Difference between revisions of "Delay"
(Created page with '<big>'''Delay''' ''(_UID, time, command, variable_set);''</big> :The ’command’ is carried out after ’time’ seconds. If possible, don’t use this for delay in state-mach...') |
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Revision as of 03:31, 12 June 2009
Delay (_UID, time, command, variable_set);
- The ’command’ is carried out after ’time’ seconds. If possible, don’t use this for delay in state-machine, rather make a temporary state, in which the delayed operation is done by its tick part (the delay can be given in the Tick), and it changes state immediately.
Script structure commands
Structure
Choose - ChooseFirst - Delay - If - IsValid - When - While
Variable manager
Ceil - Cos - Exp - Floor - Log - Max - Min - Not - Pow - Rnd - Round - Sin - Sqrt - Col - CHeat - CPlanck - CInv - CAdd - CAdda - CMul - CLerp - CBrig - CEqu - GetVal - IsName - Rot - V2Rot - R2Vec - Requ - RNull - SLen - SCat - SSub - SNum - SNumPad - SCmp - SiCmp - Set - SetVal - XfIdent - XfTran - XfRotX - XfRotY - XfRotZ - XfRot - XfScale - XfInv - XfTran - XfMul - Vec - VNull - VRandomOrth - VLen - VSqLen - VNorm - VNeg - VAdd - VSub - VMul - VDot - VCross - VEqu - VXform
Selection
AddItem - AddList - AllNum - Copy - CopyIf - DeleteSelect - Deselect - Dim - Empty - ExecList - obj:Colony - FindUnder - FirstNotScanned - GetFreeSel - GetN - IndexOf - InSelection - MaxList - NumOf - Pick - PickFirst - PickMax - PickN - RemoveFirst - RemoveItem - Select - SelectBoats - SelectDevices - SelectEx - SelectShips - SelWeightMul - SetN -SubList
Event handling
Call - ClearTimer - Disable - Enable - EventEx - LocalEvent - MEvent - PEvent - Return - RootEvent - Timer - StartTimer - UCall - UEvent - UTimer - EnableGUIEvents - RequestFiredEvent - obj:tRequestCriticalDamageEvent - obj:tRequestDetectionEvent - obj:tRequestEnergyOnMax - obj:tRequestNoShipsInRangeEvent - obj:tRequestOverforceEvent - obj:tRequestShipInRangeEvent
Statemachine
ChangeState - ChangeTick - GetMachine - IsInState - LeaveState
Multiplay
MpGameOver - MpGetPlayer - MpGetPlayerCount - MpGetPlayerKills - MpGetPlayerGain - MpGetTeamKills - MpGetTeamGain - MpGetTeamRace - MpGetWinningCondition - MpGetWinningConditionParam - MpHoldPrepare - MpHoldPrepare - MpIsIndividual - MpIsPlayerValid - MpEnableJumpIn - MpEnableJumpOut - MpSetDead - MpSetTeamGain - MpSetPlayerGain - MpSetWinnerTeam - MpSetWinnerPlayer - MpSpawnPoint - SetSceneRadius