Difference between revisions of "Modding Tools"
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− | + | Modding tools are there to help and guide you in your modding endeavours. The official tools available for Nexus allow you to convert 3d models and textures for use in-game, to create new solar systems to set your missions in and to aid you in creating and debugging your mission scripts. Several fan-made tools also enable you un- and repack the game's archive files, which is pretty useful to inspect the game's scripts and game structure. Finally you've also got a bunch of helpful tools making managing your tacticstypes.ini less cumbersome and a small selection of modding ressources you can incorporate into your mod, e.g. to improve its visual quality. | |
+ | ===Official Tools=== | ||
− | [[ | + | [http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mod-tools Nexus Mod Tools] by Mithis Entertainment |
+ | :- also supplied with the game | ||
+ | :- includes modding manual, a [[Model Viewer|model viewer]], a [[Nexus Model/Texture Converter|model and texture converter]], a solar system editor and mission editor | ||
+ | :-also includes Excel spreadsheets to make tacticstypes.ini and efx.ini editing easier | ||
− | [[Nexus | + | |
+ | ===File extraction and/or packing=== | ||
+ | |||
+ | [http://www.moddb.com/groups/the-nexii/downloads/elfartos-datool datool] by ElFarto | ||
+ | :- able to extract and create Nexus' .dat- and .dap-archives, except the movie files (nexus_01.dat, nexus_02.dat, etc) | ||
+ | [http://www.moddb.com/groups/the-nexii/downloads/new-nexus-tool-created-by-socarr nexus tool] by Socarr | ||
+ | :- able to decrypt Nexus' movie files to bink format (nexus_01.dat, nexus_02.dat, etc.) | ||
+ | [http://arparso.de/nexus/forum/index.php/topic,129.0.html DatXTract] by Arparso | ||
+ | :- GUI-enabled tool for extracting .dat and .dap-archives, except the movie files | ||
+ | |||
+ | |||
+ | ===File conversion=== | ||
+ | [http://arparso.de/nexus/forum/index.php/topic,155.0.html model converter] by Arparso | ||
+ | :- converts Nexus' models (.msh) to Wavefront .obj format | ||
+ | [http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-texture-converter texture converter] by Arparso | ||
+ | :- converts Nexus' textures (.tex) to Targa .tga format | ||
+ | |||
+ | |||
+ | ===Importer=== | ||
+ | [http://www.moddb.com/games/nexus-the-jupiter-incident/downloads/nexus-mesh-importer Milkshape 3D importer plugin] by Rainman | ||
+ | :- imports Nexus' models (.msh) in Milkshape 3D | ||
+ | |||
+ | |||
+ | ===Miscellaneous=== | ||
+ | [http://www.moddb.com/groups/the-nexii/downloads/tacticstype-tool Tacticstype tool] by Mularac | ||
+ | :- detects free shipclass/devicetype/shiptype IDs and can also assign each item a new number in numerical order | ||
+ | [http://arparso.de/nexus/forum/index.php/topic,74.0.html OpenOffice spreadsheets for tacticstypes.ini and efx.ini] by Arparso | ||
+ | :- spreadsheets with attached macros to make creating/editing tacticstypes.ini and efx.ini easier (scroll down for the efx.ini sheet) | ||
+ | :- this is mainly a conversion of the Excel sheets included with the official modding tools, but with new macros to make it work in OpenOffice | ||
+ | |||
+ | |||
+ | ===Modding ressources=== | ||
+ | [http://arparso.de/nexus/forum/index.php/topic,83.msg739.html#msg739 dynamic lighting] by jstubbles/Arparso/GeoModder/Mularac | ||
+ | :- describes a method to achieve dynamic lighting in your mod (e.g. from weapon fire), also including a sample patch for the vanilla Nexus campagin | ||
+ | [http://www.moddb.com/groups/the-nexii/addons/nexus-pack-of-suns Pack of suns] by DreamorCZ | ||
+ | :- contains blue, red, white and yellow stars for use in Nexus mods | ||
+ | [http://www.moddb.com/groups/the-nexii/addons/hd-asteroids-pack HD Asteroids pack] by DreamorCZ | ||
+ | :- new asteroid models with much higher detail |
Revision as of 10:45, 18 March 2011
Modding tools are there to help and guide you in your modding endeavours. The official tools available for Nexus allow you to convert 3d models and textures for use in-game, to create new solar systems to set your missions in and to aid you in creating and debugging your mission scripts. Several fan-made tools also enable you un- and repack the game's archive files, which is pretty useful to inspect the game's scripts and game structure. Finally you've also got a bunch of helpful tools making managing your tacticstypes.ini less cumbersome and a small selection of modding ressources you can incorporate into your mod, e.g. to improve its visual quality.
Contents
Official Tools
Nexus Mod Tools by Mithis Entertainment
- - also supplied with the game
- - includes modding manual, a model viewer, a model and texture converter, a solar system editor and mission editor
- -also includes Excel spreadsheets to make tacticstypes.ini and efx.ini editing easier
File extraction and/or packing
datool by ElFarto
- - able to extract and create Nexus' .dat- and .dap-archives, except the movie files (nexus_01.dat, nexus_02.dat, etc)
nexus tool by Socarr
- - able to decrypt Nexus' movie files to bink format (nexus_01.dat, nexus_02.dat, etc.)
DatXTract by Arparso
- - GUI-enabled tool for extracting .dat and .dap-archives, except the movie files
File conversion
model converter by Arparso
- - converts Nexus' models (.msh) to Wavefront .obj format
texture converter by Arparso
- - converts Nexus' textures (.tex) to Targa .tga format
Importer
Milkshape 3D importer plugin by Rainman
- - imports Nexus' models (.msh) in Milkshape 3D
Miscellaneous
Tacticstype tool by Mularac
- - detects free shipclass/devicetype/shiptype IDs and can also assign each item a new number in numerical order
OpenOffice spreadsheets for tacticstypes.ini and efx.ini by Arparso
- - spreadsheets with attached macros to make creating/editing tacticstypes.ini and efx.ini easier (scroll down for the efx.ini sheet)
- - this is mainly a conversion of the Excel sheets included with the official modding tools, but with new macros to make it work in OpenOffice
Modding ressources
dynamic lighting by jstubbles/Arparso/GeoModder/Mularac
- - describes a method to achieve dynamic lighting in your mod (e.g. from weapon fire), also including a sample patch for the vanilla Nexus campagin
Pack of suns by DreamorCZ
- - contains blue, red, white and yellow stars for use in Nexus mods
HD Asteroids pack by DreamorCZ
- - new asteroid models with much higher detail