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- This aims to be a complete listing of all the script commands available while editing [[Nexus - The Jupiter Incident]] files. It is sorte ==Script structure commands==11 KB (864 words) - 11:20, 1 May 2013
- ...meter is an event, you'd like to execute after the movie has finished. The campaign movie's are all named '01', '02', etc., according to their respective filen #put ''uPlayBink("XXX", 0)'' somewhere in your mission or campaign script1 KB (187 words) - 12:30, 13 June 2009
- ...player. 1 = easy, 2 = normal, 3 = hard. Can be used to make changes to the campaign's difficulty according to the player's difficulty selection, like giving hi [[Category:Campaign script commands]]380 B (49 words) - 12:33, 13 June 2009
- [[Category:Campaign script commands]]213 B (29 words) - 12:37, 13 June 2009
- [[Category:Campaign script commands]]575 B (85 words) - 02:02, 17 June 2009
- ...quires it so that it can associate the missions objective with the mission script. ...get confused). And a final point before I move on to the next few lines of script, the reason I’ve put comments on the '''''END''''' lines is because you c32 KB (5,815 words) - 01:22, 11 March 2010