UDifficultyLevel

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uDifficultyLevel ();

It returns the difficulty level selected by the player. 1 = easy, 2 = normal, 3 = hard. Can be used to make changes to the campaign's difficulty according to the player's difficulty selection, like giving him more resource points, better equipment or different enemies.

Campaign script commands


Equipment and stock
obj:uInset - obj:uInstallDevice - obj:uRemoveDevice - obj:uSetRequired - obj:uSetResourcePoints - uAddDevicesToStock - uClearResourceStock - uFleetScreenReadOnly - uRepairPlayersFleet - uShowFleetScreen
Mission progression
uEnterMission - uEnterMissionQuick - uSetNextMission
Miscellaneous
obj:uCopyReproducableDevTypes - obj:uSetParent - uDifficultyLevel - uGet - uGetNPC - uGetPlayersFleet - uGui_EnableCommand - uPlayBink - uPlayBriefing - uSelectNR - uSetDetectionLevel - uSetStoryDate


- view all commands -