Difference between revisions of "SetLampSignal"
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− | + | '''SetLampSignal'''(ship, "signal"); | |
When this command is issued, all of the ship’s lamps will signal Morse-like string. The string repeats endlessly. The string is given by the signal, in which all the characters are understood in the following way: 1 – short signal, 2 – long signal, everything else – pause | When this command is issued, all of the ship’s lamps will signal Morse-like string. The string repeats endlessly. The string is given by the signal, in which all the characters are understood in the following way: 1 – short signal, 2 – long signal, everything else – pause |
Latest revision as of 02:24, 21 June 2009
SetLampSignal(ship, "signal");
When this command is issued, all of the ship’s lamps will signal Morse-like string. The string repeats endlessly. The string is given by the signal, in which all the characters are understood in the following way: 1 – short signal, 2 – long signal, everything else – pause
So, for example, if we had a ship that we've named M.Solar and we wanted it send out an SOS message using it's blinking lamps, we'd type something like this into our script...
SetLampSignal(M.Solar, "1112221110" );