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		<id>http://nexusthegame.net/w/index.php?action=history&amp;feed=atom&amp;title=ENERGYSYSTEM</id>
		<title>ENERGYSYSTEM - Revision history</title>
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		<updated>2026-04-08T17:09:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://nexusthegame.net/w/index.php?title=ENERGYSYSTEM&amp;diff=521&amp;oldid=prev</id>
		<title>LordValarian: Tachicbases - energy system added</title>
		<link rel="alternate" type="text/html" href="http://nexusthegame.net/w/index.php?title=ENERGYSYSTEM&amp;diff=521&amp;oldid=prev"/>
				<updated>2009-07-07T19:56:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tachicbases - energy system added&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;;Period &amp;lt;mp&amp;gt;&lt;br /&gt;
:The setting of the tick.&lt;br /&gt;
&lt;br /&gt;
;CollapseLimit 30&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;CrisisDecay &amp;lt;regen&amp;gt;&lt;br /&gt;
:In case of an energy crisis this amount is recovered from the production in every tick.&lt;br /&gt;
&lt;br /&gt;
;MaxSpeedFactor &amp;lt;max&amp;gt;&lt;br /&gt;
:The maximum speed, the ’max’ percent of the basic speed.&lt;br /&gt;
&lt;br /&gt;
;ShieldFactor &amp;lt;comp_count&amp;gt; &amp;lt;eff&amp;gt;&lt;br /&gt;
:The shield components simultaneous functioning decreases the effectiveness of the defense. The real defense will be ’Defense’ * ’eff’ / 100. &lt;br /&gt;
&lt;br /&gt;
;ShieldLimit &amp;lt;percent&amp;gt;&lt;br /&gt;
:The damage value does not get through the shield under ’percent’ percent.&lt;br /&gt;
&lt;br /&gt;
;ShieldCollapse &amp;lt;percent&amp;gt;&lt;br /&gt;
:The shield collapses if it falls to ’percent’ percent of charge.&lt;br /&gt;
&lt;br /&gt;
;ShieldBuild &amp;lt;percent&amp;gt;&lt;br /&gt;
:The shield builds up, if it reaches ’percent’ percent charge.&lt;br /&gt;
&lt;br /&gt;
;AreaRndAmount 2 5&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;MinHullDamageLimit 50&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;RadiationSuppReq &amp;lt;energy&amp;gt;&lt;br /&gt;
:It eleminates the damage of radioactivity.&lt;br /&gt;
&lt;br /&gt;
;RadiationDamage &amp;lt;dam&amp;gt;&lt;br /&gt;
:The default value of the radioactivity damage.&lt;br /&gt;
&lt;br /&gt;
;SupportLowReactivateLimit &amp;lt;time&amp;gt;&lt;br /&gt;
:It switches back on the AI device only, if there is enough energy to provide it for ’time’ seconds.&lt;br /&gt;
&lt;br /&gt;
;IonizingDestroyFactor 20&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;IonizingHPDamage 300&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;RepairDisabPeriod &amp;lt;time&amp;gt;&lt;br /&gt;
:After ’time’ seconds of the hit the repairing can begin&lt;br /&gt;
&lt;br /&gt;
;RepairDisabDam #CREWL_ROOKIE	2&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;RepairDisabTime 10&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;DevRepairDisabTime 5&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;DevDisableLimit &amp;lt;percent&amp;gt;&lt;br /&gt;
:If the device is damaged to ’percent’ percent, than it will becomes out of service.&lt;br /&gt;
&lt;br /&gt;
;DevReactivateLimit &amp;lt;percent&amp;gt;&lt;br /&gt;
:If the device is recovered to ’percent’ percent, it can be reactivated.&lt;br /&gt;
&lt;br /&gt;
;EngineerResourcePoints 2 2 2&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;ResourcePointRepair 35000 5000 2000&lt;br /&gt;
:unknown&lt;br /&gt;
&lt;br /&gt;
;TargetProtect 50&lt;br /&gt;
:unknown&lt;/div&gt;</summary>
		<author><name>LordValarian</name></author>	</entry>

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