Difference between revisions of "XfTran"

From NexusWiki
Jump to: navigation, search
(Created page with ''''XfTran'''(dx, dy, dz); Displacement. Of course you can write vector term in the place of ‘dx’ in this case, the other two parameters will be ignored (but they have to ...')
 
 
Line 1: Line 1:
'''XfTran'''(dx, dy, dz);
+
<big>'''XfTran''' ''(dx, dy, dz);''</big>
 
    
 
    
Displacement. Of course you can write vector term in the place of  ‘dx’ in this case, the other two parameters will be ignored (but they have to be given).
+
:Displacement. Of course you can write vector term in the place of  ‘dx’ in this case, the other two parameters will be ignored (but they have to be given).
 +
 
 +
{{ScriptStructureCommands}}
 +
 
 +
[[Category:Script structure commands]]

Latest revision as of 22:30, 12 August 2009

XfTran (dx, dy, dz);

Displacement. Of course you can write vector term in the place of ‘dx’ in this case, the other two parameters will be ignored (but they have to be given).

Script structure commands


Structure
Choose - ChooseFirst - Delay - If - IsValid - When - While

Variable manager
Ceil - Cos - Exp - Floor - Log - Max - Min - Not - Pow - Rnd - Round - Sin - Sqrt - Col - CHeat - CPlanck - CInv - CAdd - CAdda - CMul - CLerp - CBrig - CEqu - GetVal - IsName - Rot - V2Rot - R2Vec - Requ - RNull - SLen - SCat - SSub - SNum - SNumPad - SCmp - SiCmp - Set - SetVal - XfIdent - XfTran - XfRotX - XfRotY - XfRotZ - XfRot - XfScale - XfInv - XfTran - XfMul - Vec - VNull - VRandomOrth - VLen - VSqLen - VNorm - VNeg - VAdd - VSub - VMul - VDot - VCross - VEqu - VXform

Selection
AddItem - AddList - AllNum - Copy - CopyIf - DeleteSelect - Deselect - Dim - Empty - ExecList - obj:Colony - FindUnder - FirstNotScanned - GetFreeSel - GetN - IndexOf - InSelection - MaxList - NumOf - Pick - PickFirst - PickMax - PickN - RemoveFirst - RemoveItem - Select - SelectBoats - SelectDevices - SelectEx - SelectShips - SelWeightMul - SetN -SubList

Event handling
Call - ClearTimer - Disable - Enable - EventEx - LocalEvent - MEvent - PEvent - Return - RootEvent - Timer - StartTimer - UCall - UEvent - UTimer - EnableGUIEvents - RequestFiredEvent - obj:tRequestCriticalDamageEvent - obj:tRequestDetectionEvent - obj:tRequestEnergyOnMax - obj:tRequestNoShipsInRangeEvent - obj:tRequestOverforceEvent - obj:tRequestShipInRangeEvent

Statemachine
ChangeState - ChangeTick - GetMachine - IsInState - LeaveState

Multiplay
MpGameOver - MpGetPlayer - MpGetPlayerCount - MpGetPlayerKills - MpGetPlayerGain - MpGetTeamKills - MpGetTeamGain - MpGetTeamRace - MpGetWinningCondition - MpGetWinningConditionParam - MpHoldPrepare - MpHoldPrepare - MpIsIndividual - MpIsPlayerValid - MpEnableJumpIn - MpEnableJumpOut - MpSetDead - MpSetTeamGain - MpSetPlayerGain - MpSetWinnerTeam - MpSetWinnerPlayer - MpSpawnPoint - SetSceneRadius


- view all commands -