ENERGYSYSTEM

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Period <mp>
The setting of the tick.
CollapseLimit 30
unknown
CrisisDecay <regen>
In case of an energy crisis this amount is recovered from the production in every tick.
MaxSpeedFactor <max>
The maximum speed, the ’max’ percent of the basic speed.
ShieldFactor <comp_count> <eff>
The shield components simultaneous functioning decreases the effectiveness of the defense. The real defense will be ’Defense’ * ’eff’ / 100.
ShieldLimit <percent>
The damage value does not get through the shield under ’percent’ percent.
ShieldCollapse <percent>
The shield collapses if it falls to ’percent’ percent of charge.
ShieldBuild <percent>
The shield builds up, if it reaches ’percent’ percent charge.
AreaRndAmount 2 5
unknown
MinHullDamageLimit 50
unknown
RadiationSuppReq <energy>
It eleminates the damage of radioactivity.
RadiationDamage <dam>
The default value of the radioactivity damage.
SupportLowReactivateLimit
It switches back on the AI device only, if there is enough energy to provide it for ’time’ seconds.
IonizingDestroyFactor 20
unknown
IonizingHPDamage 300
unknown
RepairDisabPeriod <time>
After ’time’ seconds of the hit the repairing can begin
RepairDisabDam #CREWL_ROOKIE 2
unknown
RepairDisabTime 10
unknown
DevRepairDisabTime 5
unknown
DevDisableLimit <percent>
If the device is damaged to ’percent’ percent, than it will becomes out of service.
DevReactivateLimit <percent>
If the device is recovered to ’percent’ percent, it can be reactivated.
EngineerResourcePoints 2 2 2
unknown
ResourcePointRepair 35000 5000 2000
unknown
TargetProtect 50
unknown