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  • 20:49, 20 June 2009 (diff | hist) . . (+49). . N HideDialog(Created page with ''''HideDialog'''(dialog); It hides the dialogue.') (current)
  • 20:49, 20 June 2009 (diff | hist) . . (+152). . N DeletePendingDialogs(Created page with ''''DeletePendingDialogs'''(actual); It deletes all the pending messages. If ’actual’ is not 0, than it will close the currently played message too.') (current)
  • 20:48, 20 June 2009 (diff | hist) . . (+219). . N Dialog(Created page with ''''Dialog'''(dialog, location, pri); It starts a dialogue. The higher priority message appears automatically. If the ’location’ is 0, than the message comes from the place o...') (current)
  • 20:47, 20 June 2009 (diff | hist) . . (+330). . N SetRelation(Created page with ''''SetRelation('''race1, race2, relation); Setting of relation from’race1’ towards ’race2’. This is not automatically back and forth state. ’relation’: UREL_OWN ...') (current)
  • 20:46, 20 June 2009 (diff | hist) . . (+67). . N Race2civilization(Created page with ''''Race2civilization'''(race); The civilization of the given race.') (current)
  • 20:46, 20 June 2009 (diff | hist) . . (+68). . N GetRelation(Created page with ''''GetRelation'''(airace, race); It returns the relation’s state.') (current)
  • 20:45, 20 June 2009 (diff | hist) . . (+284). . N GetNavigPoint(Created page with ''''GetNavigPoint'''(ship, race); The navigation point of a ship that was created for the given race. (You can give several navpoints to one ship too, one for every race, from th...') (current)
  • 20:44, 20 June 2009 (diff | hist) . . (+339). . N ForbidFirePurp(Created page with ''''ForbidFirePurp'''(race, targetunit, purpose, forbid); If ’forbid’ is not 0, then the ships of the race can use weapons by FREE fire against ’targetunit’ that are not...') (current)
  • 20:33, 20 June 2009 (diff | hist) . . (+502). . N StartJump(Created page with ''''StartJump'''(listid, leadership, gate, express); This is recommended for starting jump formations. Here, ’gate’ is the targeted gate, if it is 0, then there will be a loc...') (current)
  • 20:32, 20 June 2009 (diff | hist) . . (+168). . N SetFleetEntry(Created page with ''''SetFleetEntry'''(index, gateposx, gateposy, gateposz, gatedirx, gatediry, gatedirz); It makes it possible to set the FLEETENTRY’s gateposition during the mission.') (current)
  • 20:32, 20 June 2009 (diff | hist) . . (+358). . N JumpInShips(Created page with ''''JumpInShips'''(list, fleetentry); It jumps all the ships of a given list, according to the fleetentry’s defined way. It can only be used for those ships that are already in...') (current)
  • 20:28, 20 June 2009 (diff | hist) . . (+278). . N AppearFleet(Created page with ''''AppearFleet'''(dynamicfleet, list); It brings into the mission all the ships of one FLEET that is in the DYNAMIC section. It enumerates the loaded ships in the given list. Th...') (current)
  • 20:32, 19 June 2009 (diff | hist) . . (+58). . N MoveNPC(Created page with 'MoveNPC(npc, ship); It relocates the NPC to another ship.') (current)
  • 20:31, 19 June 2009 (diff | hist) . . (+96). . N SetSceneRadius(Created page with ''''SetSceneRadius'''(radius); Gives the maximum radius of the game, no ship can go beyond that.') (current)
  • 20:31, 19 June 2009 (diff | hist) . . (+404). . N MpSpawnPoint(Created page with ''''MpSpawnPoint'''(team, cx, cy, cz, r1, r2, dx, dy, dz); Setting the spawn zone of the team, they jump into a random place within this zone. ’team’ is the team, ’cx’, ...') (current)
  • 20:29, 19 June 2009 (diff | hist) . . (+202). . N MpSetWinnerPlayer(Created page with 'MpSetWinnerPlayer(player); The indication if the winner team/player. You can set both of them simultaneously. If they are not called even once during the game, then there won’...') (current)
  • 20:29, 19 June 2009 (diff | hist) . . (+198). . N MpSetWinnerTeam(Created page with 'MpSetWinnerTeam(team); The indication if the winner team/player. You can set both of them simultaneously. If they are not called even once during the game, then there won’t be...') (current)
  • 20:28, 19 June 2009 (diff | hist) . . (-37). . MpSetTeamGain(current)
  • 20:28, 19 June 2009 (diff | hist) . . (+73). . N MpSetPlayerGain(Created page with ''''MpSetPlayerGain'''(player, gain); The setting of team/player points.') (current)
  • 20:27, 19 June 2009 (diff | hist) . . (-1). . MpSetTeamGain
  • 20:27, 19 June 2009 (diff | hist) . . (+2). . MpSetTeamGain
  • 20:26, 19 June 2009 (diff | hist) . . (+106). . N MpSetTeamGain(Created page with ''''MpSetTeamGain'''(team, gain); '''MpSetPlayerGain'''(player, gain); The setting of team/player points.')
  • 20:26, 19 June 2009 (diff | hist) . . (+416). . N MpSetDead(Created page with ''''MpSetDead'''(player); You can declare a player dead from script. If this command issued, if the player had ships inside, those will jump out, and the ’player’ won’t be ...') (current)
  • 20:24, 19 June 2009 (diff | hist) . . (+96). . N MpEnableJumpOut(Created page with ''''MpEnableJumpOut'''(team, enable); It enables/disables the exiting of new ships for the team.') (current)
  • 20:23, 19 June 2009 (diff | hist) . . (+96). . N MpEnableJumpIn(Created page with ''''MpEnableJumpIn'''(team, enable); It enables/disables the entering of new ships for the team.') (current)
  • 20:23, 19 June 2009 (diff | hist) . . (+169). . N MpIsPlayerValid(Created page with ''''MpIsPlayerValid('''player); Whether the given identifier identifies an existing player or not. You can find out this way, whether that certain player did disconnect.') (current)
  • 20:22, 19 June 2009 (diff | hist) . . (+68). . N MpIsIndividual(Created page with ''''MpIsIndividual'''(); Whether the game is individual mode or not.') (current)
  • 20:22, 19 June 2009 (diff | hist) . . (+234). . N MpHoldPrepare(Created page with ''''MpHoldPrepare'''(hold); If ’hold’ is not 0, than it suspends the countdown of PrepareTime. It carries on to 1. You can use it to bind the game’s beginning to certain ev...') (current)
  • 20:21, 19 June 2009 (diff | hist) . . (+92). . N MpGetWinningConditionParam(Created page with ''''MpGetWinningConditionParam'''(); It returns with the parameter of the winning condition.') (current)
  • 20:20, 19 June 2009 (diff | hist) . . (+98). . MpGetWinningCondition(current)
  • 20:20, 19 June 2009 (diff | hist) . . (+113). . N MpGetWinningCondition(Created page with ''''MpGetWinningCondition'''(); Its return values:    0 - Kills,  param: how many ships you have to shoot out')
  • 20:19, 19 June 2009 (diff | hist) . . (+66). . N MpGetTeamRace(Created page with ''''MpGetTeamRace'''(team); It returns the race of the ’team’.') (current)
  • 20:18, 19 June 2009 (diff | hist) . . (+170). . N MpGetTeamGain(Created page with ''''MpGetTeamGain'''(team); The number of points that were gained by the team. This cannot be used in individual type games, there you have to use the request by players.') (current)
  • 20:18, 19 June 2009 (diff | hist) . . (+90). . N MpGetTeamKills(Created page with ''''MpGetTeamKills'''(team); The number of ships that were destroyed/disabled by the team.') (current)
  • 20:17, 19 June 2009 (diff | hist) . . (+74). . N MpGetPlayerGain(Created page with ''''MpGetPlayerGain'''(player); The points that were gained by the player.') (current)
  • 20:17, 19 June 2009 (diff | hist) . . (+96). . N MpGetPlayerKills(Created page with ''''MpGetPlayerKills'''(player); The number of ships that were destroyed/disabled by the player.') (current)
  • 20:16, 19 June 2009 (diff | hist) . . (+59). . N MpGetPlayerCount(Created page with ''''MpGetPlayerCount'''(); The number of connected players.') (current)
  • 20:16, 19 June 2009 (diff | hist) . . (-59). . MpGetPlayer(Blanked the page) (current)
  • 20:16, 19 June 2009 (diff | hist) . . (+59). . N MpGetPlayer(Created page with ''''MpGetPlayerCount'''(); The number of connected players.')
  • 20:15, 19 June 2009 (diff | hist) . . (+84). . N MpGameOver(Created page with ''''MpGameOver'''(); Close the game. If the time runs out, it happens automatically.') (current)
  • 09:20, 19 June 2009 (diff | hist) . . (+141). . N Transmission(Created page with ''''Transmission'''(fromship, toship, duration); An effect for Angel’s back and forth loading. I suggest the time span should be 5 seconds.') (current)
  • 09:19, 19 June 2009 (diff | hist) . . (+47). . N StopCountdown(Created page with ''''StopCountdown'''(); It stops the countdown.') (current)
  • 09:19, 19 June 2009 (diff | hist) . . (+312). . N StartTraffic(Created page with ''''StartTraffic'''(list, density); It can be a little help to make the atmosphere of space-stations, and group of ships living. The given select list has to contain a group of s...') (current)
  • 09:18, 19 June 2009 (diff | hist) . . (+173). . N StartCountdown(Created page with ''''StartCountdown'''(from, endevent); A timer appears on the tactical screen that counts back from ’from’ seconds, and it gives the ’endevent’ at 0, if it is not 0.')
  • 09:17, 19 June 2009 (diff | hist) . . (+123). . N SoundEnable(Created page with ''''SoundEnable'''(enable); It turns on/off the sound effects and the dialogue sounds. It only affects the current mission.') (current)
  • 09:16, 19 June 2009 (diff | hist) . . (+87). . N ShowMissionStatus(Created page with ''''ShowMissionStatus'''(page); 0 - close, 1 - event log, 2 - objectives, 3 - briefings') (current)
  • 09:16, 19 June 2009 (diff | hist) . . (+175). . N SetXPCategories(Created page with ''''SetXPCategories'''(skill, cat1, cat2, cat3, cat4, cat5); It redefines the XP points of the ’skill’ in the given mission (the default values are in the tacticsbase.ini)') (current)
  • 09:15, 19 June 2009 (diff | hist) . . (+86). . N SetScreenFilter(Created page with ''''SetScreenFilter'''(enable); It puts a red filter on the picture. ’enable’: 0,1') (current)
  • 09:14, 19 June 2009 (diff | hist) . . (+65). . N SetPlayersRace(Created page with ''''SetPlayersRace'''(race); The player gets the ’race’ race.') (current)
  • 09:14, 19 June 2009 (diff | hist) . . (+95). . N SetOwnRace(Created page with ''''SetOwnRace'''(race); Changing of the GUI controlled race (not identical to PlayersRace!!!).')

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