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  • 09:13, 19 June 2009 (diff | hist) . . (+148). . N SetObjectivePrimary(Created page with ''''SetObjectivePrimary'''(objective, primary); If ‘primary’ is not 0, than the given indexed objective gets to be primary, otherwise secondary.') (current)
  • 09:12, 19 June 2009 (diff | hist) . . (+104). . N SetMotionFactor(Created page with ''''SetMotionFactor'''(factor); The speeding up­/slowing down of animationspeed. 1 is the normal speed.')
  • 09:11, 19 June 2009 (diff | hist) . . (+137). . N SetListPriority(Created page with ''''SetListPriority'''(ship, priority); It sets the ship’s priority. The higher it is, the higher it will be on the list, default is 0.') (current)
  • 09:11, 19 June 2009 (diff | hist) . . (+181). . N SetListOrder(Created page with ''''SetListOrder'''(index, type); It sets the shiplists order types. ’index’: 0 – own ships, 1 – different ships; ‘type’: 0 - size, 1 - range, 2 - damage, 3 - prior...') (current)
  • 09:10, 19 June 2009 (diff | hist) . . (+60). . N SetFogDensity(Created page with ''''SetFogDensity'''(density); The density of the fog 0-100.') (current)
  • 09:09, 19 June 2009 (diff | hist) . . (+116). . N SetFogColor(Created page with ''''SetFogColor'''(r,g,b); ’r’,’g’,’b’: 0-1, this color is modified by the color of the system’s suns.') (current)
  • 09:09, 19 June 2009 (diff | hist) . . (+161). . N SetAreaAbs(Created page with ''''SetAreaAbs'''(index, centerX, centerY, centerZ, radius); Just like the previous one, but here the ’centerX’, ’centerY’,’centerZ’ give the center.') (current)
  • 09:08, 19 June 2009 (diff | hist) . . (+228). . N SetArea(Created page with ''''SetArea'''(index, centeritem, radius); The ’centeritem’ is an object, and from that a ’radius’ radius circle gets the ’index’ given area. This can go from 0-9, bu...') (current)
  • 09:07, 19 June 2009 (diff | hist) . . (+155). . N SelectSquadron(Created page with ''''SelectSquadron'''(weapon); It makes the given squadron weapon selected in the GUI, and deselects everything else. Only your own squadron can be given.') (current)
  • 09:06, 19 June 2009 (diff | hist) . . (+95). . N SelectShip(Created page with ''''SelectShip'''(ship);, '''SelectGate'''(gate); These make the ship/gate selected in the GUI.') (current)
  • 09:05, 19 June 2009 (diff | hist) . . (+81). . N ScanEnable(Created page with ''''ScanEnable'''(enable); It turns on/off the global scouting. ’enable’: 0,1') (current)
  • 09:04, 19 June 2009 (diff | hist) . . (+108). . N UQuitMission(Created page with ''''UQuitMission'''(success); It ends the mission, and exits to the solar system screen. ’success’=1, 0;') (current)
  • 09:03, 19 June 2009 (diff | hist) . . (+303). . N PreCacheNPC(Created page with ''''PreCacheNPC'''(npcid); This command can be mainly used in the Scene’s init, it preloads the given NPC’s animation, so that when it first sounds the program won’t lag. M...') (current)
  • 09:00, 19 June 2009 (diff | hist) . . (+365). . N PlayMusic(Created page with ''''PlayMusic'''(music); It fades out the actual music, and starts the one with the given serial number. #music_Arrival_EmptySpace #music_Arrival_AstField #music_Arrival_Fog #mus...') (current)
  • 08:59, 19 June 2009 (diff | hist) . . (+311). . N PlayMovie(Created page with ''''PlayMovie'''(name, endevent); It plays the movies\name.msq engine movie sequence. While it is played, the mission’s time is stopped, so the timer events are not affected, a...')
  • 08:58, 19 June 2009 (diff | hist) . . (+126). . N PlayEfx(Created page with ''''PlayEfx'''(id, size, positionx, positiony, positionz); It plays the given id effect (efx.xls, efx.ini) on the given place.') (current)
  • 08:57, 19 June 2009 (diff | hist) . . (+41). . N OpenGate(Created page with ''''OpenGate'''(gate); It opens the gate.') (current)
  • 08:57, 19 June 2009 (diff | hist) . . (+65). . N Npc:uHasMedal(Created page with ''''npc:uHasMedal'''(medal) Does the NPC possess the given medal?') (current)
  • 08:56, 19 June 2009 (diff | hist) . . (+155). . N Npc:uAddMedal(Created page with ''''npc:uAddMedal'''(medal) It gives a medal to the NPC. ’medal’ is at the time an identifier that goes from 1-10, it still needs constants, and names.') (current)
  • 08:55, 19 June 2009 (diff | hist) . . (+62). . N Npc:uStepRank(Created page with ''''npc:uStepRank'''() It gives the NPC the next highest rank.') (current)
  • 08:54, 19 June 2009 (diff | hist) . . (+90). . MissionObjective(current)
  • 08:53, 19 June 2009 (diff | hist) . . (+79). . N MissionObjective(Created page with ''''MissionObjective'''(objective); It returns the mission objective’s state.')
  • 08:53, 19 June 2009 (diff | hist) . . (+113). . N GuiSelect(Created page with ''''GuiSelect'''(interface); Changing of GUI interface: ’interface’: 0 nothing, 3 tactical, 4 only scene view') (current)
  • 08:52, 19 June 2009 (diff | hist) . . (-5). . GuiEnable
  • 08:51, 19 June 2009 (diff | hist) . . (+222). . N GuiEnable(Created page with ''''GuiEnable'''(item, enable); It renders the enabling/disabling of the tactical GUI elements. ‘item’ can be:   #GUI_ManualPanel #GUI_RepairPanel #GUI_Objectives ...')
  • 08:50, 19 June 2009 (diff | hist) . . (+86). . N GetStation(Created page with ''''GetStation'''(); If there is a station in the scene, it gives it, otherwise its 0.') (current)
  • 08:49, 19 June 2009 (diff | hist) . . (+85). . N GetHidden(Created page with ''''GetHidden'''(name); It returns the ’name’ named Dynamic object’s reference.') (current)
  • 08:48, 19 June 2009 (diff | hist) . . (+472). . N GenAsteroidField(Created page with ''''GenAsteroidField'''(maxdb, cx,cy,cz, rx,ry,rz, classfrom,classto,weight, range); It generates a local asteroid field. ’maxdb’: is the maximum amount of them, ’cx’,’...') (current)
  • 08:45, 19 June 2009 (diff | hist) . . (+38). . N GameOver(Created page with ''''GameOver'''(); It ends your agony.') (current)
  • 08:44, 19 June 2009 (diff | hist) . . (+81). . N EndTraffic(Created page with ''''EndTraffic'''(traffic); It stops the traffic, and deletes the traffic object.') (current)
  • 08:43, 19 June 2009 (diff | hist) . . (+77). . N EnableAI(Created page with ''''EnableAI'''(enable); You can turn off the AI with this. ’enable’ 1/0.') (current)
  • 08:43, 19 June 2009 (diff | hist) . . (+64). . N CloseGate(Created page with ''''CloseGate'''(gate, delay); Closing of the gate with a delay.')
  • 08:42, 19 June 2009 (diff | hist) . . (+67). . N ClearArea(Created page with ''''ClearArea'''(index); It deletes the index number areaselection.') (current)
  • 08:40, 19 June 2009 (diff | hist) . . (+137). . N Celestial:uPlanetSurfBattle(Created page with ''''celestial:uPlanetSurfBattle'''(enable); It turns on/off the effects on the planet that indicate that there is a fight on the surface.') (current)
  • 08:40, 19 June 2009 (diff | hist) . . (+243). . N AssignSecret(Created page with ''''AssignSecret'''(obj, secret); It assigns a secret to an object, it can be deleted with ’secret’=0. If by the scanning the target ship has a secret assigned, it can be sca...') (current)
  • 08:39, 19 June 2009 (diff | hist) . . (+480). . N AreaExplosion(Created page with 'AreaExplosion(posx, posy, posz, efxid, efxsize, substance, radius, damageshield, penetrateshield, damagehull, damagedevice); It creates an area effect explosion with the given p...') (current)
  • 08:35, 19 June 2009 (diff | hist) . . (+51). . N Area(Created page with ''''Area'''(index); Returns the given indexed area.') (current)
  • 08:35, 19 June 2009 (diff | hist) . . (+1). . AddNavigPoint(current)
  • 08:35, 19 June 2009 (diff | hist) . . (+522). . N AddNavigPoint(Created page with ''''AddNavigPoint'''(name, x,y,z, r,g,b); '''AddNavigPoint'''(name, x,y,z, r,g,b, race); It creates a navigation point, and returns the identifier of the created object. The obj...')
  • 04:52, 19 June 2009 (diff | hist) . . (+81). . N Obj:uInset(Created page with ''''InSet'''(device, set); Whether the device is a member of the given ’set’.') (current)
  • 04:51, 19 June 2009 (diff | hist) . . (+95). . N Obj:uInstallDevice(Created page with ''''InstallDevice'''(ship, devtype); The creation and installation of a new device on the ship.') (current)
  • 04:43, 19 June 2009 (diff | hist) . . (+195). . N Obj:Colony(Created page with ''''obj:Colony();''' '''obj:Nexus();''' '''obj:Npc();''' '''obj:Race();''' '''obj:Station();''' '''obj:System();''' '''obj:UType();''' These return 1, if ’obj’ falls into th...') (current)
  • 04:42, 19 June 2009 (diff | hist) . . (-197). . ExecList
  • 04:30, 19 June 2009 (diff | hist) . . (+430). . N Obj:tRequestShipInRangeEvent(Created page with ''''obj:tRequestShipInRangeEvent'''(range, mode); Event request: if a ’mode’ defined ship gets within ’range’ range to ’obj’, than a CO_ShipInRange event is generated...') (current)
  • 04:30, 19 June 2009 (diff | hist) . . (+174). . N Obj:tRequestOverforceEvent(Created page with ''''obj:tRequestOverforceEvent'''(limit); Request, if there is superior force against the given ’obj’ ship within artillery range, than a CO_OverForce event is generated.') (current)
  • 04:29, 19 June 2009 (diff | hist) . . (+444). . N Obj:tRequestNoShipsInRangeEvent(Created page with ''''obj:tRequestNoShipsInRangeEvent('''range, mode); Event request: if everything gets to ’range’ range from ’obj’, than a ’mode’ defined ship, CO_NoShipsInRange even...') (current)
  • 04:28, 19 June 2009 (diff | hist) . . (+121). . N Obj:tRequestEnergyOnMax(Created page with ''''obj:tRequestEnergyOnMax'''(system); A request if the energy system reaches the maximum (150%), it generates an event.') (current)
  • 04:27, 19 June 2009 (diff | hist) . . (+230). . N Obj:tRequestDetectionEvent(Created page with ''''obj:tRequestDetectionEvent'''(); Actually this is a request, if you issue the command, then the next time a shot is aimed towards ’obj’ ship, a CO_Detected event will be ...') (current)
  • 04:26, 19 June 2009 (diff | hist) . . (+206). . N Obj:tRequestCriticalDamageEvent(Created page with ''''obj:tRequestCriticalDamageEvent'''(airace, damage); The ’obj’ sends a CO_CriticalDamage event, if it is damaged to a certain percent. The mission and the command of the ...') (current)
  • 04:25, 19 June 2009 (diff | hist) . . (+162). . N RequestFiredEvent(Created page with ''''RequestFiredEvent'''(weapon, request); If request is not 0, than the weapon sends out a Fire event every time it fires, where E.location is the weapon itself.') (current)

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