Difference between revisions of "Script commands"

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(Undo revision 34958 by 200.203.89.82 (talk))
 
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Parece ser que finalmente es el 20 de Octubre. Preparaos que Mario eatsre1 alled! Solo erpeso que este af1o sea por lo menos como el af1o pasado, yo estuve alled y me lo pase9 genial!VA:F [1.9.11_1134](from 0 votes)
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This aims to be a complete listing of all the script commands available while editing [[Nexus - The Jupiter Incident]] files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.
 +
 
 +
==Script structure commands==
 +
 
 +
===Structure===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[Choose]]
 +
*[[ChooseFirst]]
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*[[Delay]]
 +
! style="width: 33%" |
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*[[If]]
 +
*[[IsValid]]
 +
*[[When]]
 +
! style="vertical-align:top; width: 33%;" |
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*[[While]]
 +
|}
 +
 
 +
===Variable manager===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
 +
*[[Ceil]]
 +
*[[Cos]]
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*[[Exp]]
 +
*[[Floor]]
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*[[Log]]
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*[[Max]]
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*[[Min]]
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*[[Not]]
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*[[Pow]]
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*[[Rnd]]
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*[[Round]]
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*[[Sin]]
 +
*[[Sqrt]]
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*[[Col]]
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*[[CHeat]]
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*[[CPlanck]]
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*[[CInv]]
 +
*[[CAdd]]
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*[[CAdda]]
 +
*[[CMul]]
 +
*[[CLerp]]
 +
! style="width: 33%" |
 +
*[[CBrig]]
 +
*[[CEqu]]
 +
*[[GetVal]]
 +
*[[IsName]]
 +
*[[Rot]]
 +
*[[V2Rot]]
 +
*[[R2Vec]]
 +
*[[Requ]]
 +
*[[RNull]]
 +
*[[SLen]]
 +
*[[SCat]]
 +
*[[SSub]]
 +
*[[SNum]]
 +
*[[SNumPad]]
 +
*[[SCmp]]
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*[[SiCmp]]
 +
*[[Set]]
 +
*[[SetVal]]
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*[[XfIdent]]
 +
*[[XfTran]]
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*[[XfRotX]]
 +
! style="width: 33%" |
 +
*[[XfRotY]]
 +
*[[XfRotZ]]
 +
*[[XfRot]]
 +
*[[XfScale]]
 +
*[[XfInv]]
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*[[XfTran]]
 +
*[[XfMul]]
 +
*[[Vec]]
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*[[VNull]]
 +
*[[VRandomOrth]]
 +
*[[VLen]]
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*[[VSqLen]]
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*[[VNorm]]
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*[[VNeg]]
 +
*[[VAdd]]
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*[[VSub]]
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*[[VMul]]
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*[[VDot]]
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*[[VCross]]
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*[[VEqu]]
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*[[VXform]]
 +
|}
 +
 
 +
===Selection===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[AddItem]]
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*[[AddList]]
 +
*[[AllNum]]
 +
*[[Copy]]
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*[[CopyIf]]
 +
*[[DeleteSelect]]
 +
*[[Deselect]]
 +
*[[Dim]]
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*[[Empty]]
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*[[ExecList]]
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*[[obj:Colony]]
 +
! style="width: 33%" |
 +
*[[FindUnder]]
 +
*[[FirstNotScanned]]
 +
*[[GetFreeSel]]
 +
*[[GetN]]
 +
*[[IndexOf]]
 +
*[[InSelection]]
 +
*[[MaxList]]
 +
*[[NumOf]]
 +
*[[Pick]]
 +
*[[PickFirst]]
 +
*[[PickMax]]
 +
! style="width: 33%" |
 +
*[[PickN]]
 +
*[[RemoveFirst]]
 +
*[[RemoveItem]]
 +
*[[Select]]
 +
*[[SelectBoats]]
 +
*[[SelectDevices]]
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*[[SelectEx]]
 +
*[[SelectShips]]
 +
*[[SelWeightMul]]
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*[[SetN]]
 +
*[[SubList]]
 +
|}
 +
 
 +
===Event handling===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[Call]]
 +
*[[ClearTimer]]
 +
*[[Disable]]
 +
*[[Enable]]
 +
*[[EventEx]]
 +
*[[LocalEvent]]
 +
*[[MEvent]]
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*[[PEvent]]
 +
! style="width: 33%" |
 +
*[[Return]]
 +
*[[RootEvent]]
 +
*[[Timer]]
 +
*[[StartTimer]]
 +
*[[UCall]]
 +
*[[UEvent]]
 +
*[[UTimer]]
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*[[EnableGUIEvents]]
 +
! style="width: 33%; vertical-align: top;" |
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*[[RequestFiredEvent]]
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*[[obj:tRequestCriticalDamageEvent]]
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*[[obj:tRequestDetectionEvent]]
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*[[obj:tRequestEnergyOnMax]]
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*[[obj:tRequestNoShipsInRangeEvent]]
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*[[obj:tRequestOverforceEvent]]
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*[[obj:tRequestShipInRangeEvent]]
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|}
 +
 
 +
===Statemachine===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[ChangeState]]
 +
*[[ChangeTick]]
 +
! style="width: 33%" |
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*[[GetMachine]]
 +
*[[IsInState]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[LeaveState]]
 +
|}
 +
 
 +
===Multiplay===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[MpGameOver]]
 +
*[[MpGetPlayer]]
 +
*[[MpGetPlayerCount]]
 +
*[[MpGetPlayerKills]]
 +
*[[MpGetPlayerGain]]
 +
*[[MpGetTeamKills]]
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*[[MpGetTeamGain]]
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*[[MpGetTeamRace]]
 +
! style="width: 33%" |
 +
*[[MpGetWinningCondition]]
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*[[MpGetWinningConditionParam]]
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*[[MpHoldPrepare]]
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*[[MpHoldPrepare]]
 +
*[[MpIsIndividual]]
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*[[MpIsPlayerValid]]
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*[[MpEnableJumpIn]]
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*[[MpEnableJumpOut]]
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! style="width: 33%; vertical-align: top;" |
 +
*[[MpSetDead]]
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*[[MpSetTeamGain]]
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*[[MpSetPlayerGain]]
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*[[MpSetWinnerTeam]]
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*[[MpSetWinnerPlayer]]
 +
*[[MpSpawnPoint]]
 +
*[[SetSceneRadius]]
 +
|}
 +
 
 +
==Mission script commands==
 +
 
 +
===Scene===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[AddMechaLegion]]
 +
*[[AddNavigPoint]]
 +
*[[Area]]
 +
*[[AreaExplosion]]
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*[[AssignSecret]]
 +
*[[celestial:uPlanetSurfBattle]]
 +
*[[ClearArea]]
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*[[CloseGate]]
 +
*[[EnableAI]]
 +
*[[EndTraffic]]
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*[[GameOver]]
 +
*[[GenAsteroidField]]
 +
*[[GetHidden]]
 +
*[[GetSceneObj]]
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*[[GetStation]]
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*[[GuiEnable]]
 +
*[[GuiSelect]]
 +
! style="width: 33%" |
 +
*[[MissionObjective]]
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*[[MoveNPC]]
 +
*[[npc:uStepRank]]
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*[[npc:uAddMedal]]
 +
*[[npc:uHasMedal]]
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*[[OpenGate]]
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*[[PlayEfx]]
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*[[PlayMovie]]
 +
*[[PlayMusic]]
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*[[PreCacheNPC]]
 +
*[[UQuitMission]]
 +
*[[ScanEnable]]
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*[[SelectShip]]
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*[[SelectSquadron]]
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*[[SetArea]]
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*[[SetAreaAbs]]
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*[[SetFogColor]]
 +
! style="width: 33%; vertical-align: top;" |
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*[[SetFogDensity]]
 +
*[[SetListOrder]]
 +
*[[SetListPriority]]
 +
*[[SetMotionFactor]]
 +
*[[SetObjectivePrimary]]
 +
*[[SetOwnRace]]
 +
*[[SetPlayersRace]]
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*[[SetScreenFilter]]
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*[[SetXPCategories]]
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*[[ShowMissionStatus]]
 +
*[[SoundEnable]]
 +
*[[StartCountdown]]
 +
*[[StartTraffic]]
 +
*[[StopCountdown]]
 +
*[[Transmission]]
 +
|}
 +
 
 +
===Jump===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[AppearFleet]]
 +
*[[JumpInShips]]
 +
! style="width: 33%" |
 +
*[[SetFleetEntry]]
 +
*[[StartJump]]
 +
! style="width: 33%; vertical-align: top;" |
 +
|}
 +
 
 +
===Operations of races===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[ForbidFirePurp]]
 +
*[[GetNavigPoint]]
 +
! style="width: 33%" |
 +
*[[GetRelation]]
 +
*[[Race2civilization]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[SetRelation]]
 +
|}
 +
 
 +
===Messages and postings===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[Dialog]]
 +
*[[DeletePendingDialogs]]
 +
*[[HideDialog]]
 +
! style="width: 33%" |
 +
*[[NoTitle]]
 +
*[[NoTutorial]]
 +
*[[Title]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[TitleNoTime]]
 +
*[[Tutorial]]
 +
|}
 +
 
 +
===Camera handling===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[CamBoatView]]
 +
*[[CamGoRound]]
 +
*[[CamLinear]]
 +
*[[CamLocate]]
 +
*[[CamLockPos]]
 +
*[[CamLookAt]]
 +
*[[CamMoveAndTurn]]
 +
! style="width: 33%" |
 +
*[[CamMoveTo]]
 +
*[[CamOrient]]
 +
*[[CamOrientAbs]]
 +
*[[CamOrientRoll]]
 +
*[[CamRoll]]
 +
*[[CamShift]]
 +
*[[CamTargetView]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[CamTripleMode]]
 +
*[[CamTurnTo]]
 +
*[[CamWeaponView]]
 +
*[[ChangeLocation]]
 +
*[[FadeScreen]]
 +
|}
 +
 
 +
==Ship related commands==
 +
 
 +
===General===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[Add2Fleet]]
 +
*[[AddBreachPoint]]
 +
*[[AnimateShip]]
 +
*[[Appear]]
 +
*[[BlinkShip]]
 +
*[[ClearLampSignal]]
 +
*[[CreateShip]]
 +
*[[DeleteShip]]
 +
! style="width: 33%" |
 +
*[[Disappear]]
 +
*[[DockOut]]
 +
*[[Evacuate]]
 +
*[[Explode]]
 +
*[[GetDockPoint]]
 +
*[[SetLampSignal]]
 +
*[[NumBreachPoints]]
 +
*[[NumDockPoints]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[PlayShipAnim]]
 +
*[[RenameShip]]
 +
*[[SendTransport]]
 +
*[[obj:tSetWarning]]
 +
*[[SetUndamageable]]
 +
*[[SplitShip]]
 +
*[[Terminate]]
 +
*[[UniteShips]]
 +
|}
 +
 
 +
===Tactics===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[NumShooters]]
 +
*[[IsShot]]
 +
*[[EverShot]]
 +
*[[EnableEvacBoats]]
 +
*[[EnableUnit]]
 +
*[[GetDefense]]
 +
*[[SendCommand]]
 +
*[[SetFlakTargets]]
 +
*[[obj:tAwayFrom]]
 +
*[[obj:tAwayFromIntensity]]
 +
! style="width: 33%" |
 +
*[[obj:tClearAway]]
 +
*[[obj:tClearAwayAll]]
 +
*[[obj:tClearCommand]]
 +
*[[obj:tClearFire]]
 +
*[[obj:tClearForbid]]
 +
*[[obj:tClearGuard]]
 +
*[[obj:tClearTerritory]]
 +
*[[obj:tDamage]]
 +
*[[obj:tDamageRecalc]]
 +
*[[obj:tDange]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[obj:tDangerBase]]
 +
*[[obj:tAutoEnergyMode]]
 +
*[[obj:tEnergyMode]]
 +
*[[obj:tEngineMode]]
 +
*[[obj:tFireTo]]
 +
*[[obj:tGuard]]
 +
*[[obj:tPlayerControl]]
 +
*[[obj:tRequestFirstHitEvent]]
 +
*[[obj:tSetForbid]]
 +
|}
 +
 
 +
===Movement and territory===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[ClearOrient]]
 +
*[[ClearLongRangeDir]]
 +
*[[CloseAbs]]
 +
*[[CloseOff]]
 +
*[[CloseShip]]
 +
*[[DeactivateEngine]]
 +
*[[Distance]]
 +
*[[EnableDodge]]
 +
*[[EnableFortPass]]
 +
*[[ForceOrient]]
 +
! style="width: 33%;" |
 +
*[[InArea]]
 +
*[[LongRangeArrive]]
 +
*[[PutShip]]
 +
*[[PutShipRel]]
 +
*[[Range]]
 +
*[[SetAbsSpeed]]
 +
*[[SetGlobalSpeedFactor]]
 +
*[[SetLongRangeDir]]
 +
*[[SetMicroJumpArea]]
 +
*[[SetSpeedFactor]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[SetTerrArea]]
 +
*[[SetTerritory]]
 +
*[[ShipGoRound]]
 +
*[[obj:tClearMove]]
 +
*[[obj:tGetMaxVelocity]]
 +
*[[obj:tGetVelocity]]
 +
*[[obj:tMoveTo]]
 +
*[[obj:tMoveToIntensity]]
 +
*[[obj:tSetTerritory]]
 +
|}
 +
 
 +
===Devices and weapons===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[ActivateDevice]]
 +
*[[ActivateDeviceType]]
 +
*[[CanPenetrate]]
 +
*[[DeleteDevice]]
 +
*[[DeviceFocused]]
 +
*[[EnableDevice]]
 +
*[[EnableActivateEvents]]
 +
*[[EnableMechaEmitShip]]
 +
*[[FocusDevice]]
 +
! style="width: 33%;" |
 +
*[[GetDevices]]
 +
*[[GetDevScanned]]
 +
*[[HasDevType]]
 +
*[[InSet]]
 +
*[[InstallDevice]]
 +
*[[LoadWeapon]]
 +
*[[Purpose]]
 +
*[[SetDevScanned]]
 +
*[[SetPrecision]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[SetRepairFactor]]
 +
*[[SetScanned]]
 +
*[[TargetWeapon]]
 +
*[[TransferDevice]]
 +
*[[TransferSquadron]]
 +
*[[WeaponDamage]]
 +
*[[WeaponMode]]
 +
|}
 +
 
 +
===Detection===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[DetectEnable]]
 +
*[[FreezeReconState]]
 +
*[[GetDetected]]
 +
*[[GetIdentified]]
 +
*[[GetScanned]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[HideShip]]
 +
*[[IdentEnable]]
 +
*[[MakeFullyKnown]]
 +
*[[ScanEnable]]
 +
*[[SetDetected]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[SetDetectedFaded]]
 +
*[[SetDevScanned]]
 +
*[[SetIdentified]]
 +
*[[SetMisidentified]]
 +
*[[UnhideShip]]
 +
|}
 +
 
 +
===Formations===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[EndFormation]]
 +
*[[PutFormationWings]]
 +
*[[StartFormation]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[obj:tClearFollow]]
 +
*[[obj:tClearFormation]]
 +
*[[obj:tFollow]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[obj:tSetFormation]]
 +
|}
 +
 
 +
==Campaign script commands==
 +
 
 +
These commands are being used by the story rules located in ''universe/story/rules''. They control progression in the campaign and connect the individual missions to one another.
 +
 
 +
===Equipment and stock===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[obj:uInset]]
 +
*[[obj:uInstallDevice]]
 +
*[[obj:uRemoveDevice]]
 +
*[[obj:uSetRequired]]
 +
! style="width: 33%" |
 +
*[[obj:uSetResourcePoints]]
 +
*[[uAddDevicesToStock]]
 +
*[[uClearResourceStock]]
 +
*[[uFleetScreenReadOnly]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[uRepairPlayersFleet]]
 +
*[[uShowFleetScreen]]
 +
|}
 +
 
 +
===Mission progression===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[uEnterMission]]
 +
! style="width: 33%" |
 +
*[[uEnterMissionQuick]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[uSetNextMission]]
 +
|}
 +
 
 +
===Miscellaneous===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
 +
! style="width: 33%" |
 +
*[[obj:uCopyReproducableDevTypes]]
 +
*[[obj:uSetParent]]
 +
*[[uDifficultyLevel]]
 +
*[[uGet]]
 +
! style="width: 33%" |
 +
*[[uGetNPC]]
 +
*[[uGetPlayersFleet]]
 +
*[[uGui_EnableCommand]]
 +
*[[uPlayBink]]
 +
! style="width: 33%; vertical-align: top;" |
 +
*[[uPlayBriefing]]
 +
*[[uSelectNR]]
 +
*[[uSetDetectionLevel]]
 +
*[[uSetStoryDate]]
 +
|}
 +
 
 +
 
 +
[[Category:Modding Help]]

Latest revision as of 10:20, 1 May 2013

This aims to be a complete listing of all the script commands available while editing Nexus - The Jupiter Incident files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.

Script structure commands

Structure

Variable manager

Selection

Event handling

Statemachine

Multiplay

Mission script commands

Scene

Jump

Operations of races

Messages and postings

Camera handling

Ship related commands

General

Tactics

Movement and territory

Devices and weapons

Detection

Formations

Campaign script commands

These commands are being used by the story rules located in universe/story/rules. They control progression in the campaign and connect the individual missions to one another.

Equipment and stock

Mission progression

Miscellaneous