Difference between revisions of "Gameplay"

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==Introduction==
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In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.
Nexus is not like other rts, you do not have to collect or harvest resources. Fight, escape, weapon choice is your way ! Only strategy and battle, you control your own fleet of few ships and you control their features before the battle and their devices during. Be carefull of inertia, a heavy ship is harder to move or escape than a little ship.
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For some people that would be boring because you spend time in long fight battles, but if you stop at the beginning, you will lose a great luck to know the world best ever space-based strategy game ! :)
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==Commander's interface==
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[[File:Nexus_gameplay.JPG]]
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===Weapon===
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*A : Remaining Torpedo Count
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*B : Remaining Missile Count
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===Attitude===
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*C : Aggressive
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*D : Defensive
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*E : Stealth
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*F : Neutral
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The puchrases I make are entirely based on these articles.
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Latest revision as of 15:39, 17 February 2013

In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.