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		<id>http://nexusthegame.net/w/index.php?action=history&amp;feed=atom&amp;title=Obj%3AtRequestShipInRangeEvent</id>
		<title>Obj:tRequestShipInRangeEvent - Revision history</title>
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		<updated>2026-04-22T14:30:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://nexusthegame.net/w/index.php?title=Obj:tRequestShipInRangeEvent&amp;diff=295&amp;oldid=prev</id>
		<title>LordValarian: Created page with ''''obj:tRequestShipInRangeEvent'''(range, mode);  Event request: if a ’mode’ defined ship gets within ’range’ range to ’obj’, than a CO_ShipInRange event is generated...'</title>
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				<updated>2009-06-19T02:30:37Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;&amp;#039;&amp;#039;&amp;#039;obj:tRequestShipInRangeEvent&amp;#039;&amp;#039;&amp;#039;(range, mode);  Event request: if a ’mode’ defined ship gets within ’range’ range to ’obj’, than a CO_ShipInRange event is generated...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''obj:tRequestShipInRangeEvent'''(range, mode);&lt;br /&gt;
&lt;br /&gt;
Event request: if a ’mode’ defined ship gets within ’range’ range to ’obj’, than a CO_ShipInRange event is generated. E.shipInRange gives the ship. The event is generated only once, for another observation you have to give the command again. range: 2 - combat, 3 - artillery, 4 – bomber; mode: 1 – own ship, 2 – hostile ship, 3 – hostile, or unidentified ship.&lt;/div&gt;</summary>
		<author><name>LordValarian</name></author>	</entry>

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