CamMoveTo
From NexusWiki
CamMoveTo(positionx, positiony, positionz, lookatx, lookaty, lookatz, roll, time);
The ’position’ is the intended position of the camera, while ’lookat’ is the looked point.
CamMoveToShip(positionx, positiony, positionz, lookedship, roll, time);
Here you can define a ship as a looked point, which will turn into the looked ship in the game too. It follows from this that the position gives only a starting position of the camera, since when the ship moves, it follows (it will keep the relative distance).