Difference between revisions of "Script commands"

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(Undo revision 34958 by 200.203.89.82 (talk))
 
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And I was just wonedirng about that too!
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This aims to be a complete listing of all the script commands available while editing [[Nexus - The Jupiter Incident]] files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.
 +
 
 +
==Script structure commands==
 +
 
 +
===Structure===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[Choose]]
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*[[ChooseFirst]]
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*[[Delay]]
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! style="width: 33%" |
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*[[If]]
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*[[IsValid]]
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*[[When]]
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! style="vertical-align:top; width: 33%;" |
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*[[While]]
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|}
 +
 
 +
===Variable manager===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[Ceil]]
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*[[Cos]]
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*[[Exp]]
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*[[Floor]]
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*[[Log]]
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*[[Max]]
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*[[Min]]
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*[[Not]]
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*[[Pow]]
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*[[Rnd]]
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*[[Round]]
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*[[Sin]]
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*[[Sqrt]]
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*[[Col]]
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*[[CHeat]]
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*[[CPlanck]]
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*[[CInv]]
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*[[CAdd]]
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*[[CAdda]]
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*[[CMul]]
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*[[CLerp]]
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! style="width: 33%" |
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*[[CBrig]]
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*[[CEqu]]
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*[[GetVal]]
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*[[IsName]]
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*[[Rot]]
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*[[V2Rot]]
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*[[R2Vec]]
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*[[Requ]]
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*[[RNull]]
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*[[SLen]]
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*[[SCat]]
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*[[SSub]]
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*[[SNum]]
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*[[SNumPad]]
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*[[SCmp]]
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*[[SiCmp]]
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*[[Set]]
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*[[SetVal]]
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*[[XfIdent]]
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*[[XfTran]]
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*[[XfRotX]]
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! style="width: 33%" |
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*[[XfRotY]]
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*[[XfRotZ]]
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*[[XfRot]]
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*[[XfScale]]
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*[[XfInv]]
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*[[XfTran]]
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*[[XfMul]]
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*[[Vec]]
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*[[VNull]]
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*[[VRandomOrth]]
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*[[VLen]]
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*[[VSqLen]]
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*[[VNorm]]
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*[[VNeg]]
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*[[VAdd]]
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*[[VSub]]
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*[[VMul]]
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*[[VDot]]
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*[[VCross]]
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*[[VEqu]]
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*[[VXform]]
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|}
 +
 
 +
===Selection===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[AddItem]]
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*[[AddList]]
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*[[AllNum]]
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*[[Copy]]
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*[[CopyIf]]
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*[[DeleteSelect]]
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*[[Deselect]]
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*[[Dim]]
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*[[Empty]]
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*[[ExecList]]
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*[[obj:Colony]]
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! style="width: 33%" |
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*[[FindUnder]]
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*[[FirstNotScanned]]
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*[[GetFreeSel]]
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*[[GetN]]
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*[[IndexOf]]
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*[[InSelection]]
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*[[MaxList]]
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*[[NumOf]]
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*[[Pick]]
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*[[PickFirst]]
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*[[PickMax]]
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! style="width: 33%" |
 +
*[[PickN]]
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*[[RemoveFirst]]
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*[[RemoveItem]]
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*[[Select]]
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*[[SelectBoats]]
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*[[SelectDevices]]
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*[[SelectEx]]
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*[[SelectShips]]
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*[[SelWeightMul]]
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*[[SetN]]
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*[[SubList]]
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|}
 +
 
 +
===Event handling===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
 +
*[[Call]]
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*[[ClearTimer]]
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*[[Disable]]
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*[[Enable]]
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*[[EventEx]]
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*[[LocalEvent]]
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*[[MEvent]]
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*[[PEvent]]
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! style="width: 33%" |
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*[[Return]]
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*[[RootEvent]]
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*[[Timer]]
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*[[StartTimer]]
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*[[UCall]]
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*[[UEvent]]
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*[[UTimer]]
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*[[EnableGUIEvents]]
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! style="width: 33%; vertical-align: top;" |
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*[[RequestFiredEvent]]
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*[[obj:tRequestCriticalDamageEvent]]
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*[[obj:tRequestDetectionEvent]]
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*[[obj:tRequestEnergyOnMax]]
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*[[obj:tRequestNoShipsInRangeEvent]]
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*[[obj:tRequestOverforceEvent]]
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*[[obj:tRequestShipInRangeEvent]]
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|}
 +
 
 +
===Statemachine===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[ChangeState]]
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*[[ChangeTick]]
 +
! style="width: 33%" |
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*[[GetMachine]]
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*[[IsInState]]
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! style="width: 33%; vertical-align: top;" |
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*[[LeaveState]]
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|}
 +
 
 +
===Multiplay===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[MpGameOver]]
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*[[MpGetPlayer]]
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*[[MpGetPlayerCount]]
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*[[MpGetPlayerKills]]
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*[[MpGetPlayerGain]]
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*[[MpGetTeamKills]]
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*[[MpGetTeamGain]]
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*[[MpGetTeamRace]]
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! style="width: 33%" |
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*[[MpGetWinningCondition]]
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*[[MpGetWinningConditionParam]]
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*[[MpHoldPrepare]]
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*[[MpHoldPrepare]]
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*[[MpIsIndividual]]
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*[[MpIsPlayerValid]]
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*[[MpEnableJumpIn]]
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*[[MpEnableJumpOut]]
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! style="width: 33%; vertical-align: top;" |
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*[[MpSetDead]]
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*[[MpSetTeamGain]]
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*[[MpSetPlayerGain]]
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*[[MpSetWinnerTeam]]
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*[[MpSetWinnerPlayer]]
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*[[MpSpawnPoint]]
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*[[SetSceneRadius]]
 +
|}
 +
 
 +
==Mission script commands==
 +
 
 +
===Scene===
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{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[AddMechaLegion]]
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*[[AddNavigPoint]]
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*[[Area]]
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*[[AreaExplosion]]
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*[[AssignSecret]]
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*[[celestial:uPlanetSurfBattle]]
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*[[ClearArea]]
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*[[CloseGate]]
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*[[EnableAI]]
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*[[EndTraffic]]
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*[[GameOver]]
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*[[GenAsteroidField]]
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*[[GetHidden]]
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*[[GetSceneObj]]
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*[[GetStation]]
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*[[GuiEnable]]
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*[[GuiSelect]]
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! style="width: 33%" |
 +
*[[MissionObjective]]
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*[[MoveNPC]]
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*[[npc:uStepRank]]
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*[[npc:uAddMedal]]
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*[[npc:uHasMedal]]
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*[[OpenGate]]
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*[[PlayEfx]]
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*[[PlayMovie]]
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*[[PlayMusic]]
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*[[PreCacheNPC]]
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*[[UQuitMission]]
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*[[ScanEnable]]
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*[[SelectShip]]
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*[[SelectSquadron]]
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*[[SetArea]]
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*[[SetAreaAbs]]
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*[[SetFogColor]]
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! style="width: 33%; vertical-align: top;" |
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*[[SetFogDensity]]
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*[[SetListOrder]]
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*[[SetListPriority]]
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*[[SetMotionFactor]]
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*[[SetObjectivePrimary]]
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*[[SetOwnRace]]
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*[[SetPlayersRace]]
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*[[SetScreenFilter]]
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*[[SetXPCategories]]
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*[[ShowMissionStatus]]
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*[[SoundEnable]]
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*[[StartCountdown]]
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*[[StartTraffic]]
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*[[StopCountdown]]
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*[[Transmission]]
 +
|}
 +
 
 +
===Jump===
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{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
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*[[AppearFleet]]
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*[[JumpInShips]]
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! style="width: 33%" |
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*[[SetFleetEntry]]
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*[[StartJump]]
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! style="width: 33%; vertical-align: top;" |
 +
|}
 +
 
 +
===Operations of races===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[ForbidFirePurp]]
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*[[GetNavigPoint]]
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! style="width: 33%" |
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*[[GetRelation]]
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*[[Race2civilization]]
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! style="width: 33%; vertical-align: top;" |
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*[[SetRelation]]
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|}
 +
 
 +
===Messages and postings===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[Dialog]]
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*[[DeletePendingDialogs]]
 +
*[[HideDialog]]
 +
! style="width: 33%" |
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*[[NoTitle]]
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*[[NoTutorial]]
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*[[Title]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[TitleNoTime]]
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*[[Tutorial]]
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|}
 +
 
 +
===Camera handling===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[CamBoatView]]
 +
*[[CamGoRound]]
 +
*[[CamLinear]]
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*[[CamLocate]]
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*[[CamLockPos]]
 +
*[[CamLookAt]]
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*[[CamMoveAndTurn]]
 +
! style="width: 33%" |
 +
*[[CamMoveTo]]
 +
*[[CamOrient]]
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*[[CamOrientAbs]]
 +
*[[CamOrientRoll]]
 +
*[[CamRoll]]
 +
*[[CamShift]]
 +
*[[CamTargetView]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[CamTripleMode]]
 +
*[[CamTurnTo]]
 +
*[[CamWeaponView]]
 +
*[[ChangeLocation]]
 +
*[[FadeScreen]]
 +
|}
 +
 
 +
==Ship related commands==
 +
 
 +
===General===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[Add2Fleet]]
 +
*[[AddBreachPoint]]
 +
*[[AnimateShip]]
 +
*[[Appear]]
 +
*[[BlinkShip]]
 +
*[[ClearLampSignal]]
 +
*[[CreateShip]]
 +
*[[DeleteShip]]
 +
! style="width: 33%" |
 +
*[[Disappear]]
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*[[DockOut]]
 +
*[[Evacuate]]
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*[[Explode]]
 +
*[[GetDockPoint]]
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*[[SetLampSignal]]
 +
*[[NumBreachPoints]]
 +
*[[NumDockPoints]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[PlayShipAnim]]
 +
*[[RenameShip]]
 +
*[[SendTransport]]
 +
*[[obj:tSetWarning]]
 +
*[[SetUndamageable]]
 +
*[[SplitShip]]
 +
*[[Terminate]]
 +
*[[UniteShips]]
 +
|}
 +
 
 +
===Tactics===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[NumShooters]]
 +
*[[IsShot]]
 +
*[[EverShot]]
 +
*[[EnableEvacBoats]]
 +
*[[EnableUnit]]
 +
*[[GetDefense]]
 +
*[[SendCommand]]
 +
*[[SetFlakTargets]]
 +
*[[obj:tAwayFrom]]
 +
*[[obj:tAwayFromIntensity]]
 +
! style="width: 33%" |
 +
*[[obj:tClearAway]]
 +
*[[obj:tClearAwayAll]]
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*[[obj:tClearCommand]]
 +
*[[obj:tClearFire]]
 +
*[[obj:tClearForbid]]
 +
*[[obj:tClearGuard]]
 +
*[[obj:tClearTerritory]]
 +
*[[obj:tDamage]]
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*[[obj:tDamageRecalc]]
 +
*[[obj:tDange]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[obj:tDangerBase]]
 +
*[[obj:tAutoEnergyMode]]
 +
*[[obj:tEnergyMode]]
 +
*[[obj:tEngineMode]]
 +
*[[obj:tFireTo]]
 +
*[[obj:tGuard]]
 +
*[[obj:tPlayerControl]]
 +
*[[obj:tRequestFirstHitEvent]]
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*[[obj:tSetForbid]]
 +
|}
 +
 
 +
===Movement and territory===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[ClearOrient]]
 +
*[[ClearLongRangeDir]]
 +
*[[CloseAbs]]
 +
*[[CloseOff]]
 +
*[[CloseShip]]
 +
*[[DeactivateEngine]]
 +
*[[Distance]]
 +
*[[EnableDodge]]
 +
*[[EnableFortPass]]
 +
*[[ForceOrient]]
 +
! style="width: 33%;" |
 +
*[[InArea]]
 +
*[[LongRangeArrive]]
 +
*[[PutShip]]
 +
*[[PutShipRel]]
 +
*[[Range]]
 +
*[[SetAbsSpeed]]
 +
*[[SetGlobalSpeedFactor]]
 +
*[[SetLongRangeDir]]
 +
*[[SetMicroJumpArea]]
 +
*[[SetSpeedFactor]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[SetTerrArea]]
 +
*[[SetTerritory]]
 +
*[[ShipGoRound]]
 +
*[[obj:tClearMove]]
 +
*[[obj:tGetMaxVelocity]]
 +
*[[obj:tGetVelocity]]
 +
*[[obj:tMoveTo]]
 +
*[[obj:tMoveToIntensity]]
 +
*[[obj:tSetTerritory]]
 +
|}
 +
 
 +
===Devices and weapons===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[ActivateDevice]]
 +
*[[ActivateDeviceType]]
 +
*[[CanPenetrate]]
 +
*[[DeleteDevice]]
 +
*[[DeviceFocused]]
 +
*[[EnableDevice]]
 +
*[[EnableActivateEvents]]
 +
*[[EnableMechaEmitShip]]
 +
*[[FocusDevice]]
 +
! style="width: 33%;" |
 +
*[[GetDevices]]
 +
*[[GetDevScanned]]
 +
*[[HasDevType]]
 +
*[[InSet]]
 +
*[[InstallDevice]]
 +
*[[LoadWeapon]]
 +
*[[Purpose]]
 +
*[[SetDevScanned]]
 +
*[[SetPrecision]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[SetRepairFactor]]
 +
*[[SetScanned]]
 +
*[[TargetWeapon]]
 +
*[[TransferDevice]]
 +
*[[TransferSquadron]]
 +
*[[WeaponDamage]]
 +
*[[WeaponMode]]
 +
|}
 +
 
 +
===Detection===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[DetectEnable]]
 +
*[[FreezeReconState]]
 +
*[[GetDetected]]
 +
*[[GetIdentified]]
 +
*[[GetScanned]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[HideShip]]
 +
*[[IdentEnable]]
 +
*[[MakeFullyKnown]]
 +
*[[ScanEnable]]
 +
*[[SetDetected]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[SetDetectedFaded]]
 +
*[[SetDevScanned]]
 +
*[[SetIdentified]]
 +
*[[SetMisidentified]]
 +
*[[UnhideShip]]
 +
|}
 +
 
 +
===Formations===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[EndFormation]]
 +
*[[PutFormationWings]]
 +
*[[StartFormation]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[obj:tClearFollow]]
 +
*[[obj:tClearFormation]]
 +
*[[obj:tFollow]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[obj:tSetFormation]]
 +
|}
 +
 
 +
==Campaign script commands==
 +
 
 +
These commands are being used by the story rules located in ''universe/story/rules''. They control progression in the campaign and connect the individual missions to one another.
 +
 
 +
===Equipment and stock===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[obj:uInset]]
 +
*[[obj:uInstallDevice]]
 +
*[[obj:uRemoveDevice]]
 +
*[[obj:uSetRequired]]
 +
! style="width: 33%" |
 +
*[[obj:uSetResourcePoints]]
 +
*[[uAddDevicesToStock]]
 +
*[[uClearResourceStock]]
 +
*[[uFleetScreenReadOnly]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[uRepairPlayersFleet]]
 +
*[[uShowFleetScreen]]
 +
|}
 +
 
 +
===Mission progression===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[uEnterMission]]
 +
! style="width: 33%" |
 +
*[[uEnterMissionQuick]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[uSetNextMission]]
 +
|}
 +
 
 +
===Miscellaneous===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[obj:uCopyReproducableDevTypes]]
 +
*[[obj:uSetParent]]
 +
*[[uDifficultyLevel]]
 +
*[[uGet]]
 +
! style="width: 33%" |
 +
*[[uGetNPC]]
 +
*[[uGetPlayersFleet]]
 +
*[[uGui_EnableCommand]]
 +
*[[uPlayBink]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[uPlayBriefing]]
 +
*[[uSelectNR]]
 +
*[[uSetDetectionLevel]]
 +
*[[uSetStoryDate]]
 +
|}
 +
 
 +
 
 +
[[Category:Modding Help]]

Latest revision as of 10:20, 1 May 2013

This aims to be a complete listing of all the script commands available while editing Nexus - The Jupiter Incident files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.

Script structure commands

Structure

Variable manager

Selection

Event handling

Statemachine

Multiplay

Mission script commands

Scene

Jump

Operations of races

Messages and postings

Camera handling

Ship related commands

General

Tactics

Movement and territory

Devices and weapons

Detection

Formations

Campaign script commands

These commands are being used by the story rules located in universe/story/rules. They control progression in the campaign and connect the individual missions to one another.

Equipment and stock

Mission progression

Miscellaneous