Supports
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- The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).
 - Name
 - The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.
 - Category
 - Support, always 4.
 - Civilization
 - Which civilization’s device.
 - Sets
 - Into which SETS does the device belong to.
 
- Special
 - Special support feature:
 - Automatic: Automatic, always active.
 
- EnergyOutput
 - The device provides this much support energy in every tick.
 - EnergyIn
 - The amount of energy needed in every tick for the functioning of the device.
 - MaxReserve
 - The device can hold this much reserve power.
 - Detector
 - In case the device is functioning, it can modify the ship’s perception ability in percentile.
 - Detected
 - In case the device is functioning, it modifies the ship’s perceptability with Detected percent.
 - Scanner
 - In case the device is functioning, it modifies the ship’s device-identifing ability in percentile.
 - Scanned
 - In case the device is functioning, the chance of for the identifing of the device is increased in percentile with this value.
 - Ionizer 2
 - It ionizes the ship’s devices with this power within the Combat range
 - Ionizer 3
 - It ionizes the ship’s devices with this power within the Artillery range
 - CM 2
 - A value that jams the aiming of weapons that are in Combat distance.
 - CM 3
 - A value that jams the aiming of weapons that are in Artillery distance.
 - CCM
 - The enumeration of device and jamming decreasing values, the given device’s CM value is decreased by the given value.
 - Hpmax
 - The Health Point of the device.
 - RepairHP
 - The given device can recover with maximum this amount in every tick, that is, in approximately every tenth of a second.
 - OnEfx
 - The number and size of the turning on effect.
 - OffEfx
 - The number and size of the turning off effect.