MpSpawnPoint

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MpSpawnPoint(team, cx, cy, cz, r1, r2, dx, dy, dz);

Setting the spawn zone of the team, they jump into a random place within this zone. ’team’ is the team, ’cx’, ’cy’, ’cz’ give the center of the zone, ’r1’, ’r2’ are the radius of the sphere, ’dx’, ’dy’, ’dz’ give the direction of the jump, and if this is 0,0,0 than they jump towards the center of the sphere.