Supports

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#

The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).
Name
The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.
Category
Support, always 4.
Civilization
Which civilization’s device.
Sets
Into which SETS does the device belong to.
Special
Special support feature:
Automatic: Automatic, always active.
EnergyOutput
The device provides this much support energy in every tick.
EnergyIn
The amount of energy needed in every tick for the functioning of the device.
MaxReserve
The device can hold this much reserve power.
Detector
In case the device is functioning, it can modify the ship’s perception ability in percentile.
Detected
In case the device is functioning, it modifies the ship’s perceptability with Detected percent.
Scanner
In case the device is functioning, it modifies the ship’s device-identifing ability in percentile.
Scanned
In case the device is functioning, the chance of for the identifing of the device is increased in percentile with this value.
Ionizer 2
It ionizes the ship’s devices with this power within the Combat range
Ionizer 3
It ionizes the ship’s devices with this power within the Artillery range
CM 2
A value that jams the aiming of weapons that are in Combat distance.
CM 3
A value that jams the aiming of weapons that are in Artillery distance.
CCM
The enumeration of device and jamming decreasing values, the given device’s CM value is decreased by the given value.
Hpmax
The Health Point of the device.
RepairHP
The given device can recover with maximum this amount in every tick, that is, in approximately every tenth of a second.
OnEfx
The number and size of the turning on effect.
OffEfx
The number and size of the turning off effect.