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I have yet to deMystify' the games produced by the Miller Brothers, hovweer I've very much enjoyed the hours of staring at and widgeting the puzzles that tease and mentally provoke. While the story is primarly of caucasion characters in lead, the ideology of the premis seems to lean toward many cultures. I think this is a wise sifting of demographic origins. And yet the aboriginal seems, to me, the target of colonialism. A bit exploited. The sense of India and English embattlement throughout Ghandis timely influence is a reference. Also, I'm reminded of the East being the most advanced societies in times of the Medieval through time forgotten and once again dis-covered'. T.E. Lawrence comes to mind Seven Pillars Of Wisdom'. The reasons of nomadic displacement in the middle east. In any event, the storys arc (Myst) is ripe with possible sociological premis. The books could be along the depth of Frank Herberts Dune'. When made into a movie spectacular on as many levels. I would hope a message embedded within (the arc) could be incorporated. My heartfelt support for your projects (plural) completion.