Difference between revisions of "CamMoveTo"
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LordValarian (Talk | contribs) (Created page with ''''CamMoveTo'''(positionx, positiony, positionz, lookatx, lookaty, lookatz, roll, time); The ’position’ is the intended position of the camera, while ’lookat’ is the loo...') |
LordValarian (Talk | contribs) (CamMovetoships needs entry) |
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The ’position’ is the intended position of the camera, while ’lookat’ is the looked point. | The ’position’ is the intended position of the camera, while ’lookat’ is the looked point. | ||
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+ | '''CamMoveToShip'''(positionx, positiony, positionz, lookedship, roll, time); | ||
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+ | Here you can define a ship as a looked point, which will turn into the looked ship in the game too. It follows from this that the position gives only a starting position of the camera, since when the ship moves, it follows (it will keep the relative distance). |
Latest revision as of 20:25, 20 June 2009
CamMoveTo(positionx, positiony, positionz, lookatx, lookaty, lookatz, roll, time);
The ’position’ is the intended position of the camera, while ’lookat’ is the looked point.
CamMoveToShip(positionx, positiony, positionz, lookedship, roll, time);
Here you can define a ship as a looked point, which will turn into the looked ship in the game too. It follows from this that the position gives only a starting position of the camera, since when the ship moves, it follows (it will keep the relative distance).