StartJump

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StartJump(listid, leadership, gate, express);

This is recommended for starting jump formations. Here, ’gate’ is the targeted gate, if it is 0, then there will be a local jump, within the system. If express is not 0, than the formation will not come together, but the ships will be sucked immediately into the gate. Otherwise the leader automatically approaches its position before the gate, and after all the ships have taken their places, the jump starts. It returns a formation identifier.