Difference between revisions of "SetLampSignal"

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(Created page with ' == '''SetLampSignal(ship, "signal");''' == When this command is issued, all of the ship’s lamps will signal Morse-like string. The string repeats endlessly. The string is g...')
 
 
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'''SetLampSignal'''(ship, "signal");
== '''SetLampSignal(ship, "signal");''' ==
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When this command is issued, all of the ship’s lamps will signal Morse-like string. The string repeats endlessly. The string is given by the signal, in which all the characters are understood in the following way: 1 – short signal, 2 – long signal, everything else – pause  
 
When this command is issued, all of the ship’s lamps will signal Morse-like string. The string repeats endlessly. The string is given by the signal, in which all the characters are understood in the following way: 1 – short signal, 2 – long signal, everything else – pause  

Latest revision as of 02:24, 21 June 2009

SetLampSignal(ship, "signal");

When this command is issued, all of the ship’s lamps will signal Morse-like string. The string repeats endlessly. The string is given by the signal, in which all the characters are understood in the following way: 1 – short signal, 2 – long signal, everything else – pause

So, for example, if we had a ship that we've named M.Solar and we wanted it send out an SOS message using it's blinking lamps, we'd type something like this into our script...

SetLampSignal(M.Solar, "1112221110" );