Nexus:TJI Basic File Structure

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Basic File Structure

The aim of this guide is simply to set out the bare structure requirements your mod will need.

Ok, so the very first thing we’re going to do is navigate our way to the 'Mods' directory within the games main directory, where we’re going to create a new folder called (rather imaginatively) “Tutorial”. So we should now have something like…

BFS 1.png

Ok…so now we’ll enter our new ‘Tutorial’ folder and add another one, this one we’ll call ‘universe’. Then we’ll go into that new folder and create some more folders, these we’ll call ‘mod_missions’, ‘systems’ and ‘texts’ respectively. Finally, we have two more folders to add which will enable our ship captains to insult each other during the mission as well as create objectives. So go into the ‘texts’ folder and create two more, called ‘dialogs’ and ‘texts’.

Hopefully, we should now have a directory structure looking something like this…

BFS 2.png

And that folks, is all you really need to actually get a mod to run. Obviously, just by looking at the Nexus game itself or any of the mods already done, there are more folders in play… but these are for more advanced parts of the game that we won’t be covering in any of the basics tutorial. So there’s no need to confuse anyone with lots of things that we won’t be using yet.

Extract from the Nexus:TJI Basics Tutorial v1.01