Difference between revisions of "ExecList"
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LordValarian (Talk | contribs) |
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'''obj:Colony();''' | '''obj:Colony();''' | ||
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'''obj:Nexus();''' | '''obj:Nexus();''' | ||
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'''obj:Npc();''' | '''obj:Npc();''' | ||
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'''obj:Race();''' | '''obj:Race();''' | ||
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'''obj:Station();''' | '''obj:Station();''' | ||
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'''obj:System();''' | '''obj:System();''' | ||
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'''obj:UType();''' | '''obj:UType();''' | ||
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These return 1, if ’obj’ falls into the given category. | These return 1, if ’obj’ falls into the given category. |
Revision as of 01:39, 19 June 2009
ExecList( list, condition);
It evaluates the term for all of the list’s elements. This usually means the execution of the commands, but it can mean something else too, e.g. summarizing. E.g.: ExecList(1, Explode_listobject()) all objects that are in the list will explode, sum=0; ExecList(1, set(sum, sum+S.energy)) it sums the energy of the list’s objects into a variable called sum.
obj:Colony();
obj:Nexus();
obj:Npc();
obj:Race();
obj:Station();
obj:System();
obj:UType();
These return 1, if ’obj’ falls into the given category.