User contributions
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- 20:49, 20 June 2009 (diff | hist) . . (+49) . . N HideDialog (Created page with ''''HideDialog'''(dialog); It hides the dialogue.') (current)
- 20:49, 20 June 2009 (diff | hist) . . (+152) . . N DeletePendingDialogs (Created page with ''''DeletePendingDialogs'''(actual); It deletes all the pending messages. If ’actual’ is not 0, than it will close the currently played message too.') (current)
- 20:48, 20 June 2009 (diff | hist) . . (+219) . . N Dialog (Created page with ''''Dialog'''(dialog, location, pri); It starts a dialogue. The higher priority message appears automatically. If the ’location’ is 0, than the message comes from the place o...') (current)
- 20:47, 20 June 2009 (diff | hist) . . (+330) . . N SetRelation (Created page with ''''SetRelation('''race1, race2, relation); Setting of relation from’race1’ towards ’race2’. This is not automatically back and forth state. ’relation’: UREL_OWN ...') (current)
- 20:46, 20 June 2009 (diff | hist) . . (+67) . . N Race2civilization (Created page with ''''Race2civilization'''(race); The civilization of the given race.') (current)
- 20:46, 20 June 2009 (diff | hist) . . (+68) . . N GetRelation (Created page with ''''GetRelation'''(airace, race); It returns the relation’s state.') (current)
- 20:45, 20 June 2009 (diff | hist) . . (+284) . . N GetNavigPoint (Created page with ''''GetNavigPoint'''(ship, race); The navigation point of a ship that was created for the given race. (You can give several navpoints to one ship too, one for every race, from th...') (current)
- 20:44, 20 June 2009 (diff | hist) . . (+339) . . N ForbidFirePurp (Created page with ''''ForbidFirePurp'''(race, targetunit, purpose, forbid); If ’forbid’ is not 0, then the ships of the race can use weapons by FREE fire against ’targetunit’ that are not...') (current)
- 20:33, 20 June 2009 (diff | hist) . . (+502) . . N StartJump (Created page with ''''StartJump'''(listid, leadership, gate, express); This is recommended for starting jump formations. Here, ’gate’ is the targeted gate, if it is 0, then there will be a loc...') (current)
- 20:32, 20 June 2009 (diff | hist) . . (+168) . . N SetFleetEntry (Created page with ''''SetFleetEntry'''(index, gateposx, gateposy, gateposz, gatedirx, gatediry, gatedirz); It makes it possible to set the FLEETENTRY’s gateposition during the mission.') (current)
- 20:32, 20 June 2009 (diff | hist) . . (+358) . . N JumpInShips (Created page with ''''JumpInShips'''(list, fleetentry); It jumps all the ships of a given list, according to the fleetentry’s defined way. It can only be used for those ships that are already in...') (current)
- 20:28, 20 June 2009 (diff | hist) . . (+278) . . N AppearFleet (Created page with ''''AppearFleet'''(dynamicfleet, list); It brings into the mission all the ships of one FLEET that is in the DYNAMIC section. It enumerates the loaded ships in the given list. Th...') (current)
- 20:32, 19 June 2009 (diff | hist) . . (+58) . . N MoveNPC (Created page with 'MoveNPC(npc, ship); It relocates the NPC to another ship.') (current)
- 20:31, 19 June 2009 (diff | hist) . . (+96) . . N SetSceneRadius (Created page with ''''SetSceneRadius'''(radius); Gives the maximum radius of the game, no ship can go beyond that.') (current)
- 20:31, 19 June 2009 (diff | hist) . . (+404) . . N MpSpawnPoint (Created page with ''''MpSpawnPoint'''(team, cx, cy, cz, r1, r2, dx, dy, dz); Setting the spawn zone of the team, they jump into a random place within this zone. ’team’ is the team, ’cx’, ...') (current)
- 20:29, 19 June 2009 (diff | hist) . . (+202) . . N MpSetWinnerPlayer (Created page with 'MpSetWinnerPlayer(player); The indication if the winner team/player. You can set both of them simultaneously. If they are not called even once during the game, then there won’...') (current)
- 20:29, 19 June 2009 (diff | hist) . . (+198) . . N MpSetWinnerTeam (Created page with 'MpSetWinnerTeam(team); The indication if the winner team/player. You can set both of them simultaneously. If they are not called even once during the game, then there won’t be...') (current)
- 20:28, 19 June 2009 (diff | hist) . . (-37) . . MpSetTeamGain (current)
- 20:28, 19 June 2009 (diff | hist) . . (+73) . . N MpSetPlayerGain (Created page with ''''MpSetPlayerGain'''(player, gain); The setting of team/player points.') (current)
- 20:27, 19 June 2009 (diff | hist) . . (-1) . . MpSetTeamGain
- 20:27, 19 June 2009 (diff | hist) . . (+2) . . MpSetTeamGain
- 20:26, 19 June 2009 (diff | hist) . . (+106) . . N MpSetTeamGain (Created page with ''''MpSetTeamGain'''(team, gain); '''MpSetPlayerGain'''(player, gain); The setting of team/player points.')
- 20:26, 19 June 2009 (diff | hist) . . (+416) . . N MpSetDead (Created page with ''''MpSetDead'''(player); You can declare a player dead from script. If this command issued, if the player had ships inside, those will jump out, and the ’player’ won’t be ...') (current)
- 20:24, 19 June 2009 (diff | hist) . . (+96) . . N MpEnableJumpOut (Created page with ''''MpEnableJumpOut'''(team, enable); It enables/disables the exiting of new ships for the team.') (current)
- 20:23, 19 June 2009 (diff | hist) . . (+96) . . N MpEnableJumpIn (Created page with ''''MpEnableJumpIn'''(team, enable); It enables/disables the entering of new ships for the team.') (current)
- 20:23, 19 June 2009 (diff | hist) . . (+169) . . N MpIsPlayerValid (Created page with ''''MpIsPlayerValid('''player); Whether the given identifier identifies an existing player or not. You can find out this way, whether that certain player did disconnect.') (current)
- 20:22, 19 June 2009 (diff | hist) . . (+68) . . N MpIsIndividual (Created page with ''''MpIsIndividual'''(); Whether the game is individual mode or not.') (current)
- 20:22, 19 June 2009 (diff | hist) . . (+234) . . N MpHoldPrepare (Created page with ''''MpHoldPrepare'''(hold); If ’hold’ is not 0, than it suspends the countdown of PrepareTime. It carries on to 1. You can use it to bind the game’s beginning to certain ev...') (current)
- 20:21, 19 June 2009 (diff | hist) . . (+92) . . N MpGetWinningConditionParam (Created page with ''''MpGetWinningConditionParam'''(); It returns with the parameter of the winning condition.') (current)
- 20:20, 19 June 2009 (diff | hist) . . (+98) . . MpGetWinningCondition (current)
- 20:20, 19 June 2009 (diff | hist) . . (+113) . . N MpGetWinningCondition (Created page with ''''MpGetWinningCondition'''(); Its return values: 0 - Kills, param: how many ships you have to shoot out')
- 20:19, 19 June 2009 (diff | hist) . . (+66) . . N MpGetTeamRace (Created page with ''''MpGetTeamRace'''(team); It returns the race of the ’team’.') (current)
- 20:18, 19 June 2009 (diff | hist) . . (+170) . . N MpGetTeamGain (Created page with ''''MpGetTeamGain'''(team); The number of points that were gained by the team. This cannot be used in individual type games, there you have to use the request by players.') (current)
- 20:18, 19 June 2009 (diff | hist) . . (+90) . . N MpGetTeamKills (Created page with ''''MpGetTeamKills'''(team); The number of ships that were destroyed/disabled by the team.') (current)
- 20:17, 19 June 2009 (diff | hist) . . (+74) . . N MpGetPlayerGain (Created page with ''''MpGetPlayerGain'''(player); The points that were gained by the player.') (current)
- 20:17, 19 June 2009 (diff | hist) . . (+96) . . N MpGetPlayerKills (Created page with ''''MpGetPlayerKills'''(player); The number of ships that were destroyed/disabled by the player.') (current)
- 20:16, 19 June 2009 (diff | hist) . . (+59) . . N MpGetPlayerCount (Created page with ''''MpGetPlayerCount'''(); The number of connected players.') (current)
- 20:16, 19 June 2009 (diff | hist) . . (-59) . . MpGetPlayer (Blanked the page) (current)
- 20:16, 19 June 2009 (diff | hist) . . (+59) . . N MpGetPlayer (Created page with ''''MpGetPlayerCount'''(); The number of connected players.')
- 20:15, 19 June 2009 (diff | hist) . . (+84) . . N MpGameOver (Created page with ''''MpGameOver'''(); Close the game. If the time runs out, it happens automatically.') (current)
- 09:20, 19 June 2009 (diff | hist) . . (+141) . . N Transmission (Created page with ''''Transmission'''(fromship, toship, duration); An effect for Angel’s back and forth loading. I suggest the time span should be 5 seconds.') (current)
- 09:19, 19 June 2009 (diff | hist) . . (+47) . . N StopCountdown (Created page with ''''StopCountdown'''(); It stops the countdown.') (current)
- 09:19, 19 June 2009 (diff | hist) . . (+312) . . N StartTraffic (Created page with ''''StartTraffic'''(list, density); It can be a little help to make the atmosphere of space-stations, and group of ships living. The given select list has to contain a group of s...') (current)
- 09:18, 19 June 2009 (diff | hist) . . (+173) . . N StartCountdown (Created page with ''''StartCountdown'''(from, endevent); A timer appears on the tactical screen that counts back from ’from’ seconds, and it gives the ’endevent’ at 0, if it is not 0.')
- 09:17, 19 June 2009 (diff | hist) . . (+123) . . N SoundEnable (Created page with ''''SoundEnable'''(enable); It turns on/off the sound effects and the dialogue sounds. It only affects the current mission.') (current)
- 09:16, 19 June 2009 (diff | hist) . . (+87) . . N ShowMissionStatus (Created page with ''''ShowMissionStatus'''(page); 0 - close, 1 - event log, 2 - objectives, 3 - briefings') (current)
- 09:16, 19 June 2009 (diff | hist) . . (+175) . . N SetXPCategories (Created page with ''''SetXPCategories'''(skill, cat1, cat2, cat3, cat4, cat5); It redefines the XP points of the ’skill’ in the given mission (the default values are in the tacticsbase.ini)') (current)
- 09:15, 19 June 2009 (diff | hist) . . (+86) . . N SetScreenFilter (Created page with ''''SetScreenFilter'''(enable); It puts a red filter on the picture. ’enable’: 0,1') (current)
- 09:14, 19 June 2009 (diff | hist) . . (+65) . . N SetPlayersRace (Created page with ''''SetPlayersRace'''(race); The player gets the ’race’ race.') (current)
- 09:14, 19 June 2009 (diff | hist) . . (+95) . . N SetOwnRace (Created page with ''''SetOwnRace'''(race); Changing of the GUI controlled race (not identical to PlayersRace!!!).')
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