CamMoveTo

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CamMoveTo(positionx, positiony, positionz, lookatx, lookaty, lookatz, roll, time);

The ’position’ is the intended position of the camera, while ’lookat’ is the looked point.


CamMoveToShip(positionx, positiony, positionz, lookedship, roll, time);

Here you can define a ship as a looked point, which will turn into the looked ship in the game too. It follows from this that the position gives only a starting position of the camera, since when the ship moves, it follows (it will keep the relative distance).