AddItem

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Revision as of 17:40, 26 November 2009 by Arparso (Talk | contribs)

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AddItem (list, item);

Adds an object to the list. ’list’ is the identifier of the selection.

Script structure commands


Structure
Choose - ChooseFirst - Delay - If - IsValid - When - While

Variable manager
Ceil - Cos - Exp - Floor - Log - Max - Min - Not - Pow - Rnd - Round - Sin - Sqrt - Col - CHeat - CPlanck - CInv - CAdd - CAdda - CMul - CLerp - CBrig - CEqu - GetVal - IsName - Rot - V2Rot - R2Vec - Requ - RNull - SLen - SCat - SSub - SNum - SNumPad - SCmp - SiCmp - Set - SetVal - XfIdent - XfTran - XfRotX - XfRotY - XfRotZ - XfRot - XfScale - XfInv - XfTran - XfMul - Vec - VNull - VRandomOrth - VLen - VSqLen - VNorm - VNeg - VAdd - VSub - VMul - VDot - VCross - VEqu - VXform

Selection
AddItem - AddList - AllNum - Copy - CopyIf - DeleteSelect - Deselect - Dim - Empty - ExecList - obj:Colony - FindUnder - FirstNotScanned - GetFreeSel - GetN - IndexOf - InSelection - MaxList - NumOf - Pick - PickFirst - PickMax - PickN - RemoveFirst - RemoveItem - Select - SelectBoats - SelectDevices - SelectEx - SelectShips - SelWeightMul - SetN -SubList

Event handling
Call - ClearTimer - Disable - Enable - EventEx - LocalEvent - MEvent - PEvent - Return - RootEvent - Timer - StartTimer - UCall - UEvent - UTimer - EnableGUIEvents - RequestFiredEvent - obj:tRequestCriticalDamageEvent - obj:tRequestDetectionEvent - obj:tRequestEnergyOnMax - obj:tRequestNoShipsInRangeEvent - obj:tRequestOverforceEvent - obj:tRequestShipInRangeEvent

Statemachine
ChangeState - ChangeTick - GetMachine - IsInState - LeaveState

Multiplay
MpGameOver - MpGetPlayer - MpGetPlayerCount - MpGetPlayerKills - MpGetPlayerGain - MpGetTeamKills - MpGetTeamGain - MpGetTeamRace - MpGetWinningCondition - MpGetWinningConditionParam - MpHoldPrepare - MpHoldPrepare - MpIsIndividual - MpIsPlayerValid - MpEnableJumpIn - MpEnableJumpOut - MpSetDead - MpSetTeamGain - MpSetPlayerGain - MpSetWinnerTeam - MpSetWinnerPlayer - MpSpawnPoint - SetSceneRadius


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