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| ===Tactics=== | | ===Tactics=== |
− | {| style="width: 100%; background-color: transparent; text-align: left;"
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− | ! style="width: 33%" |
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− | *[[NumShooters]]
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− | *[[IsShot]]
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− | *[[EverShot]]
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− | *[[EnableEvacBoats]]
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− | *[[EnableUnit]]
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− | *[[GetDefense]]
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− | *[[SendCommand]]
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− | *[[SetFlakTargets]]
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− | *[[obj:tAwayFrom]]
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− | *[[obj:tAwayFromIntensity]]
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− | ! style="width: 33%" |
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− | *[[obj:tClearAway]]
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− | *[[obj:tClearAwayAll]]
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− | *[[obj:tClearCommand]]
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− | *[[obj:tClearFire]]
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− | *[[obj:tClearForbid]]
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− | *[[obj:tClearGuard]]
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− | *[[obj:tClearTerritory]]
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− | *[[obj:tDamage]]
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− | *[[obj:tDamageRecalc]]
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− | *[[obj:tDange]]
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− | ! style="width: 33%; vertical-align: top;" |
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− | *[[obj:tDangerBase]]
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− | *[[obj:tAutoEnergyMode]]
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− | *[[obj:tEnergyMode]]
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− | *[[obj:tEngineMode]]
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− | *[[obj:tFireTo]]
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− | *[[obj:tGuard]]
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− | *[[obj:tPlayerControl]]
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− | *[[obj:tRequestFirstHitEvent]]
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− | *[[obj:tSetForbid]]
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− | |}
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| ===Movement and territory=== | | ===Movement and territory=== |
− | {| style="width: 100%; background-color: transparent; text-align: left;"
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− | ! style="width: 33%" |
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− | *[[ClearOrient]]
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− | *[[ClearLongRangeDir]]
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− | *[[CloseAbs]]
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− | *[[CloseOff]]
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− | *[[CloseShip]]
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− | *[[DeactivateEngine]]
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− | *[[Distance]]
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− | *[[EnableDodge]]
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− | *[[EnableFortPass]]
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− | *[[ForceOrient]]
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− | ! style="width: 33%;" |
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− | *[[InArea]]
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− | *[[LongRangeArrive]]
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− | *[[PutShip]]
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− | *[[PutShipRel]]
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− | *[[Range]]
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− | *[[SetAbsSpeed]]
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− | *[[SetGlobalSpeedFactor]]
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− | *[[SetLongRangeDir]]
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− | *[[SetMicroJumpArea]]
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− | *[[SetSpeedFactor]]
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− | ! style="width: 33%; vertical-align: top;" |
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− | *[[SetTerrArea]]
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− | *[[SetTerritory]]
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− | *[[ShipGoRound]]
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− | *[[obj:tClearMove]]
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− | *[[obj:tGetMaxVelocity]]
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− | *[[obj:tGetVelocity]]
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− | *[[obj:tMoveTo]]
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− | *[[obj:tMoveToIntensity]]
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− | *[[obj:tSetTerritory]]
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− | |}
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| | | |
| ===Devices and weapons=== | | ===Devices and weapons=== |
− | {| style="width: 100%; background-color: transparent; text-align: left;"
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− | ! style="width: 33%" |
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− | *[[ActivateDevice]]
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− | *[[ActivateDeviceType]]
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− | *[[CanPenetrate]]
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− | *[[DeleteDevice]]
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− | *[[DeviceFocused]]
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− | *[[EnableDevice]]
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− | *[[EnableActivateEvents]]
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− | *[[EnableMechaEmitShip]]
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− | *[[FocusDevice]]
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− | ! style="width: 33%;" |
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− | *[[GetDevices]]
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− | *[[GetDevScanned]]
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− | *[[HasDevType]]
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− | *[[InSet]]
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− | *[[InstallDevice]]
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− | *[[LoadWeapon]]
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− | *[[Purpose]]
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− | *[[SetDevScanned]]
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− | *[[SetPrecision]]
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− | ! style="width: 33%; vertical-align: top;" |
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− | *[[SetRepairFactor]]
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− | *[[SetScanned]]
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− | *[[TargetWeapon]]
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− | *[[TransferDevice]]
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− | *[[TransferSquadron]]
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− | *[[WeaponDamage]]
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− | *[[WeaponMode]]
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− | |}
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| | | |
| ===Detection=== | | ===Detection=== |
− | {| style="width: 100%; background-color: transparent; text-align: left;"
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− | ! style="width: 33%" |
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− | *[[DetectEnable]]
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− | *[[FreezeReconState]]
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− | *[[GetDetected]]
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− | *[[GetIdentified]]
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− | *[[GetScanned]]
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− | ! style="width: 33%; vertical-align: top;" |
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− | *[[HideShip]]
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− | *[[IdentEnable]]
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− | *[[MakeFullyKnown]]
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− | *[[ScanEnable]]
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− | *[[SetDetected]]
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− | ! style="width: 33%; vertical-align: top;" |
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− | *[[SetDetectedFaded]]
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− | *[[SetDevScanned]]
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− | *[[SetIdentified]]
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− | *[[SetMisidentified]]
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− | *[[UnhideShip]]
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− | |}
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| | | |
| ===Formations=== | | ===Formations=== |
− | {| style="width: 100%; background-color: transparent; text-align: left;"
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− | ! style="width: 33%" |
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− | *[[EndFormation]]
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− | *[[PutFormationWings]]
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− | *[[StartFormation]]
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− | ! style="width: 33%; vertical-align: top;" |
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− | *[[obj:tClearFollow]]
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− | *[[obj:tClearFormation]]
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− | *[[obj:tFollow]]
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− | ! style="width: 33%; vertical-align: top;" |
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− | *[[obj:tSetFormation]]
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− | |}
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| | | |
| ==Campaign script commands== | | ==Campaign script commands== |
This aims to be a complete listing of all the script commands available while editing Nexus - The Jupiter Incident files. It is sorted using the same structure as the official modding documentation, that has been included in the game. If you're looking for more info about a particular command, then click on it and read the detailed description.