MpHoldPrepare
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Revision as of 20:22, 19 June 2009 by LordValarian (Talk | contribs)
MpHoldPrepare(hold);
If ’hold’ is not 0, than it suspends the countdown of PrepareTime. It carries on to 1. You can use it to bind the game’s beginning to certain events instead of a time span, or you can combine the two.