Difference between revisions of "Tutorial"
LordValarian (Talk | contribs) (Created page with ''''Tutorial'''("title", "text", position, "pointto", event1, event2); The position can go from 1-5, it meant the screen’s corners, and center. pointto is the name of a GUI ob...') |
LordValarian (Talk | contribs) (Formating needs fixing) |
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The position can go from 1-5, it meant the screen’s corners, and center. | The position can go from 1-5, it meant the screen’s corners, and center. | ||
pointto is the name of a GUI object, where the arrow has to point. In case of an empty string (’’) there is no arrow. event1 and event2 is effected, if the player presses the 1. and 2. key on the tutorial screen. If either of them is 0, then the key itself wont appear either. | pointto is the name of a GUI object, where the arrow has to point. In case of an empty string (’’) there is no arrow. event1 and event2 is effected, if the player presses the 1. and 2. key on the tutorial screen. If either of them is 0, then the key itself wont appear either. | ||
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PointTo: | PointTo: |
Latest revision as of 19:56, 20 June 2009
Tutorial("title", "text", position, "pointto", event1, event2);
The position can go from 1-5, it meant the screen’s corners, and center. pointto is the name of a GUI object, where the arrow has to point. In case of an empty string (’’) there is no arrow. event1 and event2 is effected, if the player presses the 1. and 2. key on the tutorial screen. If either of them is 0, then the key itself wont appear either.
PointTo:
// Own Ship List
OSL
OSL.GroupBtnX // X = 0..3
OSL.SortBtn
OSL.SortDirBtn
OSL.List.ShipName // ShipName = ship IDName
OSL.List.ShipName/Idx // Idx = Squadron Index
// Own Ship Panel
OSP
OSP.Head.SwitchBtn
OSP.Head.NPCBtn
NPCPanelX // X = 1..4
OSP.Energy.XXX // XXX = Support, Engine, Shield, Weapon
OSP.Energy.XXX.BtnY // Y = 0, 1, 2
OSP.Fire // the part where the number of torpedoes are
OSP.Fire.TorpedoBtn
OSP.Fire.MissileBtn
OSP.Behaviour
OSP.Behaviour.BtnXXX // XXX = Aggressive, Defensive, Cautious, NoFire
// Own Ship Buttons
OSB
OSB.InfoBtn
OSB.ManualBtn
OSB.RepairBtn
// Manual Panel
MP
MP.Shield
MP.Shield.ShieldBtn
MP.Weapons
MP.Weapons.WeaponIDName
MP.Supports
MP.Supports.SupportIDName
MP.Engines
MP.Engines.EngineIDName
MP.MovePanel
MP.MovePanel.CombatBtn
MP.MovePanel.ArtilleryBtn
MP.MovePanel.BomberBtn
MP.MovePanel.Slider // the slide on the move panel
// Repair panel
RP
RP.Supports
RP.Supports.DeviceIDName
RP.Engines
RP.Engines.DeviceIDName
RP.Generators
RP.Generators.DeviceIDName
RP.Weapons
RP.Weapons.DeviceIDName
// Enemy Ship List
ESL
ESL.DevicesBtn
ESL.InfoBtn
ESL.SortBtn
ESL.SortDirBtn
ESL.List.ShipIDName
ESL.ShipIDName/SqdIdx
ESL.GateIDName
// Enemy Ship Panel
ESP
ESP.Ship.shipname // ’shipname’ the name of a ship
// Enemy Devices Panel
EDP
EDP.Shield
EDP.Shield.DeviceIDName
EDP.Engines
EDP.Engines.DeviceIDName
EDP.Supports
EDP.Supports.DeviceIDName
EDP.Weapons
// command bar
CmdBar
CmdBar.BtnX // X = 0..13