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− | Modding tools are there to help and guide you in your modding endeavours. The official tools available for Nexus allow you to convert 3d models and textures for use in-game, to create new solar systems to set your missions in and to aid you in creating and debugging your mission scripts. Several fan-made tools also enable you un- and repack the game's archive files, which is pretty useful to inspect the game's scripts and game structure. Finally you've also got a bunch of helpful tools making managing your tacticstypes.ini less cumbersome and a small selection of modding ressources you can incorporate into your mod, e.g. to improve its visual quality.
| + | Hi,Can someone plasee tell me:1) Does the LG Eclypse have an illuminated keyboard, i.e. the keyboard can light up to be visible in the dark?2) Does the LG Eclypse have an optional virtual on-screen keyboard so that the user can use a virtual touchscreen keypad rather than the physical keyboard?Thanks!Haseeb |
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− | ===Official Tools===
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− | [http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mod-tools Nexus Mod Tools] by Mithis Entertainment
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− | :- also supplied with the game
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− | :- includes modding manual, a [[Model Viewer|model viewer]], a [[Nexus Model/Texture Converter|model and texture converter]], a solar system editor and mission editor
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− | :-also includes Excel spreadsheets to make tacticstypes.ini and efx.ini editing easier
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− | ===File extraction and/or packing===
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− | [http://www.moddb.com/groups/the-nexii/downloads/elfartos-datool datool] by ElFarto
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− | :- able to extract and create Nexus' .dat- and .dap-archives, except the movie files (nexus_01.dat, nexus_02.dat, etc)
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− | [http://www.moddb.com/groups/the-nexii/downloads/new-nexus-tool-created-by-socarr nexus tool] by Socarr
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− | :- able to decrypt Nexus' movie files to bink format (nexus_01.dat, nexus_02.dat, etc.)
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− | [http://arparso.de/nexus/forum/index.php/topic,129.0.html DatXTract] by Arparso
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− | :- GUI-enabled tool for extracting .dat and .dap-archives, except the movie files
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− | ===File conversion===
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− | [http://arparso.de/nexus/forum/index.php/topic,155.0.html model converter] by Arparso
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− | :- converts Nexus' models (.msh) to Wavefront .obj format
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− | [http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-texture-converter texture converter] by Arparso
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− | :- converts Nexus' textures (.tex) to Targa .tga format
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− | ===Importer===
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− | [http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mesh-importer Milkshape 3D importer plugin] by Rainman
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− | :- imports Nexus' models (.msh) in Milkshape 3D
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− | ===Miscellaneous===
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− | [http://www.moddb.com/groups/the-nexii/downloads/tacticstype-tool Tacticstype tool] by Mularac
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− | :- detects free shipclass/devicetype/shiptype IDs and can also assign each item a new number in numerical order
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− | [http://arparso.de/nexus/forum/index.php/topic,74.0.html OpenOffice spreadsheets for tacticstypes.ini and efx.ini] by Arparso
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− | :- spreadsheets with attached macros to make creating/editing tacticstypes.ini and efx.ini easier (scroll down for the efx.ini sheet)
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− | :- this is mainly a conversion of the Excel sheets included with the official modding tools, but with new macros to make it work in OpenOffice
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− | ===Modding ressources===
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− | [http://arparso.de/nexus/forum/index.php/topic,83.msg739.html#msg739 dynamic lighting] by jstubbles/Arparso/GeoModder/Mularac
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− | :- describes a method to achieve dynamic lighting in your mod (e.g. from weapon fire), also including a sample patch for the vanilla Nexus campagin
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− | [http://www.moddb.com/groups/the-nexii/addons/nexus-pack-of-suns Pack of suns] by DreamorCZ
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− | :- contains blue, red, white and yellow stars for use in Nexus mods
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− | [http://www.moddb.com/groups/the-nexii/addons/hd-asteroids-pack HD Asteroids pack] by DreamorCZ
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− | :- new asteroid models with much higher detail
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Hi,Can someone plasee tell me:1) Does the LG Eclypse have an illuminated keyboard, i.e. the keyboard can light up to be visible in the dark?2) Does the LG Eclypse have an optional virtual on-screen keyboard so that the user can use a virtual touchscreen keypad rather than the physical keyboard?Thanks!Haseeb