Engines

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#

The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).
Name
The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.
Category
Engine, always 3.
Civilization
Which civilization’s device.
Sets
Into which SETs does the device belong to.
Shortcut
The keycombination that helps to turn on the engine.
EnergyOutput
The engine provides this much energy in every tick.
EnergyIn
This much energy is needed for the 100% functioning.
VelocityFactor
The engine is capable of this speed. The maximum speed can be calculated from this and that value that was given by the shipclass.
SideVelFact
The speed of sidewards movement.
RotVelFact
The speed of the rotation.
Dodge
The speed of the dodging speed, this can be seen, when someone is shooting to the ship. Short, quick sideward movement.
DodgeRot
The speed of the dodgeing rotation, it is difficult to lock the devices.
Detected
In case the device is functioning, it modifies the ship’s perceptability with Detected percent.
Scanned
In case the device is functioning, the chance of for the identifing of the device is increased in percentile with this value.
CM 2
A value that jams the aiming of weapons that are in Combat distance.
CM 3
A value that jams the aiming of weapons that are in Artillery distance.
Hpmax
The Health Point of the device.
RepairHP
The given device can recover with maximum this amount in every tick, that is, in aprroximately every tenth of a second.
Efx
The number and size of the engine’s effect.
SoundEfx
The number and size of the engine’s soundeffect.


Special
A special engine feature, only one can be written into one column:
Automatic: Automatic, always active.
Gravity: the pull of gravity of the black hole does not affect it.
Crisis <num>: if used, it causes a crisis, the power systems service will decrease temporarily.
Jump: jumpengine, if the normal engine has a target, when it is activated, it teleports the ship into the destination zone. Its functioning can be set to be random, and it can be only activated, if the required amount of reserve energy available.