Difference between revisions of "Script commands"

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(Selection)
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An awesome blog post, I just pssead this onto a student who was doing a little analysis on this. And he in fact purchased me lunch because I found it for him  smile.. So let me rephrase that: Thankx for the treat! But yeah Thank you for spending the time to discuss this, I feel strongly about it and enjoy reading more on this topic. If possible, as you become expertise, would you mind updating your blog with more information? It is very helpful for me. Big thumb up for this post!
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===Selection===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[AddItem]]
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*[[AddList]]
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*[[AllNum]]
 +
*[[Copy]]
 +
*[[CopyIf]]
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*[[DeleteSelect]]
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*[[Deselect]]
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*[[Dim]]
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*[[Empty]]
 +
*[[ExecList]]
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*[[obj:Colony]]
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! style="width: 33%" |
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*[[FindUnder]]
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*[[FirstNotScanned]]
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*[[GetFreeSel]]
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*[[GetN]]
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*[[IndexOf]]
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*[[InSelection]]
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*[[MaxList]]
 +
*[[NumOf]]
 +
*[[Pick]]
 +
*[[PickFirst]]
 +
*[[PickMax]]
 +
! style="width: 33%" |
 +
*[[PickN]]
 +
*[[RemoveFirst]]
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*[[RemoveItem]]
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*[[Select]]
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*[[SelectBoats]]
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*[[SelectDevices]]
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*[[SelectEx]]
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*[[SelectShips]]
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*[[SelWeightMul]]
 +
*[[SetN]]
 +
*[[SubList]]
 +
|}
  
 
===Event handling===
 
===Event handling===

Latest revision as of 10:20, 1 May 2013

This aims to be a complete listing of all the script commands available while editing Nexus - The Jupiter Incident files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.

Script structure commands

Structure

Variable manager

Selection

Event handling

Statemachine

Multiplay

Mission script commands

Scene

Jump

Operations of races

Messages and postings

Camera handling

Ship related commands

General

Tactics

Movement and territory

Devices and weapons

Detection

Formations

Campaign script commands

These commands are being used by the story rules located in universe/story/rules. They control progression in the campaign and connect the individual missions to one another.

Equipment and stock

Mission progression

Miscellaneous