Difference between revisions of "CamOrient"
From NexusWiki
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Heading : in degrees, 180 -> you will look from behind the ship when time ends | Heading : in degrees, 180 -> you will look from behind the ship when time ends | ||
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Pitch : ? | Pitch : ? | ||
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+ | Distance : distance from which you will see the "ship" |
Revision as of 00:12, 15 August 2009
CamOrient(ship, heading, pitch, distance, time);
It sets the camera to a certain position according to a ship, in given time, the turnings are to be understood relative to the ship’s fore-axis. After the operation, the ship will be the looked ship. It doesn’t set roll=0, but it leaves the actual roll.
Heading : in degrees, 180 -> you will look from behind the ship when time ends
Pitch : ?
Distance : distance from which you will see the "ship"