Difference between revisions of "Gameplay"

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(Introduction)
(Olga)
Line 16: Line 16:
 
*F : Neutral
 
*F : Neutral
  
===Order's panel===
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The puchrases I make are entirely based on these articles.
*1: Automatic   
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*2: Go to selected object 
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*3: Stay on position 
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*4: Avoid selected object 
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*5: Use all possible anti-shield weapons 
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*6: Use all possible lasers 
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*7: Use all possible destructing body weapons 
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*8: Use all possible heavy weapons (e.g. Energy Bombs, Missiles) 
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*9: Use all possible special weapons (e.g. Energy Skeeter, Blinder)
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*10: Scan object 
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*11: Protect selected object 
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*12: Use IP engine 
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*13: Go through the vortex
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Revision as of 01:56, 13 June 2012

Introduction

Nexus is not like other rts, you do not have to collect or harvest resources. Fight, escape, weapon choice is your way ! Only strategy and battle, you control your own fleet of few ships and you control their features before the battle and their devices during. Be carefull of inertia, a heavy ship is harder to move or escape than a little ship. For some people that would be boring because you spend time in long fight battles, but if you stop at the beginning, you will lose a great luck to know the world best ever space-based strategy game ! :)

Commander's interface

Nexus gameplay.JPG

Weapon

  • A : Remaining Torpedo Count
  • B : Remaining Missile Count

Attitude

  • C : Aggressive
  • D : Defensive
  • E : Stealth
  • F : Neutral

The puchrases I make are entirely based on these articles.