Difference between revisions of "Gameplay"

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  There is a way to convert them to 720p HD video from qumiitcke or handbrake.. i never tried it as i dont have a newer mac to test.. however on appleDOTcom forums a few members have done it..
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In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.
 
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==Commander's interface==
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[[File:Nexus_gameplay.JPG]]
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===Weapon===
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*A : Remaining Torpedo Count
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*B : Remaining Missile Count
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===Attitude===
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*C : Aggressive
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*D : Defensive
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*E : Stealth
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*F : Neutral
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The puchrases I make are entirely based on these articles.
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Latest revision as of 14:39, 17 February 2013

In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.