Difference between revisions of "Script commands"

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The best way to play Myst now is on the iPhone or iTouch. It's a perfect plaftorm and I played my way through it again last December and loved it! It was my first time playing through the whole game in quite a while but it was a wonderful experience. I didn't take any shortcuts, I played every puzzle, walked through every frame and looked through every drawer  boy it brought back a lot of memories! -I took detailed notes for the MFG (Mysteria Film Group) team so that we could look over them when ever we needed, and keep in mind why we're doing this. Our passion in this project is to bring the nostalgia, the feeling of wonder and adventure that we all felt when playing the Myst games. Playing the games, looking over the notes, talking with the fans helps us to keep our focus centered through this wonderful crazy ride.
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I have yet to deMystify' the games produced by the Miller Brothers, hovweer I've very much enjoyed the hours of staring at and widgeting the puzzles that tease and mentally provoke. While the story is primarly of caucasion characters in lead, the ideology of the premis seems to lean toward many cultures. I think this is a wise sifting of demographic origins. And yet the aboriginal seems, to me, the target of colonialism. A bit exploited. The sense of India and English embattlement throughout Ghandis timely influence is a reference. Also, I'm reminded of the East being the most advanced societies in times of the Medieval through time forgotten and once again  dis-covered'. T.E. Lawrence comes to mind Seven Pillars Of Wisdom'. The reasons of nomadic displacement in the middle east. In any event, the storys arc (Myst) is ripe with possible sociological premis. The books  could  be along the depth of Frank Herberts  Dune'. When made into a movie spectacular on as many levels. I would hope a message embedded within (the arc) could be incorporated. My heartfelt support for your projects (plural) completion.

Revision as of 07:47, 13 September 2012

I have yet to deMystify' the games produced by the Miller Brothers, hovweer I've very much enjoyed the hours of staring at and widgeting the puzzles that tease and mentally provoke. While the story is primarly of caucasion characters in lead, the ideology of the premis seems to lean toward many cultures. I think this is a wise sifting of demographic origins. And yet the aboriginal seems, to me, the target of colonialism. A bit exploited. The sense of India and English embattlement throughout Ghandis timely influence is a reference. Also, I'm reminded of the East being the most advanced societies in times of the Medieval through time forgotten and once again dis-covered'. T.E. Lawrence comes to mind Seven Pillars Of Wisdom'. The reasons of nomadic displacement in the middle east. In any event, the storys arc (Myst) is ripe with possible sociological premis. The books could be along the depth of Frank Herberts Dune'. When made into a movie spectacular on as many levels. I would hope a message embedded within (the arc) could be incorporated. My heartfelt support for your projects (plural) completion.