Difference between revisions of "GetSceneObj"

From NexusWiki
Jump to: navigation, search
(Created page with 'It returns the named object’s reference. Basically, this is how we 'name' an object in a mission scene so that instructions can be given to it. This name can be anything you w...')
 
 
Line 1: Line 1:
 
It returns the named object’s reference.
 
It returns the named object’s reference.
 +
  
 
Basically, this is how we 'name' an object in a mission scene so that instructions can be given to it. This name can be anything you want as long as...
 
Basically, this is how we 'name' an object in a mission scene so that instructions can be given to it. This name can be anything you want as long as...
 +
  
 
A)  It starts with 'M.' to denote it as a mission variable.
 
A)  It starts with 'M.' to denote it as a mission variable.
 +
 
B)  It is unique within the individual mission script.
 
B)  It is unique within the individual mission script.
 +
  
 
Example...
 
Example...
 +
  
 
Here we have a ship named 'Solar' in the mission, so we'll now refer to it as 'M.Sr'.
 
Here we have a ship named 'Solar' in the mission, so we'll now refer to it as 'M.Sr'.
 +
  
 
'''M.Sr:=GetSceneObj("Solar");'''
 
'''M.Sr:=GetSceneObj("Solar");'''

Latest revision as of 23:51, 14 June 2009

It returns the named object’s reference.


Basically, this is how we 'name' an object in a mission scene so that instructions can be given to it. This name can be anything you want as long as...


A) It starts with 'M.' to denote it as a mission variable.

B) It is unique within the individual mission script.


Example...


Here we have a ship named 'Solar' in the mission, so we'll now refer to it as 'M.Sr'.


M.Sr:=GetSceneObj("Solar");