very long!&lt;br /&gt;
&lt;br /&gt;
The time has come for us to take our home back from these vile invaders! This&lt;br /&gt;
is going to be a tough battle, but we either succeed, or die trying!!&lt;br /&gt;
&lt;br /&gt;
Okay, I tried... pep talk over. This mission is absolutely insane. There's&lt;br /&gt;
going to be a ton of stuff blowing a ton of other stuff up. It's chaos beyond&lt;br /&gt;
what we're used to. What I'd really like to know is... where the hell is&lt;br /&gt;
everyone else? Did you see the massive fleet that was leaving to come here?&lt;br /&gt;
WHERE ARE THEY? Why is it just us?!?!! Ah well, it's more fun that way I guess.&lt;br /&gt;
&lt;br /&gt;
Alright let's cut to the chase. Our objectives are:&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Get Angel to a Relay Station so she can transmit herself to Earth&lt;br /&gt;
-&amp;gt; The Angelwing MUST survive&lt;br /&gt;
-&amp;gt; The Colossus MUST survive&lt;br /&gt;
&lt;br /&gt;
This is definitely another one of those multiple-restart-and-curse-everything&lt;br /&gt;
missions. There is no easy way to beat this mission. The only thing I can tell&lt;br /&gt;
you is for one, you must protect the Colossus or it's mission failed. Also, the&lt;br /&gt;
only strategy here is to DESTROY EVERYTHING. As quickly as possible. All enemy&lt;br /&gt;
reinforcements come through the Entity Wormhole (more on that later) and when&lt;br /&gt;
they arrive, their shields are down. This is important. We're going to move our&lt;br /&gt;
ships close to the wormhole and set up a blockade. Whenever new ships jump in,&lt;br /&gt;
you must absolutely try to kill the biggest off first and as quickly as&lt;br /&gt;
possible. Since their shields are down, this should be somewhat easier.&lt;br /&gt;
&lt;br /&gt;
Let's talk about the enemy forces you're going to encounter. There's a total of&lt;br /&gt;
five fleets you're going to have to deal with, one consisting of 8 Earth ships&lt;br /&gt;
is already here (they have no shields). Then, the following arrive:&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Gorg Fleet (1 Battleship and some other ships)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Noah Fleet (6 Missile Cruisers)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Gorg Fleet (2 Battleships and more)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Vardrag Fleet (3 ships)&lt;br /&gt;
&lt;br /&gt;
You get reinforcements in this mission. The Warcry jumps in right after the&lt;br /&gt;
first Gorg fleet does. Bring it up to the front lines and make use of it. It's&lt;br /&gt;
extremely slow though, so it probably won't make it until the Noah fleet&lt;br /&gt;
arrives. Also, depending on how badly you're getting beat up, you'll get a&lt;br /&gt;
Vardrag ship under your control and other reinforcements.&lt;br /&gt;
&lt;br /&gt;
First things first, we need to get Angel to Earth. Relay Station Delta is our&lt;br /&gt;
best bet, but it's pretty far away. Set the Angelwings engines to 200% and have&lt;br /&gt;
it head for Delta. Once Angel has been transmitted to Earth, the relay stations&lt;br /&gt;
are no longer needed. It does not matter if they get destroyed.&lt;br /&gt;
&lt;br /&gt;
Take your remaining ships (leave the Colossus where it is) and move them&lt;br /&gt;
towards the Entity Wormhole. DO NOT LET THEM GET TOO CLOSE. If they get too&lt;br /&gt;
close to it, (like 3k or less I think) they'll get sucked in, and you can't use&lt;br /&gt;
them anymore. That's bad. Stop them about 8k away from it, and leave them there&lt;br /&gt;
on aggressive. Keep an eye on them and power up shields or weapons as needed.&lt;br /&gt;
All enemy ships come through the wormhole.&lt;br /&gt;
&lt;br /&gt;
Once the Angelwing gets Angel to Earth, have the Angelwing start mopping up the&lt;br /&gt;
infected Earth ships around here. There's 8 of them, remember, but they have no&lt;br /&gt;
shields and the Angelwing should have no problems taking them out. Once you've&lt;br /&gt;
blown them all to bits, have the Angelwing rejoin your main fleet, but remember&lt;br /&gt;
not to let it get sucked into the wormhole.&lt;br /&gt;
&lt;br /&gt;
Now, with your main group of ships, it helps to set weapons to 200%, because&lt;br /&gt;
you seriously need all the firepower you can muster. You must ALWAYS take out&lt;br /&gt;
the biggest ships first, from the earliest wave. So that means, battleships&lt;br /&gt;
first. Then cruisers, and really...screw the gunboats. They're just annoying.&lt;br /&gt;
REMEMBER. BIGGEST SHIPS FIRST.&lt;br /&gt;
&lt;br /&gt;
Now once Angel gets to Earth, a Gorg fleet will jump in, try to take out the&lt;br /&gt;
battleships before shields come up. Pound them down, ignoring the smaller ships&lt;br /&gt;
for now.&lt;br /&gt;
&lt;br /&gt;
Soon, 6 Noah battleships will jump in. You have to take these guys down quick,&lt;br /&gt;
they have energy torpedoes (knock shields down, bad) and they also have a huge&lt;br /&gt;
flash and blast radius, which gets annoying quickly. If you have any squadrons,&lt;br /&gt;
pause the game first. Select each squadron from each ship and have it guard its&lt;br /&gt;
mothership. They'll help you shoot down the energy torpedoes, which is always a&lt;br /&gt;
plus. The Colossus has several squadrons, assign them to guard your ships that&lt;br /&gt;
are in battle.&lt;br /&gt;
&lt;br /&gt;
After half of the Noah fleet is dead, another Gorg fleet jumps in with two&lt;br /&gt;
battleships and some other ships. Finish off the Noah ships before turning on&lt;br /&gt;
the Gorg battleships. Pound them down. Once that fleet is half dead, a Vardrag&lt;br /&gt;
fleet will warp in consisting of 3 ships. Once the Gorg battleships are dead,&lt;br /&gt;
screw everything else and focus on the Vardrag ships. They are powerful and&lt;br /&gt;
they hurt a bunch, so prioritize them.&lt;br /&gt;
&lt;br /&gt;
Survive all the ships, and the Entity will flee... and it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTES (and spoilers!): It's okay if you lose ships on this mission. Well, aside&lt;br /&gt;
from the Angelwing and Colossus. Lose too many and you'll die, but one or two&lt;br /&gt;
is no big deal. Why? You don't get to use your fleet anymore after this...&lt;br /&gt;
&lt;br /&gt;
ALTERNATE STRATEGY &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[ Submitted by Michael &amp;quot;Snowman&amp;quot; Keith &amp;lt;snwmnx(at)yahoo(dot)com&amp;gt; ]-&lt;br /&gt;
&lt;br /&gt;
Just keep in mind, I stuck to YOUR loadout when possible, taking these changes&lt;br /&gt;
as priority:&lt;br /&gt;
Sceptor: Using this as an artillary fighter&lt;br /&gt;
Added a Bing Bang missle&lt;br /&gt;
2 eleminator torpedo's&lt;br /&gt;
1 Rad Energy bomb&lt;br /&gt;
crystal cell&lt;br /&gt;
plasma cell&lt;br /&gt;
&lt;br /&gt;
That takes up all of the RP I had.  For other people, they may not be able to&lt;br /&gt;
pull the last plasma cell.  Keep all ranged weaponary already on the sceptor&lt;br /&gt;
there, removing only the gatling guns and lasers or that sort of weaponary.&lt;br /&gt;
&lt;br /&gt;
Avalanche-Using this as an artillary fighter.&lt;br /&gt;
&lt;br /&gt;
2 Eliminator Torpedo&lt;br /&gt;
Big Bang Missle&lt;br /&gt;
Rad Energy Bomb&lt;br /&gt;
&lt;br /&gt;
Brutus&lt;br /&gt;
Heavy weapon I added Tremor Torpedo&lt;br /&gt;
&lt;br /&gt;
Sparta&lt;br /&gt;
Heavy weapon I added Tremor Torpedo&lt;br /&gt;
&lt;br /&gt;
Crystal-It already has so much on there as torpedo's, I decided to let this one&lt;br /&gt;
deal out as much damage as it could, since RP are limited here.  Loadout for&lt;br /&gt;
weapons looks like:&lt;br /&gt;
Eliminator Torpedo&lt;br /&gt;
            &amp;quot;&amp;quot;&lt;br /&gt;
            &amp;quot;&amp;quot;&lt;br /&gt;
Default weapon&lt;br /&gt;
           &amp;quot;&amp;quot;&lt;br /&gt;
           &amp;quot;&amp;quot;&lt;br /&gt;
Tremor Torpedo&lt;br /&gt;
           &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All in all, I dont recall what I added, but I know in the end I wanted 3 elim&lt;br /&gt;
torpedo, 2 tremor torpedo, and 3 of them were left as they came.  The weapons&lt;br /&gt;
looked exactly as I listed above, in order, from top to bottom.&lt;br /&gt;
&lt;br /&gt;
All other ships I left the same, and if I had ANY RP left I went for what out&lt;br /&gt;
of your config I could.  You had played it more than me, figured you knew what&lt;br /&gt;
you were talking about.  :)&lt;br /&gt;
&lt;br /&gt;
Using this loadout, it is IMPERITIVE that you keep your main force around at&lt;br /&gt;
LEAST 8k from the wormhole, and I kept my missle boats back 10k, so my&lt;br /&gt;
battleships could take the biggest beating.  Don't forget to turn missles /&lt;br /&gt;
torpedo's &amp;quot;on&amp;quot; on the ship options, or you will regret doing it this way.  :)&lt;br /&gt;
After that, set them all to Focus Behavior, and attack the big ones first.&lt;br /&gt;
Your blast radius is just so massive that you eat up the little ones as you go.&lt;br /&gt;
Attacking one noah ship should take them all out.  Also, you may want to&lt;br /&gt;
alternate which missle boat fires, as you do have a limited number of missles /&lt;br /&gt;
torpedo's, and you DON'T wanna run out, lol.&lt;br /&gt;
I did run out myself, and still won.  I had to fall back and meet&lt;br /&gt;
reinforcments half way, while I was running I sent EVERY fighter / bomber /&lt;br /&gt;
gunboat I had to attack the vardrag shields.  I didn't bother with the&lt;br /&gt;
weapons, just the shields.  I was able to take them all down, and still had&lt;br /&gt;
fighters left over to harrass the left over Gorg.  I have yet to play this&lt;br /&gt;
mission without some gorg cruisers surviving and pecking at the collosus.&lt;br /&gt;
Don't forget about it...&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Nexus</id>
		<title>The Nexus</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Nexus"/>
				<updated>2012-10-20T22:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;We have just the Angelwing in this mission, and no RPs to spend, so we can't add any new equipment. We aren't going to need anything else anyway.  In this area, we're now inside ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We have just the Angelwing in this mission, and no RPs to spend, so we can't&lt;br /&gt;
add any new equipment. We aren't going to need anything else anyway.&lt;br /&gt;
&lt;br /&gt;
In this area, we're now inside the &amp;quot;Nexus&amp;quot; -- within subspace itself. There's a&lt;br /&gt;
massive black hole here which we must stay away from. The graphics are&lt;br /&gt;
absolutely stunning in this mission... pure eyecandy!&lt;br /&gt;
&lt;br /&gt;
Angel will inform us she's going to do battle with the Entity, but she needs&lt;br /&gt;
our help. The Entity is gathering strength from the 5 wormholes in this area.&lt;br /&gt;
We must close them so that Angel can defeat the Entity. With that, Angel has&lt;br /&gt;
outfitted our ship with a Disruptor, which closes wormholes.&lt;br /&gt;
&lt;br /&gt;
We're constantly being sucked into the black hole, so your ship is going to be&lt;br /&gt;
bouncing around a lot as it tries to keep itself in position. Don't worry too&lt;br /&gt;
much about this, as long as you follow the exact path I tell you, you will not&lt;br /&gt;
get sucked in. That is, as long as your engines don't die on ya...&lt;br /&gt;
&lt;br /&gt;
Alright, now, we've got to get on closing these wormholes. You'll see five&lt;br /&gt;
wormholes (Earth, Chakris, White, Noah, Herlas) and a bunch of Nav Points&lt;br /&gt;
in between. If you go from Nav to Nav to Gate, you'll be okay and won't get&lt;br /&gt;
sucked in. I'll give you exact directions.&lt;br /&gt;
&lt;br /&gt;
To use our Disruptor weapon, we need to open up the manual panel (click the&lt;br /&gt;
hand icon in between the behavior and action buttons to bring it up). If you're&lt;br /&gt;
familiar with this, bear with me. In here, you see a list of all the stuff on&lt;br /&gt;
your ship. We're only concerned with the button that says &amp;quot;Disruptor.&amp;quot; Left-&lt;br /&gt;
click it so it flashes, then right-click a wormhole. That's all there is to it.&lt;br /&gt;
&lt;br /&gt;
If you have any fighters/gunboats (you should, I told you to bring some!)&lt;br /&gt;
select them all and have them guard the Angelwing. Now use the Disruptor on&lt;br /&gt;
Entity Gate Earth so it closes. Once you are notified that it's closed, right-&lt;br /&gt;
click the Disruptor button so it stops firing. At this point, one Vardrag ship&lt;br /&gt;
jumps in with a buttload of squadrons. They're going to go after your engines,&lt;br /&gt;
but between your Flaks and fighters, you should be okay. Ignore the ship for&lt;br /&gt;
the moment.&lt;br /&gt;
&lt;br /&gt;
Head to Nav Sol-Chakris, then to Nav Chakris-Sol, then finally to Entity Gate&lt;br /&gt;
Chakris. On the way, you should get close enough to the Vardrag ship to fire on&lt;br /&gt;
it. Blow the damn thing to bits. Close Entity Gate Chakris.&lt;br /&gt;
&lt;br /&gt;
Now head to Nav Chakris-White, then Nav White-Chakris and finally to Entity&lt;br /&gt;
Gate White. Close gate White with the Disruptor.&lt;br /&gt;
&lt;br /&gt;
On to the next. Head to Nav White-Noah, then Nav Noah-White and finally to&lt;br /&gt;
Entity Gate Noah, and close it.&lt;br /&gt;
&lt;br /&gt;
Finally, the last gate. Head on over to Nav Noah-Herlas, then Nav Herlas-Noah&lt;br /&gt;
and then finally to the Herlas gate. Close it and...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Fight_For_Earth</id>
		<title>The Fight For Earth</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Fight_For_Earth"/>
				<updated>2012-10-20T21:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
You need some hull damaging weapons. If you've followed my suggestions, you&lt;br /&gt;
have them, otherwise add some Nova Plasma Guns or Anti-G Railguns. You should&lt;br /&gt;
also have two wings of Flash Fighters, or a wing of Flash Fighters and a wing&lt;br /&gt;
of Sycthe Gunboats. (Note: Do NOT use the squadrons in this mission, we need&lt;br /&gt;
them for the next mission!). Swap Advanced Sensors for Palantir Sensors.&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Energy Skeeter for Delektron Shell.&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Jamming Shield for Integrity Shield, Energy Skeeter for Delektron Shell.&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x LaserGlobe Flak System for 2x LaserNet Flak System.&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Magma Plasma Gun for 2x Nova Plasma Gun.&lt;br /&gt;
&lt;br /&gt;
-[ Colossus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Crisis Energy Torpedo for 1x Volcano Plasma Gun, Pulsar Missile for 1x&lt;br /&gt;
Volcano Plasma Gun, Eliminator Torpedo for Anti-G Railgun, Battle FireCloud&lt;br /&gt;
Generator for Battle FireStorm Generator.&lt;br /&gt;
&lt;br /&gt;
-[ Sceptre ]-&lt;br /&gt;
Make the weapons loadout the following: 2x Anti-G Railgun, 2x Bubble Energy&lt;br /&gt;
Shell, 2x Volcano Plasma Gun. Swap Layer Shield for Integrity Shield.&lt;br /&gt;
&lt;br /&gt;
-[ Crystal ]-&lt;br /&gt;
Make the weapons loadout the following: 4x Volcano Plasma Gun, 4x Bubble Energy&lt;br /&gt;
Shell.&lt;br /&gt;
&lt;br /&gt;
-[ ALL SHIPS ]-&lt;br /&gt;
If you have extra RPs on any ships, add Fighter Squadrons or Gunboats. The&lt;br /&gt;
weapons take priority here, so make sure you have all my above loadouts first.&lt;br /&gt;
Just spend extras RPs Fighters, it'll help. They're not necessary, just&lt;br /&gt;
helpful, so don't freak if you can't add any.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We've got two new ships to our fleet, the missile cruiser Scepter and the light&lt;br /&gt;
battleship Crystal!&lt;br /&gt;
&lt;br /&gt;
First, let me talk about the loadout. Why did I switch out missiles and bombs&lt;br /&gt;
for shield busters and plasma guns? Simple. We're going to face a somewhat&lt;br /&gt;
overwhelming force here. We need brute firepower. Missiles, torpedoes and bombs&lt;br /&gt;
are nice, but friendly ships can be caught in the blast. We're going to have&lt;br /&gt;
our ships relatively close together (and in close proximity of the enemy) so&lt;br /&gt;
collateral damage has to be minimized. Second, when new enemy reinforcements&lt;br /&gt;
arrive, their shields will be down. You notice we have a ton of plasma guns,&lt;br /&gt;
yes? They do immense hull damage, and with 10 or so firing at once, any ship&lt;br /&gt;
without shields is killed very quickly. Plus, we have 10 or so shield busters,&lt;br /&gt;
so any ship with shields won't have them for very long!&lt;br /&gt;
&lt;br /&gt;
The time has come for us to take our home back from these vile invaders! This&lt;br /&gt;
is going to be a tough battle, but we either succeed, or die trying!!&lt;br /&gt;
&lt;br /&gt;
Okay, I tried... pep talk over. This mission is absolutely insane. There's&lt;br /&gt;
going to be a ton of stuff blowing a ton of other stuff up. It's chaos beyond&lt;br /&gt;
what we're used to. What I'd really like to know is... where the hell is&lt;br /&gt;
everyone else? Did you see the massive fleet that was leaving to come here?&lt;br /&gt;
WHERE ARE THEY? Why is it just us?!?!! Ah well, it's more fun that way I guess.&lt;br /&gt;
&lt;br /&gt;
Alright let's cut to the chase. Our objectives are:&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Get Angel to a Relay Station so she can transmit herself to Earth&lt;br /&gt;
-&amp;gt; The Angelwing MUST survive&lt;br /&gt;
-&amp;gt; The Colossus MUST survive&lt;br /&gt;
&lt;br /&gt;
This is definitely another one of those multiple-restart-and-curse-everything&lt;br /&gt;
missions. There is no easy way to beat this mission. The only thing I can tell&lt;br /&gt;
you is for one, you must protect the Colossus or it's mission failed. Also, the&lt;br /&gt;
only strategy here is to DESTROY EVERYTHING. As quickly as possible. All enemy&lt;br /&gt;
reinforcements come through the Entity Wormhole (more on that later) and when&lt;br /&gt;
they arrive, their shields are down. This is important. We're going to move our&lt;br /&gt;
ships close to the wormhole and set up a blockade. Whenever new ships jump in,&lt;br /&gt;
you must absolutely try to kill the biggest off first and as quickly as&lt;br /&gt;
possible. Since their shields are down, this should be somewhat easier.&lt;br /&gt;
&lt;br /&gt;
Let's talk about the enemy forces you're going to encounter. There's a total of&lt;br /&gt;
five fleets you're going to have to deal with, one consisting of 8 Earth ships&lt;br /&gt;
is already here (they have no shields). Then, the following arrive:&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Gorg Fleet (1 Battleship and some other ships)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Noah Fleet (6 Missile Cruisers)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Gorg Fleet (2 Battleships and more)&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Vardrag Fleet (3 ships)&lt;br /&gt;
&lt;br /&gt;
You get reinforcements in this mission. The Warcry jumps in right after the&lt;br /&gt;
first Gorg fleet does. Bring it up to the front lines and make use of it. It's&lt;br /&gt;
extremely slow though, so it probably won't make it until the Noah fleet&lt;br /&gt;
arrives. Also, depending on how badly you're getting beat up, you'll get a&lt;br /&gt;
Vardrag ship under your control and other reinforcements.&lt;br /&gt;
&lt;br /&gt;
First things first, we need to get Angel to Earth. Relay Station Delta is our&lt;br /&gt;
best bet, but it's pretty far away. Set the Angelwings engines to 200% and have&lt;br /&gt;
it head for Delta. Once Angel has been transmitted to Earth, the relay stations&lt;br /&gt;
are no longer needed. It does not matter if they get destroyed.&lt;br /&gt;
&lt;br /&gt;
Take your remaining ships (leave the Colossus where it is) and move them&lt;br /&gt;
towards the Entity Wormhole. DO NOT LET THEM GET TOO CLOSE. If they get too&lt;br /&gt;
close to it, (like 3k or less I think) they'll get sucked in, and you can't use&lt;br /&gt;
them anymore. That's bad. Stop them about 8k away from it, and leave them there&lt;br /&gt;
on aggressive. Keep an eye on them and power up shields or weapons as needed.&lt;br /&gt;
All enemy ships come through the wormhole.&lt;br /&gt;
&lt;br /&gt;
Once the Angelwing gets Angel to Earth, have the Angelwing start mopping up the&lt;br /&gt;
infected Earth ships around here. There's 8 of them, remember, but they have no&lt;br /&gt;
shields and the Angelwing should have no problems taking them out. Once you've&lt;br /&gt;
blown them all to bits, have the Angelwing rejoin your main fleet, but remember&lt;br /&gt;
not to let it get sucked into the wormhole.&lt;br /&gt;
&lt;br /&gt;
Now, with your main group of ships, it helps to set weapons to 200%, because&lt;br /&gt;
you seriously need all the firepower you can muster. You must ALWAYS take out&lt;br /&gt;
the biggest ships first, from the earliest wave. So that means, battleships&lt;br /&gt;
first. Then cruisers, and really...screw the gunboats. They're just annoying.&lt;br /&gt;
REMEMBER. BIGGEST SHIPS FIRST.&lt;br /&gt;
&lt;br /&gt;
Now once Angel gets to Earth, a Gorg fleet will jump in, try to take out the&lt;br /&gt;
battleships before shields come up. Pound them down, ignoring the smaller ships&lt;br /&gt;
for now.&lt;br /&gt;
&lt;br /&gt;
Soon, 6 Noah battleships will jump in. You have to take these guys down quick,&lt;br /&gt;
they have energy torpedoes (knock shields down, bad) and they also have a huge&lt;br /&gt;
flash and blast radius, which gets annoying quickly. If you have any squadrons,&lt;br /&gt;
pause the game first. Select each squadron from each ship and have it guard its&lt;br /&gt;
mothership. They'll help you shoot down the energy torpedoes, which is always a&lt;br /&gt;
plus. The Colossus has several squadrons, assign them to guard your ships that&lt;br /&gt;
are in battle.&lt;br /&gt;
&lt;br /&gt;
After half of the Noah fleet is dead, another Gorg fleet jumps in with two&lt;br /&gt;
battleships and some other ships. Finish off the Noah ships before turning on&lt;br /&gt;
the Gorg battleships. Pound them down. Once that fleet is half dead, a Vardrag&lt;br /&gt;
fleet will warp in consisting of 3 ships. Once the Gorg battleships are dead,&lt;br /&gt;
screw everything else and focus on the Vardrag ships. They are powerful and&lt;br /&gt;
they hurt a bunch, so prioritize them.&lt;br /&gt;
&lt;br /&gt;
Survive all the ships, and the Entity will flee... and it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTES (and spoilers!): It's okay if you lose ships on this mission. Well, aside&lt;br /&gt;
from the Angelwing and Colossus. Lose too many and you'll die, but one or two&lt;br /&gt;
is no big deal. Why? You don't get to use your fleet anymore after this...&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Fight_For_Earth</id>
		<title>The Fight For Earth</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Fight_For_Earth"/>
				<updated>2012-10-20T21:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
You need some hull damaging weapons. If you've followed my suggestions, you&lt;br /&gt;
have them, otherwise add some Nova Plasma Guns or Anti-G Railguns. You should&lt;br /&gt;
also have two wings of Flash Fighters, or a wing of Flash Fighters and a wing&lt;br /&gt;
of Sycthe Gunboats. (Note: Do NOT use the squadrons in this mission, we need&lt;br /&gt;
them for the next mission!). Swap Advanced Sensors for Palantir Sensors.&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Energy Skeeter for Delektron Shell.&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Jamming Shield for Integrity Shield, Energy Skeeter for Delektron Shell.&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x LaserGlobe Flak System for 2x LaserNet Flak System.&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Magma Plasma Gun for 2x Nova Plasma Gun.&lt;br /&gt;
&lt;br /&gt;
-[ Colossus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Crisis Energy Torpedo for 1x Volcano Plasma Gun, Pulsar Missile for 1x&lt;br /&gt;
Volcano Plasma Gun, Eliminator Torpedo for Anti-G Railgun, Battle FireCloud&lt;br /&gt;
Generator for Battle FireStorm Generator.&lt;br /&gt;
&lt;br /&gt;
-[ Sceptre ]-&lt;br /&gt;
Make the weapons loadout the following: 2x Anti-G Railgun, 2x Bubble Energy&lt;br /&gt;
Shell, 2x Volcano Plasma Gun. Swap Layer Shield for Integrity Shield.&lt;br /&gt;
&lt;br /&gt;
-[ Crystal ]-&lt;br /&gt;
Make the weapons loadout the following: 4x Volcano Plasma Gun, 4x Bubble Energy&lt;br /&gt;
Shell.&lt;br /&gt;
&lt;br /&gt;
-[ ALL SHIPS ]-&lt;br /&gt;
If you have extra RPs on any ships, add Fighter Squadrons or Gunboats. The&lt;br /&gt;
weapons take priority here, so make sure you have all my above loadouts first.&lt;br /&gt;
Just spend extras RPs Fighters, it'll help. They're not necessary, just&lt;br /&gt;
helpful, so don't freak if you can't add any.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We've got two new ships to our fleet, the missile cruiser Scepter and the light&lt;br /&gt;
battleship Crystal!&lt;br /&gt;
&lt;br /&gt;
First, let me talk about the loadout. Why did I switch out missiles and bombs&lt;br /&gt;
for shield busters and plasma guns? Simple. We're going to face a somewhat&lt;br /&gt;
overwhelming force here. We need brute firepower. Missiles, torpedoes and bombs&lt;br /&gt;
are nice, but friendly ships can be caught in the blast. We're going to have&lt;br /&gt;
our ships relatively close together (and in close proximity of the enemy) so&lt;br /&gt;
collateral damage has to be minimized. Second, when new enemy reinforcements&lt;br /&gt;
arrive, their shields will be down. You notice we have a ton of plasma guns,&lt;br /&gt;
yes? They do immense hull damage, and with 10 or so firing at once, any ship&lt;br /&gt;
without shields is killed very quickly. Plus, we have 10 or so shield busters,&lt;br /&gt;
so any ship with shields won't have them for very long!&lt;br /&gt;
&lt;br /&gt;
The time has come for us to take our home back from these vile invaders! This&lt;br /&gt;
is going to be a tough battle, but we either succeed, or die trying!!&lt;br /&gt;
&lt;br /&gt;
Okay, I tried... pep talk over. This mission is absolutely insane. There's&lt;br /&gt;
going to be a ton of stuff blowing a ton of other stuff up. It's chaos beyond&lt;br /&gt;
what we're used to. What I'd really like to know is... where the hell is&lt;br /&gt;
everyone else? Did you see the massive fleet that was leaving to come here?&lt;br /&gt;
WHERE ARE THEY? Why is it just us?!?!! Ah well, it's more fun that way I guess.&lt;br /&gt;
&lt;br /&gt;
Alright let's cut to the chase. Our objectives are:&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Get Angel to a Relay Station so she can transmit herself to Earth&lt;br /&gt;
-&amp;gt; The Angelwing MUST survive&lt;br /&gt;
-&amp;gt; The Colossus MUST survive&lt;br /&gt;
&lt;br /&gt;
This is definitely another one of those multiple-restart-and-curse-everything&lt;br /&gt;
missions. There is no easy way to beat this mission. The only thing I can tell&lt;br /&gt;
you is for one, you must protect the Colossus or it's mission failed. Also, the&lt;br /&gt;
only strategy here is to DESTROY EVERYTHING. As quickly as possible. All enemy&lt;br /&gt;
reinforcements come through the Entity Wormhole (more on that later) and when&lt;br /&gt;
they arrive, their shields are down. This is important. We're going to move our&lt;br /&gt;
ships close to the wormhole and set up a blockade. Whenever new ships jump in,&lt;br /&gt;
you must absolutely try to kill the biggest off first and as quickly as&lt;br /&gt;
possible. Since their shields are down, this should be somewhat easier.&lt;br /&gt;
&lt;br /&gt;
Let's talk about the enemy forces you're going to encounter. There's a total of&lt;br /&gt;
five fleets you're going to have to deal with, one consisting of 8 Earth ships&lt;br /&gt;
is already here (they have no shields). Then, the following arrive:&lt;br /&gt;
&lt;br /&gt;
-&amp;gt; Gorg Fleet (1 Battleship and some other ships)&lt;br /&gt;
-&amp;gt; Noah Fleet (6 Battleships)&lt;br /&gt;
-&amp;gt; Gorg Fleet (2 Battleships and more)&lt;br /&gt;
-&amp;gt; Vardrag Fleet (3 ships)&lt;br /&gt;
&lt;br /&gt;
You get reinforcements in this mission. The Warcry jumps in right after the&lt;br /&gt;
first Gorg fleet does. Bring it up to the front lines and make use of it. It's&lt;br /&gt;
extremely slow though, so it probably won't make it until the Noah fleet&lt;br /&gt;
arrives. Also, depending on how badly you're getting beat up, you'll get a&lt;br /&gt;
Vardrag ship under your control and other reinforcements.&lt;br /&gt;
&lt;br /&gt;
First things first, we need to get Angel to Earth. Relay Station Delta is our&lt;br /&gt;
best bet, but it's pretty far away. Set the Angelwings engines to 200% and have&lt;br /&gt;
it head for Delta. Once Angel has been transmitted to Earth, the relay stations&lt;br /&gt;
are no longer needed. It does not matter if they get destroyed.&lt;br /&gt;
&lt;br /&gt;
Take your remaining ships (leave the Colossus where it is) and move them&lt;br /&gt;
towards the Entity Wormhole. DO NOT LET THEM GET TOO CLOSE. If they get too&lt;br /&gt;
close to it, (like 3k or less I think) they'll get sucked in, and you can't use&lt;br /&gt;
them anymore. That's bad. Stop them about 8k away from it, and leave them there&lt;br /&gt;
on aggressive. Keep an eye on them and power up shields or weapons as needed.&lt;br /&gt;
All enemy ships come through the wormhole.&lt;br /&gt;
&lt;br /&gt;
Once the Angelwing gets Angel to Earth, have the Angelwing start mopping up the&lt;br /&gt;
infected Earth ships around here. There's 8 of them, remember, but they have no&lt;br /&gt;
shields and the Angelwing should have no problems taking them out. Once you've&lt;br /&gt;
blown them all to bits, have the Angelwing rejoin your main fleet, but remember&lt;br /&gt;
not to let it get sucked into the wormhole.&lt;br /&gt;
&lt;br /&gt;
Now, with your main group of ships, it helps to set weapons to 200%, because&lt;br /&gt;
you seriously need all the firepower you can muster. You must ALWAYS take out&lt;br /&gt;
the biggest ships first, from the earliest wave. So that means, battleships&lt;br /&gt;
first. Then cruisers, and really...screw the gunboats. They're just annoying.&lt;br /&gt;
REMEMBER. BIGGEST SHIPS FIRST.&lt;br /&gt;
&lt;br /&gt;
Now once Angel gets to Earth, a Gorg fleet will jump in, try to take out the&lt;br /&gt;
battleships before shields come up. Pound them down, ignoring the smaller ships&lt;br /&gt;
for now.&lt;br /&gt;
&lt;br /&gt;
Soon, 6 Noah battleships will jump in. You have to take these guys down quick,&lt;br /&gt;
they have energy torpedoes (knock shields down, bad) and they also have a huge&lt;br /&gt;
flash and blast radius, which gets annoying quickly. If you have any squadrons,&lt;br /&gt;
pause the game first. Select each squadron from each ship and have it guard its&lt;br /&gt;
mothership. They'll help you shoot down the energy torpedoes, which is always a&lt;br /&gt;
plus. The Colossus has several squadrons, assign them to guard your ships that&lt;br /&gt;
are in battle.&lt;br /&gt;
&lt;br /&gt;
After half of the Noah fleet is dead, another Gorg fleet jumps in with two&lt;br /&gt;
battleships and some other ships. Finish off the Noah ships before turning on&lt;br /&gt;
the Gorg battleships. Pound them down. Once that fleet is half dead, a Vardrag&lt;br /&gt;
fleet will warp in consisting of 3 ships. Once the Gorg battleships are dead,&lt;br /&gt;
screw everything else and focus on the Vardrag ships. They are powerful and&lt;br /&gt;
they hurt a bunch, so prioritize them.&lt;br /&gt;
&lt;br /&gt;
Survive all the ships, and the Entity will flee... and it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTES (and spoilers!): It's okay if you lose ships on this mission. Well, aside&lt;br /&gt;
from the Angelwing and Colossus. Lose too many and you'll die, but one or two&lt;br /&gt;
is no big deal. Why? You don't get to use your fleet anymore after this...&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Blockade_Breakers</id>
		<title>Blockade Breakers</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Blockade_Breakers"/>
				<updated>2012-10-20T21:58:12Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ ALL SHIPS ]-&lt;br /&gt;
&lt;br /&gt;
You still need Energy Skeeters, so don't remove them!!&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 3x Plasma Cell for 3x Crystal Cell, and anything else you want. You need&lt;br /&gt;
Commandos, so make sure you have them ON the Angelwing!&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Volcano Plasma Gun for 1x Nova Plasma Gun, 2x Plasma Cells for 2x&lt;br /&gt;
Crystal Cells&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Volcano Plasma Gun for 1x Nova Plasma Gun. Add anything else you want.&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap Fusion Engine for Antimatter Engine, 1x Bubble Energy Shell for 1x&lt;br /&gt;
Delektron Shell, and whatever else you want.&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
Swap Fusion Engine for Antimatter Engine, add L2 Quark Support Generator, add&lt;br /&gt;
1x Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Colossus ]-&lt;br /&gt;
&lt;br /&gt;
Add Torsion ECM System, 2x Delektron Shell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have a few things to do here. We must deploy four Blocker Generators so we&lt;br /&gt;
can kill the Entity Sphere. Plus, there are some infected ships floating around&lt;br /&gt;
that we need to deal with, and, a friend of ours is out there, too. And we need&lt;br /&gt;
to save him.&lt;br /&gt;
&lt;br /&gt;
First, decloak. Being cloaked is worthless. Set all ships to defensive. Set the&lt;br /&gt;
Ghost Ships shields to 200% and the Angelwings weapons to 200%. Now head to&lt;br /&gt;
Deploy Point 2. Have the Ghost Ships guard the Angelwing for now.&lt;br /&gt;
&lt;br /&gt;
There are 5 ships in this area, three cruiser-class ships: Sentinal, Hacker and&lt;br /&gt;
Keeper. These guys are more annoying than anything. There are also two&lt;br /&gt;
battleships, the Balthasar and the Rampart. These ships are all infected and&lt;br /&gt;
are hostile! Do not hesitate to destroy them!!&lt;br /&gt;
&lt;br /&gt;
On your way, the Sentinel will show up and start harassing you. Kill it. Deploy&lt;br /&gt;
the Generator (just get to the deploy point, it's automatic from there). Once&lt;br /&gt;
you're informed that it has been deployed, head for the next closest one.&lt;br /&gt;
&lt;br /&gt;
The Hacker and Keeper are still left, both are Cruisers. If you encounter them,&lt;br /&gt;
kill them. You'll also find out that the Balthasar is here (Admiral Norbank)&lt;br /&gt;
and there's one other battleship, the Rampart. Try to destroy all the other&lt;br /&gt;
ships before messing with the Balthasar.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the Balthasar has no Flak guns, so all we need to do is drop its&lt;br /&gt;
shields and send in our Commandos. Use the Ghosts to attack the shield device&lt;br /&gt;
while the Angelwing hammers with the Delektron Shells. Once the shields drop,&lt;br /&gt;
send in the Commandos and rescue the Admiral. Once they return, destroy the&lt;br /&gt;
Balthasar and any remaining infected ships.&lt;br /&gt;
&lt;br /&gt;
Once that's done, head to the rest of the Deploy Points and deploy the&lt;br /&gt;
generators. When you've deployed them all, your fleet will warp in, along with&lt;br /&gt;
the Exterminator, a battleship.&lt;br /&gt;
&lt;br /&gt;
Now, select EVERY ship and have them use their Energy Skeeters on the Entity&lt;br /&gt;
Sphere. Make sure they're not firing any other weapons as they'll recharge the&lt;br /&gt;
Entity. Once you destroy the Entity...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Bridgehead</id>
		<title>Bridgehead</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Bridgehead"/>
				<updated>2012-10-20T21:57:38Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ ALL SHIPS ]-  All ships MUST have an Energy Skeeter weapon!  -[ Angelwing ]-  Swap out Fusion Engine for an Antimatter Engine, swap 2x Volcano Plasma Gun ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ ALL SHIPS ]-&lt;br /&gt;
&lt;br /&gt;
All ships MUST have an Energy Skeeter weapon!&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap out Fusion Engine for an Antimatter Engine, swap 2x Volcano Plasma Gun for&lt;br /&gt;
2x Nova Plasma Gun&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap out whatever is in the Energy Skeeter slot... for an Energy Skeeter! Swap&lt;br /&gt;
1x Bubble Energy Shell for Delektron Shell, swap Standard ECM System for&lt;br /&gt;
Torsion ECM System, swap Advanced Sensor Array for Palantir Sensors&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Energy Skeeter! Swap Advanced Sensor Array for Palantir Sensors, and add&lt;br /&gt;
whatever else you want.&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Energy Skeeter!! Swap out 2x Anti-G Railgun for 2x Nova Plasma Gun, swap 1x&lt;br /&gt;
Bubble Energy Shell for Delektron Shell&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
ENERGY SKEETER! Swap 2x Bubble Energy Shell for 2x Delektron Shell&lt;br /&gt;
&lt;br /&gt;
-[ Colossus ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x L3 Quark Support Generator, and as many Plasma Cells as you can fit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have a new addition to the fleet, the massive Support Ship: Colossus! This&lt;br /&gt;
ship will, like the others before it, be with us for the remainder of the game.&lt;br /&gt;
The Colossus has a massive Anti-Mechanoid shield, and several weapons, but it&lt;br /&gt;
is still weak, so you must always keep an eye on it!!&lt;br /&gt;
&lt;br /&gt;
We're tasked with two objectives in this mission: test the Anti-Mechanoid&lt;br /&gt;
shield that the Colossus has, and kill any Mechanoids here to clear the way for&lt;br /&gt;
our fleets. Oh, and we have to obviously keep the Colossus alive. Simple&lt;br /&gt;
enough, eh? Heh...&lt;br /&gt;
&lt;br /&gt;
As soon as we jump in there's a whole mess of Mechanoids floating around. The&lt;br /&gt;
ones that are bright pink spheres are active, while the rest are not... yet.&lt;br /&gt;
Select all your ships (except the Colossus) and start blasting the closest&lt;br /&gt;
Mechanoids with your Energy Skeeters (F9). You've got to be quick about it, as&lt;br /&gt;
soon as one dies, target the next. Set your shield power to 200% on all ships&lt;br /&gt;
for a bit of extra help. Make sure your ships do not fire ANY OTHER WEAPONS.&lt;br /&gt;
Normal weapons fire recharges Mechanoids!!!&lt;br /&gt;
&lt;br /&gt;
After a while, the Colossus will finally bring up the Anti-Mechanoid shield and&lt;br /&gt;
kill off the rest of the little buggers. At this point, you have a choice to&lt;br /&gt;
make. You can send the Sparta and Brutus back through the wormhole, as they're&lt;br /&gt;
the weakest ships and are usually the first to die at the next part. Or you can&lt;br /&gt;
let them stay and chance it. It's up to you, but I'd have them bail...&lt;br /&gt;
&lt;br /&gt;
Now, the platforms activate. Take them out. Have the Angelwing approach the&lt;br /&gt;
base here, and Angel will transfer herself over to it. An alien ship leaves the&lt;br /&gt;
base. There are actually three of these ships here now. THEY HURT. Their&lt;br /&gt;
weapons ignore shields. They'll randomly pick one of your ships and hammer on&lt;br /&gt;
it constantly, so keep that ship guarded. The alien ships have no shields, so&lt;br /&gt;
just pound them. Also, once one goes into the red and becomes inactive, scan it&lt;br /&gt;
with your data scanner. Just kill off the aliens and...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Fall_Of_Vardrags</id>
		<title>The Fall Of Vardrags</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Fall_Of_Vardrags"/>
				<updated>2012-10-20T21:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  Swap 2x LaserGlobe Flak System for 2x LaserNet Flak System, swap your Jamming Shield for an Integrity Shield  -[ Brutus ]-  Swap Jamming Shi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x LaserGlobe Flak System for 2x LaserNet Flak System, swap your Jamming&lt;br /&gt;
Shield for an Integrity Shield&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Jamming Shield for Integrity Shield, LaserGlobe Flak System for a LaserNet&lt;br /&gt;
Flak System&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap LaserGlobe Flak System for a LaserNet Flak System&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
Swap Jamming Shield for an Integrity Shield, Advanced Sensors for Palantir&lt;br /&gt;
Sensors&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
Swap the Overload Energy Bomb for a Bubble Energy Shell, Crisis Energy Torpedo&lt;br /&gt;
for a Volcano Plasma Gun, add 1x L3 Quark Support Generator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the chaos in this mission, this is actually a pretty easy mission. All&lt;br /&gt;
we have to do is scan the Entity and the Unknown Entry, and survive. It's&lt;br /&gt;
actually easy.&lt;br /&gt;
&lt;br /&gt;
First, Angelwing to 200% shield power, then she scans the Entity first,&lt;br /&gt;
followed by the Unknown Entry. Usually one stray Mechanoid follows you around&lt;br /&gt;
and harasses you. Just use the Energy Skeeter (F9) on it to make it die.&lt;br /&gt;
&lt;br /&gt;
On your way or during your scans, you'll be told the Sunrider has admiral&lt;br /&gt;
what's-his-face on it, and you need to save him. Take all your ships, minus the&lt;br /&gt;
Angelwing of course, and have them Guard (F11) the Sunrider. Easy as that.&lt;br /&gt;
&lt;br /&gt;
After you're done scanning, you'll be informed you can leave. Just use your IP&lt;br /&gt;
Drives (F12) and bail.&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Mechanoid_Invasion</id>
		<title>Mechanoid Invasion</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Mechanoid_Invasion"/>
				<updated>2012-10-20T21:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
NOTE: If you added Laser weapons in the previous mission, leave them alone, add&lt;br /&gt;
anything else listed below that you can, but don't remove the lasers.&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Whatever you want. Strong weapons needed. Fighters, too.&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Add 2x Flash Fighters.&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Bubble Energy Shell for 1x Delektron Shell, 1x L1 Fusion Support&lt;br /&gt;
Generator for 1x L1 Quark Support Generator&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x Flash Fighter&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x Flash Fighter, 1x Volcano Plasma Gun, swap Pulsar Missile for Magma&lt;br /&gt;
Plasma Gun&lt;br /&gt;
&lt;br /&gt;
-[ All Ships ]-&lt;br /&gt;
&lt;br /&gt;
Fighters are a help in this mission... but don't sacrifice getting better&lt;br /&gt;
weapons for fighters. If you have the RPs, add fighters. Otherwise, we'll deal&lt;br /&gt;
with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you destroyed the Serenity on the previous mission, as well as all of the&lt;br /&gt;
subsystems of the other two ships, this mission will be extremely easy. When&lt;br /&gt;
the mission starts, pause the game (spacebar). Select all your ships and have&lt;br /&gt;
them Attack Devices (F6) on the nearest ship. Click that ship and make sure any&lt;br /&gt;
engine subsystems are highlighted and flashing. Then, select ALL of your&lt;br /&gt;
squadrons (minus commandos of course) and have them attack the same ship you&lt;br /&gt;
just attacked. Once one ships engines are down, do the same to the other ship.&lt;br /&gt;
&lt;br /&gt;
Now that they're dead in space, you can take your time. Take out their shield&lt;br /&gt;
systems and any remaining systems. Not that it matters, but it's fun. After&lt;br /&gt;
that, just blow them up as quickly as possible. They launch escape pods and if&lt;br /&gt;
you don't blow the ships up quick, they can get to and infect the stargate. If&lt;br /&gt;
you trash the ships quick, they never get close.&lt;br /&gt;
&lt;br /&gt;
Also, the explosion shockwave from one of the ships is massive. It will wipe&lt;br /&gt;
out a majority of your squadrons, so pull them back before it blows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OTHERWISE, if you did not destroy any devices -- read on.&lt;br /&gt;
&lt;br /&gt;
This is another one of those annoying missions. Lots can go wrong, and speed is&lt;br /&gt;
a major determining factor. We have to blow up the three Vardrag ships in this&lt;br /&gt;
area, the Starblazer, Pathfinder and Serenity. What's most annoying, in my&lt;br /&gt;
opinion, is the damned Vardrags voice. I can't stand it! It makes me want to&lt;br /&gt;
break things! Oh, you can skip dialog, just click the dialog box! But still,&lt;br /&gt;
it's annoying!&lt;br /&gt;
&lt;br /&gt;
Anyway, two things can happen here. You can try to save the Stargate and&lt;br /&gt;
Starportal, or you can let them get infected. If you manage to save them, your&lt;br /&gt;
job is easier as the Fortress Shield prevents the infected Vardrags from using&lt;br /&gt;
the Wormhole, thus allowing you all the time you need to destroy the ships. If&lt;br /&gt;
you can't save it, you have to be very quick about taking the ships down.&lt;br /&gt;
&lt;br /&gt;
One other thing to note is that the Vardrag ships have a huge shockwave when&lt;br /&gt;
they explode. If either the Sparta or Brutus are too close, they'll die&lt;br /&gt;
instantly... which is extremely aggravating.&lt;br /&gt;
&lt;br /&gt;
You do not need to save the Starportal here, you won't fail any objectives, but&lt;br /&gt;
like I said, it would make your job easier.&lt;br /&gt;
&lt;br /&gt;
If you plan to try to save the star portal, send half of your fighters to guard&lt;br /&gt;
the Starportal, while the other half guard the Stargate. Send the Angelwing at&lt;br /&gt;
200% Engine power to guard the portal, too. Then take the Sparta and Brutus and&lt;br /&gt;
guard the Avalanche. Set the Avalanche to 200% engine power and engage the&lt;br /&gt;
closest ship (usually the Starblazer).&lt;br /&gt;
&lt;br /&gt;
If all goes well, your fighters and the Angelwing will manage to save the&lt;br /&gt;
starportal. If not, pull all your fighters back (F1 them home) and have all&lt;br /&gt;
your ships start pounding all the Vardrag ships. Watch out for the shockwaves!&lt;br /&gt;
&lt;br /&gt;
Also... there's a survivor on one of the ships. I'm not sure if its the&lt;br /&gt;
Serenity or the Starblazer... I've never managed to save him. You don't fail an&lt;br /&gt;
objective for that either.&lt;br /&gt;
&lt;br /&gt;
Once all the ships are destroyed, and if you saved the starportal, you're done.&lt;br /&gt;
Otherwise have all ships go back to the Guardian (we didn't move it remember?)&lt;br /&gt;
and assign them a group and use the Siege formation to take out the Starportal.&lt;br /&gt;
&lt;br /&gt;
Why didn't we use the Guardian? Well... the Vardrag ships have Cataclysm&lt;br /&gt;
missiles. These will take out a battleship in one hit. If you're lucky and have&lt;br /&gt;
fighters and flaks to guard the Guardian (heh...) it won't die. But every time&lt;br /&gt;
I've ever moved it, it's died. So just leave it alone. Better to keep it alive.&lt;br /&gt;
&lt;br /&gt;
Destroy all the ships, save or destroy the Starportal and it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Mechanoid_Invasion</id>
		<title>Mechanoid Invasion</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Mechanoid_Invasion"/>
				<updated>2012-10-20T21:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot; Recommended Loadout  NOTE: If you added Laser weapons in the previous mission, leave them alone, add anything else listed below that you can, but don't remove the lasers.  -[ An...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
NOTE: If you added Laser weapons in the previous mission, leave them alone, add&lt;br /&gt;
anything else listed below that you can, but don't remove the lasers.&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
Whatever you want. Strong weapons needed. Fighters, too.&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
Add 2x Flash Fighters.&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
Swap 1x Bubble Energy Shell for 1x Delektron Shell, 1x L1 Fusion Support&lt;br /&gt;
Generator for 1x L1 Quark Support Generator&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
Add 1x Flash Fighter&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
Add 1x Flash Fighter, 1x Volcano Plasma Gun, swap Pulsar Missile for Magma&lt;br /&gt;
Plasma Gun&lt;br /&gt;
&lt;br /&gt;
-[ All Ships ]-&lt;br /&gt;
Fighters are a help in this mission... but don't sacrifice getting better&lt;br /&gt;
weapons for fighters. If you have the RPs, add fighters. Otherwise, we'll deal&lt;br /&gt;
with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you destroyed the Serenity on the previous mission, as well as all of the&lt;br /&gt;
subsystems of the other two ships, this mission will be extremely easy. When&lt;br /&gt;
the mission starts, pause the game (spacebar). Select all your ships and have&lt;br /&gt;
them Attack Devices (F6) on the nearest ship. Click that ship and make sure any&lt;br /&gt;
engine subsystems are highlighted and flashing. Then, select ALL of your&lt;br /&gt;
squadrons (minus commandos of course) and have them attack the same ship you&lt;br /&gt;
just attacked. Once one ships engines are down, do the same to the other ship.&lt;br /&gt;
&lt;br /&gt;
Now that they're dead in space, you can take your time. Take out their shield&lt;br /&gt;
systems and any remaining systems. Not that it matters, but it's fun. After&lt;br /&gt;
that, just blow them up as quickly as possible. They launch escape pods and if&lt;br /&gt;
you don't blow the ships up quick, they can get to and infect the stargate. If&lt;br /&gt;
you trash the ships quick, they never get close.&lt;br /&gt;
&lt;br /&gt;
Also, the explosion shockwave from one of the ships is massive. It will wipe&lt;br /&gt;
out a majority of your squadrons, so pull them back before it blows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OTHERWISE, if you did not destroy any devices -- read on.&lt;br /&gt;
&lt;br /&gt;
This is another one of those annoying missions. Lots can go wrong, and speed is&lt;br /&gt;
a major determining factor. We have to blow up the three Vardrag ships in this&lt;br /&gt;
area, the Starblazer, Pathfinder and Serenity. What's most annoying, in my&lt;br /&gt;
opinion, is the damned Vardrags voice. I can't stand it! It makes me want to&lt;br /&gt;
break things! Oh, you can skip dialog, just click the dialog box! But still,&lt;br /&gt;
it's annoying!&lt;br /&gt;
&lt;br /&gt;
Anyway, two things can happen here. You can try to save the Stargate and&lt;br /&gt;
Starportal, or you can let them get infected. If you manage to save them, your&lt;br /&gt;
job is easier as the Fortress Shield prevents the infected Vardrags from using&lt;br /&gt;
the Wormhole, thus allowing you all the time you need to destroy the ships. If&lt;br /&gt;
you can't save it, you have to be very quick about taking the ships down.&lt;br /&gt;
&lt;br /&gt;
One other thing to note is that the Vardrag ships have a huge shockwave when&lt;br /&gt;
they explode. If either the Sparta or Brutus are too close, they'll die&lt;br /&gt;
instantly... which is extremely aggravating.&lt;br /&gt;
&lt;br /&gt;
You do not need to save the Starportal here, you won't fail any objectives, but&lt;br /&gt;
like I said, it would make your job easier.&lt;br /&gt;
&lt;br /&gt;
If you plan to try to save the star portal, send half of your fighters to guard&lt;br /&gt;
the Starportal, while the other half guard the Stargate. Send the Angelwing at&lt;br /&gt;
200% Engine power to guard the portal, too. Then take the Sparta and Brutus and&lt;br /&gt;
guard the Avalanche. Set the Avalanche to 200% engine power and engage the&lt;br /&gt;
closest ship (usually the Starblazer).&lt;br /&gt;
&lt;br /&gt;
If all goes well, your fighters and the Angelwing will manage to save the&lt;br /&gt;
starportal. If not, pull all your fighters back (F1 them home) and have all&lt;br /&gt;
your ships start pounding all the Vardrag ships. Watch out for the shockwaves!&lt;br /&gt;
&lt;br /&gt;
Also... there's a survivor on one of the ships. I'm not sure if its the&lt;br /&gt;
Serenity or the Starblazer... I've never managed to save him. You don't fail an&lt;br /&gt;
objective for that either.&lt;br /&gt;
&lt;br /&gt;
Once all the ships are destroyed, and if you saved the starportal, you're done.&lt;br /&gt;
Otherwise have all ships go back to the Guardian (we didn't move it remember?)&lt;br /&gt;
and assign them a group and use the Siege formation to take out the Starportal.&lt;br /&gt;
&lt;br /&gt;
Why didn't we use the Guardian? Well... the Vardrag ships have Cataclysm&lt;br /&gt;
missiles. These will take out a battleship in one hit. If you're lucky and have&lt;br /&gt;
fighters and flaks to guard the Guardian (heh...) it won't die. But every time&lt;br /&gt;
I've ever moved it, it's died. So just leave it alone. Better to keep it alive.&lt;br /&gt;
&lt;br /&gt;
Destroy all the ships, save or destroy the Starportal and it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Alpha_Gate</id>
		<title>Alpha Gate</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Alpha_Gate"/>
				<updated>2012-10-20T21:55:36Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Bubble Energy Shell for 2x Delektron Shell, swap 1x Sickle Gunboat for&lt;br /&gt;
1x Scythe Gunboat&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Bubble Energy Shell with 1x Delektron Shell, 1x Partical Gatling Gun&lt;br /&gt;
for a Volcano Plasma Gun, 2x L2 Fusion Support Generator for 2x L2 Quark&lt;br /&gt;
Support Generator, 1x Electron Cell for 1x Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Bubble Energy Shell for 1x Delektron Shell, 1x Particle Gatling Gun for&lt;br /&gt;
1x Volcano Plasma Gun, add 2x Flash Fighter (replace squadrons if you have to)&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Particle Gatling Gun and 2x Magma Plasma Gun for 4x Anti-G Railgun,&lt;br /&gt;
swap 1x L2 Fusion Support Generator for 1x L2 Quark Support Generator, 2x&lt;br /&gt;
Electron Cell for 2x Plasma Cell, 1x Standard ECM System for 1x Torsion ECM&lt;br /&gt;
System&lt;br /&gt;
&lt;br /&gt;
ALTERNATE LOADOUT &lt;br /&gt;
&lt;br /&gt;
If you wish to make the next mission much easier, load all of your ships with&lt;br /&gt;
as many Burningfist Heavy Lasers as you have. Make sure you have some hull&lt;br /&gt;
destroying weapons if you plan on taking out any of the enemy ships, but it&lt;br /&gt;
isn't necessary if you're just going to go after subsystems (which is by far&lt;br /&gt;
the most recommended approach -- destroying ships can make the next mission&lt;br /&gt;
crash to desktop). I wouldn't recommend using Crystalpin Light Lasers as they&lt;br /&gt;
cannot penetrate the enemy's shields. They will work once shields have dropped,&lt;br /&gt;
but they're not really worth the slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should have a skill point to spend, I suggest bumping up the Military stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have split this mission into two sections. The first section just deals with&lt;br /&gt;
completing your mission objectives and nothing more. If you want to make the&lt;br /&gt;
next mission easier, check out part two of this mission strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission Strategy #1&lt;br /&gt;
&lt;br /&gt;
This mission is pretty simple and straight-forward. Just scan all the ships and&lt;br /&gt;
survive, and that's it.&lt;br /&gt;
&lt;br /&gt;
Start off by scanning the Pathfinder, then the Starblazer, then finally the&lt;br /&gt;
Serenity. You can use your Energy Skeeter (use special weapons, F9) on the&lt;br /&gt;
Mechanoid if it's getting on your nerves, but it just recharges anyway. You&lt;br /&gt;
must wait until each ship is fully scanned.&lt;br /&gt;
&lt;br /&gt;
After that, you can leave the system by engaging your IP Drive (F12).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission Strategy #2&lt;br /&gt;
&lt;br /&gt;
IMPORTANT &lt;br /&gt;
&lt;br /&gt;
Destroying entire ships has been known to cause the next mission to fail. The 3&lt;br /&gt;
main enemy ships, the Pathfinder, Starblazer and Serenity are part of the next&lt;br /&gt;
mission. Due to some obvious scripting errors by the developers, destroying any&lt;br /&gt;
or all of these ships WILL cause the next mission to crash. I strongly suggest&lt;br /&gt;
you do NOT destroy any of the ships, just focus on subsystems and the&lt;br /&gt;
Mechanoids, then depart the sector via your IP Drives (F12).&lt;br /&gt;
&lt;br /&gt;
There are some things to note before we begin. I have ran through this mission&lt;br /&gt;
several times. And I do mean several. On the order of 20, at least, trying to&lt;br /&gt;
figure out how much you can destroy without causing the next mission to crash.&lt;br /&gt;
So far it seems just the destruction of the ships causes the crash but I've&lt;br /&gt;
heard rumors that destroying shields and/or engines can have the same effect.&lt;br /&gt;
I have NOT confirmed that, though. The game has only crashed for me if I have&lt;br /&gt;
destroyed any of the ships.&lt;br /&gt;
&lt;br /&gt;
Furthermore, destroying any of the ships IP Drives can, at times, cause the&lt;br /&gt;
remaning ships to warp out of the sector. That means, under no circumstances,&lt;br /&gt;
should you destroy ANY IP Drive device until you've taken out subsystems on all&lt;br /&gt;
the ships.&lt;br /&gt;
&lt;br /&gt;
Now let's get into it. I've figured out the precise order to do things in this&lt;br /&gt;
mission so that you can scan all the ships, kill all the Mechanoids and destroy&lt;br /&gt;
every single subsystem on every ship (and blow up all the ships without any&lt;br /&gt;
leaving, if you really wanted to -- but don't!).&lt;br /&gt;
&lt;br /&gt;
First, use only the Angelwing for now. Leave your other ships just where they&lt;br /&gt;
are. If they get too close to any enemy ship or structure, you will be detected&lt;br /&gt;
prematurely and there's a good chance one or more of the Mechanoids will blast&lt;br /&gt;
your fleet to bits.&lt;br /&gt;
&lt;br /&gt;
Before you even move, set all of your ships to Focused behaviour mode. Then,&lt;br /&gt;
take the Angelwing and use the Datascanner (F10) on the closest ship to you,&lt;br /&gt;
which is the Pathfinder. Once you've scanned it, check the Devices list, under&lt;br /&gt;
the Support tab and click the &amp;quot;Armageddon&amp;quot; device. This is the ships weapons&lt;br /&gt;
energy generator. It should be flashing. Now scan the Starblazer. Ignore any&lt;br /&gt;
Mechanoids or ships at this point. Make sure you select the Armageddon device&lt;br /&gt;
for the Starblazer, too. Sometimes it won't show up until the scan has been&lt;br /&gt;
completed.&lt;br /&gt;
&lt;br /&gt;
Once the Pathfinder and Starblazer have been scanned, move onto the Serenity.&lt;br /&gt;
The Serenity is a big ship and will take much longer to scan than the other&lt;br /&gt;
two. Just wait it out, the Mechanoid shouldn't really be all that damaging at&lt;br /&gt;
this point. When the Serenity is scanned, don't forget to select it's&lt;br /&gt;
Armageddon device from the Devices list as well.&lt;br /&gt;
&lt;br /&gt;
Now comes the fun part. We're going to blow stuff up now. You should have one&lt;br /&gt;
annoying Mechanoid following the Angelwing around. Have your remaining ships&lt;br /&gt;
target devices on the Pathfinder (which is closest to them, and the farthest&lt;br /&gt;
from the other enemy ships -- this is important!). Then send in the Angelwing&lt;br /&gt;
to target devices (F6) on the Pathfinder as well. Let the Mechanoid follow you&lt;br /&gt;
around.&lt;br /&gt;
&lt;br /&gt;
Once all of your ships are attacking the Pathfinder (they should be focusing&lt;br /&gt;
their attacks on the Armageddon device only), wait for the Armageddon to become&lt;br /&gt;
disabled (it's healthbar turns red). Send your Gunboats in after it's disabled&lt;br /&gt;
and they'll take it out the rest of the way. Now you can use your Energy&lt;br /&gt;
Skeeter on the Mechanoid. Since the Pathfinder has no weapons anymore, it&lt;br /&gt;
cannot recharge the Mechanoid and you can kill it. Several other Mechanoids may&lt;br /&gt;
activate at this time, and they will recharge each other, but if you kill them&lt;br /&gt;
fast enough you can wipe them all out. DO NOT move away from the Pathfinder&lt;br /&gt;
until you've dealt with all the Mechanoids.&lt;br /&gt;
&lt;br /&gt;
You can continue destroying devices without interruption at this point. Now&lt;br /&gt;
select the Shields device and destroy that. Once the shields are down, send any&lt;br /&gt;
fighters you have against the Pathfinder. The only subsystems you really need&lt;br /&gt;
to take out at this point are Shields and Engines. You can destroy the rest,&lt;br /&gt;
but it really makes no difference. Weapons are useless without the Armageddon.&lt;br /&gt;
The other support systems make no real difference. But you can blow up&lt;br /&gt;
everything if you want.&lt;br /&gt;
&lt;br /&gt;
After the Pathfinder is out of commission, move on to the Starblazer and&lt;br /&gt;
finally the Serenity. Repeat the strategy you used on the Pathfinder and you'll&lt;br /&gt;
be fine. Just remember, you should dock all of your fighters and gunboats&lt;br /&gt;
before moving on to a ship that has weapons (ie. Armageddon device wasn't&lt;br /&gt;
destroyed yet). This way they don't die to the flak systems.&lt;br /&gt;
&lt;br /&gt;
One thing to note here is how you can pretty much adjust the difficulty of the&lt;br /&gt;
next mission on your own. Depending on what you destroy (or don't) can make the&lt;br /&gt;
next mission easier or harder. Don't want it too easy? Just take out the&lt;br /&gt;
Armageddon. Want to have all the time in the world on the next mission? Just&lt;br /&gt;
take out engines. The Vardrag ships have some really strong hulls and shields,&lt;br /&gt;
so you may want to consider taking out at least the Shields device, but really,&lt;br /&gt;
it's all up to you.&lt;br /&gt;
&lt;br /&gt;
Once you're done blowing the ships apart from the inside out, use your IP&lt;br /&gt;
Drives to leave the sector and complete the mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
(Much thanks to MouseNo4, NightStalker and Pierce for helping me develop this&lt;br /&gt;
strategy. They all had many different, good ideas, and I've combined their&lt;br /&gt;
thoughts and ideas into one nice, do-everything strategy!)&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Alpha_Gate</id>
		<title>Alpha Gate</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Alpha_Gate"/>
				<updated>2012-10-20T21:54:24Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Bubble Energy Shell for 2x Delektron Shell, swap 1x Sickle Gunboat for&lt;br /&gt;
1x Scythe Gunboat&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Bubble Energy Shell with 1x Delektron Shell, 1x Partical Gatling Gun&lt;br /&gt;
for a Volcano Plasma Gun, 2x L2 Fusion Support Generator for 2x L2 Quark&lt;br /&gt;
Support Generator, 1x Electron Cell for 1x Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Bubble Energy Shell for 1x Delektron Shell, 1x Particle Gatling Gun for&lt;br /&gt;
1x Volcano Plasma Gun, add 2x Flash Fighter (replace squadrons if you have to)&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Particle Gatling Gun and 2x Magma Plasma Gun for 4x Anti-G Railgun,&lt;br /&gt;
swap 1x L2 Fusion Support Generator for 1x L2 Quark Support Generator, 2x&lt;br /&gt;
Electron Cell for 2x Plasma Cell, 1x Standard ECM System for 1x Torsion ECM&lt;br /&gt;
System&lt;br /&gt;
&lt;br /&gt;
   ALTERNATE LOADOUT &lt;br /&gt;
23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
If you wish to make the next mission much easier, load all of your ships with&lt;br /&gt;
as many Burningfist Heavy Lasers as you have. Make sure you have some hull&lt;br /&gt;
destroying weapons if you plan on taking out any of the enemy ships, but it&lt;br /&gt;
isn't necessary if you're just going to go after subsystems (which is by far&lt;br /&gt;
the most recommended approach -- destroying ships can make the next mission&lt;br /&gt;
crash to desktop). I wouldn't recommend using Crystalpin Light Lasers as they&lt;br /&gt;
cannot penetrate the enemy's shields. They will work once shields have dropped,&lt;br /&gt;
but they're not really worth the slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should have a skill point to spend, I suggest bumping up the Military stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have split this mission into two sections. The first section just deals with&lt;br /&gt;
completing your mission objectives and nothing more. If you want to make the&lt;br /&gt;
next mission easier, check out part two of this mission strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission Strategy #1&lt;br /&gt;
23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)[[User:Riddleols|Riddleols]] 23:53, 20 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
This mission is pretty simple and straight-forward. Just scan all the ships and&lt;br /&gt;
survive, and that's it.&lt;br /&gt;
&lt;br /&gt;
Start off by scanning the Pathfinder, then the Starblazer, then finally the&lt;br /&gt;
Serenity. You can use your Energy Skeeter (use special weapons, F9) on the&lt;br /&gt;
Mechanoid if it's getting on your nerves, but it just recharges anyway. You&lt;br /&gt;
must wait until each ship is fully scanned.&lt;br /&gt;
&lt;br /&gt;
After that, you can leave the system by engaging your IP Drive (F12).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission Strategy #2&lt;br /&gt;
23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)[[User:Riddleols|Riddleols]] 23:53, 20 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
    IMPORTANT &lt;br /&gt;
Destroying entire ships has been known to cause the next mission to fail. The 3&lt;br /&gt;
main enemy ships, the Pathfinder, Starblazer and Serenity are part of the next&lt;br /&gt;
mission. Due to some obvious scripting errors by the developers, destroying any&lt;br /&gt;
or all of these ships WILL cause the next mission to crash. I strongly suggest&lt;br /&gt;
you do NOT destroy any of the ships, just focus on subsystems and the&lt;br /&gt;
Mechanoids, then depart the sector via your IP Drives (F12).&lt;br /&gt;
&lt;br /&gt;
There are some things to note before we begin. I have ran through this mission&lt;br /&gt;
several times. And I do mean several. On the order of 20, at least, trying to&lt;br /&gt;
figure out how much you can destroy without causing the next mission to crash.&lt;br /&gt;
So far it seems just the destruction of the ships causes the crash but I've&lt;br /&gt;
heard rumors that destroying shields and/or engines can have the same effect.&lt;br /&gt;
I have NOT confirmed that, though. The game has only crashed for me if I have&lt;br /&gt;
destroyed any of the ships.&lt;br /&gt;
&lt;br /&gt;
Furthermore, destroying any of the ships IP Drives can, at times, cause the&lt;br /&gt;
remaning ships to warp out of the sector. That means, under no circumstances,&lt;br /&gt;
should you destroy ANY IP Drive device until you've taken out subsystems on all&lt;br /&gt;
the ships.&lt;br /&gt;
&lt;br /&gt;
Now let's get into it. I've figured out the precise order to do things in this&lt;br /&gt;
mission so that you can scan all the ships, kill all the Mechanoids and destroy&lt;br /&gt;
every single subsystem on every ship (and blow up all the ships without any&lt;br /&gt;
leaving, if you really wanted to -- but don't!).&lt;br /&gt;
&lt;br /&gt;
First, use only the Angelwing for now. Leave your other ships just where they&lt;br /&gt;
are. If they get too close to any enemy ship or structure, you will be detected&lt;br /&gt;
prematurely and there's a good chance one or more of the Mechanoids will blast&lt;br /&gt;
your fleet to bits.&lt;br /&gt;
&lt;br /&gt;
Before you even move, set all of your ships to Focused behaviour mode. Then,&lt;br /&gt;
take the Angelwing and use the Datascanner (F10) on the closest ship to you,&lt;br /&gt;
which is the Pathfinder. Once you've scanned it, check the Devices list, under&lt;br /&gt;
the Support tab and click the &amp;quot;Armageddon&amp;quot; device. This is the ships weapons&lt;br /&gt;
energy generator. It should be flashing. Now scan the Starblazer. Ignore any&lt;br /&gt;
Mechanoids or ships at this point. Make sure you select the Armageddon device&lt;br /&gt;
for the Starblazer, too. Sometimes it won't show up until the scan has been&lt;br /&gt;
completed.&lt;br /&gt;
&lt;br /&gt;
Once the Pathfinder and Starblazer have been scanned, move onto the Serenity.&lt;br /&gt;
The Serenity is a big ship and will take much longer to scan than the other&lt;br /&gt;
two. Just wait it out, the Mechanoid shouldn't really be all that damaging at&lt;br /&gt;
this point. When the Serenity is scanned, don't forget to select it's&lt;br /&gt;
Armageddon device from the Devices list as well.&lt;br /&gt;
&lt;br /&gt;
Now comes the fun part. We're going to blow stuff up now. You should have one&lt;br /&gt;
annoying Mechanoid following the Angelwing around. Have your remaining ships&lt;br /&gt;
target devices on the Pathfinder (which is closest to them, and the farthest&lt;br /&gt;
from the other enemy ships -- this is important!). Then send in the Angelwing&lt;br /&gt;
to target devices (F6) on the Pathfinder as well. Let the Mechanoid follow you&lt;br /&gt;
around.&lt;br /&gt;
&lt;br /&gt;
Once all of your ships are attacking the Pathfinder (they should be focusing&lt;br /&gt;
their attacks on the Armageddon device only), wait for the Armageddon to become&lt;br /&gt;
disabled (it's healthbar turns red). Send your Gunboats in after it's disabled&lt;br /&gt;
and they'll take it out the rest of the way. Now you can use your Energy&lt;br /&gt;
Skeeter on the Mechanoid. Since the Pathfinder has no weapons anymore, it&lt;br /&gt;
cannot recharge the Mechanoid and you can kill it. Several other Mechanoids may&lt;br /&gt;
activate at this time, and they will recharge each other, but if you kill them&lt;br /&gt;
fast enough you can wipe them all out. DO NOT move away from the Pathfinder&lt;br /&gt;
until you've dealt with all the Mechanoids.&lt;br /&gt;
&lt;br /&gt;
You can continue destroying devices without interruption at this point. Now&lt;br /&gt;
select the Shields device and destroy that. Once the shields are down, send any&lt;br /&gt;
fighters you have against the Pathfinder. The only subsystems you really need&lt;br /&gt;
to take out at this point are Shields and Engines. You can destroy the rest,&lt;br /&gt;
but it really makes no difference. Weapons are useless without the Armageddon.&lt;br /&gt;
The other support systems make no real difference. But you can blow up&lt;br /&gt;
everything if you want.&lt;br /&gt;
&lt;br /&gt;
After the Pathfinder is out of commission, move on to the Starblazer and&lt;br /&gt;
finally the Serenity. Repeat the strategy you used on the Pathfinder and you'll&lt;br /&gt;
be fine. Just remember, you should dock all of your fighters and gunboats&lt;br /&gt;
before moving on to a ship that has weapons (ie. Armageddon device wasn't&lt;br /&gt;
destroyed yet). This way they don't die to the flak systems.&lt;br /&gt;
&lt;br /&gt;
One thing to note here is how you can pretty much adjust the difficulty of the&lt;br /&gt;
next mission on your own. Depending on what you destroy (or don't) can make the&lt;br /&gt;
next mission easier or harder. Don't want it too easy? Just take out the&lt;br /&gt;
Armageddon. Want to have all the time in the world on the next mission? Just&lt;br /&gt;
take out engines. The Vardrag ships have some really strong hulls and shields,&lt;br /&gt;
so you may want to consider taking out at least the Shields device, but really,&lt;br /&gt;
it's all up to you.&lt;br /&gt;
&lt;br /&gt;
Once you're done blowing the ships apart from the inside out, use your IP&lt;br /&gt;
Drives to leave the sector and complete the mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
(Much thanks to MouseNo4, NightStalker and Pierce for helping me develop this&lt;br /&gt;
strategy. They all had many different, good ideas, and I've combined their&lt;br /&gt;
thoughts and ideas into one nice, do-everything strategy!)&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Alpha_Gate</id>
		<title>Alpha Gate</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Alpha_Gate"/>
				<updated>2012-10-20T21:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  Swap 2x Bubble Energy Shell for 2x Delektron Shell, swap 1x Sickle Gunboat for 1x Scythe Gunboat  -[ Brutus ]-  Swap 1x Bubble Energy Shell ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Bubble Energy Shell for 2x Delektron Shell, swap 1x Sickle Gunboat for&lt;br /&gt;
1x Scythe Gunboat&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Bubble Energy Shell with 1x Delektron Shell, 1x Partical Gatling Gun&lt;br /&gt;
for a Volcano Plasma Gun, 2x L2 Fusion Support Generator for 2x L2 Quark&lt;br /&gt;
Support Generator, 1x Electron Cell for 1x Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Bubble Energy Shell for 1x Delektron Shell, 1x Particle Gatling Gun for&lt;br /&gt;
1x Volcano Plasma Gun, add 2x Flash Fighter (replace squadrons if you have to)&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Particle Gatling Gun and 2x Magma Plasma Gun for 4x Anti-G Railgun,&lt;br /&gt;
swap 1x L2 Fusion Support Generator for 1x L2 Quark Support Generator, 2x&lt;br /&gt;
Electron Cell for 2x Plasma Cell, 1x Standard ECM System for 1x Torsion ECM&lt;br /&gt;
System&lt;br /&gt;
&lt;br /&gt;
*** ALTERNATE LOADOUT ***&lt;br /&gt;
23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
If you wish to make the next mission much easier, load all of your ships with&lt;br /&gt;
as many Burningfist Heavy Lasers as you have. Make sure you have some hull&lt;br /&gt;
destroying weapons if you plan on taking out any of the enemy ships, but it&lt;br /&gt;
isn't necessary if you're just going to go after subsystems (which is by far&lt;br /&gt;
the most recommended approach -- destroying ships can make the next mission&lt;br /&gt;
crash to desktop). I wouldn't recommend using Crystalpin Light Lasers as they&lt;br /&gt;
cannot penetrate the enemy's shields. They will work once shields have dropped,&lt;br /&gt;
but they're not really worth the slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should have a skill point to spend, I suggest bumping up the Military stat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have split this mission into two sections. The first section just deals with&lt;br /&gt;
completing your mission objectives and nothing more. If you want to make the&lt;br /&gt;
next mission easier, check out part two of this mission strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission Strategy #1&lt;br /&gt;
23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)[[User:Riddleols|Riddleols]] 23:53, 20 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
This mission is pretty simple and straight-forward. Just scan all the ships and&lt;br /&gt;
survive, and that's it.&lt;br /&gt;
&lt;br /&gt;
Start off by scanning the Pathfinder, then the Starblazer, then finally the&lt;br /&gt;
Serenity. You can use your Energy Skeeter (use special weapons, F9) on the&lt;br /&gt;
Mechanoid if it's getting on your nerves, but it just recharges anyway. You&lt;br /&gt;
must wait until each ship is fully scanned.&lt;br /&gt;
&lt;br /&gt;
After that, you can leave the system by engaging your IP Drive (F12).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission Strategy #2&lt;br /&gt;
23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)23:53, 20 October 2012 (CEST)[[User:Riddleols|Riddleols]] 23:53, 20 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
*** IMPORTANT ***&lt;br /&gt;
Destroying entire ships has been known to cause the next mission to fail. The 3&lt;br /&gt;
main enemy ships, the Pathfinder, Starblazer and Serenity are part of the next&lt;br /&gt;
mission. Due to some obvious scripting errors by the developers, destroying any&lt;br /&gt;
or all of these ships WILL cause the next mission to crash. I strongly suggest&lt;br /&gt;
you do NOT destroy any of the ships, just focus on subsystems and the&lt;br /&gt;
Mechanoids, then depart the sector via your IP Drives (F12).&lt;br /&gt;
&lt;br /&gt;
There are some things to note before we begin. I have ran through this mission&lt;br /&gt;
several times. And I do mean several. On the order of 20, at least, trying to&lt;br /&gt;
figure out how much you can destroy without causing the next mission to crash.&lt;br /&gt;
So far it seems just the destruction of the ships causes the crash but I've&lt;br /&gt;
heard rumors that destroying shields and/or engines can have the same effect.&lt;br /&gt;
I have NOT confirmed that, though. The game has only crashed for me if I have&lt;br /&gt;
destroyed any of the ships.&lt;br /&gt;
&lt;br /&gt;
Furthermore, destroying any of the ships IP Drives can, at times, cause the&lt;br /&gt;
remaning ships to warp out of the sector. That means, under no circumstances,&lt;br /&gt;
should you destroy ANY IP Drive device until you've taken out subsystems on all&lt;br /&gt;
the ships.&lt;br /&gt;
&lt;br /&gt;
Now let's get into it. I've figured out the precise order to do things in this&lt;br /&gt;
mission so that you can scan all the ships, kill all the Mechanoids and destroy&lt;br /&gt;
every single subsystem on every ship (and blow up all the ships without any&lt;br /&gt;
leaving, if you really wanted to -- but don't!).&lt;br /&gt;
&lt;br /&gt;
First, use only the Angelwing for now. Leave your other ships just where they&lt;br /&gt;
are. If they get too close to any enemy ship or structure, you will be detected&lt;br /&gt;
prematurely and there's a good chance one or more of the Mechanoids will blast&lt;br /&gt;
your fleet to bits.&lt;br /&gt;
&lt;br /&gt;
Before you even move, set all of your ships to Focused behaviour mode. Then,&lt;br /&gt;
take the Angelwing and use the Datascanner (F10) on the closest ship to you,&lt;br /&gt;
which is the Pathfinder. Once you've scanned it, check the Devices list, under&lt;br /&gt;
the Support tab and click the &amp;quot;Armageddon&amp;quot; device. This is the ships weapons&lt;br /&gt;
energy generator. It should be flashing. Now scan the Starblazer. Ignore any&lt;br /&gt;
Mechanoids or ships at this point. Make sure you select the Armageddon device&lt;br /&gt;
for the Starblazer, too. Sometimes it won't show up until the scan has been&lt;br /&gt;
completed.&lt;br /&gt;
&lt;br /&gt;
Once the Pathfinder and Starblazer have been scanned, move onto the Serenity.&lt;br /&gt;
The Serenity is a big ship and will take much longer to scan than the other&lt;br /&gt;
two. Just wait it out, the Mechanoid shouldn't really be all that damaging at&lt;br /&gt;
this point. When the Serenity is scanned, don't forget to select it's&lt;br /&gt;
Armageddon device from the Devices list as well.&lt;br /&gt;
&lt;br /&gt;
Now comes the fun part. We're going to blow stuff up now. You should have one&lt;br /&gt;
annoying Mechanoid following the Angelwing around. Have your remaining ships&lt;br /&gt;
target devices on the Pathfinder (which is closest to them, and the farthest&lt;br /&gt;
from the other enemy ships -- this is important!). Then send in the Angelwing&lt;br /&gt;
to target devices (F6) on the Pathfinder as well. Let the Mechanoid follow you&lt;br /&gt;
around.&lt;br /&gt;
&lt;br /&gt;
Once all of your ships are attacking the Pathfinder (they should be focusing&lt;br /&gt;
their attacks on the Armageddon device only), wait for the Armageddon to become&lt;br /&gt;
disabled (it's healthbar turns red). Send your Gunboats in after it's disabled&lt;br /&gt;
and they'll take it out the rest of the way. Now you can use your Energy&lt;br /&gt;
Skeeter on the Mechanoid. Since the Pathfinder has no weapons anymore, it&lt;br /&gt;
cannot recharge the Mechanoid and you can kill it. Several other Mechanoids may&lt;br /&gt;
activate at this time, and they will recharge each other, but if you kill them&lt;br /&gt;
fast enough you can wipe them all out. DO NOT move away from the Pathfinder&lt;br /&gt;
until you've dealt with all the Mechanoids.&lt;br /&gt;
&lt;br /&gt;
You can continue destroying devices without interruption at this point. Now&lt;br /&gt;
select the Shields device and destroy that. Once the shields are down, send any&lt;br /&gt;
fighters you have against the Pathfinder. The only subsystems you really need&lt;br /&gt;
to take out at this point are Shields and Engines. You can destroy the rest,&lt;br /&gt;
but it really makes no difference. Weapons are useless without the Armageddon.&lt;br /&gt;
The other support systems make no real difference. But you can blow up&lt;br /&gt;
everything if you want.&lt;br /&gt;
&lt;br /&gt;
After the Pathfinder is out of commission, move on to the Starblazer and&lt;br /&gt;
finally the Serenity. Repeat the strategy you used on the Pathfinder and you'll&lt;br /&gt;
be fine. Just remember, you should dock all of your fighters and gunboats&lt;br /&gt;
before moving on to a ship that has weapons (ie. Armageddon device wasn't&lt;br /&gt;
destroyed yet). This way they don't die to the flak systems.&lt;br /&gt;
&lt;br /&gt;
One thing to note here is how you can pretty much adjust the difficulty of the&lt;br /&gt;
next mission on your own. Depending on what you destroy (or don't) can make the&lt;br /&gt;
next mission easier or harder. Don't want it too easy? Just take out the&lt;br /&gt;
Armageddon. Want to have all the time in the world on the next mission? Just&lt;br /&gt;
take out engines. The Vardrag ships have some really strong hulls and shields,&lt;br /&gt;
so you may want to consider taking out at least the Shields device, but really,&lt;br /&gt;
it's all up to you.&lt;br /&gt;
&lt;br /&gt;
Once you're done blowing the ships apart from the inside out, use your IP&lt;br /&gt;
Drives to leave the sector and complete the mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
(Much thanks to MouseNo4, NightStalker and Pierce for helping me develop this&lt;br /&gt;
strategy. They all had many different, good ideas, and I've combined their&lt;br /&gt;
thoughts and ideas into one nice, do-everything strategy!)&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Story_Mode_Walkthrough</id>
		<title>Story Mode Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Story_Mode_Walkthrough"/>
				<updated>2012-10-20T21:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a detailed walkthrough for all missions of the Nexus singleplayer campaign. '''May contain spoilers''', so read at own risk.&lt;br /&gt;
&lt;br /&gt;
Written by: Darrin Ackerman (VertigOne) &amp;lt;email: onevertigo1(at)gmail(dot)com&amp;gt;&lt;br /&gt;
Version: v1.4 -- July 19, 2006&lt;br /&gt;
&lt;br /&gt;
;Episode 1:&lt;br /&gt;
:*[[Arrival to Jupiter]]&lt;br /&gt;
:*[[The Ronin]]&lt;br /&gt;
:*[[OSEC Encounter]]&lt;br /&gt;
:*[[The Chance]]&lt;br /&gt;
:*[[Kissaki Raid]]&lt;br /&gt;
:*[[Shukenja Beta]]&lt;br /&gt;
;Episode 2:&lt;br /&gt;
:*[[Raptor Raid]]&lt;br /&gt;
:*[[The Chase]]&lt;br /&gt;
:*[[Back To Earth]]&lt;br /&gt;
:*[[Raptor Genocide]]&lt;br /&gt;
;Episode 3:&lt;br /&gt;
:*[[First Blood]]&lt;br /&gt;
:*[[Saving the Scout]]&lt;br /&gt;
:*[[Sneaking]]&lt;br /&gt;
:*[[Titan]]&lt;br /&gt;
;Episode 4:&lt;br /&gt;
:*[[The Mechanoid]]&lt;br /&gt;
:*[[The Locust]]&lt;br /&gt;
:*[[The Siege of Avalon]]&lt;br /&gt;
:*[[Peace Negotiations]]&lt;br /&gt;
:*[[Locust Queen]]&lt;br /&gt;
;Episode 5:&lt;br /&gt;
:*[[Alpha Gate]]&lt;br /&gt;
:*[[Mechanoid Invasion]]&lt;br /&gt;
:*[[The Fall Of Vardrags]]&lt;br /&gt;
;Episode 6:&lt;br /&gt;
:*[[Bridgehead]]&lt;br /&gt;
:*[[Blockade Breakers]]&lt;br /&gt;
:*[[The Fight For Earth]]&lt;br /&gt;
:*[[The Nexus]]&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Locust_Queen</id>
		<title>Locust Queen</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Locust_Queen"/>
				<updated>2012-10-20T21:49:37Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  Whatever you want to add, nothing new really...  -[ Brutus ]-  Add 2x L1 Fusion Support Generators, swap the Tactical FireCloud Generator fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Whatever you want to add, nothing new really...&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Add 2x L1 Fusion Support Generators, swap the Tactical FireCloud Generator for&lt;br /&gt;
a Tactical FireStorm Generator&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x L1 Fusion Support Generator, 1x Torsion ECM System&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Whatever you want, not much can be added at this point.&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
Add 3x Electron Cell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have a new addition to our Fleet, the Battleship Guardian! Now we're really&lt;br /&gt;
badass! As with the others, she'll be with us for the remainder of the game, so&lt;br /&gt;
treat her well!&lt;br /&gt;
&lt;br /&gt;
This mission is actually really easy, for a change. All we have to do is scan&lt;br /&gt;
the Queen and kill it. Simple, simple, simple!!&lt;br /&gt;
&lt;br /&gt;
The first thing you should do is select all of your ships (CTRL+Left Click).&lt;br /&gt;
Assign them to a group (CTRL+1). Hit F7 to form them into the Siege Laser&lt;br /&gt;
Formation and right-click the Locust Queen. Now, select all of your fighter&lt;br /&gt;
squadrons and tell them to Patrol the Fleet (F8). Your main group of ships&lt;br /&gt;
should start moving towards the Queen whilst all your fighters start buzzing&lt;br /&gt;
around the fleet. It helps if you set all your ships shields to 200%, as those&lt;br /&gt;
damned Locusts can drain shields. Without shields, they'll tear up all your&lt;br /&gt;
devices, which is bad.&lt;br /&gt;
&lt;br /&gt;
Once your Siege ships get in range, they'll start firing at the Queen. You're&lt;br /&gt;
going to constantly be attacked by annoying little fighters, but your squadrons&lt;br /&gt;
and flaks should handle them. PAY ATTENTION TO THE QUEENS HEALTH. Once the&lt;br /&gt;
Queen goes into the red, have the siege group HOLD POSITION (F3). This will&lt;br /&gt;
stop them from firing. You know you've done enough damage when Angel says&lt;br /&gt;
something about you needing the information from the Queen. DO NOT BLOW THE&lt;br /&gt;
QUEEN UP. Once she goes into the red, all the little ships go away and you stop&lt;br /&gt;
getting attacked.&lt;br /&gt;
&lt;br /&gt;
Now all you have to do is send the Angelwing in to use its Data Scanner (F10)&lt;br /&gt;
on the Queen. Once the scan is complete...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
You'll get a nice cutscene for your troubles.&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Peace_Negotiations</id>
		<title>Peace Negotiations</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Peace_Negotiations"/>
				<updated>2012-10-20T21:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  Swap out the Standard ECM System for a Torsion ECM System   This mission starts off pretty boring. Blah blah peace talks. And then, as you p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap out the Standard ECM System for a Torsion ECM System&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This mission starts off pretty boring. Blah blah peace talks. And then, as you&lt;br /&gt;
probably guessed, a whole mess of Gorg ships jump in, and they aren't very&lt;br /&gt;
friendly.&lt;br /&gt;
&lt;br /&gt;
The main objective here is just to live. Secondary objectives are to protect&lt;br /&gt;
the Warcry, and destroy all ships. You might end up tearing some hair out over&lt;br /&gt;
this one. It can be really annoying and the Warcry gets pounded hard.&lt;br /&gt;
&lt;br /&gt;
Sweetwater informs you that 4 Ghost ships escorted us... yay. They can only&lt;br /&gt;
attack devices, but their lasers do a bit of hull damage. Immediately set all&lt;br /&gt;
Ghost Ship shields to 200%! Do the same with the Angelwing.&lt;br /&gt;
&lt;br /&gt;
Start with the biggest ships, have all the Ghosts attack the devices on one&lt;br /&gt;
ship (prioritize weapons only) while the Angelwing pounds on its shields, then&lt;br /&gt;
hull. Don't forget about Mechanoid Angel either. Use her on a ship with full&lt;br /&gt;
shields, she'll tear them down and do some decent hull damage, then all you&lt;br /&gt;
have to do is finish it off.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat until you either kill them all, or they flee. You can ignore&lt;br /&gt;
the smallest ships for the most part, even all of them together don't hurt&lt;br /&gt;
much. Get rid of the biggest ships first, try to deal with the ones pounding&lt;br /&gt;
the WarCry first.&lt;br /&gt;
&lt;br /&gt;
You can still technically pass this mission even if the Warcry dies, but it&lt;br /&gt;
helps in a later mission if it's not dead.&lt;br /&gt;
&lt;br /&gt;
Kill all enemies or make them flee and it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Siege_of_Avalon</id>
		<title>The Siege of Avalon</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Siege_of_Avalon"/>
				<updated>2012-10-20T21:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot; Recommended Loadout  -[ Angelwing ]-  Swap the remaining Particle Gatling Gun for a Bubble Energy Shell, swap SpaceTech ECM System for a Standard ECM System, add 1x Sickle Gunbo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap the remaining Particle Gatling Gun for a Bubble Energy Shell, swap&lt;br /&gt;
SpaceTech ECM System for a Standard ECM System, add 1x Sickle Gunboats (replace&lt;br /&gt;
a squadron if you have to)&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Main Fusion Engine for Lightrider engine&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Main Fusion Engine for Lightrider engine, swap 1x Electron Cell for 1x&lt;br /&gt;
Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x Electron Cell, swap 1x L2 Fusion Support Generator for 1x L2 Quark&lt;br /&gt;
Support Generator, swap Combat FireCloud Generator for a Combat FireStorm&lt;br /&gt;
Generator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One cool thing to note that I didn't even notice until this play through (which&lt;br /&gt;
is #6 btw)... after the Angelwing absorbed the Mechanoid, it now can transfer&lt;br /&gt;
the power from weapons fired on it into Support energy. I never knew that...&lt;br /&gt;
it's not as efficient as the Mechanoid, but definitely a nice feature when&lt;br /&gt;
shields drop!&lt;br /&gt;
&lt;br /&gt;
In this mission, we're tasked with the protection of a large space fortress,&lt;br /&gt;
the Avalon. We have only these four ships, and a whole mess of Gorg jump in.&lt;br /&gt;
The main objective is, obviously, for the Avalon to survive. The secondary&lt;br /&gt;
objective is to destroy all Gorg ships.&lt;br /&gt;
&lt;br /&gt;
There are two Gorg battleships, the Power and the Domination. We need to take&lt;br /&gt;
these guys out first. Otherwise, they're going to form up into two Siege Lasers&lt;br /&gt;
and... that's bad. Angel now has the ability to transform into a Mechanoid at&lt;br /&gt;
will, and she cannot be killed while she's a Mechanoid. This is good, however,&lt;br /&gt;
to &amp;quot;launch&amp;quot; her, we need at least 80% support power. So, for the Angelwing,&lt;br /&gt;
don't overpower any systems.&lt;br /&gt;
&lt;br /&gt;
Split your ships into two groups. Angelwing and Avalanche into one group, while&lt;br /&gt;
the Sparta and Brutus make up the other. Set the Angelwing group to attack the&lt;br /&gt;
closest battleship, and have Sparta and Brutus guard them for the time being.&lt;br /&gt;
Once you're pretty close (13k or so away) launch Mechanoid Angel at the battle&lt;br /&gt;
ship you're attacking. Once she starts attacking, have all ships attack the&lt;br /&gt;
hull of that battleship. You should take one down fairly quickly.&lt;br /&gt;
&lt;br /&gt;
After one battleship goes down, target the next one with your shield busters&lt;br /&gt;
and beat it down. If your support power recharges enough to launch Angel again,&lt;br /&gt;
use her!! If you can't launch her, her little pink mechanoid body will be&lt;br /&gt;
slightly darker (i.e.: grayed out). When the shields go down, bust its hull to&lt;br /&gt;
bits.&lt;br /&gt;
&lt;br /&gt;
You can also not worry about the battleships, and go after the Destroyers&lt;br /&gt;
first. If there aren't enough ships, they can't use their Siege Laser. There&lt;br /&gt;
has to be a battleship plus at least two other ships to make a Siege Laser&lt;br /&gt;
Formation. You can disrupt the formation, too, by attacking any of the ships in&lt;br /&gt;
the formation. If you need to buy some time, just start throwing shots at any&lt;br /&gt;
of the ships in the formation.&lt;br /&gt;
&lt;br /&gt;
I'd definitely recommend you at least kill one battleship. Between Mechanoid&lt;br /&gt;
Angel and the Angelwing and Avalanche, you should be able to destroy one rather&lt;br /&gt;
quickly.&lt;br /&gt;
&lt;br /&gt;
Start taking out the rest of the ships going from biggest to smallest. After a&lt;br /&gt;
while, the Gorgs will retreat. If you're speedy enough, you'll kill them all&lt;br /&gt;
before they can retreat. Good luck with that, the bastards always run away from&lt;br /&gt;
me.&lt;br /&gt;
&lt;br /&gt;
Once you destroy them or they flee:&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Locust</id>
		<title>The Locust</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Locust"/>
				<updated>2012-10-20T21:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  Swap 1x Particle Gatling Gun for 1x Volcano Plasma Gun, Swap 1x L2 Fusion Support Generator for 1x L2 Quark Support Generator, Swap your Com...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Particle Gatling Gun for 1x Volcano Plasma Gun, Swap 1x L2 Fusion&lt;br /&gt;
Support Generator for 1x L2 Quark Support Generator, Swap your Commandos out&lt;br /&gt;
for Cyborg Commandos, add 1x Flash Fighter&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap your Sec. Ionstream Engine for a Sec. Fusion Engine, swap Sensor Array for&lt;br /&gt;
an Advanced Sensor Array, add Standard ECM System&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Sensor Array for an Advanced Sensor Array, swap your Sec. Ionstream Engine&lt;br /&gt;
for a Sec. Fusion Engine&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap your Layer Shield for a Jamming Shiekd, add a L2 Quark Support Generator&lt;br /&gt;
and a LaserGlobe Flak System&lt;br /&gt;
&lt;br /&gt;
-[ ALL SHIPS ]-&lt;br /&gt;
&lt;br /&gt;
You need fighters in this mission, so make sure you have them! Take fighters&lt;br /&gt;
over some (or all) of my load out suggestions! Flak Systems are important, too.&lt;br /&gt;
Make sure all ships have Flak systems, try to have LaserGlobe Flaks on every&lt;br /&gt;
ship! Fighters and Flaks are more important than anything else I listed!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This mission is pretty simple, but it can be rough as the enemy has some very&lt;br /&gt;
nasty fighters of its own. First thing to do is select all your fighters and&lt;br /&gt;
gunboats (CTRL+Click) then press the Patrol Fleet (F8) button. Now all your&lt;br /&gt;
fighters will patrol around all your ships and protect them as best they can.&lt;br /&gt;
&lt;br /&gt;
Take your fleet ships and move them towards the Mechanoid. Have the Angelwing&lt;br /&gt;
use its Data Scanner (F10) on the Mechanoid for some talk.&lt;br /&gt;
&lt;br /&gt;
Two things you must be aware of: the enemy fighters can drain shields and their&lt;br /&gt;
weapons do massive damage to devices. So, to make things easier, boost every&lt;br /&gt;
ships shields to 200%. This will hopefully keep your shields from dropping and&lt;br /&gt;
allowing your ship to get pounded with nasty weapons.&lt;br /&gt;
&lt;br /&gt;
Basically, all you have to do here is survive. With 4 ships (all should have&lt;br /&gt;
LaserGlobe Flaks by now) and a bunch of fighters (I had 8 wings of fighters and&lt;br /&gt;
1 wing of gunboats at this point), you should have absolutely no troubles. If&lt;br /&gt;
a ship is getting pounded, make sure you check the Repair panel and if the flak&lt;br /&gt;
systems are getting damaged, assign priority (just click it) to fix them.&lt;br /&gt;
&lt;br /&gt;
After that, you'll get a short but cool cutscene showcasing one of the&lt;br /&gt;
Angelwings, uh... features. Then it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Mechanoid</id>
		<title>The Mechanoid</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Mechanoid"/>
				<updated>2012-10-20T21:47:46Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Particle Gatling Gun for 1x Volcano Plasma Gun, swap Weapon Energy&lt;br /&gt;
Generator for a Combat FireStorm Generator, swap one L2 Fusion Support&lt;br /&gt;
Generator for a L2 Quark Support Generator, add 1x Flash Fighters (remove a&lt;br /&gt;
squadron if you have to).&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Laser Ring Flak System for LaserGlobe Flak System, swap Layer Shield for a&lt;br /&gt;
Jamming Shield, swap 1x Electron Cell for a Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Layer Shield for a Jamming Shield, add a L1 Quark Support Generator, swap&lt;br /&gt;
1x Electron Cell for a Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap both Eliminator Torpedos for 2x Particle Gatling Gun, add 1x Flash&lt;br /&gt;
Fighter, 1x Spark Fighter, 1x L2 Fusion Support Generator, 1x Electron Cell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have a new addition to our fleet, the heavy cruiser Avalanche. She'll be&lt;br /&gt;
with us for the remainder of the game (provided you don't make it dead!) so&lt;br /&gt;
treat her good!&lt;br /&gt;
&lt;br /&gt;
Once you have control, have all your ships move towards the Mechanoid. Have the&lt;br /&gt;
Angelwing use the Data Scanner on the Mechanoid. After a bit of talk, Angel&lt;br /&gt;
beams herself over to the Mechanoid and proceeds to go mental on you. Don't&lt;br /&gt;
worry, just wait it out.&lt;br /&gt;
&lt;br /&gt;
Or... maybe you should worry, 'cause a whole buttload of Gorg ships just jumped&lt;br /&gt;
in! Just as your about to poop yourself, Angel comes back to her normal self&lt;br /&gt;
and tells you she'll help. So start attacking. I recommend you go after the&lt;br /&gt;
Battleship first.&lt;br /&gt;
&lt;br /&gt;
While you're battling, Angel will do various things to the enemy ships, which&lt;br /&gt;
are: disable engines or shields, make it engage its IP Drive, or turn control&lt;br /&gt;
of the ship over to you for a very short time. Use this to your advantage. If&lt;br /&gt;
she drops shields, attack that ships hull. If she turns it over to your&lt;br /&gt;
control, use it to attack!&lt;br /&gt;
&lt;br /&gt;
After a while, Angel will lose control of the Mechanoid and it will help you&lt;br /&gt;
blow up the remaining Gorg ships, then it leaves.&lt;br /&gt;
&lt;br /&gt;
After everything is destroyed...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ALTERNATE STRATEGY &lt;br /&gt;
&lt;br /&gt;
-[ Submitted by Pearce ]-&lt;br /&gt;
&lt;br /&gt;
You can get this wrong very very easily. You need to keep your distance (and&lt;br /&gt;
that of the battle) from the Mechanoid or it gets enough energy from the ship&lt;br /&gt;
emissions in combat to activate earlier than desired. Angel returns early as&lt;br /&gt;
well. It then attacks your ship and kills you in a heartbeat. Attack the Gorgs&lt;br /&gt;
early. I found I was being reamed because I was letting the Gorgs come to me,&lt;br /&gt;
which meant they got to the mechanoid body at weapons range and the battle took&lt;br /&gt;
place in close proximity to the mechanoid.&lt;br /&gt;
&lt;br /&gt;
[Ed. Note: While I've never had any problems with this mission on any of the&lt;br /&gt;
difficulties, it seems at least one person wasn't so lucky. According to&lt;br /&gt;
Pearce, this mission went to hell in a handbasket for him rather quickly. He&lt;br /&gt;
gives some sound advice, so if my strategy doesn't work, give this a shot.]&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Shukenja_Beta</id>
		<title>Shukenja Beta</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Shukenja_Beta"/>
				<updated>2012-10-20T21:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
2x SpaceTech Laser Guns, 2x Uranium Gatling Guns, anything else you can fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this mission, we're greeted with a chance to play with our newly... uh,&lt;br /&gt;
appropriated ship. Right now, we don't know a whole lot about it, so it's only&lt;br /&gt;
working at half capacity. Some nice things to note about the Angelwing is: it&lt;br /&gt;
regenerates its hull, has shields, has an IP drive and more goodies which we'll&lt;br /&gt;
find out about later!&lt;br /&gt;
&lt;br /&gt;
So our mission now is to scan the 3 objects in this area: a wormhole, an&lt;br /&gt;
artificial object and the Shukenja base. To scan, use the Data Scanner (F10)&lt;br /&gt;
button. Your ship will approach the object and scan it. It's also handy to&lt;br /&gt;
click the object you're scanning so you can see the progress.&lt;br /&gt;
&lt;br /&gt;
Scan the wormhole first, then the artificial object, then the base. While&lt;br /&gt;
scanning the artificial object, you'll be told the object appears to be&lt;br /&gt;
absorbing your scans, and asked if you wish to continue. Say Yes to continue.&lt;br /&gt;
You must wait until each object has been completely scanned before scanning the&lt;br /&gt;
next.&lt;br /&gt;
&lt;br /&gt;
You'll get a cutscene. Now attack the few (I think 3) platforms in this area,&lt;br /&gt;
with the Attack Hull (F7) command and destroy them. Once that's done, click the&lt;br /&gt;
Use Wormhole button and then right-click the wormhole to leave the system.&lt;br /&gt;
&lt;br /&gt;
For winning, you get a nice cutscene!&lt;br /&gt;
&lt;br /&gt;
ALTERNATE STRATEGY &lt;br /&gt;
&lt;br /&gt;
-[ Submitted by Vapor ]-&lt;br /&gt;
&lt;br /&gt;
Before scanning the base destory the 3 platforms, it still completes the&lt;br /&gt;
objective. Then use the 4 min that the alien ai gives you to datascan the alien&lt;br /&gt;
artifact again after it starts attacking you, it will give you another secret.&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Mechanoid</id>
		<title>The Mechanoid</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Mechanoid"/>
				<updated>2012-10-20T21:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Particle Gatling Gun for 1x Volcano Plasma Gun, swap Weapon Energy&lt;br /&gt;
Generator for a Combat FireStorm Generator, swap one L2 Fusion Support&lt;br /&gt;
Generator for a L2 Quark Support Generator, add 1x Flash Fighters (remove a&lt;br /&gt;
squadron if you have to).&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap Laser Ring Flak System for LaserGlobe Flak System, swap Layer Shield for a&lt;br /&gt;
Jamming Shield, swap 1x Electron Cell for a Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Layer Shield for a Jamming Shield, add a L1 Quark Support Generator, swap&lt;br /&gt;
1x Electron Cell for a Plasma Cell&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Swap both Eliminator Torpedos for 2x Particle Gatling Gun, add 1x Flash&lt;br /&gt;
Fighter, 1x Spark Fighter, 1x L2 Fusion Support Generator, 1x Electron Cell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have a new addition to our fleet, the heavy cruiser Avalanche. She'll be&lt;br /&gt;
with us for the remainder of the game (provided you don't make it dead!) so&lt;br /&gt;
treat her good!&lt;br /&gt;
&lt;br /&gt;
Once you have control, have all your ships move towards the Mechanoid. Have the&lt;br /&gt;
Angelwing use the Data Scanner on the Mechanoid. After a bit of talk, Angel&lt;br /&gt;
beams herself over to the Mechanoid and proceeds to go mental on you. Don't&lt;br /&gt;
worry, just wait it out.&lt;br /&gt;
&lt;br /&gt;
Or... maybe you should worry, 'cause a whole buttload of Gorg ships just jumped&lt;br /&gt;
in! Just as your about to poop yourself, Angel comes back to her normal self&lt;br /&gt;
and tells you she'll help. So start attacking. I recommend you go after the&lt;br /&gt;
Battleship first.&lt;br /&gt;
&lt;br /&gt;
While you're battling, Angel will do various things to the enemy ships, which&lt;br /&gt;
are: disable engines or shields, make it engage its IP Drive, or turn control&lt;br /&gt;
of the ship over to you for a very short time. Use this to your advantage. If&lt;br /&gt;
she drops shields, attack that ships hull. If she turns it over to your&lt;br /&gt;
control, use it to attack!&lt;br /&gt;
&lt;br /&gt;
After a while, Angel will lose control of the Mechanoid and it will help you&lt;br /&gt;
blow up the remaining Gorg ships, then it leaves.&lt;br /&gt;
&lt;br /&gt;
After everything is destroyed...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Titan</id>
		<title>Titan</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Titan"/>
				<updated>2012-10-20T21:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x Sickle Gunboat (replace a squadron if you have to), swap out 2x Electron&lt;br /&gt;
Cell with 2x Plasma Cell and swap out your Sensor Array for an Advanced Sensor&lt;br /&gt;
Array.&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap 1x Energy Shell for 1x Bubble Energy Shell&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap 2x Energy Shell for 2x Bubble Energy Shell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm going to be honest with you, this mission can be absolutely horrible. It's&lt;br /&gt;
not exactly the hardest mission, in terms of firepower, but so much can go&lt;br /&gt;
wrong so quick. From restart to restart, things will change. The strategy I'm&lt;br /&gt;
going to give you I have tried repeatedly, with success each and every time. It&lt;br /&gt;
took me several (on the order of 15 or more) play-throughs of this mission to&lt;br /&gt;
figure out the best strategy.&lt;br /&gt;
&lt;br /&gt;
We start out all alone with a bunch of enemy ships running around. Where is&lt;br /&gt;
everybody?!! Anyway, first thing to do is PAUSE. Then, hit the Stealth&lt;br /&gt;
behavior button so your ship cloaks.&lt;br /&gt;
&lt;br /&gt;
Now, examine the ships around you. Some are patrolling while others are just&lt;br /&gt;
sitting there. Right next to you is a destroyed ship, the Plague. Besides that,&lt;br /&gt;
there are only two other ships you need to worry about. The Bleeder (some 47k&lt;br /&gt;
away) and the Barbarian (battleship next to the Titan). Neither of these ships&lt;br /&gt;
move (two are dead already), but we're going to use all three for navigation.&lt;br /&gt;
&lt;br /&gt;
First and foremost, you absolutely must pay attention to your distance to other&lt;br /&gt;
ships for the time being. Do not get closer than 7k to another ship, or you&lt;br /&gt;
will be detected and fired on, and without shields, their weapons HURT. When&lt;br /&gt;
you mouse over a ship you'll see the distance (i.e.: 47000, 7000. 7k = 7000).&lt;br /&gt;
&lt;br /&gt;
Okay, so we're paused and cloaked, right? Select the Titan base, then the&lt;br /&gt;
Support tab (in the device view) and click the IP Blocker so it's flashing.&lt;br /&gt;
&lt;br /&gt;
Find the Bleeder and have the Angelwing go to it. Watch your distance to the&lt;br /&gt;
battleship Barbarian. When you get within 12k of the Barbarian, have the&lt;br /&gt;
Angelwing go to the Titan base. STOP (hold position) when you are 10k away from&lt;br /&gt;
the Titan base. Launch your Sickle Gunboats at the Titan base, then have the&lt;br /&gt;
Angelwing go to the Plague (back where we started). Your gunboats should&lt;br /&gt;
disable the IP Blocker and your fleet will jump in. But don't jump for joy yet,&lt;br /&gt;
it's far from over and things will get worse.&lt;br /&gt;
&lt;br /&gt;
Immediately have the Sparta and Brutus start attacking the closest ship to&lt;br /&gt;
them. Move the Angelwing in, drop cloak (set behavior to aggressive) and help&lt;br /&gt;
out the Sparta and Brutus. Now with these three ships, start mopping up all the&lt;br /&gt;
ships outside of the Titan's Fortress Shield.&lt;br /&gt;
&lt;br /&gt;
At this point, several things can happen. If you're lucky, you'll draw the&lt;br /&gt;
enemy ships that are inside the Fortress Shield to the outside of it where you&lt;br /&gt;
can proceed to blow them to bits. Otherwise you're going to have to wait for&lt;br /&gt;
the Fortress Shield to drop.&lt;br /&gt;
&lt;br /&gt;
Now... you're gonna get some talk that the Balthasar was seriously hit and&lt;br /&gt;
you'll get control of the entire fleet. Hopefully at this point the Fortress&lt;br /&gt;
Shield is down. If not, stop whatever you're doing and have ALL ships use the&lt;br /&gt;
Attack Shields command on the Titan base until the shield drops. Once it does,&lt;br /&gt;
PAUSE THE GAME.&lt;br /&gt;
&lt;br /&gt;
Alright. Two things have to happen now. If you managed to destroy all the Gorg&lt;br /&gt;
ships running around, your job is easier. Otherwise, here's what you do. Make&lt;br /&gt;
sure the Fort Shield device is flashing in the Titans device view and nothing&lt;br /&gt;
else is. Send out all of your fighters to attack the Titan. With your fleet,&lt;br /&gt;
kill off all the Gorg ships.&lt;br /&gt;
&lt;br /&gt;
If the Fort Shield comes back up, since your fighters are already inside, they&lt;br /&gt;
should be able to knock it down, otherwise use Attack Shields and take it down.&lt;br /&gt;
If any ships of yours get stuck inside the Fort Shield, have them attack the&lt;br /&gt;
hull of the Titan.&lt;br /&gt;
&lt;br /&gt;
Once all enemy ships are dead, start attacking the hull of the Titan with&lt;br /&gt;
everything you have. Keep your badly damaged and smaller ships away from it as&lt;br /&gt;
the Titan packs quite a punch. Also, you don't want them caught in the&lt;br /&gt;
shockwave from the explosion.&lt;br /&gt;
&lt;br /&gt;
If all goes well, you'll complete the mission and get a cutscene.&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Sneaking</id>
		<title>Sneaking</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Sneaking"/>
				<updated>2012-10-20T21:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  Swap your Layer Shield for a Jamming Shield, swap 1x Electron Cell for 1x Plasma Cell   For this mission, we only have the Angelwing. We als...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap your Layer Shield for a Jamming Shield, swap 1x Electron Cell for 1x&lt;br /&gt;
Plasma Cell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For this mission, we only have the Angelwing. We also have the ability to cloak&lt;br /&gt;
now for short periods of time (5 minutes). There is one drawback, and that is&lt;br /&gt;
after every 5 minutes of cloak, we must de-cloak for 30 seconds for the cloak&lt;br /&gt;
to recharge. We have a total of 30 minutes to complete this mission.&lt;br /&gt;
&lt;br /&gt;
This mission is all about stealth. Don't worry, if you hate stealth, it's not&lt;br /&gt;
that bad at all, trust me. If you like stealth, well then, have fun!&lt;br /&gt;
&lt;br /&gt;
Some things to note while we're cloaked. We're not totally undetectable. If we&lt;br /&gt;
get too close to an enemy ship, they'll detect us and it's mission failed. If&lt;br /&gt;
we de-cloak within the line of sight of one of the sensors, the base or an&lt;br /&gt;
enemy ship, they'll spot us and it's mission failed. While cloaked, we use our&lt;br /&gt;
newly installed Stealth Drive. This drive is virtually undetectable, however&lt;br /&gt;
it's very slow. Finally, while cloaked, we have no shields.&lt;br /&gt;
&lt;br /&gt;
With all that out of the way, we can start. If you really like stealth&lt;br /&gt;
missions, this one is somewhat simplistic, but you can have fun with it. I'm&lt;br /&gt;
going to tell you the one route I know that works perfectly. There are several&lt;br /&gt;
routes you can take to the base, feel free to experiment, if you wish.&lt;br /&gt;
&lt;br /&gt;
As soon as you have control, have the Angelwing go to Nav 0. When you get close&lt;br /&gt;
to Nav 0, Miss... ahem, Commander Sweetwater will inform us she has some&lt;br /&gt;
detailed information on this area, and a bunch of Nav points and other crap&lt;br /&gt;
will show up. Now quickly head directly to Nav Point 3.&lt;br /&gt;
&lt;br /&gt;
Angel should tell you that Asteroid #3 has lots of radiation and it's perfect&lt;br /&gt;
cover. Well she's right, and that's why we're going there. Once you get in&lt;br /&gt;
range you will be informed that you've entered the radiation field and your&lt;br /&gt;
cloak will automatically drop. This is okay, we're in the radiation field and&lt;br /&gt;
we can't be spotted. The cloak timer will now count down from 30 seconds, this&lt;br /&gt;
is the recharge time. When time timer has 15 seconds left, move to Nav Point 7.&lt;br /&gt;
Once you clear the radiation, you will re-cloak automatically.&lt;br /&gt;
&lt;br /&gt;
Once you're close enough to Nav Point 7, your cloak will drop again. Wait until&lt;br /&gt;
the timer has 15 seconds left, then move to the Theta Base. As soon as the&lt;br /&gt;
cloak comes back up, set your engine power to 200%.&lt;br /&gt;
&lt;br /&gt;
Now pay attention to the dialog! When you are told you're close enough to the&lt;br /&gt;
base hit the Hold Position button (F3)! If you get too close, the base will&lt;br /&gt;
detect you and it's mission failed!! Once you hold position, select your&lt;br /&gt;
commandos and send them at the base. You should have about 1:50 left on the&lt;br /&gt;
cloak timer. When the commandos get to the base, the timer disappears and you&lt;br /&gt;
get a cutscene.&lt;br /&gt;
&lt;br /&gt;
Heh heh. Ships go BOOM! Heh. Er.. right okay but there's some left. Great. Oh&lt;br /&gt;
wait, what's that? Some Ghost ships were here?! Damn that Sweetwater...&lt;br /&gt;
&lt;br /&gt;
Now, set engines back to normal power and set your shields to 200%. The Ghost&lt;br /&gt;
ships only have anti-device weapons, but their weapons will also do some hull&lt;br /&gt;
damage. Start with the smaller or weakest ships and pound them to oblivion.&lt;br /&gt;
Once they're all dead...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Saving_the_Scout</id>
		<title>Saving the Scout</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Saving_the_Scout"/>
				<updated>2012-10-20T21:43:50Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap remaining Laser Ring Flak System for a Laser Globe Flak System&lt;br /&gt;
&lt;br /&gt;
-[ Brutus &amp;amp; Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Swap Sliver Gatling Gun for a Particle Gatling Gun and add a squadron or two of&lt;br /&gt;
Spark Fighters, if you can.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is another mission about speed. We have to be very quick about what we do&lt;br /&gt;
and hopefully distract the enemies enough to complete our objectives.&lt;br /&gt;
&lt;br /&gt;
First, our main objective is to save the scout ship. This ship is having some&lt;br /&gt;
sort of problem, and can't cloak itself properly. So from time to time, it&lt;br /&gt;
appears (and can be shot at, which is bad!) then disappears again.&lt;br /&gt;
&lt;br /&gt;
Once again, pause the game first. Set all ships engines to 200%. We need the&lt;br /&gt;
speed right now. Make the Sparta and Brutus into a group (CTRL+Click then&lt;br /&gt;
CTRL+1 or 2/3/4). Have them attack the shields of the nearest ship. By the time&lt;br /&gt;
you get there, their shields will be up.&lt;br /&gt;
&lt;br /&gt;
Now, we also have to find the ship with the IP Blocker. This is the Angelwings&lt;br /&gt;
job. Make sure her engines are set to 200%, and use the Data Scanner on the&lt;br /&gt;
closest ship. You absolutely have to pay attention while scanning (click the&lt;br /&gt;
ship being scanned so you can see the progress). You know you found the right&lt;br /&gt;
ship when it has a Secret bar in its portrait up top. If the ship doesn't have&lt;br /&gt;
a Secret bar, you can just pick another ship to scan instead.&lt;br /&gt;
&lt;br /&gt;
The Archer usually has the IP Blocker. I say usually, because it can be on&lt;br /&gt;
different ships. To be quick, you should always scan the Archer first.&lt;br /&gt;
&lt;br /&gt;
Once you've found the ship with the IP Blocker (it'll appear under the Support&lt;br /&gt;
tab in the Device list up top), click the IP Blocker so that it's flashing,&lt;br /&gt;
then have the Sparta Attack Devices (F6) on that ship. You should also have a&lt;br /&gt;
wing of Sickle Gunboats, have them attack the ship as well.&lt;br /&gt;
&lt;br /&gt;
*** NOTE: The IP Blocker can change ships if you restart the mission! If it was&lt;br /&gt;
on say, the Archer one time, it might not be on the next restart, so you still&lt;br /&gt;
have to scan all the ships (until you find the right one, of course)!&lt;br /&gt;
&lt;br /&gt;
Destroy the remaining ships, but DO NOT destroy the ship with the IP Blocker&lt;br /&gt;
until you have disabled the IP Blocker. If the Sparta and the Gunboats can't&lt;br /&gt;
disable the IP Blocker, have all ships attack its shields, then send in ALL&lt;br /&gt;
your Spark Fighter squadrons. With the shields down, they'll have no trouble&lt;br /&gt;
blasting the IP Blocker to bits.&lt;br /&gt;
&lt;br /&gt;
After the IP Blocker is down, you'll get thanked from the Scout ship, and it&lt;br /&gt;
will flee the scene. You'll then be asked if you want to stay and mop up the&lt;br /&gt;
remaining Gorg (if you haven't killed them all already). Say Yes to stay, and&lt;br /&gt;
blow up the remaining Gorgs.&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/First_Blood</id>
		<title>First Blood</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/First_Blood"/>
				<updated>2012-10-20T21:43:11Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
2x Bubble Energy Shell, 3x Particle Gatling Gun, 1x Combat Drive, swap one&lt;br /&gt;
Laser Ring Flak System for a LaserGlobe Flak System, swap one squadron of Spark&lt;br /&gt;
Fighters for a squadron of Sickle Gunboats&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
1x Deflection Engine, 1x Electron Cell, 1x Bubble Energy Shell, 1x Energy&lt;br /&gt;
Shell, 1x Sliver Gatling Gun, swap the main Ionstream Engine for a Fusion&lt;br /&gt;
Engine&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
1x Deflection Engine, 1x Electron Cell, 2x Energy Shell 1x Sliver Gatling Gun,&lt;br /&gt;
swap Laser Ring Flak System for a LaserGlobe Flak System, swap Ionstream Engine&lt;br /&gt;
for a Fusion Engine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally we have some new ships in our fleet. The Brutus and the Sparta will be&lt;br /&gt;
with us for the rest of the game (provided you don't get them dead) so take&lt;br /&gt;
good care of them!&lt;br /&gt;
&lt;br /&gt;
This mission is all about speed. We must act quickly and take down the enemy&lt;br /&gt;
ships as fast as possible. The main objective here is to protect the support&lt;br /&gt;
ship, the Colossus.&lt;br /&gt;
&lt;br /&gt;
First, pause the game (spacebar). Now, you'll notice we also have some extra&lt;br /&gt;
ships under our command. We have the Avalanche (a corvette), and the&lt;br /&gt;
Quicksilver and Thunder (both frigates). While we're paused take this time to&lt;br /&gt;
form two groups. Make the Angelwing and Avalanche into one group (use&lt;br /&gt;
CTRL+Click to select them, then CTRL+1 (or 2,3,4) to assign them a group. I&lt;br /&gt;
will refer to them as Group 1. Then take your remaining ships (Brutus, Sparta,&lt;br /&gt;
Quicksilver and Thunder) and assign them to another group. I will refer to them&lt;br /&gt;
as Group 2. Now you can simply press the number keys (not the numpad) to switch&lt;br /&gt;
to that group. Also a good idea to put every ships shield power to 200%&lt;br /&gt;
&lt;br /&gt;
You're greeted with several enemy ships here. The Valiant is a battleship, then&lt;br /&gt;
there are two mid-sized ships (corvettes, I guess) and 4 or so smaller ships&lt;br /&gt;
(destroyers).&lt;br /&gt;
&lt;br /&gt;
Now, have Group 2 attack the smallest ships first, until they're destroyed.&lt;br /&gt;
Have Group 1 attack the mid-size Corvettes (or the Battleship if you're feeling&lt;br /&gt;
ballsy). Once Group 2 has destroyed all the small ships, have them help out&lt;br /&gt;
Group 1.&lt;br /&gt;
&lt;br /&gt;
After a few moments, the Colossus will bring up the Fortress Shield. This is a&lt;br /&gt;
massive shield that protects everything within its radius. If ANY enemy ships&lt;br /&gt;
are INSIDE the Fortress Shield, attack them immediately!&lt;br /&gt;
&lt;br /&gt;
Unfortunately the Gorg have a weapon that can penetrate the Fortress Shield&lt;br /&gt;
called a Siege Laser. In order to use this, they need a battleship (the&lt;br /&gt;
Valiant) and two other ships. When the ships enter Siege Formation, you'll be&lt;br /&gt;
able to tell as the smaller ships will have bluish-white beams connected to&lt;br /&gt;
the battleship. If there's no battleship or only 2 ships left alive, they can't&lt;br /&gt;
do the Siege Formation. If they do form into Siege Formation, attack any of the&lt;br /&gt;
ships in the formation to get it to break apart.&lt;br /&gt;
&lt;br /&gt;
The secondary objective for this mission is to destroy all the Gorg ships. But&lt;br /&gt;
good luck with that one. I can never seem to kill them fast enough. After a&lt;br /&gt;
good amount of pounding, the remaining ships use their IP Drives and flee. If&lt;br /&gt;
you prefer lasers and a more tactical approach, I'm sure you could run around&lt;br /&gt;
disabling all their IP Drives... either way, don't worry if you can't destroy&lt;br /&gt;
them all.&lt;br /&gt;
&lt;br /&gt;
As long as you protect the Colossus (and it doesn't die) the mission is&lt;br /&gt;
complete. Try not to lose any ships!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Raptor_Genocide</id>
		<title>Raptor Genocide</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Raptor_Genocide"/>
				<updated>2012-10-20T21:42:39Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap out your Hidron Shield for a Layer Shield. Make sure you have two&lt;br /&gt;
squadrons of fighters and a commando squadron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Norbank, in his infinite wisdom, is going to show us &amp;quot;how the big boys do&lt;br /&gt;
battle.&amp;quot; All we're supposed to do is keep the ships and fighters in this&lt;br /&gt;
area busy. Easy enough? Yep.&lt;br /&gt;
&lt;br /&gt;
Start off by attacking the closest ship. Go after the smaller ships first. You&lt;br /&gt;
have help in this mission so you should be able to take them down fairly&lt;br /&gt;
quickly. For now, ignore the Unknown Object and the base.&lt;br /&gt;
&lt;br /&gt;
After a bit, Norbank gets his ass handed to him and you get control of the&lt;br /&gt;
entire fleet. Select all your ships (use CTRL+Click) and finish off any&lt;br /&gt;
remaining ships. Then go to the base. As you approach the base, the Unknown&lt;br /&gt;
Object should show up as the Den. Have all ships but the Angelwing attack the&lt;br /&gt;
Den. It helps greatly if you set everyone to Manual behavior, this way they&lt;br /&gt;
only do exactly as you tell them, and you won't blow up the base before killing&lt;br /&gt;
the Den (the Den is a secondary objective).&lt;br /&gt;
&lt;br /&gt;
You'll also be informed you need to scan the Raptor base. While your other&lt;br /&gt;
ships are attacking the Den, have the Angelwing use its Data Scanner (F10) on&lt;br /&gt;
the base to scan it. Then, go help finish off the Den. Have all ships use the&lt;br /&gt;
Run Away (F4) command to flee from the base (so as not to get caught in the&lt;br /&gt;
shockwave from its explosion). On their way, they should take out the Leaking&lt;br /&gt;
Reactor. If not, send in all your fighter wings to attack the reactor. Make&lt;br /&gt;
sure you select it first (so it's flashing).&lt;br /&gt;
&lt;br /&gt;
After the station goes boom...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Back_To_Earth</id>
		<title>Back To Earth</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Back_To_Earth"/>
				<updated>2012-10-20T21:42:11Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Just add another wing of Spark Fighters if you need to, anything else you want.&lt;br /&gt;
You need a Commando Squad for this mission, so make sure you have one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should have a skill point to spend by now. In the fleet screen, select the&lt;br /&gt;
Angelwing, then Characters. It should say &amp;quot;Skill point available.&amp;quot; I recommend&lt;br /&gt;
you spend it on Engineering, as this will give all your ships more RPs to&lt;br /&gt;
spend.&lt;br /&gt;
&lt;br /&gt;
After a bunch of dialog, Angel beams herself to Earth. Nearby is a Relay&lt;br /&gt;
Station. Have your Spark fighters guard the relay. Set the Angelwing to guard&lt;br /&gt;
the Relay Station, too.&lt;br /&gt;
&lt;br /&gt;
Three ships will then show up on sensors. DO NOT ATTACK THE RAZOR. &lt;br /&gt;
&lt;br /&gt;
Note: If you manage to save the Relay Station one of the ships will &lt;br /&gt;
destroy it with a red datascanner/death beam. So you will fail the secondary objective.&lt;br /&gt;
It's a scripted event. Don't worry and move on.  &lt;br /&gt;
&lt;br /&gt;
Attack the ships (remember, not the Razor!) until you get some talk about a&lt;br /&gt;
survivor on the Razor. Send in your Commando squad to rescue the survivors.&lt;br /&gt;
Once your commandos have returned, blow up all the ships (including the Razor).&lt;br /&gt;
&lt;br /&gt;
You'll then get a distress signal from the Northstar. Have the Angelwing go&lt;br /&gt;
to the Northstar for some more talking. A shuttle will leave the Northstar and&lt;br /&gt;
dock with the Angelwing. Now all you have to do is wait for Angel to return.&lt;br /&gt;
&lt;br /&gt;
While you're waiting, some Mechanoids will show up. DO NOT ATTACK. Angel will&lt;br /&gt;
eventually beam herself back to the Angelwing, and the mission will be&lt;br /&gt;
complete.&lt;br /&gt;
&lt;br /&gt;
Provided you rescued the survivor on the Razor, and the guys from the&lt;br /&gt;
Northstar, you'll get a medal for this mission.&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Chase</id>
		<title>The Chase</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Chase"/>
				<updated>2012-10-20T21:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  Add 1 Sliver Gatling Gun (replace the Uranium GG), a Sensor Array and a Commando Squad.   We must first disable the engines of the Fat Lady....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Add 1 Sliver Gatling Gun (replace the Uranium GG), a Sensor Array and a&lt;br /&gt;
Commando Squad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We must first disable the engines of the Fat Lady. Select the Fat Lady, and&lt;br /&gt;
click the Fusion and Secondary Fusion Engines device button (in the device view&lt;br /&gt;
at the top of the screen) so they're flashing. Then select your Praetorian&lt;br /&gt;
Gunboats and right-click the Fat Lady so they attack the engines. Then, have&lt;br /&gt;
the Angelwing goto the Fat Lady (F2).&lt;br /&gt;
&lt;br /&gt;
On the way 3 Raptor ships will appear on sensors. Set your shield power to 200%&lt;br /&gt;
(use the power management window above the behavior buttons), and attack the&lt;br /&gt;
closest ship. Remember, shields first (F5) then hull (F7). Once one of the&lt;br /&gt;
Raptors are down, you can set the shields to normal power, and pump your&lt;br /&gt;
weapons to 200% to kill quicker.&lt;br /&gt;
&lt;br /&gt;
Make sure the Angelwing doesn't attack the Fat Lady! If it is, click the Manual&lt;br /&gt;
Mode behavior button (not the hand icon).&lt;br /&gt;
&lt;br /&gt;
After all the Raptors are down, you'll get a cutscene when Norbank jumps in.&lt;br /&gt;
He'll tear up the remaining Raptors, then...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Raptor_Raid</id>
		<title>Raptor Raid</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Raptor_Raid"/>
				<updated>2012-10-20T21:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
2x Energy Shell, 2x Sliver Gatling Gun, 1x Uranium Gatling Gun, 2x Laser Ring&lt;br /&gt;
Flak System, 2x Electron Cells, 2x Spark Fighters and add an additional L2&lt;br /&gt;
Fusion Support Generator&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Finally we get some new weapons to play with. Because we now have shields, we&lt;br /&gt;
have access to the Energy Shell anti-shield weapons. Good stuff. You're going&lt;br /&gt;
to need them for this mission. Also, adding the extra L2 Fusion Support&lt;br /&gt;
Generator will give us some extra power we can divert to the weapons (you&lt;br /&gt;
should have a total of 2 L2's mounted now). We're going to need that energy,&lt;br /&gt;
too.&lt;br /&gt;
&lt;br /&gt;
We start off escorting a convoy before we're ripped out of deep space. It seems&lt;br /&gt;
an attack is imminent!&lt;br /&gt;
&lt;br /&gt;
The main objective here is to survive for 10 minutes, while the secondary&lt;br /&gt;
objective is to protect all of the transports (if one dies, you fail the&lt;br /&gt;
secondary). You should try to save all the transports, however you can still&lt;br /&gt;
complete the mission if some die.&lt;br /&gt;
&lt;br /&gt;
At first, this mission may seem overwhelming. Here's a hint, just ignore the&lt;br /&gt;
cries for help. Half the time they aren't even getting hit, but they're whining&lt;br /&gt;
to you for help.&lt;br /&gt;
&lt;br /&gt;
The only real strategy here is kill everything you see. Great strategy, eh?&lt;br /&gt;
Actually, you'll make your life easier if you team up with the Chrome and fire&lt;br /&gt;
at whatever it is firing at. You can't control the Chrome, but pay attention to&lt;br /&gt;
what it's doing.&lt;br /&gt;
&lt;br /&gt;
I strongly recommend you set your weapon power to 200% (use the power&lt;br /&gt;
management panel above the behavior buttons). This will allow you to fire all&lt;br /&gt;
of your weapons at once. Leave the behavior set to Aggressive, too. After you&lt;br /&gt;
knock shields down and then attack hulls, the ship will automatically target&lt;br /&gt;
the closest ship and attack with the Energy Shells. This way you end up&lt;br /&gt;
attacking two ships simultaneously.&lt;br /&gt;
&lt;br /&gt;
First, if the enemy has shields, you're going to need to use the Attack Shields&lt;br /&gt;
(F5) command. This will have your ship fire its Energy Shells and pound the&lt;br /&gt;
enemies shields. After the shields drop, you can then use Attack Hull (F7) to&lt;br /&gt;
finish the ship off.&lt;br /&gt;
&lt;br /&gt;
At this point, getting the shields down is going to be slow going, but with 2&lt;br /&gt;
Sliver GGs and a Uranium GG, the hulls will go down quicker. Also, if you fire&lt;br /&gt;
at whatever the Chrome is firing at, the shields will go down much quicker.&lt;br /&gt;
&lt;br /&gt;
So get attacking. Focus on one ship at a time and take them down. Don't attack&lt;br /&gt;
the carrier, the Annihilator, until every other ship has been destroyed. The&lt;br /&gt;
Annihilator has several squadrons, so be prepared to send yours out to counter&lt;br /&gt;
them.&lt;br /&gt;
&lt;br /&gt;
You know when you're doing things right when you notice that you're getting&lt;br /&gt;
attacked by lots of ships. Don't worry too much unless your shields are&lt;br /&gt;
dropping quick, if so, return Weapons to normal power and boost the shields to&lt;br /&gt;
200%.&lt;br /&gt;
&lt;br /&gt;
Kill all the small ships and beat up on the Annihilator and...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Shukenja_Beta</id>
		<title>Shukenja Beta</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Shukenja_Beta"/>
				<updated>2012-10-20T21:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot;Recommended Loadout  -[ Angelwing ]-  2x SpaceTech Laser Guns, 2x Uranium Gatling Guns, anything else you can fit.   In this mission, we're greeted with a chance to play with our...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
2x SpaceTech Laser Guns, 2x Uranium Gatling Guns, anything else you can fit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this mission, we're greeted with a chance to play with our newly... uh,&lt;br /&gt;
appropriated ship. Right now, we don't know a whole lot about it, so it's only&lt;br /&gt;
working at half capacity. Some nice things to note about the Angelwing is: it&lt;br /&gt;
regenerates its hull, has shields, has an IP drive and more goodies which we'll&lt;br /&gt;
find out about later!&lt;br /&gt;
&lt;br /&gt;
So our mission now is to scan the 3 objects in this area: a wormhole, an&lt;br /&gt;
artificial object and the Shukenja base. To scan, use the Data Scanner (F10)&lt;br /&gt;
button. Your ship will approach the object and scan it. It's also handy to&lt;br /&gt;
click the object you're scanning so you can see the progress.&lt;br /&gt;
&lt;br /&gt;
Scan the wormhole first, then the artificial object, then the base. While&lt;br /&gt;
scanning the artificial object, you'll be told the object appears to be&lt;br /&gt;
absorbing your scans, and asked if you wish to continue. Say Yes to continue.&lt;br /&gt;
You must wait until each object has been completely scanned before scanning the&lt;br /&gt;
next.&lt;br /&gt;
&lt;br /&gt;
You'll get a cutscene. Now attack the few (I think 3) platforms in this area,&lt;br /&gt;
with the Attack Hull (F7) command and destroy them. Once that's done, click the&lt;br /&gt;
Use Wormhole button and then right-click the wormhole to leave the system.&lt;br /&gt;
&lt;br /&gt;
For winning, you get a nice cutscene!&lt;br /&gt;
&lt;br /&gt;
(There is an alternate strategy available for this mission)&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Kissaki_Raid</id>
		<title>Kissaki Raid</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Kissaki_Raid"/>
				<updated>2012-10-20T21:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended Loadout:&lt;br /&gt;
&lt;br /&gt;
-[ All Ships ]-&lt;br /&gt;
&lt;br /&gt;
Not much to choose from, yet again, so basically add whatever you want. Add&lt;br /&gt;
some Energy Cells, and anything else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this mission starts you're greeted with 3 enemy ships. This includes the&lt;br /&gt;
Yamamoto, a battleship along with two corvettes, the Ming and Tenbatsu. Your&lt;br /&gt;
main objective is to protect the Angelwing.&lt;br /&gt;
&lt;br /&gt;
This mission is fairly easy no matter what you do, unless you do nothing! Start&lt;br /&gt;
out by taking out the Ming. Use the Attack Hull (F7) command. Make sure all of&lt;br /&gt;
your ships are selected first (use CTRL+Click to select them all). After the&lt;br /&gt;
Ming is dead, go after the Tenbatsu. Once it's down, take out the Yamamoto.&lt;br /&gt;
&lt;br /&gt;
Be careful with the Yamamoto. It's a battleship and it's strong. It will take a&lt;br /&gt;
fair bit of pounding to make it die. Watch out for the Lightning and Madeline&lt;br /&gt;
as they can't take the same amount of punishment the Stiletto can. Make them&lt;br /&gt;
run away (F4) if they're getting pounded too hard.&lt;br /&gt;
&lt;br /&gt;
Kill all the ships and the mission is complete!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Kissaki_Raid</id>
		<title>Kissaki Raid</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Kissaki_Raid"/>
				<updated>2012-10-20T21:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: Created page with &amp;quot; Recommended Loadout ~~~~~~~~~~~~~~~~~~~  -[ All Ships ]- Not much to choose from, yet again, so basically add whatever you want. Add some Energy Cells, and anything else.   When...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Recommended Loadout&lt;br /&gt;
23:37, 20 October 2012 (CEST)23:37, 20 October 2012 (CEST)23:37, 20 October 2012 (CEST)[[User:Riddleols|Riddleols]] 23:37, 20 October 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
-[ All Ships ]-&lt;br /&gt;
Not much to choose from, yet again, so basically add whatever you want. Add&lt;br /&gt;
some Energy Cells, and anything else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this mission starts you're greeted with 3 enemy ships. This includes the&lt;br /&gt;
Yamamoto, a battleship along with two corvettes, the Ming and Tenbatsu. Your&lt;br /&gt;
main objective is to protect the Angelwing.&lt;br /&gt;
&lt;br /&gt;
This mission is fairly easy no matter what you do, unless you do nothing! Start&lt;br /&gt;
out by taking out the Ming. Use the Attack Hull (F7) command. Make sure all of&lt;br /&gt;
your ships are selected first (use CTRL+Click to select them all). After the&lt;br /&gt;
Ming is dead, go after the Tenbatsu. Once it's down, take out the Yamamoto.&lt;br /&gt;
&lt;br /&gt;
Be careful with the Yamamoto. It's a battleship and it's strong. It will take a&lt;br /&gt;
fair bit of pounding to make it die. Watch out for the Lightning and Madeline&lt;br /&gt;
as they can't take the same amount of punishment the Stiletto can. Make them&lt;br /&gt;
run away (F4) if they're getting pounded too hard.&lt;br /&gt;
&lt;br /&gt;
Kill all the ships and the mission is complete!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Chance</id>
		<title>The Chance</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Chance"/>
				<updated>2012-10-20T21:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-[ OBJECTIVES ]-&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
 - Deploy a Commando unit to the Shukenja&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We must now infiltrate the Shukenja base. Our sensors aren't working so good&lt;br /&gt;
right now, so all we have to go by is some Search Points.&lt;br /&gt;
&lt;br /&gt;
Goto (F2) Search Point 1. After you get some chat and the Search Point&lt;br /&gt;
vanishes, head to Search Point 2. On your way, two things will happen. You'll&lt;br /&gt;
detect a platform, and a frigate the Ashigaru. Use missiles on the platform&lt;br /&gt;
(F8) to blow it up, then head to the Ashigaru and deploy your commandos to it.&lt;br /&gt;
&lt;br /&gt;
NEW SECONDARY OBJECTIVES:&lt;br /&gt;
 - Destroy all platforms&lt;br /&gt;
 - Send a Commando unit to the Ashigaru&lt;br /&gt;
&lt;br /&gt;
Once you've rescued the survivor, he'll give you the coordinates for all the&lt;br /&gt;
platforms. There are two types, Outer and Inner. The Inner platforms attack&lt;br /&gt;
fighters, while the Outer ones attack us. Stay away from them for now, cause&lt;br /&gt;
they hurt.&lt;br /&gt;
&lt;br /&gt;
NEW SECONDARY OBJECTIVE:&lt;br /&gt;
 - Obtain the platform deactivation codes&lt;br /&gt;
&lt;br /&gt;
You'll also be informed about a weak point in the defense grid. We should go to&lt;br /&gt;
it. The Weak Point is a Nav listed in the NPC Fleet list. Goto (F2) it, and on&lt;br /&gt;
the way we'll detect the cruiser Bushi. Goto (F2) the Bushi and when you get&lt;br /&gt;
close, deploy your commandos to it.&lt;br /&gt;
&lt;br /&gt;
Now you'll deactivate the platforms for a short time, and your commandos&lt;br /&gt;
automatically head for the Shukenja base. Start attacking the Outer platforms.&lt;br /&gt;
Use your missiles until they're gone, then just use your regular weapons. When&lt;br /&gt;
you get close to the base, kill off all the Inner platforms. Don't let your&lt;br /&gt;
Commandos leave the station until we've killed all the platforms, otherwise&lt;br /&gt;
you'll fail one of the secondary objectives.&lt;br /&gt;
&lt;br /&gt;
Also, don't destroy all the Outer platforms until you've taken care of all the&lt;br /&gt;
Inner ones. Destroy the remaining Outer platforms and...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/OSEC_Encounter</id>
		<title>OSEC Encounter</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/OSEC_Encounter"/>
				<updated>2012-10-20T21:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-[ OBJECTIVES ]-&lt;br /&gt;
&lt;br /&gt;
Primary:&lt;br /&gt;
 - The Stiletto must survive&lt;br /&gt;
 - The Command Ship must survive&lt;br /&gt;
&lt;br /&gt;
Secondary:&lt;br /&gt;
 - Save the Hawking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When we arrive, we're informed that there's a battle going on and that our&lt;br /&gt;
friend is here and needs some help. There are three ships in this area, two&lt;br /&gt;
enemy ships: both Longsword-class cruisers, the Dangerous and the Invulnerable,&lt;br /&gt;
and our friend, the FSF Hawking.&lt;br /&gt;
&lt;br /&gt;
You can use missiles to attack the enemy ships here, but I STRONGLY suggest you&lt;br /&gt;
do not. The shockwave will seriously damage the Hawking. Just getting caught in&lt;br /&gt;
two missile blasts will nearly destroy the ship. So, unless you have no other&lt;br /&gt;
choice, do not use missiles! Also, I suggest you save them for the next mission&lt;br /&gt;
where they'll be more useful.&lt;br /&gt;
&lt;br /&gt;
Once you get close enough to the battle, you'll be told the Dangerous has&lt;br /&gt;
turned towards you. Watch the Hawking and see which ship it is firing at.&lt;br /&gt;
Usually, it's engaged with the Invulnerable. Attack whichever ship the Hawking&lt;br /&gt;
is firing on. Use the Attack Hull (F7) command, then right-click the ship. Once&lt;br /&gt;
you've done enough damage to a ship you should be told the ship is being&lt;br /&gt;
evacuated and its icon in the NPC Fleet List will be greyed out. Do not waste&lt;br /&gt;
your time trying to totally destroy a ship. It's considered dead once it's&lt;br /&gt;
evacuated. Focus on the remaining enemy ship and you'll win the mission.&lt;br /&gt;
&lt;br /&gt;
Kill both ships and it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/The_Ronin</id>
		<title>The Ronin</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/The_Ronin"/>
				<updated>2012-10-20T21:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We must intercept the Kissaki cargo freighter, The Ronin. When you have&lt;br /&gt;
control, Goto (F2) Nav Point 1. As soon as an Unknown Object appears, Goto (F2)&lt;br /&gt;
that. Once the Ronin shows up, Goto (F2) it.&lt;br /&gt;
&lt;br /&gt;
Now we've got to &amp;quot;give them a warning.&amp;quot; So, use the Attack Hull (F7) action,&lt;br /&gt;
then right-click the Ronin to attack it. After a while, they'll surrender. Hit&lt;br /&gt;
the Hold Position (F3) button.&lt;br /&gt;
&lt;br /&gt;
You're then informed the Ronin has a Flak system (anti-fighter weapons) which&lt;br /&gt;
we need to destroy. Click the Ronin, then up at the top of the screen in the&lt;br /&gt;
Devices list, click the Weapons tab, then click the Flak PL button so it's&lt;br /&gt;
flashing. Now use the Attack Devices (F6) command on the Ronin to destroy the&lt;br /&gt;
Flak cannon.&lt;br /&gt;
&lt;br /&gt;
After you destroy the Flak guns, the Ronin will launch its fighter wing at you.&lt;br /&gt;
Select your fighters, then right-click the Ronin's fighter squadron. Your boys&lt;br /&gt;
will take down the enemy fighters, then it's safe for you to launch your&lt;br /&gt;
Commandos.&lt;br /&gt;
&lt;br /&gt;
Select your Commandos, then right-click the Ronin to deploy them. After some&lt;br /&gt;
chat, it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Arrival_to_Jupiter</id>
		<title>Arrival to Jupiter</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Arrival_to_Jupiter"/>
				<updated>2012-10-20T21:35:01Z</updated>
		
		<summary type="html">&lt;p&gt;Riddleols: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mission is basically just to get you used to some of the controls for the&lt;br /&gt;
game. It's pretty simple. Just follow the directions you are given. At first,&lt;br /&gt;
none of the action/command buttons are available, but they will slowly become&lt;br /&gt;
available.&lt;br /&gt;
&lt;br /&gt;
You're told to approach the Sunflower base. There's Nav Point Michelangelo.&lt;br /&gt;
Right-click it to go to it, or use the Goto button (F2). When you get there,&lt;br /&gt;
the Sunflower base will show up in the NPC Fleet List (on the right of the&lt;br /&gt;
screen) and you're told to approach. Right-click the base (or goto, F2) to go&lt;br /&gt;
to it.&lt;br /&gt;
&lt;br /&gt;
Next, you will be told to stop so that they can deactivate the mine field.&lt;br /&gt;
Simply hit the Hold Position button (or press the hotkey F3).&lt;br /&gt;
&lt;br /&gt;
After the mines are deactivated, you'll be told to once again approach the&lt;br /&gt;
Sunflower base. Either right-click the base, or press the Goto (F2) button then&lt;br /&gt;
right-click the base.&lt;br /&gt;
&lt;br /&gt;
On the way, you'll be told a mine didn't deactivate and you need to get away&lt;br /&gt;
from it. Press the Run Away! button (F4) and right-click the red mine. Your&lt;br /&gt;
ship will turn around and run.&lt;br /&gt;
&lt;br /&gt;
Finally, we're told to approach the Sunflower base yet again. Goto (F2) the&lt;br /&gt;
base and once you get there, it's...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

	</feed>