Difference between revisions of "Obj:tSetFormation"
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(Created page with 'Using this command, we can dictate which formation the squadron should adopt. The command: obj:tSetFormation(id, type); Parameters: "obj" := The formation leader, command mu...') |
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− | "obj" := The formation leader, command must be issued on the lead ship. | + | #"obj" := The formation leader, command must be issued on the lead ship. |
− | "id" := The formations identification reference. These can be found in the 'Universe/Tactics/TacticsAI.ini'. | + | #"id" := The formations identification reference. These can be found in the 'Universe/Tactics/TacticsAI.ini'. |
− | "Type" := '0' - Normal movement. '1' - Targets the lead ships target. '2' - Fires upon any ship that attacks the lead ship. | + | #"Type" := '0' - Normal movement. '1' - Targets the lead ships target. '2' - Fires upon any ship that attacks the lead ship. |
Latest revision as of 02:20, 17 February 2010
Using this command, we can dictate which formation the squadron should adopt.
The command:
obj:tSetFormation(id, type);
Parameters:
- "obj" := The formation leader, command must be issued on the lead ship.
- "id" := The formations identification reference. These can be found in the 'Universe/Tactics/TacticsAI.ini'.
- "Type" := '0' - Normal movement. '1' - Targets the lead ships target. '2' - Fires upon any ship that attacks the lead ship.