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		<id>http://nexusthegame.net/w/index.php?action=history&amp;feed=atom&amp;title=Bridgehead</id>
		<title>Bridgehead - Revision history</title>
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		<updated>2026-09-06T10:41:02Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://nexusthegame.net/w/index.php?title=Bridgehead&amp;diff=4313&amp;oldid=prev</id>
		<title>Riddleols: Created page with &quot;Recommended Loadout  -[ ALL SHIPS ]-  All ships MUST have an Energy Skeeter weapon!  -[ Angelwing ]-  Swap out Fusion Engine for an Antimatter Engine, swap 2x Volcano Plasma Gun ...&quot;</title>
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				<updated>2012-10-20T21:57:38Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Recommended Loadout  -[ ALL SHIPS ]-  All ships MUST have an Energy Skeeter weapon!  -[ Angelwing ]-  Swap out Fusion Engine for an Antimatter Engine, swap 2x Volcano Plasma Gun ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Recommended Loadout&lt;br /&gt;
&lt;br /&gt;
-[ ALL SHIPS ]-&lt;br /&gt;
&lt;br /&gt;
All ships MUST have an Energy Skeeter weapon!&lt;br /&gt;
&lt;br /&gt;
-[ Angelwing ]-&lt;br /&gt;
&lt;br /&gt;
Swap out Fusion Engine for an Antimatter Engine, swap 2x Volcano Plasma Gun for&lt;br /&gt;
2x Nova Plasma Gun&lt;br /&gt;
&lt;br /&gt;
-[ Brutus ]-&lt;br /&gt;
&lt;br /&gt;
Swap out whatever is in the Energy Skeeter slot... for an Energy Skeeter! Swap&lt;br /&gt;
1x Bubble Energy Shell for Delektron Shell, swap Standard ECM System for&lt;br /&gt;
Torsion ECM System, swap Advanced Sensor Array for Palantir Sensors&lt;br /&gt;
&lt;br /&gt;
-[ Sparta ]-&lt;br /&gt;
&lt;br /&gt;
Energy Skeeter! Swap Advanced Sensor Array for Palantir Sensors, and add&lt;br /&gt;
whatever else you want.&lt;br /&gt;
&lt;br /&gt;
-[ Avalanche ]-&lt;br /&gt;
&lt;br /&gt;
Energy Skeeter!! Swap out 2x Anti-G Railgun for 2x Nova Plasma Gun, swap 1x&lt;br /&gt;
Bubble Energy Shell for Delektron Shell&lt;br /&gt;
&lt;br /&gt;
-[ Guardian ]-&lt;br /&gt;
&lt;br /&gt;
ENERGY SKEETER! Swap 2x Bubble Energy Shell for 2x Delektron Shell&lt;br /&gt;
&lt;br /&gt;
-[ Colossus ]-&lt;br /&gt;
&lt;br /&gt;
Add 1x L3 Quark Support Generator, and as many Plasma Cells as you can fit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have a new addition to the fleet, the massive Support Ship: Colossus! This&lt;br /&gt;
ship will, like the others before it, be with us for the remainder of the game.&lt;br /&gt;
The Colossus has a massive Anti-Mechanoid shield, and several weapons, but it&lt;br /&gt;
is still weak, so you must always keep an eye on it!!&lt;br /&gt;
&lt;br /&gt;
We're tasked with two objectives in this mission: test the Anti-Mechanoid&lt;br /&gt;
shield that the Colossus has, and kill any Mechanoids here to clear the way for&lt;br /&gt;
our fleets. Oh, and we have to obviously keep the Colossus alive. Simple&lt;br /&gt;
enough, eh? Heh...&lt;br /&gt;
&lt;br /&gt;
As soon as we jump in there's a whole mess of Mechanoids floating around. The&lt;br /&gt;
ones that are bright pink spheres are active, while the rest are not... yet.&lt;br /&gt;
Select all your ships (except the Colossus) and start blasting the closest&lt;br /&gt;
Mechanoids with your Energy Skeeters (F9). You've got to be quick about it, as&lt;br /&gt;
soon as one dies, target the next. Set your shield power to 200% on all ships&lt;br /&gt;
for a bit of extra help. Make sure your ships do not fire ANY OTHER WEAPONS.&lt;br /&gt;
Normal weapons fire recharges Mechanoids!!!&lt;br /&gt;
&lt;br /&gt;
After a while, the Colossus will finally bring up the Anti-Mechanoid shield and&lt;br /&gt;
kill off the rest of the little buggers. At this point, you have a choice to&lt;br /&gt;
make. You can send the Sparta and Brutus back through the wormhole, as they're&lt;br /&gt;
the weakest ships and are usually the first to die at the next part. Or you can&lt;br /&gt;
let them stay and chance it. It's up to you, but I'd have them bail...&lt;br /&gt;
&lt;br /&gt;
Now, the platforms activate. Take them out. Have the Angelwing approach the&lt;br /&gt;
base here, and Angel will transfer herself over to it. An alien ship leaves the&lt;br /&gt;
base. There are actually three of these ships here now. THEY HURT. Their&lt;br /&gt;
weapons ignore shields. They'll randomly pick one of your ships and hammer on&lt;br /&gt;
it constantly, so keep that ship guarded. The alien ships have no shields, so&lt;br /&gt;
just pound them. Also, once one goes into the red and becomes inactive, scan it&lt;br /&gt;
with your data scanner. Just kill off the aliens and...&lt;br /&gt;
&lt;br /&gt;
MISSION COMPLETE!&lt;/div&gt;</summary>
		<author><name>Riddleols</name></author>	</entry>

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