Difference between revisions of "Gameplay"

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(Created page with '==Introduction== ==Commander's interface== File:Nexus_gameplay.JPG ===Weapon=== A : Torpedos B : Missiles ===Attitude=== C : Aggressive D : Defensive E : Disguise F : Neut...')
 
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==Introduction==
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In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.
 
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==Commander's interface==
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[[File:Nexus_gameplay.JPG]]
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===Weapon===
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A : Torpedos
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B : Missiles
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===Attitude===
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C : Aggressive
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D : Defensive
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E : Disguise
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F : Neutral
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===Order's panel===
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1 : Automatic
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2 : Go to selected object
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3 : Stay on position
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4 : Avoid selected object
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5 : Use all possible anti-shield weapons
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6 : Use all possible lasers
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7 : Use all possible destructing body weapons
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8 : Launch missile
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9 : Use anti-mechanoid weapon
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10 : Scan object
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11 : Protect selected object
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12 : Use IP engine
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13 : Go through the vortex
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Latest revision as of 14:39, 17 February 2013

In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel.[1] Nexus uses the Blacksun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects.