Difference between revisions of "Script commands"

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m (Reverted edits by LordValarian (Talk) to last version by Arparso)
(completed listing of ship related commands)
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===Tactics===
 
===Tactics===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[NumShooters]]
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*[[IsShot]]
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*[[EverShot]]
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*[[EnableEvacBoats]]
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*[[EnableUnit]]
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*[[GetDefense]]
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*[[SendCommand]]
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*[[SetFlakTargets]]
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*[[obj:tAwayFrom]]
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*[[obj:tAwayFromIntensity]]
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! style="width: 33%" |
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*[[obj:tClearAway]]
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*[[obj:tClearAwayAll]]
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*[[obj:tClearCommand]]
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*[[obj:tClearFire]]
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*[[obj:tClearForbid]]
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*[[obj:tClearGuard]]
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*[[obj:tClearTerritory]]
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*[[obj:tDamage]]
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*[[obj:tDamageRecalc]]
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*[[obj:tDange]]
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! style="width: 33%; vertical-align: top;" |
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*[[obj:tDangerBase]]
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*[[obj:tAutoEnergyMode]]
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*[[obj:tEnergyMode]]
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*[[obj:tEngineMode]]
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*[[obj:tFireTo]]
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*[[obj:tGuard]]
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*[[obj:tPlayerControl]]
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*[[obj:tRequestFirstHitEvent]]
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*[[obj:tSetForbid]]
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|}
  
 
===Movement and territory===
 
===Movement and territory===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[ClearOrient]]
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*[[ClearLongRangeDir]]
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*[[CloseAbs]]
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*[[CloseOff]]
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*[[CloseShip]]
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*[[DeactivateEngine]]
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*[[Distance]]
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*[[EnableDodge]]
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*[[EnableFortPass]]
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*[[ForceOrient]]
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! style="width: 33%;" |
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*[[InArea]]
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*[[LongRangeArrive]]
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*[[PutShip]]
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*[[PutShipRel]]
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*[[Range]]
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*[[SetAbsSpeed]]
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*[[SetGlobalSpeedFactor]]
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*[[SetLongRangeDir]]
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*[[SetMicroJumpArea]]
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*[[SetSpeedFactor]]
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! style="width: 33%; vertical-align: top;" |
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*[[SetTerrArea]]
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*[[SetTerritory]]
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*[[ShipGoRound]]
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*[[obj:tClearMove]]
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*[[obj:tGetMaxVelocity]]
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*[[obj:tGetVelocity]]
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*[[obj:tMoveTo]]
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*[[obj:tMoveToIntensity]]
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*[[obj:tSetTerritory]]
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|}
  
 
===Devices and weapons===
 
===Devices and weapons===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[ActivateDevice]]
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*[[ActivateDeviceType]]
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*[[CanPenetrate]]
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*[[DeleteDevice]]
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*[[DeviceFocused]]
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*[[EnableDevice]]
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*[[EnableActivateEvents]]
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*[[EnableMechaEmitShip]]
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*[[FocusDevice]]
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! style="width: 33%;" |
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*[[GetDevices]]
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*[[GetDevScanned]]
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*[[HasDevType]]
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*[[InSet]]
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*[[InstallDevice]]
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*[[LoadWeapon]]
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*[[Purpose]]
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*[[SetDevScanned]]
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*[[SetPrecision]]
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! style="width: 33%; vertical-align: top;" |
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*[[SetRepairFactor]]
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*[[SetScanned]]
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*[[TargetWeapon]]
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*[[TransferDevice]]
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*[[TransferSquadron]]
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*[[WeaponDamage]]
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*[[WeaponMode]]
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|}
  
 
===Detection===
 
===Detection===
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{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[DetectEnable]]
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*[[FreezeReconState]]
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*[[GetDetected]]
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*[[GetIdentified]]
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*[[GetScanned]]
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! style="width: 33%; vertical-align: top;" |
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*[[HideShip]]
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*[[IdentEnable]]
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*[[MakeFullyKnown]]
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*[[ScanEnable]]
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*[[SetDetected]]
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! style="width: 33%; vertical-align: top;" |
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*[[SetDetectedFaded]]
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*[[SetDevScanned]]
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*[[SetIdentified]]
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*[[SetMisidentified]]
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*[[UnhideShip]]
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|}
  
 
===Formations===
 
===Formations===
 +
{| style="width: 100%; background-color: transparent; text-align: left;"
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! style="width: 33%" |
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*[[EndFormation]]
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*[[PutFormationWings]]
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*[[StartFormation]]
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! style="width: 33%; vertical-align: top;" |
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*[[obj:tClearFollow]]
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*[[obj:tClearFormation]]
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*[[obj:tFollow]]
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! style="width: 33%; vertical-align: top;" |
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*[[obj:tSetFormation]]
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|}
  
 
==Campaign script commands==
 
==Campaign script commands==

Revision as of 21:54, 12 August 2009

This aims to be a complete listing of all the script commands available while editing Nexus - The Jupiter Incident files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.

Script structure commands

Structure

Variable manager

Selection

Event handling

Statemachine

Multiplay

Mission script commands

Scene

Jump

Operations of races

Messages and postings

Camera handling

Ship related commands

General

Tactics

Movement and territory

Devices and weapons

Detection

Formations

Campaign script commands

These commands are being used by the story rules located in universe/story/rules. They control progression in the campaign and connect the individual missions to one another.

Equipment and stock

Mission progression

Miscellaneous