User contributions
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- 09:13, 19 June 2009 (diff | hist) . . (+148) . . N SetObjectivePrimary (Created page with ''''SetObjectivePrimary'''(objective, primary); If ‘primary’ is not 0, than the given indexed objective gets to be primary, otherwise secondary.') (current)
- 09:12, 19 June 2009 (diff | hist) . . (+104) . . N SetMotionFactor (Created page with ''''SetMotionFactor'''(factor); The speeding up/slowing down of animationspeed. 1 is the normal speed.')
- 09:11, 19 June 2009 (diff | hist) . . (+137) . . N SetListPriority (Created page with ''''SetListPriority'''(ship, priority); It sets the ship’s priority. The higher it is, the higher it will be on the list, default is 0.') (current)
- 09:11, 19 June 2009 (diff | hist) . . (+181) . . N SetListOrder (Created page with ''''SetListOrder'''(index, type); It sets the shiplists order types. ’index’: 0 – own ships, 1 – different ships; ‘type’: 0 - size, 1 - range, 2 - damage, 3 - prior...') (current)
- 09:10, 19 June 2009 (diff | hist) . . (+60) . . N SetFogDensity (Created page with ''''SetFogDensity'''(density); The density of the fog 0-100.') (current)
- 09:09, 19 June 2009 (diff | hist) . . (+116) . . N SetFogColor (Created page with ''''SetFogColor'''(r,g,b); ’r’,’g’,’b’: 0-1, this color is modified by the color of the system’s suns.') (current)
- 09:09, 19 June 2009 (diff | hist) . . (+161) . . N SetAreaAbs (Created page with ''''SetAreaAbs'''(index, centerX, centerY, centerZ, radius); Just like the previous one, but here the ’centerX’, ’centerY’,’centerZ’ give the center.') (current)
- 09:08, 19 June 2009 (diff | hist) . . (+228) . . N SetArea (Created page with ''''SetArea'''(index, centeritem, radius); The ’centeritem’ is an object, and from that a ’radius’ radius circle gets the ’index’ given area. This can go from 0-9, bu...') (current)
- 09:07, 19 June 2009 (diff | hist) . . (+155) . . N SelectSquadron (Created page with ''''SelectSquadron'''(weapon); It makes the given squadron weapon selected in the GUI, and deselects everything else. Only your own squadron can be given.') (current)
- 09:06, 19 June 2009 (diff | hist) . . (+95) . . N SelectShip (Created page with ''''SelectShip'''(ship);, '''SelectGate'''(gate); These make the ship/gate selected in the GUI.') (current)
- 09:05, 19 June 2009 (diff | hist) . . (+81) . . N ScanEnable (Created page with ''''ScanEnable'''(enable); It turns on/off the global scouting. ’enable’: 0,1') (current)
- 09:04, 19 June 2009 (diff | hist) . . (+108) . . N UQuitMission (Created page with ''''UQuitMission'''(success); It ends the mission, and exits to the solar system screen. ’success’=1, 0;') (current)
- 09:03, 19 June 2009 (diff | hist) . . (+303) . . N PreCacheNPC (Created page with ''''PreCacheNPC'''(npcid); This command can be mainly used in the Scene’s init, it preloads the given NPC’s animation, so that when it first sounds the program won’t lag. M...') (current)
- 09:00, 19 June 2009 (diff | hist) . . (+365) . . N PlayMusic (Created page with ''''PlayMusic'''(music); It fades out the actual music, and starts the one with the given serial number. #music_Arrival_EmptySpace #music_Arrival_AstField #music_Arrival_Fog #mus...') (current)
- 08:59, 19 June 2009 (diff | hist) . . (+311) . . N PlayMovie (Created page with ''''PlayMovie'''(name, endevent); It plays the movies\name.msq engine movie sequence. While it is played, the mission’s time is stopped, so the timer events are not affected, a...')
- 08:58, 19 June 2009 (diff | hist) . . (+126) . . N PlayEfx (Created page with ''''PlayEfx'''(id, size, positionx, positiony, positionz); It plays the given id effect (efx.xls, efx.ini) on the given place.') (current)
- 08:57, 19 June 2009 (diff | hist) . . (+41) . . N OpenGate (Created page with ''''OpenGate'''(gate); It opens the gate.') (current)
- 08:57, 19 June 2009 (diff | hist) . . (+65) . . N Npc:uHasMedal (Created page with ''''npc:uHasMedal'''(medal) Does the NPC possess the given medal?') (current)
- 08:56, 19 June 2009 (diff | hist) . . (+155) . . N Npc:uAddMedal (Created page with ''''npc:uAddMedal'''(medal) It gives a medal to the NPC. ’medal’ is at the time an identifier that goes from 1-10, it still needs constants, and names.') (current)
- 08:55, 19 June 2009 (diff | hist) . . (+62) . . N Npc:uStepRank (Created page with ''''npc:uStepRank'''() It gives the NPC the next highest rank.') (current)
- 08:54, 19 June 2009 (diff | hist) . . (+90) . . MissionObjective (current)
- 08:53, 19 June 2009 (diff | hist) . . (+79) . . N MissionObjective (Created page with ''''MissionObjective'''(objective); It returns the mission objective’s state.')
- 08:53, 19 June 2009 (diff | hist) . . (+113) . . N GuiSelect (Created page with ''''GuiSelect'''(interface); Changing of GUI interface: ’interface’: 0 nothing, 3 tactical, 4 only scene view') (current)
- 08:52, 19 June 2009 (diff | hist) . . (-5) . . GuiEnable
- 08:51, 19 June 2009 (diff | hist) . . (+222) . . N GuiEnable (Created page with ''''GuiEnable'''(item, enable); It renders the enabling/disabling of the tactical GUI elements. ‘item’ can be: #GUI_ManualPanel #GUI_RepairPanel #GUI_Objectives ...')
- 08:50, 19 June 2009 (diff | hist) . . (+86) . . N GetStation (Created page with ''''GetStation'''(); If there is a station in the scene, it gives it, otherwise its 0.') (current)
- 08:49, 19 June 2009 (diff | hist) . . (+85) . . N GetHidden (Created page with ''''GetHidden'''(name); It returns the ’name’ named Dynamic object’s reference.') (current)
- 08:48, 19 June 2009 (diff | hist) . . (+472) . . N GenAsteroidField (Created page with ''''GenAsteroidField'''(maxdb, cx,cy,cz, rx,ry,rz, classfrom,classto,weight, range); It generates a local asteroid field. ’maxdb’: is the maximum amount of them, ’cx’,’...') (current)
- 08:45, 19 June 2009 (diff | hist) . . (+38) . . N GameOver (Created page with ''''GameOver'''(); It ends your agony.') (current)
- 08:44, 19 June 2009 (diff | hist) . . (+81) . . N EndTraffic (Created page with ''''EndTraffic'''(traffic); It stops the traffic, and deletes the traffic object.') (current)
- 08:43, 19 June 2009 (diff | hist) . . (+77) . . N EnableAI (Created page with ''''EnableAI'''(enable); You can turn off the AI with this. ’enable’ 1/0.') (current)
- 08:43, 19 June 2009 (diff | hist) . . (+64) . . N CloseGate (Created page with ''''CloseGate'''(gate, delay); Closing of the gate with a delay.')
- 08:42, 19 June 2009 (diff | hist) . . (+67) . . N ClearArea (Created page with ''''ClearArea'''(index); It deletes the index number areaselection.') (current)
- 08:40, 19 June 2009 (diff | hist) . . (+137) . . N Celestial:uPlanetSurfBattle (Created page with ''''celestial:uPlanetSurfBattle'''(enable); It turns on/off the effects on the planet that indicate that there is a fight on the surface.') (current)
- 08:40, 19 June 2009 (diff | hist) . . (+243) . . N AssignSecret (Created page with ''''AssignSecret'''(obj, secret); It assigns a secret to an object, it can be deleted with ’secret’=0. If by the scanning the target ship has a secret assigned, it can be sca...') (current)
- 08:39, 19 June 2009 (diff | hist) . . (+480) . . N AreaExplosion (Created page with 'AreaExplosion(posx, posy, posz, efxid, efxsize, substance, radius, damageshield, penetrateshield, damagehull, damagedevice); It creates an area effect explosion with the given p...') (current)
- 08:35, 19 June 2009 (diff | hist) . . (+51) . . N Area (Created page with ''''Area'''(index); Returns the given indexed area.') (current)
- 08:35, 19 June 2009 (diff | hist) . . (+1) . . AddNavigPoint (current)
- 08:35, 19 June 2009 (diff | hist) . . (+522) . . N AddNavigPoint (Created page with ''''AddNavigPoint'''(name, x,y,z, r,g,b); '''AddNavigPoint'''(name, x,y,z, r,g,b, race); It creates a navigation point, and returns the identifier of the created object. The obj...')
- 04:52, 19 June 2009 (diff | hist) . . (+81) . . N Obj:uInset (Created page with ''''InSet'''(device, set); Whether the device is a member of the given ’set’.') (current)
- 04:51, 19 June 2009 (diff | hist) . . (+95) . . N Obj:uInstallDevice (Created page with ''''InstallDevice'''(ship, devtype); The creation and installation of a new device on the ship.') (current)
- 04:43, 19 June 2009 (diff | hist) . . (+195) . . N Obj:Colony (Created page with ''''obj:Colony();''' '''obj:Nexus();''' '''obj:Npc();''' '''obj:Race();''' '''obj:Station();''' '''obj:System();''' '''obj:UType();''' These return 1, if ’obj’ falls into th...') (current)
- 04:42, 19 June 2009 (diff | hist) . . (-197) . . ExecList
- 04:30, 19 June 2009 (diff | hist) . . (+430) . . N Obj:tRequestShipInRangeEvent (Created page with ''''obj:tRequestShipInRangeEvent'''(range, mode); Event request: if a ’mode’ defined ship gets within ’range’ range to ’obj’, than a CO_ShipInRange event is generated...') (current)
- 04:30, 19 June 2009 (diff | hist) . . (+174) . . N Obj:tRequestOverforceEvent (Created page with ''''obj:tRequestOverforceEvent'''(limit); Request, if there is superior force against the given ’obj’ ship within artillery range, than a CO_OverForce event is generated.') (current)
- 04:29, 19 June 2009 (diff | hist) . . (+444) . . N Obj:tRequestNoShipsInRangeEvent (Created page with ''''obj:tRequestNoShipsInRangeEvent('''range, mode); Event request: if everything gets to ’range’ range from ’obj’, than a ’mode’ defined ship, CO_NoShipsInRange even...') (current)
- 04:28, 19 June 2009 (diff | hist) . . (+121) . . N Obj:tRequestEnergyOnMax (Created page with ''''obj:tRequestEnergyOnMax'''(system); A request if the energy system reaches the maximum (150%), it generates an event.') (current)
- 04:27, 19 June 2009 (diff | hist) . . (+230) . . N Obj:tRequestDetectionEvent (Created page with ''''obj:tRequestDetectionEvent'''(); Actually this is a request, if you issue the command, then the next time a shot is aimed towards ’obj’ ship, a CO_Detected event will be ...') (current)
- 04:26, 19 June 2009 (diff | hist) . . (+206) . . N Obj:tRequestCriticalDamageEvent (Created page with ''''obj:tRequestCriticalDamageEvent'''(airace, damage); The ’obj’ sends a CO_CriticalDamage event, if it is damaged to a certain percent. The mission and the command of the ...') (current)
- 04:25, 19 June 2009 (diff | hist) . . (+162) . . N RequestFiredEvent (Created page with ''''RequestFiredEvent'''(weapon, request); If request is not 0, than the weapon sends out a Fire event every time it fires, where E.location is the weapon itself.') (current)
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