Shields
From NexusWiki
#
- The serial number of the device. It has to be unique among the devices (Weapon, Shield, Engine, Support).
- Name
- The name of the device. With this name you can refer to the weapon in #name format, as a constant in the script or in the subsequent parts of the chart.
- Category
- Shield, always 2.
- Civilization
- Which race’s device.
- Sets
- In which SETs does the device belong to.
- Components
- Enumeration, which components does the shield contain, there can be maximum 3 of the following:
- 1: protection against energy
- 2: protection against solid material
- 3: protection against bomber weapons
- 4: the masking of devices, it makes them difficult to indentify
- 5: integrity protection
- EnergyOutput
- With how much is the energy charged in every tick.
- MaxIntegrity
- The maximum integrity of the shield, this can be broken by shiel breaking weapons.
- Defense
- The defense value of the shield, the percentage of the damage that was caused by the weapon can be calculated from this.
- Mask
- The modifying value of the devices.
- IntegrityProtect
- This gets subtracted from the shield breaking weapon’s damage.
- CM 2
- A value that jams the aiming of weapons that are in Combat distance.
- CM 3
- A value that jams the aiming of weapons that are in Artillery distance.
- Detector
- In case the device is functioning, it can modify the ship’s perception ability in percentile.
- Detected
- In case the device is functioning, it modifies the ship’s perceptability with Detected percent.
- Scanner
- In case the device is functioning, it modifies the ship’s device-identifying ability in percentile.
- Scanned
- In case the device is functioning, the chance of for the identifying of the device is increased in percentile with this value.
- Hpmax
- The Health Point of the device.
- RepairHP
- The given device can recover maximum this amount in every tick, that is, in approximately every tenth of a second.
- OnEfx
- The number and size of the build up effect.
- OffEfx
- The number and size of the degradation effect.
- Maneuver
- It is not used.
- Special
- It is a special shield feature:
- Fort <param1> <param2>
- Fort shield. ‘param1’: the radius of the shieldsphere, if it is -1, that it covers the whole scene. ‘param2’: those who are under the shield get this amount of support energy in every tick. This is not effected if ‘param’ = -1.