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		<id>http://nexusthegame.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sonlinewiki</id>
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		<updated>2026-04-18T21:09:05Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://nexusthegame.net/wiki/Modding_Tools</id>
		<title>Modding Tools</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Modding_Tools"/>
				<updated>2013-02-14T09:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sonlinewiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modding tools are there to help and guide you in your modding endeavours. The official tools available for Nexus allow you to convert 3d models and textures for use in-game, to create new solar systems to set your missions in and to aid you in creating and debugging your mission scripts. Several fan-made tools also enable you un- and repack the game's archive files, which is pretty useful to inspect the game's scripts and game structure. Finally you've also got a bunch of helpful tools making managing your tacticstypes.ini less cumbersome and a small selection of modding ressources you can incorporate into your mod, e.g. to improve its visual quality.&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Modding Tools&amp;lt;/font&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Official Tools===&lt;br /&gt;
&lt;br /&gt;
[http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mod-tools Nexus Mod Tools] by Mithis Entertainment&lt;br /&gt;
:- also supplied with the game&lt;br /&gt;
:- includes modding manual, a [[Model Viewer|model viewer]], a [[Nexus Model/Texture Converter|model and texture converter]], a solar system editor and mission editor&lt;br /&gt;
:-also includes Excel spreadsheets to make tacticstypes.ini and efx.ini editing easier&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Modding Tools&amp;lt;/font&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File extraction and/or packing===&lt;br /&gt;
&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/downloads/elfartos-datool datool] by ElFarto&lt;br /&gt;
:- able to extract and create Nexus' .dat- and .dap-archives, except the movie files (nexus_01.dat, nexus_02.dat, etc)&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/downloads/new-nexus-tool-created-by-socarr nexus tool] by Socarr&lt;br /&gt;
:- able to decrypt Nexus' movie files to bink format (nexus_01.dat, nexus_02.dat, etc.)&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,129.0.html DatXTract] by Arparso&lt;br /&gt;
:- GUI-enabled tool for extracting .dat and .dap-archives, except the movie files&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Modding Tools&amp;lt;/font&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===File conversion===&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,155.0.html model converter] by Arparso&lt;br /&gt;
:- converts Nexus' models (.msh) to Wavefront .obj format&lt;br /&gt;
[http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-texture-converter texture converter] by Arparso&lt;br /&gt;
:- converts Nexus' textures (.tex) to Targa .tga format&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Importer===&lt;br /&gt;
[http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mesh-importer Milkshape 3D importer plugin] by Rainman&lt;br /&gt;
:- imports Nexus' models (.msh) in Milkshape 3D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/downloads/tacticstype-tool Tacticstype tool] by Mularac&lt;br /&gt;
:- detects free shipclass/devicetype/shiptype IDs and can also assign each item a new number in numerical order&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,74.0.html OpenOffice spreadsheets for tacticstypes.ini and efx.ini] by Arparso&lt;br /&gt;
:- spreadsheets with attached macros to make creating/editing tacticstypes.ini and efx.ini easier (scroll down for the efx.ini sheet)&lt;br /&gt;
:- this is mainly a conversion of the Excel sheets included with the official modding tools, but with new macros to make it work in OpenOffice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Modding ressources===&lt;br /&gt;
[http://arparso.de/nexus/forum/index.php/topic,83.msg739.html#msg739 dynamic lighting] by jstubbles/Arparso/GeoModder/Mularac&lt;br /&gt;
:- describes a method to achieve dynamic lighting in your mod (e.g. from weapon fire), also including a sample patch for the vanilla Nexus campagin&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/addons/nexus-pack-of-suns Pack of suns] by DreamorCZ&lt;br /&gt;
:- contains blue, red, white and yellow stars for use in Nexus mods&lt;br /&gt;
[http://www.moddb.com/groups/the-nexii/addons/hd-asteroids-pack HD Asteroids pack] by DreamorCZ&lt;br /&gt;
:- new asteroid models with much higher detail&lt;/div&gt;</summary>
		<author><name>Sonlinewiki</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Guide_to_nexus_datafiles</id>
		<title>Guide to nexus datafiles</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Guide_to_nexus_datafiles"/>
				<updated>2013-02-14T08:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sonlinewiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:*[[DatafileRaces|Races]]&lt;br /&gt;
::This file is located at universe/tactics/races.ini&lt;br /&gt;
&lt;br /&gt;
:*[[Episode]]&lt;br /&gt;
::This file is located at universe/story/episode_[x].ini&lt;br /&gt;
&lt;br /&gt;
:*[[Tacticsai]]&lt;br /&gt;
::This file is located at universe/tactics/tachicsai.ini&lt;br /&gt;
&lt;br /&gt;
:*[[Tactictypes]]&lt;br /&gt;
::This file is located at universe/tactics/tacticstypes.ini&lt;br /&gt;
&lt;br /&gt;
:*[[Tacticbase]]&lt;br /&gt;
::This file is located at universe/tactics/tacticsbase.ini&lt;br /&gt;
&lt;br /&gt;
:*[[Warnings]]&lt;br /&gt;
::This file is located at universe/tactics/warnings.ini&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Guide to nexus datafiles&amp;lt;/font&amp;gt;]&lt;/div&gt;</summary>
		<author><name>Sonlinewiki</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Gameplay</id>
		<title>Gameplay</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Gameplay"/>
				<updated>2013-02-14T08:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;Sonlinewiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Gameplay&amp;lt;/font&amp;gt;]&lt;/div&gt;</summary>
		<author><name>Sonlinewiki</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Races</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Races"/>
				<updated>2013-02-14T08:41:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sonlinewiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Noah Colony===&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the inhabitants of the Solar System, Noah's Ark, commanded by Richard Cromwell, made it through the wormhole, damaged but intact. When the Mars wormhole collapsed behind them, the colonists proceeded with their original mission: find a suitable planet and establish a colony. As prompted by earlier surveys by probes, an Earth-class planet existed in the system, which they promptly claimed as their own, dubbing the system and the colony planet &amp;quot;Noah.&amp;quot; Some time after the arrival of Noah's Ark, the Noah Colony made contact with the Vardrag Confederacy, a highly advanced but peaceful alien race who offered the new arrivals a deal: the Vardrags would give the humans advanced technology and the IP Drives if, in exchange, the humans helped the Vardrags fight the battle against their warlike, reptilian enemies, the Gorg Empire.&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Races&amp;lt;/font&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
===Vardrag Confederacy===&lt;br /&gt;
&lt;br /&gt;
The Vardrags are an unusual and extremely advanced alien race who had forged a large empire by the time they encountered the Noah colonists. The Vardrag homeworld has become a planet-sized city with enormous platforms in orbit. The Vardrags' main problem have been the constant skirmishes with the Gorg Empire. While Vardrag advanced weapons and defenses managed to keep the enemy at bay and despite their initially hideous biology, the Vardrags are pacifists - they severely disliked war. Discovering that the Noah Colony humans could be just as aggressive as the Gorgs, they gave the colonists advanced technology in exchange for their services as mercenaries. Most of their technology, however, was kept secret even from the Noah colonists; for example, technology that can force ships out of Interplanetary Drive mode, reactionless drives (labelled &amp;quot;gravity drives&amp;quot; in the game), extraordinarily resilient shields, and the massively powerful Cataclysm missiles. Vardrags prefer to travel in massive Cityships, larger and more powerful than either Noah or Gorg battleships. Leaving most of the fighting to their Noah Colony mercenaries and Raptor allies, they nevertheless maintain a defense force protecting their major systems from all kinds of threats.&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Races&amp;lt;/font&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
===Ghosts===&lt;br /&gt;
&lt;br /&gt;
Ghosts are a secretive and enigmatic race, inhabiting the system called Mist. They do, however, on occasion work as spies and scouts for the Vardrag Confederacy and the Noah Colony. All their communication is done either through text messages or a carefully-chosen representative, who is granted the honor of seeing the Ghosts' true form. It is suspected that the Ghosts have powerful psychic abilities that allow them to enhance their technology beyond what other races might achieve. Ghost ships are particularly weak as they are designed for stealth, not combat. The Ghosts' main strength lies in their Cloaking Device's ability to make their ships invisible to most sensors (except for close-range scans), hence their name. Their weapons are designed for precision strikes to allow a Ghost ship to disable an enemy ship and retreat before the enemy realizes the attacker.&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Races&amp;lt;/font&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
===Mechanoids (Also known as &amp;quot;The Entity&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
Little concrete information is available on the Mechanoids, except that they attempt to subjugate and/or destroy everything they encounter. According to the Vardrags, the recent Wormhole Cataclysm (realigning of the wormhole network) and the collapse of several stars are the works of the Mechanoids. There is a theory that they are rogue AIs created by the long-dead Creators, and are trying to remake the universe to fit their needs, even if it means they have to eliminate all who stood on their way.&lt;br /&gt;
&lt;br /&gt;
The Mechanoid nanomachines themselves are not alive, but instead controlled by a vast and powerful artificial consciousness known as &amp;quot;The Entity&amp;quot;. The mechanoid nanomachines can change their physical shape at will. Usually, they take on the form of a complex geometric shape about 1/8 the size of Angelwing and can fire a powerful energy blast that can destroy many ships in only a few shots. There have also been reports of massive Mechanoid spheres, ranging from the size of a Vardrag Cityship to half the diameter of Earth's Moon. They are capable of subjugating almost any machine -- even the ships of other races -- to their own ends, and can also take control of living beings if they have cybernetic implants.&lt;br /&gt;
&lt;br /&gt;
===Creators===&lt;br /&gt;
&lt;br /&gt;
The only thing known about the beings called the Creators, sometimes called Planners, is that they have monitored and, perhaps, directed humanity's development for centuries up until the 17th Century, when the last Creator died, leaving behind the secret base behind Pluto, the Angelwing, and a dormant AI who would later become known as Angel. It is hinted that the Mechanoids were also originally made by the Creators, but they betrayed and attacked their masters. &lt;br /&gt;
&lt;br /&gt;
===Locusts===&lt;br /&gt;
&lt;br /&gt;
This bio-organic species acts much like its Terran namesake, consuming energy and bio-matter from any nearby sources, whether from ships, Mechanoids, or entire planetary eco-systems. Completely uncommunicative, they seem to exist only to feed, regardless of the consequences. While encountered only in two missions throughout the game, they are nonetheless deadly foes. The Locusts, being entirely organic, do not have starships, but instead are organized much like Earth's social insects, with three castes: Worker, Warrior, and Queen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Text taken from [http://en.wikipedia.org/wiki/Nexus_the_jupiter_incident Wikipedia]&lt;/div&gt;</summary>
		<author><name>Sonlinewiki</name></author>	</entry>

	<entry>
		<id>http://nexusthegame.net/wiki/Story_Mode_Walkthrough</id>
		<title>Story Mode Walkthrough</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/wiki/Story_Mode_Walkthrough"/>
				<updated>2013-02-14T08:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sonlinewiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a detailed walkthrough for all missions of the Nexus singleplayer campaign. '''May contain spoilers''', so read at own risk.&lt;br /&gt;
&lt;br /&gt;
'''Source(s):'''  [http://www.downloadranking.com  &amp;lt;font color=&amp;quot;#FFFF00&amp;quot;&amp;gt;Story Mode Walkthrough&amp;lt;/font&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
Written by: Darrin Ackerman (VertigOne) &amp;lt;email: onevertigo1(at)gmail(dot)com&amp;gt;&lt;br /&gt;
Version: v1.4 -- July 19, 2006&lt;br /&gt;
&lt;br /&gt;
;Episode 1:&lt;br /&gt;
:*[[Arrival to Jupiter]]&lt;br /&gt;
:*[[The Ronin]]&lt;br /&gt;
:*[[OSEC Encounter]]&lt;br /&gt;
:*[[The Chance]]&lt;br /&gt;
:*[[Kissaki Raid]]&lt;br /&gt;
:*[[Shukenja Beta]]&lt;br /&gt;
;Episode 2:&lt;br /&gt;
:*[[Raptor Raid]]&lt;br /&gt;
:*[[The Chase]]&lt;br /&gt;
:*[[Back To Earth]]&lt;br /&gt;
:*[[Raptor Genocide]]&lt;br /&gt;
;Episode 3:&lt;br /&gt;
:*[[First Blood]]&lt;br /&gt;
:*[[Saving the Scout]]&lt;br /&gt;
:*[[Sneaking]]&lt;br /&gt;
:*[[Titan]]&lt;br /&gt;
;Episode 4:&lt;br /&gt;
:*[[The Mechanoid]]&lt;br /&gt;
:*[[The Locust]]&lt;br /&gt;
:*[[The Siege of Avalon]]&lt;br /&gt;
:*[[Peace Negotiations]]&lt;br /&gt;
:*[[Locust Queen]]&lt;br /&gt;
;Episode 5:&lt;br /&gt;
:*[[Alpha Gate]]&lt;br /&gt;
:*[[Mechanoid Invasion]]&lt;br /&gt;
:*[[The Fall Of Vardrags]]&lt;br /&gt;
;Episode 6:&lt;br /&gt;
:*[[Bridgehead]]&lt;br /&gt;
:*[[Blockade Breakers]]&lt;br /&gt;
:*[[The Fight For Earth]]&lt;br /&gt;
:*[[The Nexus]]&lt;/div&gt;</summary>
		<author><name>Sonlinewiki</name></author>	</entry>

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