Supports
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Revision as of 19:35, 4 July 2009 by LordValarian (Talk | contribs)
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- The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).
- Name
- The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.
- Category
- Support, always 4.
- Civilization
- Which civilization’s device.
- Sets
- Into which SETS does the device belong to.
- Special
- Special support feature:
- Automatic: Automatic, always active.
- EnergyOutput
- The device provides this much support energy in every tick.
- EnergyIn
- The amount of energy needed in every tick for the functioning of the device.
- MaxReserve
- The device can hold this much reserve power.
- Detector
- In case the device is functioning, it can modify the ship’s perception ability in percentile.
- Detected
- In case the device is functioning, it modifies the ship’s perceptability with Detected percent.
- Scanner
- In case the device is functioning, it modifies the ship’s device-identifing ability in percentile.
- Scanned
- In case the device is functioning, the chance of for the identifing of the device is increased in percentile with this value.
- Ionizer 2
- It ionizes the ship’s devices with this power within the Combat range
- Ionizer 3
- It ionizes the ship’s devices with this power within the Artillery range
- CM 2
- A value that jams the aiming of weapons that are in Combat distance.
- CM 3
- A value that jams the aiming of weapons that are in Artillery distance.
- CCM
- The enumeration of device and jamming decreasing values, the given device’s CM value is decreased by the given value.
- Hpmax
- The Health Point of the device.
- RepairHP
- The given device can recover with maximum this amount in every tick, that is, in approximately every tenth of a second.
- OnEfx
- The number and size of the turning on effect.
- OffEfx
- The number and size of the turning off effect.