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		<title>Supports - Revision history</title>
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		<updated>2026-04-08T17:50:43Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://nexusthegame.net/w/index.php?title=Supports&amp;diff=517&amp;oldid=prev</id>
		<title>LordValarian: tachic types - supports added</title>
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				<updated>2009-07-04T18:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;tachic types - supports added&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''#'''&lt;br /&gt;
:The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).&lt;br /&gt;
;Name&lt;br /&gt;
:The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.&lt;br /&gt;
;Category&lt;br /&gt;
:Support, always 4.&lt;br /&gt;
;Civilization&lt;br /&gt;
:Which civilization’s device.&lt;br /&gt;
;Sets&lt;br /&gt;
:Into which SETS does the device belong to.&lt;br /&gt;
&lt;br /&gt;
;Special&lt;br /&gt;
:Special support feature:&lt;br /&gt;
:Automatic: Automatic, always active.&lt;br /&gt;
&lt;br /&gt;
;EnergyOutput&lt;br /&gt;
:The device provides this much support energy in every tick.&lt;br /&gt;
;EnergyIn&lt;br /&gt;
:The amount of energy needed in every tick for the functioning of the device.&lt;br /&gt;
;MaxReserve&lt;br /&gt;
:The device can hold this much reserve power.&lt;br /&gt;
;Detector&lt;br /&gt;
:In case the device is functioning, it can modify the ship’s perception ability in percentile.&lt;br /&gt;
;Detected&lt;br /&gt;
:In case the device is functioning, it modifies the ship’s perceptability with Detected percent.&lt;br /&gt;
;Scanner&lt;br /&gt;
:In case the device is functioning, it modifies the ship’s device-identifing ability in percentile.&lt;br /&gt;
;Scanned&lt;br /&gt;
:In case the device is functioning, the chance of for the identifing of the device is increased in percentile with this value.&lt;br /&gt;
;Ionizer 2&lt;br /&gt;
:It ionizes the ship’s devices with this power within the Combat range&lt;br /&gt;
;Ionizer 3&lt;br /&gt;
:It ionizes the ship’s devices with this power within the Artillery range&lt;br /&gt;
;CM 2&lt;br /&gt;
:A value that jams the aiming of weapons that are in Combat distance.&lt;br /&gt;
;CM 3&lt;br /&gt;
:A value that jams the aiming of weapons that are in Artillery distance.&lt;br /&gt;
;CCM&lt;br /&gt;
:The enumeration of device and jamming decreasing values, the given device’s CM value is decreased by the given value.&lt;br /&gt;
;Hpmax&lt;br /&gt;
:The Health Point of the device.&lt;br /&gt;
;RepairHP&lt;br /&gt;
:The given device can recover with maximum this amount in every tick, that is, in approximately every tenth of a second.&lt;br /&gt;
;OnEfx&lt;br /&gt;
:The number and size of the turning on effect.&lt;br /&gt;
;OffEfx&lt;br /&gt;
:The number and size of the turning off effect.&lt;/div&gt;</summary>
		<author><name>LordValarian</name></author>	</entry>

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