Shields

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#

The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).
Name
The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.
Category
Shield, always 2.
Civilization
Which race’s device.
Sets
In which SETs does the device belong to.
Components
Enumeration, which components does the shield contain, there can be maximum 3 of the following:
1: protection against energy
2: protection against solid material
3: protection against bomber weapons
4: the masking of devices, it makes them difficult to indentify
5: integrity protection
EnergyOutput
With how much is the energy charged in every tick.
MaxIntegrity
The maximum integrity of the shield, this can be broken by shiel breaking weapons.
Defense
The defense value of the shield, the percentage of the damage that was caused by the weapon can be calculated from this.
Mask
The modifying value of the devices.
IntegrityProtect
This gets subtracted from the shield breaking weapon’s damage.
CM 2
A value that jams the aiming of weapons that are in Combat distance.
CM 3
A value that jams the aiming of weapons that are in Artillery distance.
Detector
In case the device is functioning, it can modify the ship’s perception ability in percentile.
Detected
In case the device is functioning, it modifies the ship’s perceptability with Detected percent.
Scanner
In case the device is functioning, it modifies the ship’s device-identifying ability in percentile.
Scanned
In case the device is functioning, the chance of for the identifying of the device is increased in percentile with this value.
Hpmax
The Health Point of the device.
RepairHP
The given device can recover maximum this amount in every tick, that is, in approximately every tenth of a second.
OnEfx
The number and size of the build up effect.
OffEfx
The number and size of the degradation effect.
Maneuver
It is not used.
Special
It is a special shield feature:
Fort <param1> <param2>
Fort shield. ‘param1’: the radius of the shieldsphere, if it is -1, that it covers the whole scene. ‘param2’: those who are under the shield get this amount of support energy in every tick. This is not effected if ‘param’ = -1.